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Re: IOSMB4 Development

Posted: 01 Jul 2015, 09:10
by Cake
Sure, go ahead and make a trailer. I'd like to see it myself.
(I don't know what footage you'll use for the trailer though since gameplay is minimalistic.)

Re: IOSMB4 Development

Posted: 02 Jul 2015, 00:03
by Defiant Shout
That's not what minimalistic means, but we have basically nothing that would actually constitute a game besides sprites, some character development, and some level design.

Re: IOSMB4 Development

Posted: 06 Jul 2015, 19:20
by Cake
I'm sorry that I have to resort to crappy phone pics, but I don't have access to anything else. (Which is why I'm not in steam chat.)
...and I won't have access for pretty much the rest of summer which sucks because I was going to get a lot of spritework done.
Anyways, I'm working on securing a programmer from MFGG at the moment, so there might be actual gameplay by the end of summer. (Although, I think using the newest Hello engine for a base is a good idea.)

Also the project is also headed for a name change from If Only Super Mario Bros 4 to the much simpler name, Jumpman. Which is Mario's original name.
Image
Old on top, new on bottom.
Tell me if you like the old one better. (I'll fix the arm position to the new one of course.) (Or, I could raise Mario some all together so that his arm rests on top of the text rather than hanging in front of it.)

Re: IOSMB4 Development

Posted: 07 Jul 2015, 21:55
by MagicPillow
I think the logo looks pretty good. The name seems like it should be a little bit longer/more specific, so that people will understand that you're not talking about Mario's original name.

Re: IOSMB4 Development

Posted: 08 Jul 2015, 01:48
by HowToEatGirafes
"name change"

Nuuuuu!

Ok then , the second logo is good , but Jumpman ...

Re: IOSMB4 Development

Posted: 08 Jul 2015, 07:57
by Cake
MagicPillow wrote:The name seems like it should be a little bit longer/more specific, so that people will understand that you're not talking about Mario's original name.
Well, Jumpman is nearly never going to be confused with Mario's actual name. Nintendo hasn't slapped that name on him in over 30 years.
Even trivia-obsessive like we (yes, it's proper English) don't call Mario 'Jumpman', nor associate the name heavily with Mario's identity. It's just a piece of trivia, and I think it's a pretty great title to sum up the game as: Super Mario.

The name might be extended another day to 'Project Jumpman' or 'Super Jumpman', but I'd rather wait until later in actual development before seeing if it needs a longer name.

Or, I'll end up just polling for it.

The other alternative names are:
Super Mario Dream (plot-related)
Super Mario Magic (theme-related)
Super Mario Limbo (plot-related)
Super Mario Carnival (theme-related)
Super Mario Story (story is a major focus of the game)
SML4/SMB5/SMW3: Hat Trick
SML4/SMB5/SMW3: Caprio's Hour
It's Mr. Video Himself! (Mario's original original name, in a 1920's title vibe)
(The game is taking shape into a mostly 1920's theme, but I haven't really shown much of it besides the new logo stuff. The main villain is a magician as well, so magic tricks and cards and carnivals will be heavily present.)

jumpman: if only

Posted: 08 Jul 2015, 09:10
by TurretBot
jumpman: if only

Re: ioSMB4 (Jumpman) Development

Posted: 08 Jul 2015, 20:21
by HansAgain
"I wanted to become a hero but i ironically ended up becoming a jumpman"(all written in japanese) (a bad joke/reference of the long title of some japanese games/manga)

Re: ioSMB4 (Jumpman) Development

Posted: 08 Jul 2015, 21:48
by Cake
Image
Drew this two nights ago.
There's a logo for each chapter/character because it's fun to design these.
(Also: put the Jumpman text where the block is; drawing the text takes a lot of work.)
Poses for Peach and Toad welcome since I can't seem to come up with anything good for them.
(No, I'm not using the 3D World player icons.)

Re: ioSMB4 (Jumpman) Development

Posted: 09 Jul 2015, 00:02
by Technochips
why not simply named 'super mario bros 4'

Re: ioSMB4 (Jumpman) Development

Posted: 09 Jul 2015, 04:06
by HansAgain
Julien12150 wrote:why not simply named 'super mario bros 4'
Nintendo owns the rights of that name, probably to prevent people from actually naming their fan-games like that.

Also, IC, you could name it Super Mario Universe, i don't know if it actually fits the theme.
Maybe "Mario Super Adventure" or "Mario Super World", it's a little change to the title but it has some impact, i guess.

Re: ioSMB4 (Jumpman) Development

Posted: 09 Jul 2015, 04:26
by FuriousTH
Emmm...
Mario Super Odyssey?
Jumpman Returns?

Re: ioSMB4 (Jumpman) Development

Posted: 09 Jul 2015, 05:04
by Cake
Julien12150 wrote:why not simply named 'super mario bros 4'
just try to google "super mario bros 4"
tell me when you find my stuff

("if only" makes the title stand out from dozens of other crappy fan projects)

Re: jumpman: if only

Posted: 09 Jul 2015, 06:35
by TurretBot
TurretBot wrote:jumpman: if only

Re: ioSMB4 (Jumpman) Development

Posted: 09 Jul 2015, 09:10
by HowToEatGirafes
Agree with hans for Super Mario Universe , cause the game was made of things here and here all around this good old universe the brothers have .

Re: ioSMB4 (Jumpman) Development

Posted: 09 Jul 2015, 15:42
by Defiant Shout
He's stubborn with the name Jump man at this point, especially since he's got a bit of support from some people. I think it's best to just figure out some under-the-main-title text for any extra clarification.

Re: ioSMB4 (Jumpman) Development

Posted: 09 Jul 2015, 18:51
by HansAgain
Jumpman Supah Dream Adventure!
(this one doesn't sound good imo)

Re: ioSMB4 (Jumpman) Development

Posted: 09 Jul 2015, 20:09
by Wilo
Sonic CD

Re: ioSMB4 (Jumpman) Development

Posted: 10 Jul 2015, 08:18
by Squidish
I suggest jumping man

Also I'm pretty sure super Mario story was the Japanese name for super paper Mario sooo I don't think it'd turn out too great

Re: ioSMB4 (Jumpman) Development

Posted: 10 Jul 2015, 10:23
by Cake
Squidish wrote: Also I'm pretty sure super Mario story was the Japanese name for super paper Mario sooo I don't think it'd turn out too great
You are correct.

Also: SMW is called Super Mario Bros 4: SMW in japan as well which was one of the original complications of the name ioSMB4.
...
However: Why do Japanese names for games matter when everything is in English?
Will there really be any confusion?

And, on a more important note:
The first reason why the name changed to 'Jumpman' is because no other project has had such a name. Sometimes, being recognized is more important than something that sounds cool or like a true follow-up.
The second reason why I changed the name is because of the importance of the story aspect in the game. It's slowly evolving into a Super Paper Mario -type complexity, and no other SMB game has had any story beyond a few lines of text or a few pictures.
The third reason why the name was changed is the same reason why Super Mario Universe was suggested: it embellishes everything Mario is, and so what better way to do that than to name the project, 'Jumpman'? It's the equivalent of naming it 'Super Mario', while making a neat reference and distinguishing itself- by name- from every other fangame project out there.

Re: Jumpman (ioSMB4) Development

Posted: 10 Jul 2015, 12:57
by HowToEatGirafes
But cake , if jumpman is the original name of mario , it'll also be under 20 pages of google
cause cake , look at the reality everyone who clicked on a "TOP 10 Mario secrets" know who's jumpman and i can assure you that this name has been written on every page speaking about mario in the whole internet . Sorry

Re: Jumpman (ioSMB4) Development

Posted: 10 Jul 2015, 17:19
by Wilo
No it's mostly just adidas stuff from my experience

Re: Jumpman (ioSMB4) Development

Posted: 10 Jul 2015, 17:24
by renhoek
I fail to see how being called jump man relates to everything about the franchise, when I think of a Mario game being called jump man I think of donkey kong more than anything.

I think a name like Super Mario Universe is a brilliant name, seeing as it connects to what you're going for here, everything established in the Mario universe in a single title. I know there's other games being called this but I think you should aim to get a name as clever as this one.

Jumpman just sounds to vague and weird. it's kinda like calling a Sonic fan game Mr Needlemouse.

Re: Jumpman (ioSMB4) Development

Posted: 10 Jul 2015, 21:31
by Cake
renhoek wrote: Jumpman just sounds to vague and weird. it's kinda like calling a Sonic fan game Mr Needlemouse.
...which is exactly what Sonic 4 was being called in development.

Re: Jumpman (ioSMB4) Development

Posted: 11 Jul 2015, 04:27
by renhoek
imaginary cake wrote:
renhoek wrote: Jumpman just sounds to vague and weird. it's kinda like calling a Sonic fan game Mr Needlemouse.
...which is exactly what Sonic 4 was being called in development.
Alright so this was a misunderstanding on my end, you're only going to be using Jump man as a code name?
If so then I'm sorry about the hassle.

Re: Jumpman (ioSMB4) Development

Posted: 11 Jul 2015, 06:23
by Cake
Well, it'll be called Jumpman in the meantime until I believe the game is more deserving of another title. (When it's further in development.)
Even then, I'll probably just replace the text under the logo when it comes time to do so... unless I revert back to ioSMB4, where I think the logo is pretty set.

Re: Jumpman (ioSMB4) Development

Posted: 19 Aug 2015, 10:08
by Cake
Image
decided to update these since it's been awhile since I actually sprited these or anything for that matter.
colored versions are music blocks, not note blocks. aka super mario maker material

oh and the up-side-down versions are where the notes are at the bottom of the stage or something, like how actual music is displayed line-by-line
(the stem of the note will always face the top line of the music bars I think)


(not everything will make it into the game, but I like to sprite recolors and edit more than I like actually spriting from scratch.)

edit:
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emotionless veggies because I haven't bothered with faces yet

Re: Jumpman (ioSMB4) Development

Posted: 22 Aug 2015, 03:57
by Cake
Image
this guy again
(I haven't sprited it in over a year, but it really needed updating on it's walk cycle.)
Edit:
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boing boing boing

Re: Jumpman (ioSMB4) Development

Posted: 23 Aug 2015, 05:02
by Defiant Shout
Image
(Bouncing Thwimps)

Re: Jumpman (ioSMB4) Development

Posted: 23 Aug 2015, 07:50
by Cake
Image
it's the animation for when the thwimp lands on the ground, but repeated. It'll only bounce once per jump.
little details like this are important when animating.

Re: Jumpman (ioSMB4) Development

Posted: 24 Aug 2015, 01:30
by Cake
Image
spinny spinny wip phanto mask
shading on the inside can be modified some

Re: Jumpman (ioSMB4) Development

Posted: 29 Oct 2015, 08:17
by Cake


Redrew some caprio. The middle form looks kinda weird to me, I might redraw that later on.

(The image as whole looks weird because I basically re-arranged the entire image after scanning it because there's a bunch of extra crap on the same paper. It was also terribly organized.)

Re: Jumpman (ioSMB4) Development

Posted: 28 Nov 2015, 02:27
by overconfidentduh
may i present an idea?

Re: Jumpman (ioSMB4) Development

Posted: 28 Nov 2015, 06:40
by Defiant Shout
Feel free, that's a great thing about this thread ;P

Re: Jumpman (ioSMB4) Development

Posted: 28 Nov 2015, 07:25
by Cake
I came here worried that Defiant was criticizing me again.
But yeah, feel free to suggest anything!

Edit: Thanks, Turret, for pointing that out because I've been spelling it with an extra 'u" all my life. No one else has showed me that until now. (Not even autocorrect.)

Re: Jumpman (ioSMB4) Development

Posted: 29 Nov 2015, 00:57
by TurretBot
suggestion: spell suggest right

Re: Jumpman (ioSMB4) Development

Posted: 09 Dec 2015, 09:47
by Cake
Well then, today might as well be considered the first "serious" day of development.
We've had 3 MFGG users- a programmer, a spriter, and a musician- each join our Skype group to discuss the development of the game.
They're all interested and talented, and I've begun to present literally everything I've recorded on the project to them. 200 pages in a binder, with batches scanned here and there every few nights. We got to page 27 tonight. (Although, that's because the first few dozen pages don't really have that much content.)

...and no, I don't intend to release those pages to this thread quite yet. There's a lot of embarrassing, scraped concepts that I had difficulty presenting to even the team we now. It actually kind of serves as a "what not to do" list.

So, things are now wildly picking up again. I'm excited.

Re: Jumpman (ioSMB4) Development

Posted: 22 Dec 2015, 00:00
by Cake
Today on Cake Returns to Spriting, he animates the classic Koopa shell!

Drafts:
2013:
Image
2015:
Image
Image
Image
Image
Image
I think I've improved considerably.
Image

I may or may not add in holes for the arms/legs, but I think this looks good on its own.

Which probably means I'll never revisit this sprite again, do recolors, or post the spritesheet.

Edit: I guess I am finishing this the right way.

Image

Image

Re: Jumpman (ioSMB4) Development

Posted: 09 Jan 2016, 09:36
by Cake
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Sketching things again since school is a boring place to be sometimes.

Re: Jumpman (ioSMB4) Development

Posted: 10 Jan 2016, 09:50
by Cake
Image

It's about time I made the new logo.

Re: Jumpman (ioSMB4) Development

Posted: 10 Jan 2016, 10:24
by jumpinglizard
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Fixed

the logo is actually good though

Re: Jumpman (ioSMB4) Development

Posted: 10 Jan 2016, 12:29
by OrbitalBlueprint
...

Re: Jumpman (ioSMB4) Development

Posted: 10 Jan 2016, 22:19
by HugoBDesigner
You guys... Too weak

[collapse= ]Image[/collapse]

Re: Jumpman (ioSMB4) Development

Posted: 10 Jan 2016, 23:09
by Technochips
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Re: Jumpman (ioSMB4) Development

Posted: 11 Jan 2016, 01:01
by jumpinglizard
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Re: Jumpman (ioSMB4) Development

Posted: 11 Jan 2016, 01:10
by TurretBot
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Re: Jumpman (ioSMB4) Development

Posted: 11 Jan 2016, 03:10
by FuriousTH
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Re: Jumpman (ioSMB4) Development

Posted: 11 Jan 2016, 03:36
by jumpinglizard
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Re: Jumpman (ioSMB4) Development

Posted: 11 Jan 2016, 04:26
by Mari0_Player
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Re: Jumpman (ioSMB4) Development

Posted: 11 Jan 2016, 04:43
by jumpinglizard
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