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Re: Jumpman (ioSMB4) Development

Posted: 11 Jan 2016, 10:54
by Cake
Image

Re: Jumpman (ioSMB4) Development

Posted: 11 Jan 2016, 11:17
by TurretBot
idiot9.0 wrote:4:16 AM - idiot9.0: I feel bad for cake. makes a rather fine logo and then it's instantly turned into a forum meme
4:17 AM - idiot9.0: don't tell him I said that

Re: Jumpman (ioSMB4) Development

Posted: 11 Jan 2016, 12:05
by jumpinglizard
why did i make that first picture

Re: Jumpman (ioSMB4) Development

Posted: 11 Jan 2016, 13:47
by OrbitalBlueprint
And why on earth did I make that second picture?

I was actuallu considering making another picture saying that, but I'm way too lazy

Re: Jumpman (ioSMB4) Development

Posted: 25 Jan 2016, 05:55
by Cake
Fun fact: I found the 10 mocking images pretty enjoyable.
I only got concerned when one of the images got more upvotes than the actual logo I posted.

Anyways, I've been drawing again. I would've colored it if I had my colored pencils around.
I know, I know. It doesn't entirely fit in with the Mario theme- I only drew the sword in because it balanced the pose. I'm working with Mit to find a solution.

Re: Jumpman (ioSMB4) Development

Posted: 25 Jan 2016, 06:21
by jumpinglizard
This probably doesn't help but i got the outline of the character (and some other parts)

Re: Jumpman (ioSMB4) Development

Posted: 28 Jan 2016, 03:58
by Cake
Woo, it's time for more crappy, unprofessional photos!

I've recieved almost unanimous approval with this design, so it's pretty dang close to final.

Edit: okay, I guess I have one more step to go.

Re: Jumpman (ioSMB4) Development

Posted: 07 Feb 2016, 02:23
by Cake


Day 276: Our Work is Never Over

Re: Jumpman (ioSMB4) Development

Posted: 07 Feb 2016, 02:46
by jumpinglizard
Work it harder
Make it better
Do it faster
Makes us stronger
(i could not resist)

Re: Jumpman (ioSMB4) Development

Posted: 09 Feb 2016, 08:02
by Cake
Image
Character design is hard.

Re: Jumpman (ioSMB4) Development

Posted: 13 Feb 2016, 20:29
by Cake
Poll #8 or 9 or something
1) Who do you play as in SMB2 / SM3DW? (Do you choose randomly?)
2) Why do you play that character? Is it because of their abilities, or do you just like those characters?

(I'm conducting this poll to see how balanced characters should be in respect to each other.)

Re: Jumpman (ioSMB4) Development

Posted: 13 Feb 2016, 22:13
by jumpinglizard
Well in SM3DW, i choose Luigi because he jumps high which helps me when i am about to die or fall into a pit.

Edit: Forgot to mention i don't choose randomly unless a really short level.

Re: Jumpman (ioSMB4) Development

Posted: 14 Feb 2016, 17:13
by TurretBot
In SM3DW, Luigi, cause I like the character, except in the more difficult levels I choose Peach because of the OP float ability - in SMB2 I choose peach because for whatever reason I suck at that game

Re: Jumpman (ioSMB4) Development

Posted: 19 Feb 2016, 05:38
by Cake
Thanks for the input.


I'm pretty sure this is the final design. I'll be doing a digital drawing to cement it next.

Re: Jumpman (ioSMB4) Development

Posted: 19 Feb 2016, 17:26
by espioner
NICE AWESOME graphics !

Re: Jumpman (ioSMB4) Development

Posted: 21 Feb 2016, 06:22
by MagicPillow
In SM3DW, I choose blue toad.
It's a combination of liking the increased speed and liking the color blue.