[Cheat Suggestion] Portal shoot goes in portal
- LightningFire
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If you don't know what I mean, I mean that if you could make it so when you shoot a 'bullet' into a portal, it goes out of the other. This will lead to a whole new level of tricky puzzles.
Last edited by LightningFire on 13 Apr 2012, 20:25, edited 1 time in total.
- LightningFire
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I know, but it would be cool if Maurice added it to the game.
Consider the insanity of the possible puzzles. Call it "x."
Code: Select all
insanity_of_coding_that=x;
Well Maurice seems to be sticking to the game for the most part. If you shot a portal through a portal, it would break space.
- Superjustinbros
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I don't think this is a good idea. It would make some puzzle-based levels ridiculously easy. :[
I don't think this would be problematic to code, especially considering portal shots are objects and could be made to travel through portals.
But that would make things just more complicated and frustrating when you'd try to move a portal for a bit and would end up shooting it on the other side of the map.
Consider it a design related decision.
But that would make things just more complicated and frustrating when you'd try to move a portal for a bit and would end up shooting it on the other side of the map.
Consider it a design related decision.
- LightningFire
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Ok, I understand. Thanks anyways.
Portal shots aren't objects.Sašo wrote:I don't think this would be problematic to code, especially considering portal shots are objects and could be made to travel through portals.
They have a pre-calculated startpoint, endpoint and payload.
The idea was that you create 2 portals, then shoot through them with the portal gun and the energy orb/projectile fired from the Portal Gun would travel through both portals hitting a surface beyond.d_0o_d wrote:How should that work anyways, you've got two portals you set the first now shoot through it, where is it supposed to get out?
Close enough. (Not close at all.)Maurice wrote:Portal shots aren't objects.Sašo wrote:I don't think this would be problematic to code, especially considering portal shots are objects and could be made to travel through portals.
They have a pre-calculated startpoint, endpoint and payload.
Well you're right though, it isn't problematic to code.Sašo wrote:Close enough. (Not close at all.)Maurice wrote:Portal shots aren't objects.Sašo wrote:I don't think this would be problematic to code, especially considering portal shots are objects and could be made to travel through portals.
They have a pre-calculated startpoint, endpoint and payload.
I'd just have to extend traceline to allow portaling.
maybe it's nonsense, and i have no idea if that would be hard to code, but how about you can shoot a portal just through the other portal color? i.e. you can shoot the blue portal through the orange one but not through the blue one, and viceversa. that would allow to move a portal without mistakenly shooting it on the other side of the map.Sašo wrote: But that would make things just more complicated and frustrating when you'd try to move a portal for a bit and would end up shooting it on the other side of the map.
- Mari0Lu1g1
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Idea: What if you could shoot a portal through a portal? Because there'd be already pre-placed portals!
- LightningFire
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Ok, a cheat suggestion it is. Updated title.
It's mind-bending! But in portal, it just moves the portal (if it were the same color, otherwise not do anything at all). I kinda like it, even if it does go against the portal rules. Rules are sometimes meant to be broken, and that's what portal did.
Hm.. Want me to try something here?12seth12 wrote:So now the question is, would you be able to aim it, or would it shoot perfectly straight out onto the next wall. and would the aiming pointer show the difference in aiming through the portal.
EDIT:
Can't seem to get this, unless..
You could walk half way through a portal in Portal, and shoot through it that way though, as long as your gun was through. I don't know if this works in Mari0, but I'm guessing it does.
The game makes a sound when you pass through a portal, this way you can know from which "side" you'll be able to shotPloXyZeRO wrote:You could walk half way through a portal in Portal, and shoot through it that way though, as long as your gun was through. I don't know if this works in Mari0, but I'm guessing it does.
That should not happen. @Maurice: maybe adding some logic to close the orange portal when the blue one is moved and then reopen it while opening the blue one?Camewel wrote:It works much better in Mari0 because you don't get pushed out of a portal when you make a new one.
- LightningFire
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Uhh, not to be mean, but there is already a thread for suggesting, and Maurice already said that he won't be adding this in the game, so why do you guys keep posting in here?
Because they're prepubescent teens?
I keep visiting this thread and wandering the same question.LightningFire wrote:Uhh, not to be mean, but there is already a thread for suggesting, and Maurice already said that he won't be adding this in the game, so why do you guys keep posting in here?
I think it's because some people still think it's a good idea?
Seemed more like a limitation In Portal to me due to the opening animation of the portal so I thought it'd be nice to remove it.fakeuser wrote:That should not happen. @Maurice: maybe adding some logic to close the orange portal when the blue one is moved and then reopen it while opening the blue one?Camewel wrote:It works much better in Mari0 because you don't get pushed out of a portal when you make a new one.