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Sašo
Stabyourself.net
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Post » 11 Mar 2013, 11:18

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Omegaman
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Post » 11 Mar 2013, 14:32

:P I used an online save.

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Flutter Skye
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Post » 11 Mar 2013, 14:35

Omegaman wrote::P I used an online save.
So you used someone else's save ?
That means that you life really isn't complete.
I unlocked the kid after 3Hours myself ot using any save or so

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Firaga
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Post » 11 Mar 2013, 14:49

Omegaman wrote::P I used an online save.
Called it.

Maurice
Stabyourself.net
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Post » 11 Mar 2013, 17:06

Why go through the trouble when you can just use SAM

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thomasdude99
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Post » 14 Mar 2013, 01:05

Qcode sent me here...
This is my first post. Hello. I hope that you don't hate me! I think I'm nice at least...

Also, I know Qcode IRL

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Legend_of_Kirby
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Post » 14 Mar 2013, 01:10

Well, Welcome I guess.

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thomasdude99
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Post » 14 Mar 2013, 01:11

Thanks!

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popcan12
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Post » 14 Mar 2013, 01:11

Hello, my name is Popcan12. Did you know this forum has a introductions thread? viewtopic.php?f=4&t=20&hilit=introductions

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Mr.Q.Marx?
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Post » 14 Mar 2013, 01:13

thomasdude99 wrote: Also, I know Qcode IRL
How many hats does he wear?

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popcan12
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Post » 14 Mar 2013, 01:14

You know what would be ironic? If he wore none.

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thomasdude99
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Post » 14 Mar 2013, 01:15

It's 4, I'm skyping him as we type, and we wants me to say 3 because he wants people to think that I'm a noob, and now he's saying "Don't post that!" and now he's laughing and calling me stupid!
Hello, my name is Popcan12. Did you know this forum has a introductions thread? viewtopic.php?f=4&t=20&hilit=introductions
Yeah, but Qcode said not to post there, as it hasn't been updated in 7 months.

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popcan12
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Post » 14 Mar 2013, 01:21

Saso: Bumping threads is fine as long as you add something to the discussion or bring up to date information regarding it. Bumping with just "this is cool/terrible/whatever" is pointless and wastes everyone's time. If your thread is inactive, you can use the board's Bump Thread feature, which is available after 3 days of inactivity in the lower left corner of the page.

It's okay though, welcome to Stabyourself.

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thomasdude99
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Post » 14 Mar 2013, 01:22

Thanks! Qcode wants me to learn how to mod and I have some ideas, but I suck at everything :'(

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Mr.Q.Marx?
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Post » 14 Mar 2013, 01:32

thomasdude99 wrote:Thanks! Qcode wants me to learn how to mod and I have some ideas, but I suck at everything :'(
What sort of ideas?

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thomasdude99
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Post » 14 Mar 2013, 01:35

Firstly, this has probably been made, but a flying mod (so that you can mess with portals in new ways).
Secondly, a mod that adds a hunger meter (just like in Minecraft) that's refilled with coins so that you don't just sprint all the way to the end of the level.
Also, a mod that adds upgrades when you collect coins, or when you kill enough enemies. The upgrades could be higher jump, faster sprint, etc.

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TripleXero
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Post » 14 Mar 2013, 02:07

For the third one: viewtopic.php?f=13&t=2779

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thomasdude99
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Post » 14 Mar 2013, 02:13

TripleXero wrote:For the third one: viewtopic.php?f=13&t=2779
Aw man. Oh well, I still have 1 good idea (I think)!

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Mr.Q.Marx?
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Post » 14 Mar 2013, 02:19

thomasdude99 wrote:Firstly, this has probably been made, but a flying mod (so that you can mess with portals in new ways).

is available here: viewtopic.php?t=2231
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is available here: viewtopic.php?f=13&t=1896
thomasdude99 wrote:Secondly, a mod that adds a hunger meter (just like in Minecraft) that's refilled with coins so that you don't just sprint all the way to the end of the level.
Oh... that's a good idea. I do like that. I hope you have a go at that one, I wonder how some maps will play.

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thomasdude99
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Post » 14 Mar 2013, 04:27

Thanks for supporting my idea! (Qcode said it was stupid...) I'll definitely have a go, but it'll most likely be a few months before I learn enough to even try, and even then, I'll need help from Qcode, but still, thanks again!

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Qcode
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Post » 14 Mar 2013, 12:43

I thought the hunger meter was a terrible idea, after you explained how it worked I thought it was more interesting.

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Mr.Q.Marx?
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Post » 14 Mar 2013, 13:59

the hunger meter
To me it's a lot more like a Vampire mechanic in a first person shooter. Basically it's a "Capitalism Meter". Seems like something Wario might have, I can see it working because I often don't bother with coins. It'd have to reset after every level then the pros could still complete the portal campaign.

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copy
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Post » 14 Mar 2013, 14:04

Maybe instead of a hunger meter, a sprint meter. The speed of mario would also increase if it had 75% or more of the meter, less than that the speed of running is back to normal. But I agree with you, Q.Marx. It does seem like something that Wario might use, but we don't have Wari0, now do we?

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Qcode
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Post » 14 Mar 2013, 18:02

Maybe rather than killing you it could simply stop movement. That way you could portal to get more coins and refill the meter.

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copy
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Post » 14 Mar 2013, 18:26

That'd be bad in coin-less levels.

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thomasdude99
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Post » 14 Mar 2013, 21:04

Qcode wrote:Maybe rather than killing you it could simply stop movement. That way you could portal to get more coins and refill the meter.
I was thinking of a system where if it runs out, you get of a burst of adrenaline for 3-5 seconds, so you don't die, but the screen turns red or something. After the few seconds, Mario takes damage, so you get additional time if you're big Mario. I like this because I imagine frustration if you run out of hunger near the end of the level (I got the idea from Guild Wars 2).

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TripleXero
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Post » 14 Mar 2013, 23:08

If it's a hunger meter, maybe use mushrooms instead, they are in just about every level and in multiple places, and you could include 1UPs, too

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thomasdude99
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Post » 15 Mar 2013, 05:48

TripleXero wrote:If it's a hunger meter, maybe use mushrooms instead, they are in just about every level and in multiple places, and you could include 1UPs, too
That's a good idea, but I think that coins work better, because you collect them in small bursts, and other than score and the occasional 1up, you don't have any huge incentive to get them all.

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TripleXero
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Post » 15 Mar 2013, 05:52

I also thought it could be bad in no coin levels, but there's coins in every level I think, just not always out in the open, just in blocks and bricks

I tried making a closer resembling Super Mario Bros. mod. I used the Classic mod so there's no portal gun (the small Mario sprites were stretched too wide so I replaced those), changed the colors on 90% of the graphics and added correct palettes to some graphics (using a mod from Superjustinbros as reference for a lot of this), fixed some graphics (beetle shell bouncing, green flying koopa shell texture, different J and . placement in the font), changed the screen size to be the same as the original game, and a very small mod to the placement of stomped goombas


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Firaga
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Post » 15 Mar 2013, 07:03

I saw this ad browsing on the internet and this one was too funny not to post.

Image

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renhoek
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Post » 15 Mar 2013, 09:31

I posted this (second last post) in the smbx thread a couple days ago and I only got one answer and now I'm wandering if anyone saw it or just didn't care.

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idiot9.0
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Post » 15 Mar 2013, 09:42

xXxrenhoekxXx wrote:I posted this (second last post) in the smbx thread a couple days ago and I only got one answer and now I'm wandering if anyone saw it or just didn't care.
I saw it myself, but it's been forever since I even played SMBX that I just wasn't interested. I'd probably contribute if I got back into SMBX though.

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BobTheLawyer
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Post » 15 Mar 2013, 19:21

xXxrenhoekxXx wrote:I posted this (second last post) in the smbx thread a couple days ago and I only got one answer and now I'm wandering if anyone saw it or just didn't care.
Saw it right before coming here.
Definitely looks worth it

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Mari0Maker
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Post » 15 Mar 2013, 21:59

xXxrenhoekxXx wrote:I posted this (second last post) in the smbx thread a couple days ago and I only got one answer and now I'm wandering if anyone saw it or just didn't care.
I saw it, and I would do it.
But, I always get caught up in stuff and abandon it.

I might just make some custom graphics if you need some.

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Legend_of_Kirby
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Post » 15 Mar 2013, 22:32

So, I finally decided to play Skyward Sword. Pure Awesome.

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thomasdude99
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Post » 15 Mar 2013, 22:52

Legend_of_Kirby wrote:So, I finally decided to play Skyward Sword. Pure Awesome.
I tought it was awesome for the first 3 dungeons, then the enemies and areas got repetitive and boring. However, the dungeons and bosses are EPIC so I kept playing. Also, DON'T UNDERESTIMATE THE SHIELD BASH!!! I didn't realize how OP it was until I beat the game.

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Hatninja
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Post » 16 Mar 2013, 01:41

i havent even beaten the first dungeon

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renhoek
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Post » 16 Mar 2013, 03:52

I played skyward sword... I stopped at the 2nd desert dungeon just because of how bland every thing in that area was.
Mari0Maker wrote:
xXxrenhoekxXx wrote:I posted this (second last post) in the smbx thread a couple days ago and I only got one answer and now I'm wandering if anyone saw it or just didn't care.
I saw it, and I would do it.
But, I always get caught up in stuff and abandon it.

I might just make some custom graphics if you need some.
the concept is to make any kind of level you want to make and we'll rank it and put it in. (I thought since the level limit is gone I should give people more freedom)

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TheJonyMyster
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Post » 16 Mar 2013, 04:07

I know I'm late, but where did you get those epic avatars?

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Legend_of_Kirby
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Post » 16 Mar 2013, 04:09


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Firaga
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Post » 16 Mar 2013, 05:11

Sometimes my faith in humanity goes lower than I expect.

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TripleXero
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Post » 16 Mar 2013, 09:39

Has anyone ever attempted a Super Mario Bros. VS mappack (even though the levels aren't amazing different than existing ones)? Searching "vs" doesn't work too well

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idiot9.0
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Post » 16 Mar 2013, 09:48

TripleXero wrote:Has anyone ever attempted a Super Mario Bros. VS mappack (even though the levels aren't amazing different than existing ones)? Searching "vs" doesn't work too well
Versus as in the NES "VS. Super Mario Bros."? If so, I don't think anyone has.
From what I recall, that wouldn't be too hard, seeing as it is just a SMB remake with some levels and graphics from SMB2j thrown in to make it harder, plus a high score board at the end of a game too.

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popcan12
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Post » 16 Mar 2013, 16:49

Here, I'll post the changelist from the Mario wiki:
The original NES version of Super Mario Bros. has some levels repeat, with an easier version with some obstacles removed (fire bars in the castle, fewer enemies, etc) earlier on, and then a later "full" version, e.g. 1-3 is the easier version of 5-3; 1-4 is the easier version of 6-4; 2-2/2-3 are the easier version of 7-2/7-3; and 2-4 is the easier version of 5-4.

In the arcade version, all of the "easier versions" are replaced by the "harder version" to make way for the new levels:

1-4 is replaced by 1-4 of The Lost Levels.

The Koopa at the ending staircase of 3-1 is replaced with a Goomba, making an infinite 1-Up exploit impossible[1].

3-2 is replaced with the Lost Level's 's 2-2, which is similar, but with more obstacles such as open gaps and a floating pipe towards the end that the player has to use hidden blocks to reach in order to make the jump across a wide gap.

5-3 is moved back to 1-3 so that 6-3 could take its place, and level 4-3 from The Lost Levels is then moved to 6-3. This has extremely long jumps to the platforms, and in one case, the player has to hop onto a Parakoopa next to the bluff (when it's at the right height) to reach the platform.

Since 6 is a night world in both the NES and the arcade version, yet 4 is a day world in all three games (including the Lost Levels), the level is converted from a grassy daytime scene to a white-grounded night scene.

6-4 is moved to 2-4 and replaced by 5-4 from the Lost Levels, which also has a lot of long, hard jumps (and some tricky small ones), and an extra long firebar (which do not appear in the original NES version).

7-2/7-3 move up to replace 2-2/2-3, and have their slots filled by 6-2/6-3 of the Lost Levels. These are harder and longer versions of 7-2/7-3, with -2 (a water world) having very little floor, with stretches of low hanging reef, and -3 being an extra long bridge (with lots of gaps) and many more jumping Cheep-Cheeps (with flying Koopas as well).

The solution to the "maze" in 7-4 is slightly different[1].

4-4 and 5-4 trade places in the arcade version.

In VS Super Mario Bros., the player can only warp up to World 6, whereas in the NES version, the player can warp to 6, 7, or 8 from the Warp Zone in level 4-2, so there is no way around these extremely difficult levels imported into Worlds 6 and 7.

Speedrun of 7-4 and above:
https://www.youtube.com/watch?v=1TCaDhXxkRg

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Trist3D
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Post » 16 Mar 2013, 19:40

That post raised my IQ.

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renhoek
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Post » 17 Mar 2013, 03:53

how there's nothing intelligent about it,
it's just some facts about a video game.

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D-Pad
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Post » 17 Mar 2013, 04:00

Speaking of VS, there is one part from Duck Hunt VS you will enjoy if you hate the Duck Hunt Dog.
http://www.youtube.com/watch?v=Z0mx9dO3BxI

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TheJonyMyster
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Post » 17 Mar 2013, 22:05

What happened to Trist3D's avatar? For me it just says User Avatar

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Legend_of_Kirby
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Post » 17 Mar 2013, 22:19

Me as well, But why announce it?

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TheJonyMyster
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Post » 17 Mar 2013, 22:20

I'm asking what happened to it.

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