gotta go fast - making games for people
Idiot's thing for sprites inspired me to do something similar, but I can't draw, so...
CODING!!
Make a request for a simple game ("snake with more drugs!", "retro shooter galaga style game... with more drugs!") and I'll try and make it in under 5 hours. I'll post the game in .love form and the time it took me to make it. I'll be doing any art assets myself too so THAT'LL BE FUN.
Reasoning: I want to be better at getting things finished and released and not making a load of neat concepts that never get used again.
One request per person, I'll try to get one completed every day.
Something something merry christmas.
THE LIST
17/12 - Spleef - HugoBDesigner
18/12 - caress idiot's face the game - Assassin-Kiashi
19/12 - 2P Frogger - TripleXero
20/12 - math.random(pong) - Qcode
21/12 - drug runner - Flutter Skye
22/12 - Galaga w/ drugs - idiot9.0
23/12 - SeekQuest - TheSeek
24/12 - Multiplayer Smuggler - HAPPYFACES
25/12 - Galactic Scrapheap - Jorichi
CODING!!
Make a request for a simple game ("snake with more drugs!", "retro shooter galaga style game... with more drugs!") and I'll try and make it in under 5 hours. I'll post the game in .love form and the time it took me to make it. I'll be doing any art assets myself too so THAT'LL BE FUN.
Reasoning: I want to be better at getting things finished and released and not making a load of neat concepts that never get used again.
One request per person, I'll try to get one completed every day.
Something something merry christmas.
THE LIST
17/12 - Spleef - HugoBDesigner
18/12 - caress idiot's face the game - Assassin-Kiashi
19/12 - 2P Frogger - TripleXero
20/12 - math.random(pong) - Qcode
21/12 - drug runner - Flutter Skye
22/12 - Galaga w/ drugs - idiot9.0
23/12 - SeekQuest - TheSeek
24/12 - Multiplayer Smuggler - HAPPYFACES
25/12 - Galactic Scrapheap - Jorichi
Last edited by Camewel on 18 Dec 2013, 23:33, edited 4 times in total.
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
- Contact:
Man, you're taking a hard work task. Are you sure you wanna do it?
Old suggestion (abandoned):
EDIT:
Nevermind. I do that in Mari0 +Portal. Then what about that game where you have to break the opponent's floor? I forgot the name... Is it "spleefers"? I'm not sure. Well, that'd be awesome!
Old suggestion (abandoned):
Nevermind. I do that in Mari0 +Portal. Then what about that game where you have to break the opponent's floor? I forgot the name... Is it "spleefers"? I'm not sure. Well, that'd be awesome!
Last edited by HugoBDesigner on 17 Dec 2013, 00:51, edited 3 times in total.
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
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Going with your retro suggestions, I think 2600 Frogger with 2P multiplayer and maybe drugs could be interesting
I like the spleef idea, I might have to do some iso 3D for that, dunno if it'd work in a 2D plane (top down games with jumping :/).
PUNT seems like a very cool idea but also one that would take lots more time.
Frogger with drugs 2P also seems perfectly possible.
PUNT seems like a very cool idea but also one that would take lots more time.
Frogger with drugs 2P also seems perfectly possible.
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
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Forget about PUNT. That was an impulsive idea. Spleef is better as easier, which is also better :)Camewel wrote:I like the spleef idea, I might have to do some iso 3D for that, dunno if it'd work in a 2D plane (top down games with jumping :/).
PUNT seems like a very cool idea but also one that would take lots more time.
Frogger with drugs 2P also seems perfectly possible.
Are remakes of older games allowed? If so, Motocross Maniacs(Gameboy version), with a level editor.
If not, i'll keep my optional request for when i'll have a nice idea.
If not, i'll keep my optional request for when i'll have a nice idea.
...
Last edited by Qcode on 21 Oct 2021, 19:00, edited 1 time in total.
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
Maybe a game,where you are box and need to jump in good time, to jump on the circles. With Drugs, it would be to easy then. http://i.imgur.com/1WAQt29.png
math.random(pong) sounds goodQcode wrote:Pong with unpredictable ball physics+whatever else you think would make it more silly.
I'm thinking impossible game meets bit-trip runner meets drugsFlutter Skye wrote:Maybe a game,where you are box and need to jump in good time, to jump on the circles. With Drugs, it would be to easy then. http://i.imgur.com/1WAQt29.png
Tiny Dinosaur in the Desert. Make it happen. I'll be graphics guy.
I'm kind of wanting to see that Galaga with Drugs game. But I'm really expecting some weird but fun stuff from this.
I'm kind of wanting to see that Galaga with Drugs game. But I'm really expecting some weird but fun stuff from this.
Commodore 64 arcade/simple-dungeon style game:
- kinda top-down perspective(jrpg style)
- single screen levels(no scrolling), 20wx15h tiles or similar size
- simple back and forth movements enemie,s each with different speed(fixed movement along a specified lenght straight path)
- collect all gold in each level to open door to next level
- touch an an enemy and you die, back to start of the level you died in, keep the gold(s) you already collected in said level
- limited lifes(5?)
player movement would be like once you move in a direction, you cant stop unless you move in another direction(or if you hit a wallof course), and pushing a direction key for a short time(almost tapping it) moves you normally, keeping it pressed for longer time(1 sec, maybe less) will make you "run".
This, along with the enemies having back and forth movements with different speeds, should create a decent difficulty to reach the golds to unlock the exit to the next level.
With a level editor, and the ability to add/modify enemies(adding custom simple sprites, and choosing their path and speed).
this will probably be rejected
Man I suck at explaining stuff
- kinda top-down perspective(jrpg style)
- single screen levels(no scrolling), 20wx15h tiles or similar size
- simple back and forth movements enemie,s each with different speed(fixed movement along a specified lenght straight path)
- collect all gold in each level to open door to next level
- touch an an enemy and you die, back to start of the level you died in, keep the gold(s) you already collected in said level
- limited lifes(5?)
player movement would be like once you move in a direction, you cant stop unless you move in another direction(or if you hit a wallof course), and pushing a direction key for a short time(almost tapping it) moves you normally, keeping it pressed for longer time(1 sec, maybe less) will make you "run".
This, along with the enemies having back and forth movements with different speeds, should create a decent difficulty to reach the golds to unlock the exit to the next level.
With a level editor, and the ability to add/modify enemies(adding custom simple sprites, and choosing their path and speed).
this will probably be rejected
Man I suck at explaining stuff
I was considering going back to that actually but I have about 4 projects that I'm considering going back to so don't get your hopes too highidiot9.0 wrote:Tiny Dinosaur in the Desert. Make it happen. I'll be graphics guy.
I'm kind of wanting to see that Galaga with Drugs game. But I'm really expecting some weird but fun stuff from this.
I already have some ideas for Galaga with Drugs (anyone got any good puns?) so I'll add that to the list.
this looks really complex at first but then I realised you were just being super detailed and it looked alright. I'll add it to the listTheSeek wrote:Commodore 64 arcade/simple-dungeon style game:
- kinda top-down perspective(jrpg style)
- single screen levels(no scrolling), 20wx15h tiles or similar size
- simple back and forth movements enemie,s each with different speed(fixed movement along a specified lenght straight path)
- collect all gold in each level to open door to next level
- touch an an enemy and you die, back to start of the level you died in, keep the gold(s) you already collected in said level
- limited lifes(5?)
player movement would be like once you move in a direction, you cant stop unless you move in another direction(or if you hit a wallof course), and pushing a direction key for a short time(almost tapping it) moves you normally, keeping it pressed for longer time(1 sec, maybe less) will make you "run".
This, along with the enemies having back and forth movements with different speeds, should create a decent difficulty to reach the golds to unlock the exit to the next level.
With a level editor, and the ability to add/modify enemies(adding custom simple sprites, and choosing their path and speed).
http://snayke.net/
(it's actually really fun would recommend trying the demo)
(it's actually really fun would recommend trying the demo)
That's cool, thanks.Camewel wrote: this looks really complex at first but then I realised you were just being super detailed and it looked alright. I'll add it to the list
Also, if i can add something i forgot(even tho it might sound obvious): you collect gold by simply stepping on the tile it is on.
5 hours is indeed a short time, hence "gotta go fast"imaginary cake wrote:5 hours is a short time to make a game.
So I'm not going to suggest anything too complex.
A simple game where someone else tries to drop pills into your mouth while on drugs.
Ex. The screen is distorted into an S, and it sort of works like pinball to some sort
But there are no flippers.
that idea is too simple, it doesn't sound fun, and it'd take around 2 hours (ish) to make
True.
Maybe you can do something like space invaders, but on a polar screen.
You know, you move right and end up going in a circle.
And you can be protecting a planet or something
And there could be power-ups drugs in it
And you could be shooting rabid avatars
Maybe you can do something like space invaders, but on a polar screen.
You know, you move right and end up going in a circle.
And you can be protecting a planet or something
And there could be power-ups drugs in it
And you could be shooting rabid avatars
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
Reminds me of this game: http://www.youtube.com/watch?v=z1wwJcqwECk
- Assasin-Kiashi
- Posts: 643
- Joined: 07 May 2012, 10:21
- Contact:
Caress Idiot9.0's face: The Game
How about a game where you're sitting at a computer and you have to press a button whenever a bad message (message could be red to signify bad) to smack you're head on the desk, and press a different button when a good message pops up and you just hug the screen.
Call it stabyourself.net forum in game form.
Also Kiashi I think you're developing a problem.
Call it stabyourself.net forum in game form.
Also Kiashi I think you're developing a problem.
fairly sure this has been done before a lotimaginary cake wrote:Maybe you can do something like space invaders, but on a polar screen.
You know, you move right and end up going in a circle.
And you can be protecting a planet or something
And there could be power-ups drugs in it
And you could be shooting rabid avatars
not sure why I'd remake something just to add "rabid avatars" (???)
Assasin-Kiashi wrote:Caress Idiot9.0's face: The Game
sounds like a lot of art and about 5 minutes codingrenhoek wrote:How about a game where you're sitting at a computer and you have to press a button whenever a bad message (message could be red to signify bad) to smack you're head on the desk, and press a different button when a good message pops up and you just hug the screen.
Call it stabyourself.net forum in game form.
Also Kiashi I think you're developing a problem.
if it's an awesome problem is it really a problem
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
A game where obsticles fly across the gorund from left and right. and you need to jump with timing so you dont get hit. look up New super mario bros U mission where you dodge the fire bros. but you can move left and right. then you score is how long you last
Jackostar10000 wrote:A game where obsticles fly across the gorund from left and right. and you need to jump with timing so you dont get hit. look up New super mario bros U mission where you dodge the fire bros. but you can move left and right. then you score is how long you last
ohFlutter Skye wrote:Maybe a game,where you are box and need to jump in good time, to jump on the circles. With Drugs, it would be to easy then. http://i.imgur.com/1WAQt29.png
-
- Posts: 524
- Joined: 02 Jun 2012, 03:40
Maybe a game about trading boxes full of 2P games in a world where 2P games are illegal. Almost like GTA: Chinatown Wars, but without the GTA part. Or the Chinatown part.
also2pgamesisaeuphamismfordrugs. It'll send a great message; don't do 2P games kids.
Oh damn, the title of this page gave me a great idea. A real hedgehog going through the first Sonic stage. I don't know how that would go, but something tells me the dying would be hilarious.
also2pgamesisaeuphamismfordrugs. It'll send a great message; don't do 2P games kids.
Oh damn, the title of this page gave me a great idea. A real hedgehog going through the first Sonic stage. I don't know how that would go, but something tells me the dying would be hilarious.
Well, the spleef game is "done" after roughly four hours. It was honestly a very ambitious thing to try and do in only 5 hours, and considering that, it turned out quite well.
DOWNLOAD
GAMEPLAY:
Hold the grenade button down to charge your throw.
Press the grenade/rocket button again to make it explode.
CONTROLS:
Player 1
Up - up arrow
Down - down arrow
Left - left arrow
Right - right arrow
Jump - [
Push - ]
Grenade - '
Rocket - \
Player 2
Up - w
Down - s
Left - a
Right - d
Jump - Space
Push - z
Grenade - x
Rocket - c
Player 3
Up - t
Down - g
Left - f
Right - h
Jump - v
Push - b
Grenade - r
Rocket - y
Player 4
Up - i
Down - k
Left - j
Right - l
Jump - n
Push - m
Grenade - comma
Rocket - full stop
I might go back to this on a later day if one of the games is easy to make (add gamepad support, options menu, better collisions, etc).
ENJOY (if possible)
DOWNLOAD
GAMEPLAY:
Hold the grenade button down to charge your throw.
Press the grenade/rocket button again to make it explode.
CONTROLS:
Player 1
Up - up arrow
Down - down arrow
Left - left arrow
Right - right arrow
Jump - [
Push - ]
Grenade - '
Rocket - \
Player 2
Up - w
Down - s
Left - a
Right - d
Jump - Space
Push - z
Grenade - x
Rocket - c
Player 3
Up - t
Down - g
Left - f
Right - h
Jump - v
Push - b
Grenade - r
Rocket - y
Player 4
Up - i
Down - k
Left - j
Right - l
Jump - n
Push - m
Grenade - comma
Rocket - full stop
I might go back to this on a later day if one of the games is easy to make (add gamepad support, options menu, better collisions, etc).
ENJOY (if possible)
Okay, since my last request was way unspecific, could I ask you to make this?
A game where you move along the x and y plane and you jump endlessly into the sky by jumping onto blocks on the right. Oh, and if you go left, something special happens that changes your perspective on life.
A game where you move along the x and y plane and you jump endlessly into the sky by jumping onto blocks on the right. Oh, and if you go left, something special happens that changes your perspective on life.
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
- Contact:
Wow! The spleef game was awesome! Really, good work!
Now I just have to find someone else to play with me :(
Now I just have to find someone else to play with me :(
I can't remember how this came to mind, but this sounds like a fun game to me:
Also, I don't know if it's easy/hard to do, so it's up to you. It might be way over that 5 hour limit.
So it's your call.
Galactic Scrapheap: (or something like that, idk)
It's a very arcade-like game with a twist. Actually inspired by an ancient game I can't find the name of.
You're a spaceship with two main abilities:
Fly around freely like in asteroids or connect to the edge of the map (you will be able to move along the edges all the way around) (perhaps use spacebar to snap on and off the edges?).
Hitting the walls in free movement will make you simply bump off.
The Mouse cursor is used to aim (direction of flight (maybe WASD is better) and fire for free flying and just direction of fire for 'on rail').
Left mouse button to shoot lasers and right mouse button to launch heat seeking missiles, which occasionally drop from enemies, while in free flying mode.
Now here's the gimmick: Whenever you kill a normal enemy, they explode into a bunch of 'pixels' or pieces of debris. These pixels or debris scatter until they hit a wall. Once they hit the wall they become part of it. And the more enemies you kill, the more the wall clutters up with pixels n' stuff. The play area becomes more and more crowded and the 'on rail' mode will follow the outer line of the cluttered pixels.
In 'on rail' mode of the ship though, you can mine away this junk. With left mouse button you can still shoot normally and with right mouse button you can mine it out of your way.
Enemies keep spawning, so choose wisely between mining and fighting.
Your score is the amount of debris cleared instead of enemies killed.
Here's some more indepth ideas if you want to:
(mostly fun for adding in later I guess)
Sorry for the long ass description, I know you asked for short ones.
This all might just be too much for just 5 hours of coding though. But it can always be a neat little project afterwards, it's up to you.
If you want I could make sprites for it afterwards.
Also, I don't know if it's easy/hard to do, so it's up to you. It might be way over that 5 hour limit.
So it's your call.
Galactic Scrapheap: (or something like that, idk)
It's a very arcade-like game with a twist. Actually inspired by an ancient game I can't find the name of.
You're a spaceship with two main abilities:
Fly around freely like in asteroids or connect to the edge of the map (you will be able to move along the edges all the way around) (perhaps use spacebar to snap on and off the edges?).
Hitting the walls in free movement will make you simply bump off.
The Mouse cursor is used to aim (direction of flight (maybe WASD is better) and fire for free flying and just direction of fire for 'on rail').
Left mouse button to shoot lasers and right mouse button to launch heat seeking missiles, which occasionally drop from enemies, while in free flying mode.
Now here's the gimmick: Whenever you kill a normal enemy, they explode into a bunch of 'pixels' or pieces of debris. These pixels or debris scatter until they hit a wall. Once they hit the wall they become part of it. And the more enemies you kill, the more the wall clutters up with pixels n' stuff. The play area becomes more and more crowded and the 'on rail' mode will follow the outer line of the cluttered pixels.
In 'on rail' mode of the ship though, you can mine away this junk. With left mouse button you can still shoot normally and with right mouse button you can mine it out of your way.
Enemies keep spawning, so choose wisely between mining and fighting.
Your score is the amount of debris cleared instead of enemies killed.
Here's some more indepth ideas if you want to:
(mostly fun for adding in later I guess)
This all might just be too much for just 5 hours of coding though. But it can always be a neat little project afterwards, it's up to you.
If you want I could make sprites for it afterwards.
- Assasin-Kiashi
- Posts: 643
- Joined: 07 May 2012, 10:21
- Contact:
Theres no problem ren. If you want, we could caress faces together. If you want to. o u orenhoek wrote:Also Kiashi I think you're developing a problem.[/del]
CARESS IDIOT'S FACE THE GAME
Use space to raise Kiashi's hand, and release space to stroke idiot's beautiful face.
Longer strokes are more points.
Be careful, if you raise Kiashi's hand too much, you'll start to lose points.
You only have 60 seconds before idiot notices and you have to run away.
I got a score of 4273 try and beat it lol.
Use space to raise Kiashi's hand, and release space to stroke idiot's beautiful face.
Longer strokes are more points.
Be careful, if you raise Kiashi's hand too much, you'll start to lose points.
You only have 60 seconds before idiot notices and you have to run away.
I got a score of 4273 try and beat it lol.
- Assasin-Kiashi
- Posts: 643
- Joined: 07 May 2012, 10:21
- Contact:
oh my god this is amazing.
4352, once you know when to stop is not extremely hard.Camewel wrote: I got a score of 4273 try and beat it lol.
Also, i vote this for Best Game of 2014, $5000 donation on Kickstarter/10
A suggestion in general for all of these small games: a way to restart without closing and re-opening them would be cool.
arkanoid/pong vs space invaders
either you have to hit the invaders with the arkanoid paddle
or
it's a vs game and you have to hit the ship with the ball or shoot the paddle(?) if your the ship
either you have to hit the invaders with the arkanoid paddle
or
it's a vs game and you have to hit the ship with the ball or shoot the paddle(?) if your the ship
note to self use googleCamewel wrote:also turret that's been done before so many times
god im an idiot...
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Played around with some of the graphics on the Idiot Stroking game. You might like it?
https://www.dropbox.com/s/l5xw0901qi488 ... 0GAME.love
Looking forward to playing more of these, really liking it. Feels like an advent calendar of minigames.
EDIT: my best is 2444 by the way.
https://www.dropbox.com/s/l5xw0901qi488 ... 0GAME.love
Looking forward to playing more of these, really liking it. Feels like an advent calendar of minigames.
EDIT: my best is 2444 by the way.
- Think_with_Coins
- Posts: 43
- Joined: 13 Feb 2014, 17:01
Superleetprogrammer
just with more programming
just with more programming