I'm not sure if this has been mantioned before, but the Exusion Funnel things from Portal 2 would be nice to add to the game. I was working ion a mappack that was the Wheatley labs but I am on halt because of the missing entity.
Camewel wrote:I guess if it was used to move and drop gel it would be kinda useful.
I'd say yes to this, Maurice. Do some sorta thing like the texture of particle fields but use the darker blue (without glow) of a light bridge swirling diagonally up-down-up type pattern and then add properties like "able to float: a.gel b.player c.cube"
Although there's a lot of things that would be great to add to the game, many of them would be far too difficult. A lot of these can't be added because it would be hard to add with Mari0's physics engine. This and sloped panels are examples of these.
Pyr0saur wrote:Although there's a lot of things that would be great to add to the game, many of them would be far too difficult. A lot of these can't be added because it would be hard to add with Mari0's physics engine. This and sloped panels are examples of these.
That is true. Sadly. But it's just low gravity properties.. Eh. Oh well. I guess we all just gotta live with this. . Unless Maurice says otherwise.
Pyr0saur wrote:Although there's a lot of things that would be great to add to the game, many of them would be far too difficult. A lot of these can't be added because it would be hard to add with Mari0's physics engine. This and sloped panels are examples of these.
This would be hard? Sloped platforms are a bitch, yes, but this wouldn't be hard under Mari0's physics engine.