There's a difference between "hmm I can't make up my mind, I'll just vote for both" and "I want you to make a crossover of them, and make it a parody"jumpinglizard wrote:You can actually vote both, just go in a different browser or go incognito to vote again.
Chat "Room" v3
- Mari0_Player
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- Technochips
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holly crap, tas power is so fantastic and beautiful
- jumpinglizard
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Jeez, how does he remember and do all of that so well?
- Technochips
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i don't think you know what TAS mean
TAS mean Tool Assisted Speedrun
he actually make a script that a program will run on portal, that can do some action that a human cannot do
TAS mean Tool Assisted Speedrun
he actually make a script that a program will run on portal, that can do some action that a human cannot do
- HugoBDesigner
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+1 for any Gravity Falls reference
but her aim is gettin' better
- HugoBDesigner
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I acknowledge that you tried...
you did not give me any +1s you're a fucking liar
- HugoBDesigner
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Reference =/= direct quoting
- HugoBDesigner
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See? +1 for every GF reference. Now lets turn Chat Room into a Karma upvote farm :D
- Defiant Shout
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I hate this thread more and more every day. :>
nikitaw99 wrote:
nikitaw99 wrote:Just a random place for you to post your funny moments.
For example:
nikitaw99 wrote:
Turtley3, is that you?nikitaw99 wrote:I am gonna just leave this here.
nikitaw99 wrote:
Same.Defiant Shout wrote:I hate this thread more and more every day. :>
The tileset repospositorium and the Enemy respositorium.Mariofan064 wrote:Perhaps someone should make their own Chat "Room" where only professional discussions are aloud?FuriousHedgehog wrote:Same.Defiant Shout wrote:I hate this thread more and more every day. :>
Not the same thing
...at all
...at all
- jumpinglizard
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Yes they are!
The enemy respositorium and the tileset repospositorium have a o in their title
and so does chat "room"
so they are the same.
The enemy respositorium and the tileset repospositorium have a o in their title
and so does chat "room"
so they are the same.
yup totally, i see the error of my ways
- Villager103
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My inner fanboy is screaming with joy.
https://www.youtube.com/watch?v=u99z1MIhUTk
https://www.youtube.com/watch?v=u99z1MIhUTk
- jumpinglizard
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undertale album part 3 http://imgur.com/a/XJaZx
undertale album part 4 http://imgur.com/a/Z8l0w
edit: What does anyone think about my progress so far?
undertale album part 4 http://imgur.com/a/Z8l0w
edit: What does anyone think about my progress so far?
my thoughts:
you played the game
you played the game
My posts have been less than quality for almost 4 years.
- MagicPillow
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Just wait about 25 pages.Mariofan064 wrote:This is the reason why the Chat Room is dying.
We could at least try sticking to the script.
what is code lua, manual please
- HugoBDesigner
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http://www.lua.org/manual/5.1/espioner wrote:what is code lua, manual please
- MagicPillow
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So I decided to revisit the graphics and change the colour scheme.
As you can see, I have three different colours for the mountains.
I'm trying to decide if I should use only one colour, or multiple ones (like in the picture)
What do you guys think? Which mountain(s) look the best?
I'm trying to decide if I should use only one colour, or multiple ones (like in the picture)
What do you guys think? Which mountain(s) look the best?
your minecart is not landing on the platforms very accurately
- jumpinglizard
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Make the mountains one color, but still have shading.
Edit: i realized my mistake, I meant make the bottom, top, and middle mountains all have one color and the same color of shading on all of them (did i say that right)
Edit: i realized my mistake, I meant make the bottom, top, and middle mountains all have one color and the same color of shading on all of them (did i say that right)
Last edited by jumpinglizard on 01 Feb 2016, 22:07, edited 1 time in total.
- Mari0_Player
- Posts: 224
- Joined: 23 Sep 2013, 00:48
That... isn't possible. I'm sorry.jumpinglizard wrote:Make the mountains one color, but still have shading.
Here's a topic for discussion:
Everytime I see a commercial about a game I see barely any or no gameplay at all.
I really think there should be a rule that would force companies to show gameplay for at least 50% of the commercial's duration.
I'm under the impression that some developers are just afraid to show what the game actually is or try to make it look like something it isn't just to make more sales.
Wouldn't the latter fall under false advertizing anyways?
I get that some games are very story driven and those really do deserve some extra focus on what it is all about, but even those have gameplay the developers shouldn't be shy about.
With this said I've reminded myself that I noticed that famous youtube previewers, reviewers and let's players seem to have a stronger impact on selling games (especially indie titles ofcourse). More and more big companies tend to go for the youtubers. I personally prefer it this way, instead of the crappy commercials. Heck, even if some youtubers are bribed to only say positive things about their games... At least we see gameplay.
Everytime I see a commercial about a game I see barely any or no gameplay at all.
I really think there should be a rule that would force companies to show gameplay for at least 50% of the commercial's duration.
I'm under the impression that some developers are just afraid to show what the game actually is or try to make it look like something it isn't just to make more sales.
Wouldn't the latter fall under false advertizing anyways?
I get that some games are very story driven and those really do deserve some extra focus on what it is all about, but even those have gameplay the developers shouldn't be shy about.
With this said I've reminded myself that I noticed that famous youtube previewers, reviewers and let's players seem to have a stronger impact on selling games (especially indie titles ofcourse). More and more big companies tend to go for the youtubers. I personally prefer it this way, instead of the crappy commercials. Heck, even if some youtubers are bribed to only say positive things about their games... At least we see gameplay.
- HugoBDesigner
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Alert! Ginormous wall of text incoming! Read at your own risk!
While that *might* sound unfair, think about it: it has happened many times in TV history, and the product eventually meets a downfall on its sales. While some people might still buy that vacuum cleaner and feel like he/she was "cheated on", the consumer will learn from that experience that "buying without looking" is a terrible idea. I'm not saying, however, that companies (be it a vacuum cleaner company or a game company) should make ads that doesn't show the core function and purpose of its product. In fact, I think it's quite the opposite, but that shouldn't happen via law or regulation enforcement, but rather consumer awareness. If more consumers were more aware of what a product really is (instead of how fancy the ad is), less and less "fancy" ads would exist. But of course, that would require that the largest portion of consumers did their research, which... isn't exactly a promising expectation for the future. While this may sound like I'm reinforcing that these ads should be obliged to show their content for an specific amount of time (since consumer awareness doesn't seem to be going up really fast, although apparently it is going up), what I'm trying to say is that companies would get around that issue with as many loopholes as they can find. For example, I've seen some game ads showcasing actual gameplay, but much more pretty than the final product, be it by the use of a much higher resolution image than the game runs on, or by having special effects applied to the gameplay footage. You can BET that if companies were forced to showcase gameplay content, they'd try to make it appear WAAAAAY better than it actually is, which would be even more deceiving to the consumer.
But then again, that's just my opinion, but it relies mostly on the consumer becoming wiser and more careful on purchases, soooo... kind of a not-so-distant-yet-not-so-close dream that hopefully we'll reach one day.
My body is ready :3Jorichi wrote:Here's a topic for discussion:
While I do agree that it is really annoying that a game's commercial with barely no gameplay (if any at all) is REALLY annoying, I don't think companies should be "forced" to showcase gameplay. While it makes sense when we think about it, I think wiser gamers (or consumers in general) should get to do more research over that game's title. Cause let's be honest, if you see a game on TV with basically no gameplay imagery and buy it without looking further, that means that the consumer itself isn't being exactly wise, much like if it was to happen with any other product. Let's put a vacuum cleaner as an example. I could watch an ad of a vacuum cleaner that shows all its fancy designs, multiple colors, retractile cables and multiple sets of tubes. If I buy it just like that, it means I wanted a fancy gadget, not an actual vacuum cleaner. A wiser consumer would look after which vacuum cleaner is the best, fits better its needs, and even if the person were to look after that product, he/she can still see what it's capable of before buying. But let's all assume it is boring, and I wouldn't want to look further into it. Should I buy that vacuum cleaner? No. If it was really that great, they would DEFINITELY show us some vacuuming action rather than just fancy shenanigans.Everytime I see a commercial about a game I see barely any or no gameplay at all.
I really think there should be a rule that would force companies to show gameplay for at least 50% of the commercial's duration.
While that *might* sound unfair, think about it: it has happened many times in TV history, and the product eventually meets a downfall on its sales. While some people might still buy that vacuum cleaner and feel like he/she was "cheated on", the consumer will learn from that experience that "buying without looking" is a terrible idea. I'm not saying, however, that companies (be it a vacuum cleaner company or a game company) should make ads that doesn't show the core function and purpose of its product. In fact, I think it's quite the opposite, but that shouldn't happen via law or regulation enforcement, but rather consumer awareness. If more consumers were more aware of what a product really is (instead of how fancy the ad is), less and less "fancy" ads would exist. But of course, that would require that the largest portion of consumers did their research, which... isn't exactly a promising expectation for the future. While this may sound like I'm reinforcing that these ads should be obliged to show their content for an specific amount of time (since consumer awareness doesn't seem to be going up really fast, although apparently it is going up), what I'm trying to say is that companies would get around that issue with as many loopholes as they can find. For example, I've seen some game ads showcasing actual gameplay, but much more pretty than the final product, be it by the use of a much higher resolution image than the game runs on, or by having special effects applied to the gameplay footage. You can BET that if companies were forced to showcase gameplay content, they'd try to make it appear WAAAAAY better than it actually is, which would be even more deceiving to the consumer.
I believe that, in a way, it would, but once again, game companies could just order up the most powerful gaming computer possible to set all graphics to the highest in a game, or use some post-processing effect (which isn't exactly part of the game but technically isn't fake advertising). Furthermore, they can manipulate the game's engine to display the game with fancier cinematic footage that doesn't appear in the actual game. A great example of that is how you can make fantastic machinimas using Source Filmmaker (which DOES run on the Source engine), but the game that the video is based on is definitely less pretty (even though same assets and engine). If we look at the Team Fortress 2 ads and "Meet the character" videos, I could safely say it looks better than the actual game.I'm under the impression that some developers are just afraid to show what the game actually is or try to make it look like something it isn't just to make more sales.
Wouldn't the latter fall under false advertizing anyways?
This is a touchy subject, because naturally game developers will want to show the best they have to offer. That doesn't necessarily mean that they're shy of certain parts of a game, or that they think it's not worth it showcasing, but with limited ad time and budget, they have to make sure the player has the best first impression possible. If a game stands up to that hype or not is a whole other topic, but it's safe to say that fancy cinematic cuts doesn't hold up a game's success for too long, even if the footage is 100% unmodified gameplay.I get that some games are very story driven and those really do deserve some extra focus on what it is all about, but even those have gameplay the developers shouldn't be shy about.
Aaaand once again I disagree. I mean, I agree that YouTube reviews are the way to go for anyone that wants to buy a game and wants to see some actual footage of it, but I think we shouldn't always rely on the most famous YouTubers, since they will try to "sell" the game (being bribed or not) so that they can get more views and likes (since you gotta admit, most of us have thumbs-upped videos because the game the YouTuber is showing is great, not because the YouTuber itself did a good job showcasing it). In that case, the very best thing people can do is either play a demo of the game (if available) or rely on random users reviews/feedback. One example of that is FNaF World. I'm sure a lot of YouTubers talked only great things about it when it came out, and the gameplay footage seemed promising, but if you go to the recommendation section of it on Steam, you'll find that a huge portion of the users who played it were disappointed that it wasn't as great as it looked like in videos.With this said I've reminded myself that I noticed that famous youtube previewers, reviewers and let's players seem to have a stronger impact on selling games (especially indie titles ofcourse). More and more big companies tend to go for the youtubers. I personally prefer it this way, instead of the crappy commercials. Heck, even if some youtubers are bribed to only say positive things about their games... At least we see gameplay.
But then again, that's just my opinion, but it relies mostly on the consumer becoming wiser and more careful on purchases, soooo... kind of a not-so-distant-yet-not-so-close dream that hopefully we'll reach one day.
wait, people other than matpat liked the game?HugoBDesigner wrote:One example of that is FNaF World. I'm sure a lot of YouTubers talked only great things about it when it came out, and the gameplay footage seemed promising,
- jumpinglizard
- Posts: 312
- Joined: 02 Mar 2015, 22:02
I liked the game, didn't play it but i love games that have different modes and rewards and stuff :D
I can completely understand where you're coming from Hugo and I fully agree people should research before buying.
For me personally it just seems like the developers are hiding their work which immediately makes me suspicious. I always do my research when interested in a game and see if it would be worth it. But when it comes to commercials it's their job to inform and to leave a first impression for new potential buyers. If a game commercial doesn't show gameplay I simply don't know if I should be interested or not, so why would I start researching it in the first place? Simply put, their draw for attention fails because they failed in showing what the actual product is.
The vacuum analogy doesn't really hold up. Commercials always tell you what it is capable of and what it's good at. Ofcourse you should go to the store and check everything yourself before buying. But with game commercials all they basically do is show the vacuum under a fancy spotlight and not really tell you what it does (it sucks). That doesn't really get me in the mood to even research that vacuum, because I have no freaking clue what the creators try to hide from me or what it's supposed to do in the first place. And games don't always offer a hands-on demo and some games require a fair investment to get your first hands on experience.
I can only expect companies glorifying the graphics in their commercials (think about lays commercials, the bag is often smooth and unwrinkled, perfectly cut open) all I really want to see is gameplay, I wanna know how the game works and would play like. You sink the most time in the game's gameplay parts, so to me it just seems fair to show at least some of it to give the viewers at least an idea what it would be like.
When I research a game I have my eye on I usually resort back to youtube previews, reviews or let's plays. I personally never really listen to the judgement of the youtuber, I watch them for the gameplay they show and make my own judgement. I never read steam reviews because I want to form my own opinion on the game, not read someone else's. So we're back to youtubers being the better selling factor.
So what's the commercial good for? Some would argue it's the draw for attention, the draw to make me research into the game. But these commercials leave me confused, I don't even know what I end up researching. Should I care? I.... What?
It'll probably end up me on youtube realizing this is completely not what I'm looking for if it actually got me that far. And I can honestly say that never happened.
Let me give you a good and a bad example that I encountered in one commercial block:
Bloodborne
Pretty much 75 to 80% of this is direct gameplay, not touched up at all (only the hud is removed, which you can actually do ingame too). I can directly tell this is a fast-paced action game that requires tactics and timing. (it kinda leaves out the story, but bloodborne is really touchy on that subject)
Assassin's Creed Syndicate
No gameplay. I'm left with the impression that I require a mustache to... play this QTE game? What is it?
(ofcourse we all know what Assassin's creed is, but they still completely hide the gameplay. What's so great about this version then?)
Yes, yes, I know there are more commercials for the both of these that show the opposite, they're just examples.
I guess I'm just wondering why they hide what it really is in these commercials since there is no point to it.
I could actually rant on commercials about cars and perfume... but I'm not gonna go there... for now. Or the amount of commercials that show naked people...
I'll stop now.
For me personally it just seems like the developers are hiding their work which immediately makes me suspicious. I always do my research when interested in a game and see if it would be worth it. But when it comes to commercials it's their job to inform and to leave a first impression for new potential buyers. If a game commercial doesn't show gameplay I simply don't know if I should be interested or not, so why would I start researching it in the first place? Simply put, their draw for attention fails because they failed in showing what the actual product is.
The vacuum analogy doesn't really hold up. Commercials always tell you what it is capable of and what it's good at. Ofcourse you should go to the store and check everything yourself before buying. But with game commercials all they basically do is show the vacuum under a fancy spotlight and not really tell you what it does (it sucks). That doesn't really get me in the mood to even research that vacuum, because I have no freaking clue what the creators try to hide from me or what it's supposed to do in the first place. And games don't always offer a hands-on demo and some games require a fair investment to get your first hands on experience.
I can only expect companies glorifying the graphics in their commercials (think about lays commercials, the bag is often smooth and unwrinkled, perfectly cut open) all I really want to see is gameplay, I wanna know how the game works and would play like. You sink the most time in the game's gameplay parts, so to me it just seems fair to show at least some of it to give the viewers at least an idea what it would be like.
When I research a game I have my eye on I usually resort back to youtube previews, reviews or let's plays. I personally never really listen to the judgement of the youtuber, I watch them for the gameplay they show and make my own judgement. I never read steam reviews because I want to form my own opinion on the game, not read someone else's. So we're back to youtubers being the better selling factor.
So what's the commercial good for? Some would argue it's the draw for attention, the draw to make me research into the game. But these commercials leave me confused, I don't even know what I end up researching. Should I care? I.... What?
It'll probably end up me on youtube realizing this is completely not what I'm looking for if it actually got me that far. And I can honestly say that never happened.
Let me give you a good and a bad example that I encountered in one commercial block:
Bloodborne
Pretty much 75 to 80% of this is direct gameplay, not touched up at all (only the hud is removed, which you can actually do ingame too). I can directly tell this is a fast-paced action game that requires tactics and timing. (it kinda leaves out the story, but bloodborne is really touchy on that subject)
Assassin's Creed Syndicate
No gameplay. I'm left with the impression that I require a mustache to... play this QTE game? What is it?
(ofcourse we all know what Assassin's creed is, but they still completely hide the gameplay. What's so great about this version then?)
Yes, yes, I know there are more commercials for the both of these that show the opposite, they're just examples.
I guess I'm just wondering why they hide what it really is in these commercials since there is no point to it.
I could actually rant on commercials about cars and perfume... but I'm not gonna go there... for now. Or the amount of commercials that show naked people...
I'll stop now.
- Flutter Skye
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- Contact:
Reminder that the game reviews were raided from various communities which hated FNaF.HugoBDesigner wrote:One example of that is FNaF World. I'm sure a lot of YouTubers talked only great things about it when it came out, and the gameplay footage seemed promising, but if you go to the recommendation section of it on Steam, you'll find that a huge portion of the users who played it were disappointed that it wasn't as great as it looked like in videos.
Also there's literally no difference from the videos and the game.
Changing perspectives in a commercial can be extremely jarring (from "gameplay" to "trailer-view") and it can also reinforce the barrier between "here's a video about this BIG THING" and "here's a video game pew pew", which is not something most want.Jorichi wrote:Here's a topic for discussion:
Everytime I see a commercial about a game I see barely any or no gameplay at all.
I really think there should be a rule that would force companies to show gameplay for at least 50% of the commercial's duration.
I'm under the impression that some developers are just afraid to show what the game actually is or try to make it look like something it isn't just to make more sales.
Wouldn't the latter fall under false advertizing anyways?
I get that some games are very story driven and those really do deserve some extra focus on what it is all about, but even those have gameplay the developers shouldn't be shy about.
With this said I've reminded myself that I noticed that famous youtube previewers, reviewers and let's players seem to have a stronger impact on selling games (especially indie titles ofcourse). More and more big companies tend to go for the youtubers. I personally prefer it this way, instead of the crappy commercials. Heck, even if some youtubers are bribed to only say positive things about their games... At least we see gameplay.
Kepping that in mind, make make a commercial for HL2: Episode 1 and Episode 2 featuring only gameplay. You'll very quickly run out of different things to show and just about anyone will say "that's literally the same game". And it's not just for episodic or franchise games, you could end up easily making HL2 and Modern Warfare 2 look like the same game. You will find that if you want to show anything about the world being interesting, you will need either a voiceover or some sort of text cards, which can look really lame. Keep in mind when you play a game and you perhaps get to a point featured in the commercial, you have at least 20 minutes worth of context to think about.
Besides, there's teasers, trailers and gameplay footage. Commercials (if we're talking on TV) are halfway between teasers and trailers so that's another point you can't overlook.