SJB's Master Suggestion List
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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In any level with jumping Cheep-Cheeps, I swear they're attacking differently than in SMB. Try playing 2-3 or 7-3 on an emulator and watch were Cheep-Cheeps spawn, the speed, and direction they travel, and see if any of them launch directly into Mario's boots wile he's on the side of a bridge and instantly bumps and propels him into his grave with no time to react.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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I swear Bullet Bills never fired automatically the instant they appeared.
And I think everyone with at least half a brain knows both these things already.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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And I'm going to assume you're calling me stupid?Franpa wrote:And I think everyone with at least half a brain knows both these things already.
Nope, just saying you're stating the obvious. And I am aware that can be interpreted as an insult, which is not the intention!
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Ah. I see. :<Franpa wrote:Nope, just saying you're stating the obvious. And I am aware that can be interpreted as an insult, which is not the intention!
Well I wanted to ask if by any chance; say someone creates a map with lasers/light bridges obstructed by brick blocks, then if said brick blocks are destroyed by any means, the path of the light bridge/laser gets updated automatically; not just when the player fires a portal.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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I found some more bugs when I was playing multiplayer. Sometimes I go right through an elevator/platform only seconds after jumping on one, and if you die while holding a cube, on your next life you cannot fire portals.
i think in Multiplayer a person getting killed with a cube should cause them to drop the cube so another player can try to carry it through.
i think in Multiplayer a person getting killed with a cube should cause them to drop the cube so another player can try to carry it through.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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how about being able to adjust portal colors with RGB sliders rater than the single spectrum slider?
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Well I keep accidentally changing my portal colors whenever I go into Options since I hit down then left/right by accident and I send a color value too low or high.Maurice wrote:no
i dont think maurice or anyone else cares about your accidents lol..Superjustinbros wrote:Well I keep accidentally changing my portal colors whenever I go into Options since I hit down then left/right by accident and I send a color value too low or high.Maurice wrote:no
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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1. Goes in to Options to activate "Infinite Time" and "Infinite Lives" cheatsMaurice wrote:I don't even get how you can accidentally change your portal color repeatedly.
2. Hits up instead of right
3. Hits right, Secondary portal color is changed.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Another minor one, but you know how lasers can kill enemies (everyone does)?, Well I was thinking that a laser that travels through a portal not only kills enemies, but also gives 100 points. If the laser is not manipulated with portals, no points are scored otherwise.
EDIT: Same with using bullet bills to kill enemies.
UPDATE: When you bring blocks into pipes and when other players after death spawn inside them.
I also never know Hammer Bros had anti-lazer armor.
EDIT: Same with using bullet bills to kill enemies.
UPDATE: When you bring blocks into pipes and when other players after death spawn inside them.
I also never know Hammer Bros had anti-lazer armor.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Some enemies do not give 1UPs if you chain-stomp them (Red Paratroopas), and sometimes the final stomped enemy (like Goombas) before the 1UP is 5,000 ands skips 8,000.
I never knew Piraña Plants and Hammer Bros were immune to lasers, plus, try squashing a Spiny with a compact cube and see what happens.
I never knew Piraña Plants and Hammer Bros were immune to lasers, plus, try squashing a Spiny with a compact cube and see what happens.
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
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missing texture ! it's a bigger sprite of an spinySuperjustinbros wrote:Some enemies do not give 1UPs if you chain-stomp them (Red Paratroopas), and sometimes the final stomped enemy (like Goombas) before the 1UP is 5,000 ands skips 8,000.
I never knew Piraña Plants and Hammer Bros were immune to lasers, plus, try squashing a Spiny with a compact cube and see what happens.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Here's the color palettes of the mushrooms and enemies. Just to make sure they are corrected for SE
Match them up with the different enemies with the Overworld pallette, and you'll see what I mean. Bowser is unaffected by the pallette changes, and 1UP mushrooms are affected by these palettes.
Match them up with the different enemies with the Overworld pallette, and you'll see what I mean. Bowser is unaffected by the pallette changes, and 1UP mushrooms are affected by these palettes.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Then I guess I'll have to mod it myself when it's released. -__-Maurice wrote:Color palettes are an emulator thing.
It'll stay the way it is.