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Super Mario Maker Level Sharing

If it doesn't fit elsewhere, it should go here
MagicPillow
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Post » 14 Sep 2015, 03:37

Somebody had to make the thread before we started filling up the chat room.

Post your Super Mario Maker levels here!

Thorny Waters:
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AB06-0000-001E-26E2
An underwater SMB level with lots of danger.

Bowser's Track Trap:
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15D2-0000-002A-C03D
A SMW castle level full of tracks and traps.

renhoek
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Post » 14 Sep 2015, 11:02

going to link three of my favorite levels I made,
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Bobs n' Platforms. (E567-0000-001E-E035)
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Snowagogo. (57F1-0000-0034-7108)
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Generic Ghost House. (E1E3-0000-0035-6539) - This one I tried to create what a ghost house level would be like if it were actually in the original Mario game.

I'd appreciate if people could give these a star, I hit my limit already at day 3 and I'd like to stream myself doing more levels in the future.

Technochips
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Post » 14 Sep 2015, 13:43

heres my levels
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Super Dark Cave BFCA-0000-0026-12B5
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Castle lava 13C1-0000-0031-90FC
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Bowser's Airship C482-0000-0036-9030

i can't make good levels name
Last edited by Technochips on 14 Sep 2015, 18:48, edited 2 times in total.

WillWare
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Post » 14 Sep 2015, 17:46

Here's five of my favorites just so I don't link all ten.

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A fairly easy level focusing on aesthetics and emulating the Super Mario Bros. 3 design style.
B069-0000-0035-94A1

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A puzzle level that flips upside-down when Mario enters a pipe. Definitely the one I'm most proud of so far!
A526-0000-0035-4E47

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I dare you to finish this level! It's insanely hard, but without relying on cheap tricks or enemy spam.
A526-0000-0035-4E47

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An endurance level for testing your mettle with some tricky platforming.
155D-0000-0035-3326

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Exactly what it sounds like.
A526-0000-0035-4E47

ucenna
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Post » 14 Sep 2015, 21:52

What's this? A thread with quality Mario Maker levels? Awesome!
I'll be posting my own creations later tonight. They aren't amazing or anything, I've gotten a bit rusty...

TurretBot
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Post » 14 Sep 2015, 22:20

Image

ucenna
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Post » 15 Sep 2015, 07:14

You noticed! Thanks!

As promised here are my humble works:

E6CB-0000-0034-78C0
Description is in the title. It really is a sorta generic Ghost House

6941-0000-0032-B5C1
My first go at making a level (one worth uploading anyway). It was TOTALLY not based off of 1-1 from 'The Journey'.


Sorry, no pictures. I don't really know of an easy method to get screen caps.
Last edited by ucenna on 18 Sep 2015, 04:54, edited 1 time in total.

Technochips
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Post » 15 Sep 2015, 12:25

ucenna wrote:Sorry, no pictures. I don't really know of an easy method to get screen caps.

to get pictures, go to miiverse on browser, login, then go to your messages, there's will be message of your maps with an image, right click>copy the image url

MagicPillow
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Post » 15 Sep 2015, 16:28

inb4 Generic Ghost House #3

Mari0_Player
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Post » 15 Sep 2015, 16:30

Image
An easy level intended to replicate the catchiness of SMB 1-1.
B89A-0000-0024-D43C

ucenna
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Post » 15 Sep 2015, 21:24

Julien12150 wrote:
ucenna wrote:Sorry, no pictures. I don't really know of an easy method to get screen caps.

to get pictures, go to miiverse on browser, login, then go to your messages, there's will be message of your maps with an image, right click>copy the image url

Thanks!

New level get!
649A-0000-003E-0FC2
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In response to all those self playing levels. The only requirement? Don't let the level play itself.

Technochips
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Post » 16 Sep 2015, 16:10

hey look
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1-1 - FC38-0000-0041-1DDF
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1-3 - 97EF-0000-0041-BCFF

Mari0_Player
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Post » 16 Sep 2015, 17:07

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A tricky puzzle involving spinjumps. Don't let the spiny fall off of the Boo!
E118-0000-003E-EF09

renhoek
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Post » 17 Sep 2015, 16:47

From tonight's stream.
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(4A18-0000-0046-2AD4)


mindnomad
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Post » 18 Sep 2015, 01:10

289A-0000-0024-DBAD
2117-0000-0028-D799
7065-0000-0034-56B8
52C8-0000-0039-0529
AFE5-0000-0044-56EA

TurretBot
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Post » 18 Sep 2015, 04:47

mindnomad wrote:
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Shoe Shenanigans
289A-0000-0024-DBAD

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Vexatious Vine Venture
2117-0000-0028-D799

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Menacing Mushroom Madness
7065-0000-0034-56B8

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Strange Saunter
52C8-0000-0039-0529

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Speedrunny - 1 (16UP)
AFE5-0000-0044-56EA

Mari0_Player
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Post » 18 Sep 2015, 19:22

Image
A very short but hard level. The 3rd portion is easy once you learn (realize) the trick.
8D96-0000-0048-60AD

mindnomad
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Post » 19 Sep 2015, 03:53


1372-0000-0059-137F
Last edited by mindnomad on 20 Sep 2015, 22:35, edited 1 time in total.

MagicPillow
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Post » 19 Sep 2015, 08:53

I've reached my max limit of 10 levels, so any stars would be greatly appreciated.
Kamek's Conveyor Castle:
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6F9F-0000-0040-1CB0
An autoscrolling SMB castle level. Conveyors prevent you from moving very far, so you'll mainly be jumping.

Goomba's Shoe Ship:
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418A-0000-004D-F49C
An airship filled with every type of shoe. Find the perfect fit for this obstacle course!

Ghostly Gallows:
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1AF6-0000-004E-48F2
A ghost house level that does its best to confuse you.

Technochips
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Post » 19 Sep 2015, 23:03

Image
9D93-0000-0052-72FB

mindnomad
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Post » 20 Sep 2015, 00:16

deleted level, sorry guys
Last edited by mindnomad on 01 Oct 2015, 21:33, edited 1 time in total.

TurretBot
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Post » 20 Sep 2015, 05:04

Image
xgdusr?u
A398-0000-0054-2313

I couldn't make a coherent title because my gamepad screen is broken.

WillWare
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Post » 20 Sep 2015, 21:42

Four more courses? Four more courses.
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Secrets and shortcuts abound! Zip through in record time or explore at your own pace. F539-0000-004C-4BA6

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A level with on-rails shooters! I mean, uh, cannons on tracks. 6B81-0000-0048-C696

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One heated minute to traverse a deadly corridor. Speedrunning skills are key! E13E-0000-0058-8E3D

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A perilous climb beneath a floating behemoth. Be sure to ground-pound the ? Block at the beginning! D768-0000-0077-31DB
Last edited by WillWare on 27 Sep 2015, 21:43, edited 1 time in total.

alesan99
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Post » 20 Sep 2015, 22:28

Here are my levels

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Up-Down Fortess (0A11-0000-0028-ED98)
First course I thought was good enough to upload. It's a bit hard towards the middle.

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Mario's Airship (193D-0000-002F-54EA)
More of a concept level. I figured out I could make a moving "airship" with bone-coasters and pow blocks.

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Mario's Airship 2 (D36A-0000-0039-6E46)
Similar to the one before but I made the airship out of flying blocks instead and added other enemy airships.

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Flood & Drain (63CB-0000-0043-4AA3)
This is my favorite one. Switch between water and no water.

mindnomad
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Post » 20 Sep 2015, 22:56

Edited my last level i posted here

Likely Lethal Survival Sprint1.1
1372-0000-0059-137F

Changelog:

-Lowered time from 500 to 180

-fixed a break in the level that let you skip one switch and complete the level improperly

-Added spikes to add pressure

-aesthetic changes

Mari0_Player
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Post » 21 Sep 2015, 01:57

Image
Exactly what you'd expect. Somewhat hard.
29D9-0000-0059-CE4B

mindnomad
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Post » 22 Sep 2015, 21:27

01C3-0000-0062-094D

Mari0_Player
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Post » 26 Sep 2015, 04:30

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A medium level with a twist ending.  If only I had the Jumpman costume... 
1C70-0000-006E-1A82

Villager103
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Post » 26 Sep 2015, 05:00

mindnomad wrote:01C3-0000-0062-094D

Wow.

Assasin-Kiashi
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Post » 27 Sep 2015, 05:20

Skyshroom Ship (8448-0000-0070-9D50)
Image
average to easy difficulty.
bout that aesthetic brah
Last edited by Assasin-Kiashi on 27 Sep 2015, 12:00, edited 1 time in total.

Cake
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Post » 27 Sep 2015, 07:07

D5D0-0000-0073-AD26
Name: Super Playground
Difficulty: Average, but there are some semi-optional semi-difficult sections for items you'll want or need.
Be prepared to look for secrets.

gotta go fast so turret has to post other stuff for me

TurretBot
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Post » 27 Sep 2015, 07:53

imaginary cake never wrote:
Image

Do you want fries with that?
Also:
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teijruihu
85A0-0000-0074-30E7

Basically the same thing as my last level but more difficult and it has a pronounceable name.

Assasin-Kiashi
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Post » 27 Sep 2015, 16:52

Inside the Geode (9B99-0000-0076-4C3F)
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No I'm not pumping out levels that quickly, I just made the previous one yesterday and only posted it on here today. This was made today. Similar difficulty to my previous level; easy/medium. Most of my levels are probably going to be based on maintaining an aesthetic while having fair difficulty gameplay.

EDIT: OKAY SO MAYBE I WAS WRONG CAUSE I ALREADY MADE ANOTHER. In my defense it is probably a LOT simpler than my other two... so... THERE.
Pipe Plains (9C5B-0000-0076-B542)
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same difficulty if not easier.

alesan99
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Post » 27 Sep 2015, 20:33

Two more levels.
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Under and Over (2DBA-0000-0062-6E92)
This level is about going back and forth. You have to have certain power-ups to continue, so don't try running through the piranha plants until you can kill them with fire mario.

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Make a Bridge! (7603-0000-0076-AC37)
Jump in order to make the invisible blocks appear so you can complete the top part of the level.

Jorichi
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Post » 27 Sep 2015, 23:12

I haven't spent too much time with Mario Maker yet, but I've got six meh-worthy levels to waste your time on...
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02F0-0000-006C-0433

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367D-0000-006B-D853

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CAD3-0000-006C-2D7B

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88BF-0000-006D-2FBE

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F305-0000-0076-718B

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87C7-0000-0077-9E92

TurretBot
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Post » 28 Sep 2015, 00:19

someone really likes the smb3 ghost house theme

Villager103
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Post » 28 Sep 2015, 01:58

TurretBot wrote:someone really likes the smb3 ghost house theme

Well, to be fair, it is a good theme. Hell, even I use it a lot.

TurretBot
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Post » 28 Sep 2015, 05:23

Actually, I agree. All the new things they made for the old games are amazing IMO

Assasin-Kiashi
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Post » 28 Sep 2015, 15:17

2 LEVELS. BECAUSE FUCK IT, I HAVE A PROBLEM:
Temperature Towers (8132-0000-0078-F7B5)
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easy/medium difficulty

Nyx's Notes (42DB-0000-0079-CF15)
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medium/actually hard???? I made a somewhat hard level??? that i managed to publish despite sucking at mario???


As for the discussion; heck yeah it's nice they added stuff for old games. I hope they add more of the themes from the new super mario bros games as DLC, which would also be super awesome to be compatable with the older games, such as the desert (which was actually already in the older games so they'd have sprites for that), jungle, and ice-world themes.

TurretBot
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Post » 28 Sep 2015, 23:13

Assasin-Kiashi wrote:the desert (which was actually already in the older games so they'd have sprites for that)

Actually, only SMB3 has NSMB-like world themes (especially the desert theme), out of the older games.
There's only two themes that are in all four games but missing in Mario Maker: Night and Ice/Snow.
  • SMB1: World 6-3 is (probably) a snow level, and Worlds 3 and 6 take place at night.
  • SMB3: Ice Land has ice levels in it obviously, and Dark Land has night levels in it.
  • SMW: Awesome is the only ice level (the rest are ice caves), and Star World has night levels.
  • NSMBU: Frosted Glacier is the ice world. It's also the night levels, though. The "haunted" part of Soda Jungle  or Peach's Castle  could work without making new assets.
That's assuming Nintendo has a problem with making new assets for the games, which they obviously don't. Really it's more of a nitpick.
if i start my next post in this thread with "actually" i swear

MagicPillow
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Post » 29 Sep 2015, 07:50

I want an ice tile that doesn't get destroyed by bomb-ombs/thwomps/etc.
Also an ice theme because grassy Overworld doesn't really mix well with ice blocks.

Assasin-Kiashi
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Post » 29 Sep 2015, 13:19

probably my last level for a while cause I've done every theme now and can't upload much more levels cause I don't have a high enough rank.

Weedy Waters (DFA6-0000-007C-3749)
Image

discussion: also slopes and spinning wheels/blocks from NSMB stages. Pretty much as a whole this game just has a shit ton of potential for DLC.

WillWare
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Post » 03 Oct 2015, 23:56

Maybe one day I'll return to Mari0... but for now, here's some more levels for that other game.

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From Super Mario Bros. Special! Complete with all its hidden secrets. 471A-0000-0086-00B9

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The blimp level from Kirby’s Adventure, adapted for Super Mario Maker! 69C1-0000-0086-2050

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No enemies, just rocks. Lots and lots of rocks. A9DE-0000-006A-8FB9

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An autoscrolling level that you “rewind” with doors to solve puzzles. 5CC1-0000-0088-4A13

That last one is definitely my favorite out of this batch.

TurretBot
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Post » 04 Oct 2015, 11:10

You can't remember the game's name, but it's in the thread's name...

HugoBDesigner
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Post » 04 Oct 2015, 18:27

TurretBot wrote:You can't remember the game's name, but it's in the thread's name...

He did that on purpose, he said "Super Mario Maker" under Grape Garden's picture..

mindnomad
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Post » 06 Oct 2015, 18:20


2C86-0000-0092-0A12

TurretBot
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Post » 08 Oct 2015, 21:51

mindnomad wrote:ground pound tas

took me 2 hours and ~1000 tries, but i'm the first to beat this level (not counting mindnomad)
Last edited by TurretBot on 08 Oct 2015, 21:56, edited 1 time in total.

mindnomad
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Post » 08 Oct 2015, 21:53

TurretBot wrote:
mindnomad wrote:ground pound tas

took me 2 hours and 1000 tries, but i'm the first to beat this level (not counting mindnomad)

Yup, I saw. Congrats man. Hopefully it wasn't too annoying. I wanted to keep it short

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Post » 10 Oct 2015, 08:43

Image
4BF3-0000-009A-5E12

A port of the first level in the 1.6 Portal Mappack. Accurate except in functionality. Also it took me 15 minutes to type the name with my broken gamepad screen.


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