(DISCONTINUED) Mari0 AE: Enemy Maker [V1.5]

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Britdan
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Post » 09 Dec 2019, 15:25

Mari0 AE: Enemy Maker
Made By Aidan
Original SE: Enemy Maker By Alesan
For LÖVE 9.2 (because i said so)




Custom enemies are by far one of the most powerful tools in SE/AE but it seems
ALOT of people don't use them in their mappacks or they don't know how to make their own.

Alesan's SE: enemy maker is incredible (despite being canceled) at getting people to learn enemy making.
that's how i learned to start making my own enemies.

but with AE having tons of new enemy properties (and Alesan's missing some important properties) i wandered,
how would the enemy maker benefit with an AE variety. and so i am pleased to introduce the...




Mari0 AE: Enemy Maker
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3.PNG
3.PNG (25.92 KiB) Viewed 8887 times
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- So what have i done to alesan's maker, well a few things.
not to dis alesan but damm the original was so small so i made it twice as big!
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1.PNG
1.PNG (38.1 KiB) Viewed 8887 times
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- I have added more than 50 new properties that were missing from the enemy maker -
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2.PNG
2.PNG (31.38 KiB) Viewed 8887 times
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- I have also added many new enemy bases.

But i'm still not done... their will be more in the future!!
- once i learn a little bit more about love and lua their is a few other things i want to add (enemy image and hitbox viewer)
- more enemy bases and image bases



You can buy it now for the low low price of absolutely free!!!

DOWNLOAD!!!! [V1.5] - https://www.dropbox.com/s/97sq3oia1eocv ... .love?dl=0
old download [V1.1] - https://www.dropbox.com/s/sd1i67j1oebcc ... .love?dl=0
old old download [V1.0] - https://www.dropbox.com/s/g5cabxo5kfbn9 ... .love?dl=0

Code: Select all

Changelist-
---V1.0---
releaced
---V1.1---
added transforms, transformsinto, transformsintorandoms, transformtrigger,
playerneardist (both types)
fixed overscrolling
fixed dropdowns not going onto the bottom half the screen
tons of new enemy bases
other slight changes
---V1.5---
added dousntunrotate, 'customtimer', givecoinwhenstomped, givecoinwhenshot, freezable,
light, float (both types), shakesground, ignore_collide (all 4), regiontriggerexclude,
platform, platformchecktable, weight, givecoinondeath, playsoundondeath, drawback,
resistseneykills
two new movements (circle and homing)
circeradius, circletime, homingrotation, homingturnspeed, homingspeed, rotationishomingrotation
new line between the code and options

Please report any bugs down below
Last edited by Britdan on 26 Mar 2021, 21:30, edited 5 times in total.

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Evan.F
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Post » 09 Dec 2019, 18:27

Shut up and take my MFGG coins (I still don't know why they exist)

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Evan.F
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Post » 09 Dec 2019, 18:46

I got LOVE 11.3, the program requires 0.9.2 or higher so It wont work, considering 11.3 as "outdated"
In other words
https://www.youtube.com/watch?time_cont ... e=emb_logo

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Britdan
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Post » 09 Dec 2019, 19:06

Evan.F wrote:
09 Dec 2019, 18:46
I got LOVE 11.3, the program requires 0.9.2 or higher so It wont work, considering 11.3 as "outdated"
In other words
https://www.youtube.com/watch?time_cont ... e=emb_logo
Try V9.2 as that's the one I got it to work on

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Evan.F
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Post » 09 Dec 2019, 22:15

how do I get 9.2?

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Britdan
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Post » 09 Dec 2019, 22:28

https://bitbucket.org/rude/love/downloads/
look for the ones down below labeled love-0.9.2

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Evan.F
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Post » 09 Dec 2019, 23:51

Aidan wrote:
09 Dec 2019, 22:28
https://bitbucket.org/rude/love/downloads/
look for the ones down below labeled love-0.9.2
still having problems

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Evan.F
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Post » 10 Dec 2019, 00:01

I just got it working. Can't wait to get to work on an enemy with this


also as a suggestion, as I don't know if this is a feature or not, but it would be cool for the game to be able to test an enemy to see if it works, so you don't have to check through Mari0, and have to shut down and turn on the game every time it fails.

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Britdan
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Post » 10 Dec 2019, 00:37

Evan.F wrote:
10 Dec 2019, 00:01
I just got it working. Can't wait to get to work on an enemy with this


also as a suggestion, as I don't know if this is a feature or not, but it would be cool for the game to be able to test an enemy to see if it works, so you don't have to check through Mari0, and have to shut down and turn on the game every time it fails.
their shouldn't be any problems with that. their should be no way for it to break as it automatically adds the necessary features. if their is a problem with as specific part then maybe its possible i messed something up

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Evan.F
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Post » 10 Dec 2019, 09:18

Aidan wrote:
10 Dec 2019, 00:37
Evan.F wrote:
10 Dec 2019, 00:01
I just got it working. Can't wait to get to work on an enemy with this


also as a suggestion, as I don't know if this is a feature or not, but it would be cool for the game to be able to test an enemy to see if it works, so you don't have to check through Mari0, and have to shut down and turn on the game every time it fails.
their shouldn't be any problems with that. their should be no way for it to break as it automatically adds the necessary features. if their is a problem with as specific part then maybe its possible i messed something up
I'm talking about testing enemies in Mari0 to see if it crashes.

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Britdan
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Post » 10 Dec 2019, 13:04

Evan.F wrote:
10 Dec 2019, 09:18
Aidan wrote:
10 Dec 2019, 00:37
Evan.F wrote:
10 Dec 2019, 00:01
I just got it working. Can't wait to get to work on an enemy with this


also as a suggestion, as I don't know if this is a feature or not, but it would be cool for the game to be able to test an enemy to see if it works, so you don't have to check through Mari0, and have to shut down and turn on the game every time it fails.
their shouldn't be any problems with that. their should be no way for it to break as it automatically adds the necessary features. if their is a problem with as specific part then maybe its possible i messed something up
I'm talking about testing enemies in Mari0 to see if it crashes.
it shouldn't be able to crash unless you purposely don't input the right values

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TheSkullCreeper!
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Post » 10 Dec 2019, 17:57

Where is the EXE file?
There is only LOVE.

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Britdan
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Post » 10 Dec 2019, 18:47

TheSkullCreeper! wrote:
10 Dec 2019, 17:57
Where is the EXE file?
There is only LOVE.
at the moment t only works as a source, maybe i could make it exe in the future but i am very basic at the moment. be patient

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Britdan
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Post » 10 Dec 2019, 18:54

UPDATE TIME New update to keep your enemies fresh!


WHATS NEW IN 1.1

Code: Select all

Changelist-
added transforms, transformsinto, transformsintorandoms, transformtrigger,
playerneardist (both types)
fixed overscrolling
fixed dropdowns not going onto the bottom half the screen
tons of new enemy bases
other slight changes
Download: https://www.dropbox.com/s/sd1i67j1oebcc ... .love?dl=0

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Bromaster
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Post » 01 Jan 2020, 03:51

where do the enemies save?
I made a bot enemy, and I can't find it.
I see it in the enemy list, but I can't find where it's stored...
image.png
image.png (181.05 KiB) Viewed 8686 times

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Britdan
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Post » 01 Jan 2020, 17:29

Bromaster wrote:
01 Jan 2020, 03:51
where do the enemies save?
I made a bot enemy, and I can't find it.
I see it in the enemy list, but I can't find where it's stored...
image.png
AppData/Roaming/LOVE/Mari0_ae-enemy_maker/enemies
also update 1.5 coming soon

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Evan.F
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Post » 01 Jan 2020, 22:41

Will 1.6 be released instantly after

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Britdan
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Post » 01 Jan 2020, 22:55

Evan.F wrote:
01 Jan 2020, 22:41
Will 1.6 be released instantly after
not instantly but i will need too, it is still missing 12.1 stuff

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Bromaster
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Post » 01 Jan 2020, 23:04

Aidan wrote:
01 Jan 2020, 17:29
Bromaster wrote:
01 Jan 2020, 03:51
where do the enemies save?
I made a bot enemy, and I can't find it.
I see it in the enemy list, but I can't find where it's stored...
image.png
AppData/Roaming/LOVE/Mari0_ae-enemy_maker/enemies
also update 1.5 coming soon
thx

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Britdan
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Post » 05 Jan 2020, 22:00

UPDATE TIME New update to keep your enemies fresh!


WHATS NEW IN 1.5

Code: Select all

Changelist-
added dousntunrotate, 'customtimer', givecoinwhenstomped, givecoinwhenshot, freezable,
light, float (both types), shakesground, ignore_collide (all 4), regiontriggerexclude,
platform, platformchecktable, weight, givecoinondeath, playsoundondeath, drawback,
resistseneykills
two new movements (circle and homing)
circeradius, circletime, homingrotation, homingturnspeed, homingspeed, rotationishomingrotation
new line between the code and options
Download: https://www.dropbox.com/s/97sq3oia1eocv ... .love?dl=0

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Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 05 Jan 2020, 22:24

Aidan wrote:
05 Jan 2020, 22:00
UPDATE TIME New update to keep your enemies fresh!


WHATS NEW IN 1.5

Code: Select all

Changelist-
added dousntunrotate, 'customtimer', givecoinwhenstomped, givecoinwhenshot, freezable,
light, float (both types), shakesground, ignore_collide (all 4), regiontriggerexclude,
platform, platformchecktable, weight, givecoinondeath, playsoundondeath, drawback,
resistseneykills
two new movements (circle and homing)
circeradius, circletime, homingrotation, homingturnspeed, homingspeed, rotationishomingrotation
new line between the code and options
Download: https://www.dropbox.com/s/97sq3oia1eocv ... .love?dl=0
I’ve been phisically restraining myself from one thing and you pushing that with the phrasing.

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Britdan
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Post » 02 Feb 2020, 01:19

Evan.F wrote:
05 Jan 2020, 22:24
Aidan wrote:
05 Jan 2020, 22:00
UPDATE TIME New update to keep your enemies fresh!


WHATS NEW IN 1.5

Code: Select all

Changelist-
added dousntunrotate, 'customtimer', givecoinwhenstomped, givecoinwhenshot, freezable,
light, float (both types), shakesground, ignore_collide (all 4), regiontriggerexclude,
platform, platformchecktable, weight, givecoinondeath, playsoundondeath, drawback,
resistseneykills
two new movements (circle and homing)
circeradius, circletime, homingrotation, homingturnspeed, homingspeed, rotationishomingrotation
new line between the code and options
Download: https://www.dropbox.com/s/97sq3oia1eocv ... .love?dl=0
I’ve been phisically restraining myself from one thing and you pushing that with the phrasing.
hi i know it's been a month but this message keeps confusing me, what dose it mean?

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Evan.F
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Post » 06 Feb 2020, 09:21

long live the new fresh.gif
long live the new fresh.gif (1.04 MiB) Viewed 8485 times

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black toad
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Post » 04 Nov 2020, 03:49

I got an error when I run the love file
Image

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Sky
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Post » 04 Nov 2020, 05:51

if you take a moment to read the error, you may notice that you need an older version of Löve2D (0.9.2) for this to work, which you can grab here: https://github.com/love2d/love/releases/tag/0.9.2

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Britdan
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Post » 05 Nov 2020, 17:24

i should update this to work with 0.10. i know the issue now


Edit: done, run with 0.10 now

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Britdan
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Post » 22 Mar 2021, 13:21

It's about time i updated this, but this version is so bad, so instead i am working on a complete remake.
hmmmmmmmmmm
hmmmmmmmmmm
ProjectEM.png (173.68 KiB) Viewed 5993 times

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black toad
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Post » 23 Mar 2021, 16:11

Aidan wrote:
22 Mar 2021, 13:21
It's about time i updated this, but this version is so bad, so instead i am working on a complete remake.

ProjectEM.png
WOW!

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Britdan
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Post » 24 Mar 2021, 23:48

Need to make some last minute tweaks, if all goes well, it should be out TOMMOROW


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