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Chat "Room" v3

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Vakema123
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Post » 23 Feb 2015, 03:41

On the topic of Amiibos, One Piece Grand Battle X supports them in the most hilarious way

Just look at this. Amazing. Fox!Sanji is the best.

B-Man99
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Post » 23 Feb 2015, 03:47

That is the most beautiful thing I have ever seen

MagicPillow
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Post » 23 Feb 2015, 03:50

Part 2:
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Automatik
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Post » 23 Feb 2015, 11:46

Oooh, nice! It look like the wagon can touch the spikes without dying. Is that intended?

MagicPillow
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Post » 23 Feb 2015, 15:48

Yep, otherwise there would be almost no reason to jump out of the cart.

B-Man99
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Post » 23 Feb 2015, 21:37

What is this it looks incredible

MagicPillow
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Post » 25 Feb 2015, 05:27

I'm planning on adding alternate costumes.
Image

MM102
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Post » 25 Feb 2015, 06:57

*realizes this isn't and never was a mari0 mappack*
...
*thinks of recreating in mari0*

Squidish
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Post » 25 Feb 2015, 16:42

I tried Pikmin 3 last night, and let me just say it was one of the BEST games I ever played. There's stuff like NSMB around and this game still doesn't get nearly as good reviews as it should. I never liked a game so much I bought it the same day. So, I'm adding Pikmin 3 to my top 100 games list.

FuriousHedgehog
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Post » 26 Feb 2015, 20:31

New notice:
The new mobile game Sonic Runners is released for android and iPhone devices

HowToEatGirafes
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Post » 01 Mar 2015, 20:39

MagicPillow wrote:I'm planning on adding alternate costumes.
Image

Are you planning to make an android version ? if you know how to code it , eventually

B-Man99
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Post » 01 Mar 2015, 22:01

Finished Steins;Gate (the anime, not the VN).

Well that was one of the best shows I've ever seen.

RottedPaint
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Post » 02 Mar 2015, 01:05

Go watch FLCL now. I'm dead serious.

Cake
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Post » 02 Mar 2015, 01:32

PrincessKiller wrote:I tried Pikmin 3 last night, and let me just say it was one of the BEST games I ever played. There's stuff like NSMB around and this game still dwoesn't get nearly as good reviews as it should. I never liked a game so much I bought it the same day. So, I'm adding Pikmin 3 to my top 100 games list.

PIKMIN 3 WOO.
I almost never see anyone enjoy or even know about the Pikmin franchise, and Olimar beingin smash is sometimes the only way I can relate Pikmin to people.
While I like Pikmin 3, 2 is my favorite game of all time, and I recommend getting the Wii rerelease if you can find it.
One last note:
Ironically, NSMBU is made by the team that made Pikmin 3, which I believe might be a different team than the ones behind Pikmin & Pikmin 2- I couldn't really find which of several development teams made those games.

MagicPillow
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Post » 02 Mar 2015, 02:33

HowToEatGirafes wrote:
MagicPillow wrote:I'm planning on adding alternate costumes.
Image

Are you planning to make an android version ? if you know how to code it , eventually

At the moment, It's just being developed for IOS, but, later, if I'm able to, I would definitely want to put it on other devices.
Basically, I would like to put it on other devices, but currently am unable to.

B-Man99
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Post » 03 Mar 2015, 04:51

SKYE WAKE UP FNAF3 IS OUT
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Wilo
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Post » 03 Mar 2015, 05:14

yeah

TurretBot
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Post » 03 Mar 2015, 05:44

Nevermind guys you don't have to buy it they already found all the secrets and theories

Flutter Skye
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Post » 03 Mar 2015, 08:43

B-Man99 wrote:SKYE WAKE UP FNAF3 IS OUT
Image

I KNEW THE GAME WILL BE RELEASED TODAY SO I WENT TO SLEEP TO SPEEDUP THE TIME.
THE GAME IS AMAZING.

B-Man99
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Post » 03 Mar 2015, 09:02

Muru Muru

I need sleep

Sašo
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Post » 03 Mar 2015, 11:24

B-Man99 wrote:Image



Flutter Skye
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Post » 03 Mar 2015, 16:06

In case anyone is wondering why the FNaF series is so popular, here's an explanation, as requested by a friend.'
The Five Nights at Freddy's game series is such a good and popular game series, because of many reasons. First one is this: All of these games were made by only a single person, he creates everything, the game engine, the game, the models, the graphics, everything. Second one is the details of the Animatronics, Scott Cawthon puts a lot of effort into these, to make them as detailed as possible, and he's making them quickly as well! Third one is gameplay, this is the first game ever which doesn't allow you to move around the building, but instead you're inside a office, where you're helpless. All you can do is either
a) use the cameras, and the only line of defense are doors.
b) use the cameras, and the only line of defense is a flashlight and a mask
c) You use the camera's, and that's the only line of defense you have

No game before did use that concept (Maybe nightrap, but that's completely diffeent) The game is original in that way. Seeing Animatronics come closer to you, while all you can do is watch them using a camera is scary.
and fourth, the lore. The Five Nights at Freddy's history is really dark. The Animatronics were possesed by dead children, killed by "The Purple Man" Here's more or less what happened https://www.youtube.com/watch?v=d1kw1RmzrPc

That's the reason a lot of people love this game. It's original, it has a dark story, it's very well made, and is just amazing.

MM102
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Post » 03 Mar 2015, 17:25

That much original the third time around huh? While I see your arguements is there really that much more content between games gameplay wise to keep it new and interesting? I've seen gameplay of the first two games and it doesn't seem all that different.

Tecminer
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Post » 03 Mar 2015, 18:09

Sašo wrote:

I love that song :P

Flutter Skye
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Post » 03 Mar 2015, 18:35

MM102 wrote:That much original the third time around huh? While I see your arguements is there really that much more content between games gameplay wise to keep it new and interesting? I've seen gameplay of the first two games and it doesn't seem all that different.

Yes, its different. In FNaF 2 You have a lot of more work to do. You have to flash the lights on the Animatronics to make them move slower, and if they manage to get into your office, you have to put on the Freddy Mask very quickly. You have to also Wind Up the music box, in order to keep the Puppet asleep. Oh, and there are no doors now, but vents, and a giant hallway. When you watch videos of it, it might not seem too different, but boy, it is a lot different if you play the game.
And FNaF 3, YOU HAVE TO FORGET EVERYTHING YOU KNEW BEFORE. The gameplay in FNaF 3 is completely different. Yes, you still use the cameras, but that's the only thing you can do. You don't have any Freddy mask, or doors this time. In order to keep Springtrap away, you have to use the Audio System, so he moves away from your office. There are also vents, lots of vents. You have to seal them away so Springtrap won't use them as a shortcut to end your night. "Oh, but can't you just keep being on one camera and keep using the Audio?" Nope. From time to time, the more you use the various systems, the systems will glitch out, and you will have to move to the left side of the office, and restart them. It's also the most scary game of all the three, and gives you extreme big tension.
Kinda related: I can't manage to beat Nightmare Mode in FNaF 3 :(

Squidish
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Post » 03 Mar 2015, 19:33

I guess the games get scarier every game, amiright? But I guess the scariest imo is the 2nd one. I mean, there's a long hallway straight into your office. And they could be watching you... and just stand there... menacingly

Qcode
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Post » 03 Mar 2015, 21:04


Sašo
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Post » 03 Mar 2015, 23:53

Oh jeez 3 years. Time's really flying by nowadays.

B-Man99
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Post » 04 Mar 2015, 00:11

Sašo wrote:

Vakema123 wrote:10/10 in running for best post of 2015
Your competition is tough though.
juiceman3000 wrote:hurry hurry lemon jurry

Can you win



Also, the wide variety of characters in Mirai Nikki really amazes me. I still can't believe they managed a collaboration between Liam Neeson, Patchouli Knowledge, Stapleton, Overly Attached GF, The Mask 3!Light Yagami, Purple Dark Chao, the critically acclaimed terrorist from "Kawaii Terrorist Hour," Delicy Scone, Tara Strong probably, Engaged Spaghetti, Baby Eddie, Sitcom Parents, Adam Jensen, Shinji, AND the Hash Slinging Slasher!

I'm going to go finish that now so I can sleep again. Maybe I'll get around to writing some reviews for the anime thread.

Deal with Cyren for me

renhoek
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Post » 04 Mar 2015, 15:03

Flutter Skye wrote:*Opinions*

But how is this any scarier than the last ones?
Even the death scare part everyone knows it for is ruined by the hallucination scare, getting jumped right after that doesn't work because you're expecting it to be another hallucination so you think nothing of it.

I made it clear I don't like these games, but you seem to see something in them that you're really passionate about.
and looking at this wall of text you've written you seem to like it for the mechanics and lore (I don't get why anyone would like the best part of a horror game being it's story but I digress) rather than getting a thrill from being scared of it. so do you think you could explain what about this is so scary from the previous two, or do you just like the game in general? I'm not trying to have a go.







Also 3 years wow this place went to hell fast. :P

Wilo
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Post » 04 Mar 2015, 15:28

best me has spoken. we really did go to hell at a rather quick rate.

Flutter Skye
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Post » 04 Mar 2015, 16:06

renhoek wrote:
Flutter Skye wrote:*Opinions*

*Question*



I find it scary because it improved a lot from the previous game. For instance, one of the cameras can have randomly Phantom BB appear, and you never know when it will. Seeing something appear which wasn't there before is horrifing, if you don't switch the camera, he will jumpscare you, and you'll think you're dead. But you're not, you're still alive and are nervous about what's going on, why are you still alive? Why did he appear? And adding the fact that he disables the Ventilation System, and you have to spend time restarting it, you'll be worried about where Springtrap (The new main Animatronic) currently is. There's also Phantom Freddy surrounded in shadows, moving past the window in your office, and after he while, he hides to the ground, and you have no idea at all where he is.
Or Phantom Puppet:
Image
If he appears on CAM 08, the office will fade out and the Puppet will be staring at you accompanied with glitchy, creepy audio for a few (5-9) seconds.
Also in this game, you have to focus a lot on the cameras. When you try to find Springtrap on them, you'll have to look carefully, if you don't look carefully, you'll be nervous because you won't know where he is. And there's always a chance as well that if you lower the camera, he will look at you through the window, or the door. Or just peek through it. It's scarier than it sounds. I could say a lot more, but it would get probably above the text limit :P
In other words, the game makes you never know what will happen, it's very unexpectable, and makes you fear a lot. I understand that you don't like the game, or aren't scared of it, but for me it's a very well made horror game. But if you play a lot of Horror Games, you won't be scared by this too much probably.
You can avoid the jumpscares after you play it for the while, but just seeing BB on the camera or Puppet staring at me still gives me the chills..
Image
Yes. That's a human skull.

Many people think this is a cash grab, even though it isn't. Scott Cawthon, the game developer is able to create the games so quickly, because he's a very talented man. He originally didn't plan to make FNaF 2 or FNaF 3, but fans really wanted them. And with the money he received, he was able to make the 2 and 3 game a lot better, and more detailed.

Squidish
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Post » 04 Mar 2015, 23:08

Well, I'm back home for a while. That is the only time I can have precious online play. So if anyone wants to smash w/ me, that's fantastic.

TurretBot
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Post » 05 Mar 2015, 00:01

Flutter Skye wrote:but it would get probably above the text limit :P

The text limit is like 600000, if the update didn't make it bigger. You have room.

Flutter Skye
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Post » 05 Mar 2015, 00:29

But then FNaF 4 would come out before I would finish the message!

MagicPillow
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Post » 05 Mar 2015, 06:21

I don't know if I mentioned this before, but, while there are currently no plans to release it on non-IOS phones, I DO plan on releasing it on the computer.
So if you haven't got an IPhone, don't worry.
Image

WillWare
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Post » 05 Mar 2015, 06:45

I would LOVE to make levels for that, just sayin'.

renhoek
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Post » 05 Mar 2015, 09:22

WillWare wrote:I would LOVE to make levels for that, just sayin'.

Pillow I read you were programming this in gamemaker, if you need help with a level editor I'm willing to lend a hand.

MagicPillow
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Post » 05 Mar 2015, 14:02

So far I've got it under control, but thanks for the offers.
Last edited by MagicPillow on 05 Mar 2015, 20:52, edited 1 time in total.

TurretBot
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Post » 05 Mar 2015, 20:08

I thought it was going to be random?

MagicPillow
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Post » 05 Mar 2015, 20:52

It is. That's why I probably won't be needing help making levels.

Cake
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Post » 05 Mar 2015, 21:39

If anyone buys the Wii U version of Mario vs Donkey Kong: Tipping Stars and doesn't really want the 3DS download code, I'd love to have that code.

bubba_nate
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Post » 06 Mar 2015, 00:55

I regret looking at the FNaF stuff that was posted. Also, there was this group-drawing-website that someone made a SYS room for. I can't find it now, and don't remember anything that would help me search for it.

SauloFX
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Post » 06 Mar 2015, 01:58

I remember someone made a thread for it, posting screenshots from the final results after some mess around in it.

TurretBot
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Post » 06 Mar 2015, 03:56

By the way both of those people were me and here's the thread link have at it

Squidish
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Post » 06 Mar 2015, 14:42

The new Mario vs. DK is incredible. The only downside is there's only 50 levels you can make. Nonetheless, I love it.

MagicPillow
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Post » 06 Mar 2015, 15:24

I, too, am enjoying it.
I find it annoying that you can't place girder blocks in the same place as normal ground like you could in the previous game. Normally it doesn't affect the game, but when you're trying to use slopes, the girder blocks must be very far away.

renhoek
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Post » 06 Mar 2015, 17:25

From what I've seen it doesn't look any newer than the previous ones, is there any major changes to it because from what I've read and heard there isn't?
Also something about Mario in this one creeps me the hell out.

Squidish
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Post » 06 Mar 2015, 18:35

Image
Is it just me or is the monkey freaky as hell?
Renhoek wrote:From what I've seen it doesn't look any newer than the previous ones, is there any major changes to it because from what I've read and heard there isn't?

A lot has been changed, actually.
Placeable ladders are replaced with lifts, there's the new Mini Luigi, The new Cannon Kong, The new cursed Mini, Pink cubes from M v DK 2 have made a comeback, Button and Button Blocks, Mini DK has been redesigned, Gold Mini makes a comeback from M v DK 2, and, of course, the new online levels system.

Cake
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Post » 06 Mar 2015, 20:37

*Hoping someone has a spare 3DS MvDK code they're willing to PM me*
*Also hoping someone has an extra unused club nintendo slip lying around somewhere because I'm 10 coins short of another game*


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