Stabyourself.net post: Slopes
- Superjustinbros
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Well it'd still be an interesting feature, especially with certain puzzle-based levels to launch the player diagonally.
- Superjustinbros
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I actually don't think that'll work; SMB3 and SMW had enemies that could travel on slopes and their sprites didn't rotate by any degree.kyudoxp wrote:maurice should make they rotate when they are moving like 45°
- Kyle Prior
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I just might make some public maps with that.Superjustinbros wrote:Well it'd still be an interesting feature, especially with certain puzzle-based levels to launch the player diagonally.
yes, but in SMB3 they make them to merge a little in the slopeSuperjustinbros wrote:I actually don't think that'll work; SMB3 and SMW had enemies that could travel on slopes and their sprites didn't rotate by any degree.kyudoxp wrote:maurice should make they rotate when they are moving like 45°
what does merging into the slope have anything to do with rotating?kyudoxp wrote:yes, but in SMB3 they make them to merge a little in the slopeSuperjustinbros wrote:I actually don't think that'll work; SMB3 and SMW had enemies that could travel on slopes and their sprites didn't rotate by any degree.kyudoxp wrote:maurice should make they rotate when they are moving like 45°
you still haven't justifyied why this is a good idea.
Last edited by renhoek on 06 Apr 2012, 08:48, edited 1 time in total.
- Ness and Sonic
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Although rotating sprites could be useful for in other ways. Best I can think of off hand would be Sonic, his spin dash, and those loops you see him runSuperjustinbros wrote:I actually don't think that'll work; SMB3 and SMW had enemies that could travel on slopes and their sprites didn't rotate by any degree.kyudoxp wrote:maurice should make they rotate when they are moving like 45°
through.
Well if this was Sonic game..
- Mari0Lu1g1
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S0nic? Uh oh...PloXyZeRO wrote:Well if this was Sonic game..
It was in reply to Ness and Sonic's post.
- Ness and Sonic
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Well, I think S0nic would make better use of the portal gun than Mario. I suppose I could list some reasons why to back this up.Mari0Lu1g1 wrote:S0nic? Uh oh...PloXyZeRO wrote:Well if this was Sonic game..
- Spin dash into one portal at high velocity, go flying out of another as a ball that destroys robots and monitors on impact.
- Cross large gaps and get to places only Tails or Knuckles could get to before with their flying/gliding and climbing abilities.
- Propulsion gel and super sneakers power up combine for incredible velocity.
- Super bounce with Sonic 3's bubble (water) shield and repulsion gel.
- Do-over mode in special stages using portal gun to create a checkpoint you can go back to with your rings. and maybe even this:
- Use portals to redirect enemy projectiles right back at them.
Maurice said many times throughout the forums that portals will not be able to ever be placed on slants with the current physics engine, and that he wasn't going to rewrite it.Superjustinbros wrote:Well it'd still be an interesting feature, especially with certain puzzle-based levels to launch the player diagonally.
Not to crush your dreams or anything.
I don't think s0nic is a good idea since,
1. the game is way to fast to even think about portals
2.you would have to slow down, and lose all the speed needed for those loops.
3. sonic is fun because you play so fast that you don't know whats coming up.
4. the jumps require you to have alot of speed so most of them have wide gaps, thus portaling would be impossible since you need to see the other side.
5. it just doesn't work with sonic, sorry.
1. the game is way to fast to even think about portals
2.you would have to slow down, and lose all the speed needed for those loops.
3. sonic is fun because you play so fast that you don't know whats coming up.
4. the jumps require you to have alot of speed so most of them have wide gaps, thus portaling would be impossible since you need to see the other side.
5. it just doesn't work with sonic, sorry.
What the hell are you on about. You are so utterly wrong.skyy wrote:Maurice said many times throughout the forums that portals will not be able to ever be placed on slants with the current physics engine, and that he wasn't going to rewrite it.Superjustinbros wrote:Well it'd still be an interesting feature, especially with certain puzzle-based levels to launch the player diagonally.
Not to crush your dreams or anything.
I'm pretty sure i recall Maurice saying the same thing that skyy said.Camewel wrote:What the hell are you on about. You are so utterly wrong.skyy wrote:Maurice said many times throughout the forums that portals will not be able to ever be placed on slants with the current physics engine, and that he wasn't going to rewrite it.
Not to crush your dreams or anything.
Yes, you will be able to place portals on slopes:
mind showing me proof why I'm wrong?Camewel wrote:What the hell are you on about. You are so utterly wrong.skyy wrote:Maurice said many times throughout the forums that portals will not be able to ever be placed on slants with the current physics engine, and that he wasn't going to rewrite it.Superjustinbros wrote:Well it'd still be an interesting feature, especially with certain puzzle-based levels to launch the player diagonally.
Not to crush your dreams or anything.
it's not like sloped portals are a new idea, and maurice has confronted them at least twice from what I've seen from him.
Yo. Look up.skyy wrote:mind showing me proof why I'm wrong?Camewel wrote:What the hell are you on about. You are so utterly wrong.skyy wrote:
Maurice said many times throughout the forums that portals will not be able to ever be placed on slants with the current physics engine, and that he wasn't going to rewrite it.
Not to crush your dreams or anything.
it's not like sloped portals are a new idea, and maurice has confronted them at least twice from what I've seen from him.
made this real quick. Dunno if it could be useful or what, don't know if i should put it here. Anyway this is a proposal for a design of sloped tile. It would also need a particular set of pixels on the right/bottom to indicate slope/slope direction but that's not for me to say.
haha you have no idea how the physics work do you. They're currently (as far as I know) following a super strict box system (testing for collisions and stuff depends on square tiles). Also portals would have to be more flexible too. Changing the physics engine usually means a lot of work.
because
A : maurice must implement slopes with the crosshair aiming thing
B : I'm pretty sure the system for direction is based on simple four directions
C : Collisions dude ! The number of bugs square tiles had seems to imply slopes will have a million new ones.
A : maurice must implement slopes with the crosshair aiming thing
B : I'm pretty sure the system for direction is based on simple four directions
C : Collisions dude ! The number of bugs square tiles had seems to imply slopes will have a million new ones.
I'm sure that won't be hard.trosh wrote:A : maurice must implement slopes with the crosshair aiming thing
Clearly you never did any advanced level maths or physics.trosh wrote:B : I'm pretty sure the system for direction is based on simple four directions
Oh well, glitches happen, we learn to deal with it.trosh wrote:C : Collisions dude ! The number of bugs square tiles had seems to imply slopes will have a million new ones.
Bottom line is: There will most likely be slopes, and you WILL be able to put portals on them. We'll find out how he did it when it happens.
dude. I'm not saying it's impossible nor even hard in principle. but any change for something as basic as collision detection takes work to implement. that's all i'm saying.Camewel wrote:Clearly you never did any advanced level maths or physics.
I'm freaking doing a maths and physics diploma at the university T_T
*facepalm* dude that's not even what i'm talking about - that's not even a problem it already works - the way mario rotates around when going through a portal has to be slightly more flexible, is one of the things that have to be changed.
Please make a fun / constructive 1000th comment :)
Please make a fun / constructive 1000th comment :)