Trosh: The Movie: The Game: The Android Port

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Automatik
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Post » 07 May 2014, 20:37

So I decided to port android to trosh whoops I mean trosh to android, and after a few hours of converting the game to 0.9.1, adding dynamic resolution and touch screen controls, and compiling love-android-sdl2, it's done!

Image

Apk : https://www.dropbox.com/s/x8wsfrqowfwmf ... ndroid.apk
Love : https://www.dropbox.com/s/qijf84ijzgy0q ... droid.love

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Trist3D
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Post » 07 May 2014, 21:20

I've invested way too much time and money into this iPhone to get another phone, and you guys go ahead and make stuff I want like this. What the heck mane

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Turtle95
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Post » 07 May 2014, 21:36

FPS dips a lot on my S3. Still, it is fun. Managed to get Mul 5 for once. 10/10.

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Automatik
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Post » 08 May 2014, 14:00

I updated the download: The port is now optimized(I used spritebatches everywhere, destroying bullets and ennemies when they are off-screen), and I get good fps most of the times.

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Turtle95
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Post » 09 May 2014, 23:53

Automatik wrote:I updated the download: The port is now optimized(I used spritebatches everywhere, destroying bullets and ennemies when they are off-screen), and I get good fps most of the times.
Much smoother now! Also perhaps add a replay button at the end of the game? Its better than having to exit the game and reboot it to play again.

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BobTheLawyer
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Post » 11 May 2014, 15:27

If Mari0 was to be ported to a phone, could a phone support it, or is it too big of a game?

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Automatik
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Post » 11 May 2014, 17:45

I think a good phone can handle it, the problem with a phone port of mari0 is the controls.

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BobTheLawyer
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Post » 12 May 2014, 05:41

You have movement on one side, with an action button, a jump button, and a colors button. (so like trosh, but 3 buttons on the right side)
The color button toggles between two different colors, indicating the portal to use.

Then if you tap the screen, it uses that portal.

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idiot9.0
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Post » 12 May 2014, 05:55

How would you run then? You can say "hold action down to run" but let me tell you jumping while running is tricky when using a touch screen.
I've played the original SMB on my phone (via emulator with on-screen buttons) and making those jumps can be troublesome.

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HugoBDesigner
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Post » 12 May 2014, 12:50

I had this idea for the GUI of Mari0 on Android:
Image

This makes running easier, doesn't it, Idiot? My idea: if you hold the "R" button (the one in the middle of the arrows) and move your finger over a direction, he'll run in that direction. The running will be kept until you release the screen. To walk normally, you'd have just to hold the arrow buttons. If you start by holding an arrow button (and not running), the run button is "deactivated", so you don't run accidentally (not that someone have problems with running... This sounded like directed to Idiot, but wasn't. Sorry...). The action buttons are the "Jump", "Grab" and "Remove portals" buttons. The two portal buttons at the top have some lights. If some light is on and you tap on the screen, Mario will shoot that portal in that direction. If no portal is on, he'll just point in that direction. The "Grab" button also works for pressing buttons, of course...

What you guys think?

EDIT: Better to understand the run concept:
If you start holding a movement button, you can't run until you release the buttons (but you can move around in any direction walking). If you start holding the run key, you can run in any direction, and keep running until you release it.
Last edited by HugoBDesigner on 12 May 2014, 14:27, edited 1 time in total.

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Turtle95
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Post » 12 May 2014, 15:50

HugoBDesigner wrote:I had this idea for the GUI of Mari0 on Android:
Image

This makes running easier, doesn't it, Idiot? My idea: if you hold the "R" button (the one in the middle of the arrows) and move your finger over a direction, he'll run in that direction. The running will be kept until you release the screen. To walk normally, you'd have just to hold the arrow buttons. If you start by holding an arrow button (and not running), the run button is "deactivated", so you don't run accidentally (not that someone have problems with running... This sounded like directed to Idiot, but wasn't. Sorry...). The action buttons are the "Jump", "Grab" and "Remove portals" buttons. The two portal buttons at the top have some lights. If some light is on and you tap on the screen, Mario will shoot that portal in that direction. If no portal is on, he'll just point in that direction. The "Grab" button also works for pressing buttons, of course...

What you guys think?

EDIT: Better to understand the run concept:
If you start holding a movement button, you can't run until you release the buttons (but you can move around in any direction walking). If you start holding the run key, you can run in any direction, and keep running until you release it.
Good idea, but switch the "G" and "J" buttons. Otherwise it'll be hard to jump while running.

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Shank
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Post » 12 May 2014, 15:59

That is exactly what I posted, but the R on the left is the Run button.

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HugoBDesigner
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Post » 12 May 2014, 16:00

Thanks, Turtle! Well, if someone's going to do this (Automatik, perhaps), I can do a better GUI for him/her :)

master both
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Post » 13 May 2014, 04:25

I have another idea, instead of having a running button, you can pull the movement stick further for running and not so far to walk.

SilverLinkel06
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Post » 16 Oct 2020, 18:03

Hey, I want to download the game on Android, but the link doesn't work, can you send me other link for download that game on Android, please?

WilliamFrog
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Post » 18 Oct 2020, 17:39

I wouldn't know, but considering every other post here is from 2014, it might just be outdated

PMcP82
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Post » 27 Oct 2020, 16:47

I'd like to know about that as well! I'm working on a market review for this property in Torrevieja https://tranio.com/spain/valencia/torrevieja/ and am thus working from a computer with no games so that I don't get distracted, but I'd still like to do some breaks every now and then and play something on my phone.
Last edited by Sašo on 27 Oct 2020, 17:02, edited 1 time in total.
Reason: Removed link

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