Your Game Ideas

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rokit
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Post » 29 Dec 2012, 21:45

TheJonyMyster wrote:
xXxrenhoekxXx wrote:the problem is you act as if it's a breeze to make something as big as scribble naughts (best example I could come up with) is a cake walk and don't think about how hard it actually can be, and brush everybody who are trying to tell you this.
I told you already. Those comments between me saying we could make Scribblenauts and the facepalm I got apeared only on my phone! I swear!
That is the worst possible excuse for making such a bad idea, just deal with it, and you are not gonna make that Warioware game I can tell and so can most of the forum. You have no idea what coding is, no single idea, yet already planning to make games? You probably have no idea how gravity works and you've got future plans? Seriusly, you are not gonna make that game and you know it yourself.

Camewel
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Post » 29 Dec 2012, 22:01

Am I the only person who finds it hilarious that rokit boy is criticising someone for being overambitious?

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TheJonyMyster
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Post » 29 Dec 2012, 22:09

rokit boy wrote:That is the worst possible excuse for making such a bad idea, just deal with it, and you are not gonna make that Warioware game I can tell and so can most of the forum. You have no idea what coding is, no single idea, yet already planning to make games? You probably have no idea how gravity works and you've got future plans? Seriusly, you are not gonna make that game and you know it yourself.
I know LOGO.
that's it. I never SAID I knew how to make it, I just have plans for when I DO.
Last edited by TheJonyMyster on 19 Jan 2013, 20:00, edited 1 time in total.

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rokit
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Post » 29 Dec 2012, 22:14

Camewel wrote:Am I the only person who finds it hilarious that rokit boy is criticising someone for being overambitious?
Well my main point was to say that he made a really bad excuse, the rest is just recapping.

Camewel
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Post » 29 Dec 2012, 22:26

TheJonyMyster wrote:that's it. I never SAID I knew how to make it, I just have plans for when I DO.
And have you actually started learning programming yet? There's no point making plans for a time that won't come.

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Legend_of_Kirby
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Post » 30 Dec 2012, 02:55

Can we please stop picking on him and just get back to the main idea of this thread?
Here I'll give an Idea: Sonic 06 without all the glitches, and SEGA just, all-around reworks the entire game to be well... Good.

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TheJonyMyster
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Post » 30 Dec 2012, 02:59

I don't know the game, but I've seen games that just need remakes to be fixed. Take Shift 5 (the flash game, not the racing game) for example. The game was just too big to play, hard to navigate. complicated and confusing puzzles, and It was a little disorientating.

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renhoek
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Post » 30 Dec 2012, 05:02

Legend_of_Kirby wrote:Can we please stop picking on him and just get back to the main idea of this thread?
Here I'll give an Idea: Sonic 06 without all the glitches, and SEGA just, all-around reworks the entire game to be well... Good.
never heard that one before... seriously though I think there may be a hacker doing something like that.

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Dragonberi
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Post » 13 Jan 2013, 05:46

Me and my friend are thinking on making a arcade game based on the original games like Pacman, Mega Man, Space Invaders, Street Fighter etc.
Even though I am born in 2000 and a Gen Y/I, I am still aware of the classics, and unlike modern people, I enjoy playing classics...

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renhoek
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Post » 13 Jan 2013, 06:15

Dragonberi wrote:Me and my friend are thinking on making a arcade game based on the original games like Pacman, Mega Man, Space Invaders, Street Fighter etc.
Even though I am born in 2000 and a Gen Y/I, I am still aware of the classics, and unlike modern people, I enjoy playing classics...
... You have no idea how hard that would be do you?

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Dragonberi
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Post » 13 Jan 2013, 06:18

Yes, I am aware, but we are going to put every thing we have into it
(Pacman shall not passith)

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TripleXero
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Post » 13 Jan 2013, 09:00

I'm a little late to the Sonic 06 topic, but people are porting levels from it to Sonic Generations so it can be playable

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Legend_of_Kirby
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Post » 17 Jan 2013, 02:13

Cool concept.

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Trist3D
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Post » 17 Jan 2013, 02:29

A game where you play as a detailed sprite, and you can switch to a different design of the level where everything is just shapes. You can push down buttons when you're a square because you're heavier, and you can fit through smaller gaps when you're detailed. You also can't pull levers or grab things when you're a square, due to lack of arms.

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Superjustinbros
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Post » 17 Jan 2013, 06:56

Good lord, where do I even begin?

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TheJonyMyster
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Post » 19 Jan 2013, 19:02

Trist3D wrote:A game where you play as a detailed sprite, and you can switch to a different design of the level where everything is just shapes. You can push down buttons when you're a square because you're heavier, and you can fit through smaller gaps when you're detailed. You also can't pull levers or grab things when you're a square, due to lack of arms.
I like it! What color is the character? I wanna start making sprites.

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Trist3D
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Post » 19 Jan 2013, 19:04

I'm guessing based off of my avatar? I dunno, or a generic superhero.
As for the shape mode, everything is black with a blue outline like in Pacman, including the square player.
Edit: Le super fast reply.

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TheJonyMyster
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Post » 19 Jan 2013, 19:21

Trist3D wrote:I'm guessing based off of my avatar? I dunno, or a generic superhero.
As for the shape mode, everything is black with a blue outline like in Pacman, including the square player.
Edit: Le super fast reply.
Yeah, Is it okay if the player doesn't have a blue outline and actually looks like the player?

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Trist3D
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Post » 19 Jan 2013, 19:28

TheJonyMyster wrote:
Trist3D wrote:I'm guessing based off of my avatar? I dunno, or a generic superhero.
As for the shape mode, everything is black with a blue outline like in Pacman, including the square player.
Edit: Le super fast reply.
Yeah, Is it okay if the player doesn't have a blue outline and actually looks like the player?
THAT WOULD DEFY SHAPE MODE! Just kidding, sure.

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TheJonyMyster
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Post » 19 Jan 2013, 19:35

So there's only 2 modes? or a mode in between?

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Legend_of_Kirby
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Post » 19 Jan 2013, 19:46

You two don't know how to code. How do you expect to make you OWN game?

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TheJonyMyster
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Post » 19 Jan 2013, 19:56

I said I was working on the sprites.
Nobody said we'd do it alone.

also,
Legend_of_Kirby wrote:Can we please stop picking on him

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Trist3D
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Post » 19 Jan 2013, 20:31

TheJonyMyster wrote:So there's only 2 modes? or a mode in between?
An in between mode wouldn't make sense because the level design stays the same in shape mode. A detailed level design with a square? Wut.
Late reply due to kitchen.

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Legend_of_Kirby
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Post » 19 Jan 2013, 20:37

Omg Jony was right about something!
Image

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TheJonyMyster
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Post » 19 Jan 2013, 21:36

Legend_of_Kirby wrote:Omg Jony was right about something!
Image
Image

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Legend_of_Kirby
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Post » 19 Jan 2013, 23:10

Jesus Christ what did you do to it!

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TheJonyMyster
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Post » 19 Jan 2013, 23:12

I accidentally...

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Trist3D
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Post » 20 Jan 2013, 00:32

Pressed the B button.

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TheJonyMyster
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Post » 20 Jan 2013, 03:31


Camewel
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Post » 20 Jan 2013, 04:22

TheJonyMyster wrote:viewtopic.php?f=12&t=2875
Why would you post a link to a topic asking an obvious question in an irrelevant topic unless you have actually just gone full spam mode in which case someone should ban you before you explode.

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TheJonyMyster
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Post » 27 Jan 2013, 17:45

Thanks Camewel. I think I've calmed down now.

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