Super Stabyourself War
Sorry it's 0smw, but I saw it after upload...but here's Turret Opera. Hope this isn't too shabby. Everybody loves balloons...
EDIT: gray color showed yellow in skin editor...but wasn't in-game...so oh well. Changed again. BTW 2nd page Derp. also not 0smw anymore.
Last edited by ChrisGin on 25 Sep 2013, 21:22, edited 1 time in total.
- LightningFire
- Posts: 1828
- Joined: 10 Mar 2012, 17:24
- Contact:
ChrisGin wrote:
Sorry it's 0smw, but I saw it after upload...but here's Turret Opera. Hope this isn't too shabby. Everybody loves balloons...
Also I'll make mine one of these days, although I don't think I'll follow the color palette thing.Turret Opera wrote:Like if the skin you want to edit has a color that's not on the palette it crashes.
-- SOME SKINS --
TurretBot
Chess Piece Base (you need to edit it)
I could have sworn I posted here earlier but I'd love to help... I've been kind of busy though and I'm not super good at art stuff. I totally can't wait to see what happens with this though!
EDIT: If anything I say sounds super rushed it's probably because I'm trying to type with one hand :|
EDIT: If anything I say sounds super rushed it's probably because I'm trying to type with one hand :|
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- Posts: 5
- Joined: 26 Sep 2013, 10:03
As an anon, I've been reading Twatter Story (till it got moved to Shameless anyway) and I think it'd be cool to have those characters in the game. So, I drew who I think was one of the most influential characters in the story. (And the most fucked up.)
Yes this is the only reason that I made an account and likely the last time I'll log in. I prefer the anonymity.
Feel free to edit as needed.
Yes this is the only reason that I made an account and likely the last time I'll log in. I prefer the anonymity.
Feel free to edit as needed.
Last edited by OnePostForLife on 27 Sep 2013, 03:23, edited 2 times in total.
Please make it not ruin in-game levels.drone36 wrote:Mari0 Tile set has been added, along with another pile of edits.
Its it's own separate tile page, don't worry about it! It WILL NOT affect levels you make i will give you the textures for this so you can create your own levels with them.
Here the texture pack should replace the "Classic" folder in your GFX folder it has an additional Mari0 page on it..
ALSO QUICK NOTE!, when making skins, save them as BMP format because SMWar doesnt like PNG.
Here the texture pack should replace the "Classic" folder in your GFX folder it has an additional Mari0 page on it..
ALSO QUICK NOTE!, when making skins, save them as BMP format because SMWar doesnt like PNG.
This double post is necessary, FOR ALL YOU C++ junkies out there if you can help revive online play, i got the source code for Super mario war right here!
After rummaging through the wreckage that is 72dpiarmy.supersanctuary.net i found an SVN tortoise link, and got the complete 1.8 source code It had traces of unused online play code as seen in these little snippets:
and after rummaging through the code, there are traces of online multiplayer code in C++ im not sure if we can pull it off, but with some help, we sure as hell can.
here is the source code:
http://www.mediafire.com/?el454ujuzqe3v5f
I also found a buggy Java version of SMWar with online play but its very buggy.
After rummaging through the wreckage that is 72dpiarmy.supersanctuary.net i found an SVN tortoise link, and got the complete 1.8 source code It had traces of unused online play code as seen in these little snippets:
Code: Select all
void net_close()
{
SDLNet_Quit();
}
/********************************************************************
* NetServer
********************************************************************/
NetServer::NetServer()
{
numclients = 0;
for (int i = 0; i < MAXCLIENTS; ++i )
{
clients[i].active = 0;
clients[i].sock = NULL;
}
tcpsock = NULL;
socketset = NULL;
}
NetServer::~NetServer()
{
cleanup();
}
bool NetServer::startserver()
{
socketset = SDLNet_AllocSocketSet(MAXCLIENTS + 1);
if (socketset == NULL)
{
printf("Couldn't create socket set: %s\n", SDLNet_GetError());
return false;
}
SDLNet_ResolveHost(&ip, NULL, 12521);
printf("Server IP: %x:%d\n", ip.host, ip.port);
tcpsock = SDLNet_TCP_Open(&ip);
if (tcpsock == NULL)
{
cleanup();
printf("Couldn't create server socket: %s\n", SDLNet_GetError());
return false;
}
SDLNet_TCP_AddSocket(socketset, tcpsock);
return true;
Code: Select all
" private:
IPaddress ip;
TCPsocket tcpsock;
SDLNet_SocketSet socketset;
ClientPeer peers[MAXCLIENTS]; "
and after rummaging through the code, there are traces of online multiplayer code in C++ im not sure if we can pull it off, but with some help, we sure as hell can.
here is the source code:
http://www.mediafire.com/?el454ujuzqe3v5f
I also found a buggy Java version of SMWar with online play but its very buggy.
Some more Graphics!
game_countdown_numbers.png
menu_background.png
menu_smw
EDIT: I forgot i also made a skin of mario with a portal gun
game_countdown_numbers.png
Last edited by Aquacycle on 21 Oct 2013, 15:42, edited 1 time in total.
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- Joined: 26 Sep 2013, 10:03
drone36 wrote:I don't know who the hell that is from twatter story.
It works out all right. Also, revised.
@supermariobroni: The logo is bland, the menu is too, we need something better than just that ..SuperMarioBronies wrote: EDIT: I forgot i also make a skin of mario with a portal gun
the skin and the countdown is epic, will re-vamp that for use.
@One post: will update your entree.
Im surprised no-one has submitted pony skin. this is a shocking, miracle of beautiful, horridness.
I already gave Mario a portal gun...SuperMarioBronies wrote:Some more Graphics!
game_countdown_numbers.pngmenu_background.pngmenu_smwEDIT: I forgot i also make a skin of mario with a portal gun
plus...these graphics need to resemble the forums. so derp.
edit: gimme a few and ill make ponays.
But those sprites were terrible, alsoChrisGin wrote: I already gave Mario a portal gun...
plus...these graphics need to resemble the forums. so derp.
what does that mean, like this?ChrisGin wrote:these graphics need to resemble the forums.
omg. So much for one post for life. Can't stop laughing.OnePostForLife wrote:.
And SuperMarioBronies, that forum sprite was amazing. Made my day :D
Drone can you please explain what this means I can't comprehend the sentence with all those commas... Oh and I'd try to help with the online play thing but I don't know C++ grrrdrone36 wrote:Im surprised no-one has submitted pony skin. this is a shocking, miracle of beautiful, horridness.
Well im glad i made your day.B-Man99 wrote: SuperMarioBronies, that forum sprite was amazing. Made my day :D
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- Joined: 26 Sep 2013, 10:03
Well, since I already screwed my username in the ass, I may as well post this.B-Man99 wrote:omg. So much for one post for life. Can't stop laughing.OnePostForLife wrote:.
Twatter Story Chapter 1 Maps and World
Twatter.
EDIT: Fixed a bug where you can't move in Order.
Last edited by OnePostForLife on 29 Sep 2013, 00:46, edited 2 times in total.
JOKE HERE:
Last edited by Aquacycle on 29 Sep 2013, 22:37, edited 1 time in total.
Really? .-.
Debating whether you`re fucking with me, or you truly mean this shit .-.
still thinking. . . heheh i know what to do with that now.. . .
love adding secrets to stuff :d
Anyway. I have questions.
I have a few smw folders.
One strictly holding SYSWar stuff.
Another JAM packed with maps skins and ect.
And
One with both.
Which should be the one to be released?
Debating whether you`re fucking with me, or you truly mean this shit .-.
still thinking. . . heheh i know what to do with that now.. . .
love adding secrets to stuff :d
Anyway. I have questions.
I have a few smw folders.
One strictly holding SYSWar stuff.
Another JAM packed with maps skins and ect.
And
One with both.
Which should be the one to be released?
I'm not sure...[/sarcasm]drone36 wrote:Really? .-.
Debating whether you`re fucking with me, or you truly mean this shit .-.
Also
I have never heard of a JAM when it comes to SMW, What is that?drone36 wrote:Another JAM packed with maps skins and ect.
Just the one with stabyourself stuff.
EDIT: release the one jam packed with stuff seperately
EDIT: release the one jam packed with stuff seperately
Last edited by TurretBot on 29 Sep 2013, 23:29, edited 1 time in total.
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
I say release all the versions.
Otherwise, the one with both.
Otherwise, the one with both.
I made a skin of the stabyourself logo guy
EDIT:
EDIT:
I agree.Mari0Maker wrote:I say release all the versions.
Otherwise, the one with both.
- Gramanaitor
- Posts: 174
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EDIT: Finished trosh sprite!
Last edited by Gramanaitor on 01 Oct 2013, 22:51, edited 2 times in total.
-
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- Joined: 26 Sep 2013, 10:03
Is it too late to add another world to this list? This time I actually added some more details... Although not all.
For this world I chose to have introductions. There are five characters with unique backstories- Lightningfire, Thunderflipper, RW, WillWare and Delta. I apologize for the blatant door spam but it was necessary to prevent weird timelines. Also, could anyone let me know how to use a key that some other computer player is holding? As in skipping turns?
Twatter Story 2 Maps and World
Okay, we have a lot of ground to cover (I have too much free time, ok?) so let's get started.
*Holy crap I didn't realize I made this many maps. Without any organization whatsoever, here we go!*
SAM'S TREE
RWLABS RUINS
THE WATERFALL
SKYFALL
UPSTAIRS PRISON
CELL 513
DELTA'S ACCIDENT
ESCAPE FROM FLOOR ONE
RETURN TO INSIDE OF RWLABS
RETURN TO RWLABS
RWLABS SUBJECT 513
RWLABS CHAMBERS 2
RWLABS PORTAL
RWLABS BOSS FIGHT
RWLABS UPSTAIRS
STRIKE FROM THE DARKNESS
RWLABS AMBUSH
THE CAMP
TWATTER CASTLE
THE CAVE
THE CLIFF
THE CONTROL ROOM
THE FINAL BATTLE
TWATTER FOREST
THE FOREST AT NIGHT
THE FUTURE
You may notice that there is a crapton of boxes in this series of maps. The reason is I wanted to illustrate previous powers that the characters had. Hey, if you don't like it, maybe I'll change it.
If you didn't read anything else, read this if you are willing to play the maps.
THE WORLD
Again, sorry that some could not make it in here and that some parts had to be cut.
Please play through either version (non-dialogue or dialogue) and tell me about any hiccups. Maybe I need to revise my first world now... (shudders)
EDIT: Fixed the "Control Room" boss fight- the boss was halfway in the ground.
For this world I chose to have introductions. There are five characters with unique backstories- Lightningfire, Thunderflipper, RW, WillWare and Delta. I apologize for the blatant door spam but it was necessary to prevent weird timelines. Also, could anyone let me know how to use a key that some other computer player is holding? As in skipping turns?
Twatter Story 2 Maps and World
Okay, we have a lot of ground to cover (I have too much free time, ok?) so let's get started.
*Holy crap I didn't realize I made this many maps. Without any organization whatsoever, here we go!*
SAM'S TREE
If you didn't read anything else, read this if you are willing to play the maps.
THE WORLD
Please play through either version (non-dialogue or dialogue) and tell me about any hiccups. Maybe I need to revise my first world now... (shudders)
EDIT: Fixed the "Control Room" boss fight- the boss was halfway in the ground.
~@Gramanaitor: upload the image to imagur and post link here.
@Onepost: Maps/Worlds will be added:
Here is the priority list:
A1 - Re-textures / More tile-sets
A2 - Music packs
A3 - Sound packs
B1 - Skins
B2 - Maps
B3 - Worlds
To help with A-1 send in re-textures and tile sets you want to see in the game.
If you`re too lazy to edit the tilesets just link them and i will edit.
P.S @OnePost: Also i will fix up the world you posted lots of the maps look too dang similar .-. and i will remove the character paths, although it was a neat idea, the story was everyones not just select few. :) I`ll add entire storyline and world along with your maps. Ill make the world less linear, and add more of a feel of traveling and experience to it.
@Onepost: Maps/Worlds will be added:
Here is the priority list:
A1 - Re-textures / More tile-sets
A2 - Music packs
A3 - Sound packs
B1 - Skins
B2 - Maps
B3 - Worlds
To help with A-1 send in re-textures and tile sets you want to see in the game.
If you`re too lazy to edit the tilesets just link them and i will edit.
P.S @OnePost: Also i will fix up the world you posted lots of the maps look too dang similar .-. and i will remove the character paths, although it was a neat idea, the story was everyones not just select few. :) I`ll add entire storyline and world along with your maps. Ill make the world less linear, and add more of a feel of traveling and experience to it.
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
hey i know im not in this at all
but can you do jonathans house from the twatter story chronicles please
but can you do jonathans house from the twatter story chronicles please
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Well the story occurs in one place- it was either reuse the same maps 20 times or to make slight variations to at least keep them different.drone36 wrote:Also i will fix up the world you posted lots of the maps look too dang similar
That being said I would like to see a free-roam Twatter Story- I certainly would like to see that idea.
@ one post i will include your version of twatter story dont worry about that :p, i`ll just work on it to make the maps more “different”, because “better” is an arbitrary term based on what people think/percieve. :p
something that is good and works well, can`t be made better, but can be made different.
something that is good and works well, can`t be made better, but can be made different.
So heres a mari0 map i made, it has a custom background so your gonna have to add that, and heres the DL.
- Gramanaitor
- Posts: 174
- Joined: 24 May 2013, 14:34
- Contact:
I am too, so I made these:ChrisGin wrote:im a lil bored xD
EDIT: Made another one:
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
if youre bored please make me
MAKE YOURSELF STUPID jk
Is anyone going to use the chess piece base I made?
Is anyone going to use the chess piece base I made?
- Gramanaitor
- Posts: 174
- Joined: 24 May 2013, 14:34
- Contact:
Is this good enough?TheJonyMyster wrote:if youre bored please make me
You should rotate his jumps 90 degrees.
its been a while since an update but heres whats up:
Added all the epic content you guys are dishing out! fixed up menu (looks wicked btw) i want to make the title logo better, who wants to be on the logo say “I want to be on the logo in the main menu.” :p else ill just make a better logo, but i was hoping to get characters in logo.
Added all the epic content you guys are dishing out! fixed up menu (looks wicked btw) i want to make the title logo better, who wants to be on the logo say “I want to be on the logo in the main menu.” :p else ill just make a better logo, but i was hoping to get characters in logo.
Have you actually released anything yet? Just wondering.drone36 wrote:I want to be on the logo in the main menu.
- LightningFire
- Posts: 1828
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- Contact:
Well, he did release his own character, he also made the skin editor, and he has been taking care of everything recently.Turret Opera wrote:Have you actually released anything yet? Just wondering.drone36 wrote:I want to be on the logo in the main menu.
Also, I would like to appear in the logo. I'll go and work on my sprites tomorrow or something.
- Gramanaitor
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Here's renhoek as a chess/trophy piece:
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
Is that what it's going to look like ingame? Or is it an edited color palette?Gramanaitor wrote:Here's renhoek as a chess/trophy piece:
have u ever noticed that renhoek looks like a whoopee cushion?
eDIT: moar trophays...
turtle...aleedleleedle...
trist3d
moar qcode...
I forgot his name...bonko!
Jony Depp...
assassin-kiashi
eDIT: moar trophays...
turtle...aleedleleedle...
trist3d
moar qcode...
I forgot his name...bonko!
Jony Depp...
assassin-kiashi
Last edited by ChrisGin on 16 Oct 2013, 01:13, edited 2 times in total.
have u ever noticed that renhoek looks like candy?ChrisGin wrote:have u ever noticed that renhoek looks like a whoopee cushion?