Stabyourself.net post: Slopes

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rokit
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Post » 06 Apr 2012, 00:26

yay

Camewel
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Post » 06 Apr 2012, 00:35

Reflections are all wrong. Clearly photoshopped.

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Pyrosaur
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Post » 06 Apr 2012, 00:46

You got me.

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Superjustinbros
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Post » 06 Apr 2012, 02:00

Well it'd still be an interesting feature, especially with certain puzzle-based levels to launch the player diagonally.

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kyudoxp
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Post » 06 Apr 2012, 04:40

maurice should make they rotate when they are moving like 45°

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Superjustinbros
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Post » 06 Apr 2012, 05:01

kyudoxp wrote:maurice should make they rotate when they are moving like 45°
I actually don't think that'll work; SMB3 and SMW had enemies that could travel on slopes and their sprites didn't rotate by any degree.

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Kyle Prior
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Post » 06 Apr 2012, 05:43

Superjustinbros wrote:Well it'd still be an interesting feature, especially with certain puzzle-based levels to launch the player diagonally.
I just might make some public maps with that.

Da2Shae
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Post » 06 Apr 2012, 06:44

I wonder how well are they working since he said its being "tested" and all.
Perhaps the portals aren't working yet.

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kyudoxp
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Post » 06 Apr 2012, 07:18

Superjustinbros wrote:
kyudoxp wrote:maurice should make they rotate when they are moving like 45°
I actually don't think that'll work; SMB3 and SMW had enemies that could travel on slopes and their sprites didn't rotate by any degree.
yes, but in SMB3 they make them to merge a little in the slope

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renhoek
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Post » 06 Apr 2012, 07:52

kyudoxp wrote:
Superjustinbros wrote:
kyudoxp wrote:maurice should make they rotate when they are moving like 45°
I actually don't think that'll work; SMB3 and SMW had enemies that could travel on slopes and their sprites didn't rotate by any degree.
yes, but in SMB3 they make them to merge a little in the slope
what does merging into the slope have anything to do with rotating?
you still haven't justifyied why this is a good idea.
Last edited by renhoek on 06 Apr 2012, 08:48, edited 1 time in total.

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12seth12
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Post » 06 Apr 2012, 08:42

In case you didn't notice, kyudoxp actualy said that they rotated, then he said that they merged. so...

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renhoek
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Post » 06 Apr 2012, 08:47

I just noticed it was hime I was responding to
whoops gotta edit it

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Ness and Sonic
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Post » 06 Apr 2012, 19:58

Superjustinbros wrote:
kyudoxp wrote:maurice should make they rotate when they are moving like 45°
I actually don't think that'll work; SMB3 and SMW had enemies that could travel on slopes and their sprites didn't rotate by any degree.
Although rotating sprites could be useful for in other ways. Best I can think of off hand would be Sonic, his spin dash, and those loops you see him run
through.

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PloXyZeRO
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Post » 06 Apr 2012, 22:15

Well if this was Sonic game..

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Mari0Lu1g1
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Post » 07 Apr 2012, 00:13

PloXyZeRO wrote:Well if this was Sonic game..
S0nic? Uh oh...

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renhoek
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Post » 07 Apr 2012, 03:29

PloXyZeRO wrote:Well if this was Sonic game..
and this has something to do with...?

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PloXyZeRO
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Post » 07 Apr 2012, 04:52

It was in reply to Ness and Sonic's post.

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renhoek
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Post » 07 Apr 2012, 05:17

ahh

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Ness and Sonic
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Post » 07 Apr 2012, 18:31

Mari0Lu1g1 wrote:
PloXyZeRO wrote:Well if this was Sonic game..
S0nic? Uh oh...
Well, I think S0nic would make better use of the portal gun than Mario. I suppose I could list some reasons why to back this up.
  • Spin dash into one portal at high velocity, go flying out of another as a ball that destroys robots and monitors on impact.
  • Cross large gaps and get to places only Tails or Knuckles could get to before with their flying/gliding and climbing abilities.
  • Propulsion gel and super sneakers power up combine for incredible velocity.
  • Super bounce with Sonic 3's bubble (water) shield and repulsion gel.
  • Do-over mode in special stages using portal gun to create a checkpoint you can go back to with your rings.
  • and maybe even this:
  • Use portals to redirect enemy projectiles right back at them.
That being said, I'm not saying Mario shouldn't be field testing the portal gun; it's quite the opposite. Mari0 is a good place to start when it comes to seeing how portals can impact classic games. Also, I actually like both Mario and Sonic, so please don't think I'm here to make trouble.

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skyy
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Post » 07 Apr 2012, 18:34

Superjustinbros wrote:Well it'd still be an interesting feature, especially with certain puzzle-based levels to launch the player diagonally.
Maurice said many times throughout the forums that portals will not be able to ever be placed on slants with the current physics engine, and that he wasn't going to rewrite it.
Not to crush your dreams or anything.

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12seth12
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Post » 07 Apr 2012, 18:41

I don't think s0nic is a good idea since,
1. the game is way to fast to even think about portals
2.you would have to slow down, and lose all the speed needed for those loops.
3. sonic is fun because you play so fast that you don't know whats coming up.
4. the jumps require you to have alot of speed so most of them have wide gaps, thus portaling would be impossible since you need to see the other side.
5. it just doesn't work with sonic, sorry.

Camewel
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Post » 07 Apr 2012, 18:46

skyy wrote:
Superjustinbros wrote:Well it'd still be an interesting feature, especially with certain puzzle-based levels to launch the player diagonally.
Maurice said many times throughout the forums that portals will not be able to ever be placed on slants with the current physics engine, and that he wasn't going to rewrite it.
Not to crush your dreams or anything.
What the hell are you on about. You are so utterly wrong.

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trosh
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Post » 07 Apr 2012, 18:53

well it does need huge changes of the physics engine, that's obvious. doesn't mean he's not gonna do it though.

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HansAgain
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Post » 07 Apr 2012, 18:59

it's great

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12seth12
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Post » 07 Apr 2012, 18:59

Camewel wrote:
skyy wrote:Maurice said many times throughout the forums that portals will not be able to ever be placed on slants with the current physics engine, and that he wasn't going to rewrite it.
Not to crush your dreams or anything.
What the hell are you on about. You are so utterly wrong.
I'm pretty sure i recall Maurice saying the same thing that skyy said.

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Pyrosaur
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Post » 07 Apr 2012, 19:22

Yes, you will be able to place portals on slopes:
Image

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skyy
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Post » 07 Apr 2012, 19:24

Camewel wrote:
skyy wrote:
Superjustinbros wrote:Well it'd still be an interesting feature, especially with certain puzzle-based levels to launch the player diagonally.
Maurice said many times throughout the forums that portals will not be able to ever be placed on slants with the current physics engine, and that he wasn't going to rewrite it.
Not to crush your dreams or anything.
What the hell are you on about. You are so utterly wrong.
mind showing me proof why I'm wrong?
it's not like sloped portals are a new idea, and maurice has confronted them at least twice from what I've seen from him.

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Pyrosaur
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Post » 07 Apr 2012, 19:40

skyy wrote:
Camewel wrote:
skyy wrote:
Maurice said many times throughout the forums that portals will not be able to ever be placed on slants with the current physics engine, and that he wasn't going to rewrite it.
Not to crush your dreams or anything.
What the hell are you on about. You are so utterly wrong.
mind showing me proof why I'm wrong?
it's not like sloped portals are a new idea, and maurice has confronted them at least twice from what I've seen from him.
Yo. Look up.

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trosh
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Post » 07 Apr 2012, 19:42

made this real quick. Dunno if it could be useful or what, don't know if i should put it here. Anyway this is a proposal for a design of sloped tile. It would also need a particular set of pixels on the right/bottom to indicate slope/slope direction but that's not for me to say.
Image

Camewel
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Post » 07 Apr 2012, 19:44

How would the physics engine stop you from putting portals on slopes. That would be such an amazingly easy thing to do. He even said in one thread "It's not the portals which would be the problem".

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trosh
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Post » 07 Apr 2012, 19:52

haha you have no idea how the physics work do you. They're currently (as far as I know) following a super strict box system (testing for collisions and stuff depends on square tiles). Also portals would have to be more flexible too. Changing the physics engine usually means a lot of work.

Camewel
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Post » 07 Apr 2012, 19:54

Yes, but how would going through diagonal portals at all contradict this? Simply use the components and it's easy.

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trosh
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Post » 07 Apr 2012, 19:59

because
A : maurice must implement slopes with the crosshair aiming thing
B : I'm pretty sure the system for direction is based on simple four directions
C : Collisions dude ! The number of bugs square tiles had seems to imply slopes will have a million new ones.

Camewel
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Post » 07 Apr 2012, 20:09

trosh wrote:A : maurice must implement slopes with the crosshair aiming thing
I'm sure that won't be hard.
trosh wrote:B : I'm pretty sure the system for direction is based on simple four directions
Clearly you never did any advanced level maths or physics.
trosh wrote:C : Collisions dude ! The number of bugs square tiles had seems to imply slopes will have a million new ones.
Oh well, glitches happen, we learn to deal with it.

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Pyrosaur
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Post » 07 Apr 2012, 20:11

Bottom line is: There will most likely be slopes, and you WILL be able to put portals on them. We'll find out how he did it when it happens.

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trosh
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Post » 07 Apr 2012, 20:15

Camewel wrote:Clearly you never did any advanced level maths or physics.
dude. I'm not saying it's impossible nor even hard in principle. but any change for something as basic as collision detection takes work to implement. that's all i'm saying.
I'm freaking doing a maths and physics diploma at the university T_T

Camewel
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Post » 07 Apr 2012, 20:22

So you should know how to translate any velocity at any angle into velocities going in the main 4 directions.

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trosh
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Post » 07 Apr 2012, 20:46

*facepalm* dude that's not even what i'm talking about - that's not even a problem it already works - the way mario rotates around when going through a portal has to be slightly more flexible, is one of the things that have to be changed.
Please make a fun / constructive 1000th comment :)

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renhoek
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Post » 08 Apr 2012, 03:23

oooo
camewels reaching the spamer number...
Missed my chance to celebrate,
so any one else wander what Maurice can't do
he lies saying he'll never do it and in a few days/weeks it's in?

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