[Cheat Suggestion] Portal shoot goes in portal

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LightningFire
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Post » 13 Apr 2012, 04:06

If you don't know what I mean, I mean that if you could make it so when you shoot a 'bullet' into a portal, it goes out of the other. This will lead to a whole new level of tricky puzzles.
Last edited by LightningFire on 13 Apr 2012, 20:25, edited 1 time in total.

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renhoek
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Post » 13 Apr 2012, 04:08

didn't happen in portal

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LightningFire
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Post » 13 Apr 2012, 04:13

I know, but it would be cool if Maurice added it to the game.

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Sky
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Post » 13 Apr 2012, 04:23

Consider the insanity of the possible puzzles. Call it "x."

Code: Select all

insanity_of_coding_that=x;

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PloXyZeRO
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Post » 13 Apr 2012, 05:10

Well Maurice seems to be sticking to the game for the most part. If you shot a portal through a portal, it would break space.

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Superjustinbros
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Post » 13 Apr 2012, 07:33

I don't think this is a good idea. It would make some puzzle-based levels ridiculously easy. :[

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Sašo
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Post » 13 Apr 2012, 11:23

I don't think this would be problematic to code, especially considering portal shots are objects and could be made to travel through portals.

But that would make things just more complicated and frustrating when you'd try to move a portal for a bit and would end up shooting it on the other side of the map.


Consider it a design related decision.

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LightningFire
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Post » 13 Apr 2012, 12:07

Ok, I understand. Thanks anyways.

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d_0o_d
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Post » 13 Apr 2012, 14:26

How should that work anyways, you've got two portals you set the first now shoot through it, where is it supposed to get out?

Maurice
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Post » 13 Apr 2012, 14:38

Sašo wrote:I don't think this would be problematic to code, especially considering portal shots are objects and could be made to travel through portals.
Portal shots aren't objects.
They have a pre-calculated startpoint, endpoint and payload.

Franpa
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Post » 13 Apr 2012, 15:22

d_0o_d wrote:How should that work anyways, you've got two portals you set the first now shoot through it, where is it supposed to get out?
The idea was that you create 2 portals, then shoot through them with the portal gun and the energy orb/projectile fired from the Portal Gun would travel through both portals hitting a surface beyond.

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Sašo
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Post » 13 Apr 2012, 15:23

Maurice wrote:
Sašo wrote:I don't think this would be problematic to code, especially considering portal shots are objects and could be made to travel through portals.
Portal shots aren't objects.
They have a pre-calculated startpoint, endpoint and payload.
Close enough. (Not close at all.)

Maurice
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Post » 13 Apr 2012, 15:48

Sašo wrote:
Maurice wrote:
Sašo wrote:I don't think this would be problematic to code, especially considering portal shots are objects and could be made to travel through portals.
Portal shots aren't objects.
They have a pre-calculated startpoint, endpoint and payload.
Close enough. (Not close at all.)
Well you're right though, it isn't problematic to code.
I'd just have to extend traceline to allow portaling.

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TheSeek
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Post » 13 Apr 2012, 16:12

Sašo wrote: But that would make things just more complicated and frustrating when you'd try to move a portal for a bit and would end up shooting it on the other side of the map.
maybe it's nonsense, and i have no idea if that would be hard to code, but how about you can shoot a portal just through the other portal color? i.e. you can shoot the blue portal through the orange one but not through the blue one, and viceversa. that would allow to move a portal without mistakenly shooting it on the other side of the map.

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renhoek
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Post » 13 Apr 2012, 16:13

I'm against the idea because this can break many mappacks and make it extreamly hard to make levels.

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TheSeek
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Post » 13 Apr 2012, 16:30

xXxrenhoekxXx wrote:I'm against the idea because this can break many mappacks and make it extreamly hard to make levels.
you're right...what if added just as a cheat?

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renhoek
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Post » 13 Apr 2012, 16:36

that's... Not a bad idea actually.

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Mari0Lu1g1
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Post » 13 Apr 2012, 17:08

Idea: What if you could shoot a portal through a portal? Because there'd be already pre-placed portals!

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LightningFire
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Post » 13 Apr 2012, 20:24

Ok, a cheat suggestion it is. Updated title.

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Turtle95
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Post » 13 Apr 2012, 22:32

It's mind-bending! But in portal, it just moves the portal (if it were the same color, otherwise not do anything at all). I kinda like it, even if it does go against the portal rules. Rules are sometimes meant to be broken, and that's what portal did.

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12seth12
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Post » 13 Apr 2012, 23:36

So now the question is, would you be able to aim it, or would it shoot perfectly straight out onto the next wall. and would the aiming pointer show the difference in aiming through the portal.

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SpocKirk
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Post » 13 Apr 2012, 23:48

That's the way they did portals in Darksiders, but you could look through the portal to see where you were shooting it.

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Turtle95
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Post » 13 Apr 2012, 23:48

12seth12 wrote:So now the question is, would you be able to aim it, or would it shoot perfectly straight out onto the next wall. and would the aiming pointer show the difference in aiming through the portal.
Hm.. Want me to try something here?

EDIT:

Can't seem to get this, unless..

Maurice
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Post » 14 Apr 2012, 14:52

You can stop talking about this already, I won't add it.

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PloXyZeRO
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Post » 15 Apr 2012, 03:07

You could walk half way through a portal in Portal, and shoot through it that way though, as long as your gun was through. I don't know if this works in Mari0, but I'm guessing it does.

Camewel
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Post » 15 Apr 2012, 03:17

It works much better in Mari0 because you don't get pushed out of a portal when you make a new one.

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humodz
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Post » 16 Apr 2012, 04:14

PloXyZeRO wrote:You could walk half way through a portal in Portal, and shoot through it that way though, as long as your gun was through. I don't know if this works in Mari0, but I'm guessing it does.
The game makes a sound when you pass through a portal, this way you can know from which "side" you'll be able to shot

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fakeuser
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Post » 18 Apr 2012, 00:55

Camewel wrote:It works much better in Mari0 because you don't get pushed out of a portal when you make a new one.
That should not happen. @Maurice: maybe adding some logic to close the orange portal when the blue one is moved and then reopen it while opening the blue one?

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LightningFire
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Post » 18 Apr 2012, 03:50

Uhh, not to be mean, but there is already a thread for suggesting, and Maurice already said that he won't be adding this in the game, so why do you guys keep posting in here?

Franpa
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Post » 18 Apr 2012, 15:41

Because they're prepubescent teens?

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renhoek
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Post » 18 Apr 2012, 15:58

LightningFire wrote:Uhh, not to be mean, but there is already a thread for suggesting, and Maurice already said that he won't be adding this in the game, so why do you guys keep posting in here?
I keep visiting this thread and wandering the same question.

I think it's because some people still think it's a good idea?

Camewel
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Post » 18 Apr 2012, 16:25

Because there's a conversation going on.
We're not so afraid of Maurice that we instantly kill all conversation in the topic when he says you should stop talking about adding a dumb feature to the game.

Maurice
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Post » 18 Apr 2012, 16:54

fakeuser wrote:
Camewel wrote:It works much better in Mari0 because you don't get pushed out of a portal when you make a new one.
That should not happen. @Maurice: maybe adding some logic to close the orange portal when the blue one is moved and then reopen it while opening the blue one?
Seemed more like a limitation In Portal to me due to the opening animation of the portal so I thought it'd be nice to remove it.

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