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Ortho Edit [V2.5]

Hatninja
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Post » 14 Apr 2013, 23:37

OrthoEdit:

ImageImage

Everybody has been asking for it and now you got it!
Ortho-edit is the number 1 (and only) program for creating custom ortho robot levels!

Features:
. Easy to use!
. Help menu!
. Everything is configurable!
. Best looking UI you've seen in a while!

Easily...
Experiment!
Image

Create!
Image

Test your limits!
Image

How to add a level:
1. Click the download link below
2. Get Love2d 0.8.0 (if you dont have it)
3. Click on the .love file
4. Make a level with the simple tools!
5. After you're done your level will be saved at:

~ = (Your user directory)
Mac: ~/Library/Application Support/LOVE/OrthoEdit/Levels
Linux: ~/.local/share/love/OrthoEdit/Levels
Windows: %appdata%\LOVE\OrthoEdit\Levels

6. Copy your level.png and level.txt over to /LOVE/ortho_robot/maps
7. Click the "Next page" button on ortho robot and enjoy your custom level!

Download:
2.5

Old Downloads:
2.0
1.5
1.0

Changelogs and stuff:
Planned Stuff:

Code: Select all

A re-code!
Undo and redo
.exe and .app
Integration into ortho robot itself!


v2.5

Code: Select all

Sounds & music!
Added coin counter
Added nice hd graphics
Added version counter
Map/Menu borders are now rainbow colored
Better menu
Removed some bad code
Removed mouse camera controls


2.0

Code: Select all

2013/4/17
Pretty darn cool looking now
Mouse controls!
Personal options! (and saving those personal options)
Merged settings and edit sections together
Orthoish background!
Block counter
You can only place 1 spawn now


1.5

Code: Select all

2013/4/15
Made camera movement smoother
Added tools, fill and replace
Added some instructions for certain tools
Red Border brightened up and wont overlap blocks
Added loading levels (working 90%)
Removed option to change required coins (it does it automatically now)
Supports different names now
Save level sends you to folder (will be optional later)
Images are much cleaner now
You are no longer able to switch into invalid layers


Please post your feedback below, feedback is a big help!

Notice: Ortho edit v2.5 will be the last version using my old code. So if you find any bugs, i will most likely NOT fix them.

But here are some work-arounds:

Code: Select all

Loading doesn't work! - Change the size of your current level to bigger than the level you are going to load.
OrthoEdit crashes at start! - Delete the settings.txt at the OrthoEdit folder, see if that does anything. If not, just post the error message here.
Last edited by Hatninja on 07 Jan 2014, 21:03, edited 48 times in total.

Maurice
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Post » 15 Apr 2013, 00:19

Nice work

Hatninja
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Post » 15 Apr 2013, 00:28

Thank you so much!
Last edited by Hatninja on 18 Dec 2013, 04:46, edited 1 time in total.

Legend_of_Kirby
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Post » 15 Apr 2013, 01:47

Yippee! Finally a editor! This is like Pacman ++ for ortho!

BobTheLawyer
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Post » 15 Apr 2013, 01:50

Image

HugoBDesigner
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Post » 15 Apr 2013, 22:44

Yay!!!
YAY!!!
YYYAAAYYY!!!!!!!!!
Thanks, man! You saved the science!

copy
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Post » 16 Apr 2013, 18:44

YESS!!!
Thank you so damn much, HatNinja. We've been wanting this for so long. For soo long.

You sir, are now on the same line of respect as Automatik. Thank you thank you thank you thank you.
I don't know how many times I should be bouncing up and down with glee about this!

BobTheLawyer
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Post » 18 Apr 2013, 02:19

Wow. Such progress...
It's like working in a different mod, now...

TheJonyMyster
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Post » 20 Apr 2013, 05:10

Call me smart, but how do you actually play these levels?
Last edited by TheJonyMyster on 21 Apr 2013, 00:45, edited 1 time in total.

Hatninja
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Post » 20 Apr 2013, 16:47

EDIT: Stupidity
Last edited by Hatninja on 18 Dec 2013, 04:46, edited 1 time in total.

Maurice
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Post » 20 Apr 2013, 21:10

You can also put maps inside the %appdata% directory ortho_robot\maps with any name except 01 - 16
A "Next page" button will appear on the level select.

TheJonyMyster
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Post » 20 Apr 2013, 21:41

Maurice wrote:You can also put maps inside the %appdata% directory ortho_robot\maps with any name except 01 - 16
A "Next page" button will appear on the level select.


Thanks, Maurice!
Oh, and you too hat.

Hatninja
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Post » 20 Apr 2013, 22:21

oh wow did not know that

BobTheLawyer
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Post » 20 Apr 2013, 23:32

Hatninja, make them save the maps there.

TheJonyMyster
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Post » 21 Apr 2013, 00:45

Icon! I didn't do much work (Took a wrench from Google and made Orthro hold it (also made him blue)) but it's an icon!
Preview:
Image
.icns file
http://www.mediafire.com/?5dl7wp5w9ltkoro

Hatninja
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Post » 21 Apr 2013, 17:14

BobTheLawyer wrote:Hatninja, make them save the maps there.

yeah im planning that

B-Man99
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Post » 21 Apr 2013, 20:38

EDIT: Stupidity
Last edited by B-Man99 on 21 Jan 2014, 01:11, edited 1 time in total.

B-Man99
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Post » 28 Apr 2013, 21:11

EDIT: Stupidity
Last edited by B-Man99 on 21 Jan 2014, 01:11, edited 2 times in total.

JohnAnthony77
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Post » 20 May 2013, 01:09

What is this .love file?

Hatninja
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Post » 18 Sep 2013, 04:30

you run it with love2d
i updated the post with instructions

Hatninja
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Post » 14 Dec 2013, 00:07

Decided i might as well at least release OrthoEdit V2.5.
Might re-code and integrate it if maurice updates ortho robot, but for now... have a good day!

B-Man99
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Post » 21 Jan 2014, 01:02

Do you have an 0.9.0 build for this, or a Windows executable?

Hatninja
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Post » 21 Jan 2014, 01:06

I'm not really working on it anymore, better hope you kept your copy of 0.8.0.
Anybody else is welcome to try though.

B-Man99
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Post » 21 Jan 2014, 01:13

Oh it's probably easier for me to go back to manual .png editing than grab a copy of 0.8.0, but thanks for the neat job you did on this :)

Automatik
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Post » 21 Jan 2014, 22:36

B-Man99 wrote:Oh it's probably easier for me to go back to manual .png editing than grab a copy of 0.8.0

Downloading something is easier than manual .png editing?
https://bitbucket.org/rude/love/downloads/love-0.8.0-win-x86.zip
Drag/Drop the .love into the .exe

B-Man99
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Post » 21 Jan 2014, 22:42

Thanks Auto. It slipped my mind that you could do that. I really should get back into O.R. level making. I made quite a few back in the fall but never did anything with them.


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