Mari0 AE: Enemy Maker Made By Aidan Original SE: Enemy Maker By Alesan For LÖVE 9.2 (because i said so)
Custom enemies are by far one of the most powerful tools in SE/AE but it seems
ALOT of people don't use them in their mappacks or they don't know how to make their own.
Alesan's SE: enemy maker is incredible (despite being canceled) at getting people to learn enemy making.
that's how i learned to start making my own enemies.
but with AE having tons of new enemy properties (and Alesan's missing some important properties) i wandered,
how would the enemy maker benefit with an AE variety. and so i am pleased to introduce the...
Mari0 AE: Enemy Maker
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So what have i done to alesan's maker, well a few things.
not to dis alesan but damm the original was so small so i made it twice as big!
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I have added more than 50 new properties that were missing from the enemy maker
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I have also added many new enemy bases.
But i'm still not done... their will be more in the future!!
- once i learn a little bit more about love and lua their is a few other things i want to add (enemy image and hitbox viewer)
- more enemy bases and image bases
You can buy it now for the low low price of absolutely free!!!
I just got it working. Can't wait to get to work on an enemy with this
also as a suggestion, as I don't know if this is a feature or not, but it would be cool for the game to be able to test an enemy to see if it works, so you don't have to check through Mari0, and have to shut down and turn on the game every time it fails.
I just got it working. Can't wait to get to work on an enemy with this
also as a suggestion, as I don't know if this is a feature or not, but it would be cool for the game to be able to test an enemy to see if it works, so you don't have to check through Mari0, and have to shut down and turn on the game every time it fails.
their shouldn't be any problems with that. their should be no way for it to break as it automatically adds the necessary features. if their is a problem with as specific part then maybe its possible i messed something up
I just got it working. Can't wait to get to work on an enemy with this
also as a suggestion, as I don't know if this is a feature or not, but it would be cool for the game to be able to test an enemy to see if it works, so you don't have to check through Mari0, and have to shut down and turn on the game every time it fails.
their shouldn't be any problems with that. their should be no way for it to break as it automatically adds the necessary features. if their is a problem with as specific part then maybe its possible i messed something up
I'm talking about testing enemies in Mari0 to see if it crashes.
I just got it working. Can't wait to get to work on an enemy with this
also as a suggestion, as I don't know if this is a feature or not, but it would be cool for the game to be able to test an enemy to see if it works, so you don't have to check through Mari0, and have to shut down and turn on the game every time it fails.
their shouldn't be any problems with that. their should be no way for it to break as it automatically adds the necessary features. if their is a problem with as specific part then maybe its possible i messed something up
I'm talking about testing enemies in Mari0 to see if it crashes.
it shouldn't be able to crash unless you purposely don't input the right values
Changelist-
added transforms, transformsinto, transformsintorandoms, transformtrigger,
playerneardist (both types)
fixed overscrolling
fixed dropdowns not going onto the bottom half the screen
tons of new enemy bases
other slight changes
if you take a moment to read the error, you may notice that you need an older version of Löve2D (0.9.2) for this to work, which you can grab here: https://github.com/love2d/love/releases/tag/0.9.2