The item should fall from the inventory slotimaginary cake wrote:Question 1: When the item inventory is activated, should the item jump out from in front of the player, or should it just fall from the inventory slot?
Shared inventory for co-opimaginary cake wrote:Also consider multiplayer: Do players have a shared inventory (with extra slots, like in SM3DW) or individual inventories?
Yesimaginary cake wrote:Question 2: Speaking of what may be a cluttered HUD and multiplayer, here's the other thing: Should all players share lives?
"Mario" textimaginary cake wrote:Question 3: Also, the lives counter icon/text: Should it be the M icon from SMB3, or should it be the "Mario" text from SMW? (Or should it be something else, like hats? (For Yoshi / Toad, it'd be something like a mushroom or an egg))
Noimaginary cake wrote:Question 4: Should there be additional moves in the game, like rolling from SM3DL/SM3DW, or ground pounding? (No wall jumping)
It's a good opportunity to use it , so yes , use itimaginary cake wrote:Question 5: Thanks to the community of SMBX, I have access to nearly every power-up form of every character. Should I make use of that? (If I do, then it basically means that one of the more original concepts of combining power-ups is thrown out- but the concept of upgrading power-ups will remain.)
HowToEatGirafes wrote:A giant mushroom and the lightning from smk that would kill all enemies in a little radius .
Users browsing this forum: State sponsored guitar solo and 1 guest