Mari0 Alesan99's Entities Character Thread

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A.A.
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Post » 24 Feb 2023, 18:07

Tasbot
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X4T1C4L
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Post » 03 Mar 2023, 06:22

Idk what to type but I finished cloud mario

Hold down then press use to give mario clouds

Then hold jump and press run to make a cloud platform
cloud mario.zip
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A.A.
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Post » 10 Mar 2023, 01:11

Paint Gun Mario
Since I made Pickaxe Mario for AE, why not make Mario with Paint Gun/Gelcannon? Here it is! Unlike Pickaxe Mario, which I just ported as a AE character and made some sprites, Paint Gun Mario was made almost completely by me. Credits to Danny for the original image of Paint Gun Mario that I used as a model.
Note: I also fixed Pickaxe Mario.
paint gun mario.png
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Samari0
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Post » 24 Mar 2023, 17:33

GameMasterPDX wrote:
27 Mar 2022, 22:43
Megaman in Mari0 Credits go to Mari0Maker for sprites Megaman slides into Mari0 (He can't actually slide) Image Image https://gamebanana.com/dl/759286 (This is my first post)
PLS make it for AE!!!

WilliamFrog
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Post » 25 Mar 2023, 21:20

That is AE

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BlooKidandPoppy
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Post » 31 Mar 2023, 00:35

Hey guys! Remember that old cutie pie anybody barely talks about??... Of course you don't! But I do!




Featuring Giana from the Great Giana Sisters






Click here for some gameplay: https://drive.google.com/file/d/1G-8b47 ... cesth/view


Giana! A character that I have witnessed ever since I've played Sonic Boll, figuring out that her games were then discontinued. But seeing her in action really did interest me to make this character/mod. But anyway, her sprites come from Sonic Boll and has 2 abilities. She can ground pound and perform a double jump. However I might plan to update Giana as well as giving her new abilities very soon.

Download Giana:
giana.zip
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A.A.
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Post » 07 Apr 2023, 18:03

BlooKidandPoppy wrote:
31 Mar 2023, 00:35
Hey guys! Remember that old cutie pie anybody barely talks about??... Of course you don't! But I do!




Featuring Giana from the Great Giana Sisters




Click here for some gameplay: https://drive.google.com/file/d/1G-8b47 ... cesth/view


Giana! A character that I have witnessed ever since I've played Sonic Boll, figuring out that her games were then discontinued. But seeing her in action really did interest me to make this character/mod. But anyway, her sprites come from Sonic Boll and has 2 abilities. She can ground pound and perform a double jump. However I might plan to update Giana as well as giving her new abilities very soon.

Download Giana: giana.zip
Cool

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Samari0
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Post » 08 Apr 2023, 11:53

WilliamFrog wrote:
25 Mar 2023, 21:20
That is AE
It is like an SE character. He becomes invisible when he ducks (typical for SE characters) and uses the SE color system.

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Samari0
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Post » 08 Apr 2023, 11:57

And also, could you make a Sonic the Hedgehog character that can: spindash, rolling, damage enemies while jumping, super peel out (from sonic CD), dropdash and you can toggle the moves like Kirby? please?

WilliamFrog
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Post » 09 Apr 2023, 04:32

The version in the screenshot is clearly AE, as it is the only version to have character hp, custom abilities, or a mobile port. The char just doesn't have a ducking sprite, and uses the old color system by choice.

And no I'm not taking character requests

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Samari0
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Post » 09 Apr 2023, 09:18

WilliamFrog wrote:
09 Apr 2023, 04:32
The version in the screenshot is clearly AE, as it is the only version to have character hp, custom abilities, or a mobile port. The char just doesn't have a ducking sprite, and uses the old color system by choice.

And no I'm not taking character requests
And how to make him not invisible when ducking?

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Samari0
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Post » 09 Apr 2023, 09:24

Samari0 wrote:
08 Apr 2023, 11:57
And also, could you make a Sonic the Hedgehog character that can: spindash, rolling, damage enemies while jumping, super peel out (from sonic CD), dropdash and you can toggle the moves like Kirby? please?
WilliamFrog wrote:
09 Apr 2023, 04:32
And no I'm not taking character requests
Then can someone else make it? He not has to have a move toggle system like Kirby, and he should lose rings when damaged.
please?

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BlooKidandPoppy
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Post » 09 Apr 2023, 19:41

Samari0 wrote:
09 Apr 2023, 09:24
Samari0 wrote:
08 Apr 2023, 11:57
And also, could you make a Sonic the Hedgehog character that can: spindash, rolling, damage enemies while jumping, super peel out (from sonic CD), dropdash and you can toggle the moves like Kirby? please?
WilliamFrog wrote:
09 Apr 2023, 04:32
And no I'm not taking character requests
Then can someone else make it? He not has to have a move toggle system like Kirby, and he should lose rings when damaged.
please?
Again, WilliamFrog already declared that he will not make sonic.. Maybe we could make the character, though it would take a lot of coding.

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Samari0
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Post » 09 Apr 2023, 20:01

BlooKidandPoppy wrote:
09 Apr 2023, 19:41
Samari0 wrote:
09 Apr 2023, 09:24
Samari0 wrote:
08 Apr 2023, 11:57
And also, could you make a Sonic the Hedgehog character that can: spindash, rolling, damage enemies while jumping, super peel out (from sonic CD), dropdash and you can toggle the moves like Kirby? please?
WilliamFrog wrote:
09 Apr 2023, 04:32
And no I'm not taking character requests
Then can someone else make it? He not has to have a move toggle system like Kirby, and he should lose rings when damaged.
please?
Again, WilliamFrog already declared that he will not make sonic.. Maybe we could make the character, though it would take a lot of coding.
I have said someone else. Just as an info. I think you dont readed this so I say it again.

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Samari0
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Post » 09 Apr 2023, 20:02

And who do you mean by „we“?

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A.A.
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Post » 21 Apr 2023, 21:47

Chell Alt
As you know, Chell's sprites in Mari0 were inspired by Chell from Portal 2, who has her jumpsuit hanging around her waist. So, browsing through the old threads, I saw an image of Chell wearing the jumpsuit, so I decided to make that a character. This is Chell Alt. I also saw that the normal shell has a lot of graphical errors, so I made a fixed version of the shell as well
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Samari0
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Post » 25 Apr 2023, 10:47

Just another Sonic move, the insta-shield from sonic 3&knuckles, and it would be nice if the moves can be toggled by animations.
And why does nobody respond?

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MayomeSanz
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Post » 25 Apr 2023, 22:54

Samari0 wrote:
25 Apr 2023, 10:47
Just another Sonic move, the insta-shield from sonic 3&knuckles, and it would be nice if the moves can be toggled by animations.
And why does nobody respond?
if you want something like that you can make it yourself

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Britdan
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Post » 26 Apr 2023, 20:02

Samari0 wrote:
25 Apr 2023, 10:47
Just another Sonic move, the insta-shield from sonic 3&knuckles, and it would be nice if the moves can be toggled by animations.
And why does nobody respond?
We've all got our own ideas and projects, and we don't make things for other people

X4T1C4L
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Post » 27 Apr 2023, 05:39

Here is penguin mario
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Gametip2.png
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Gametip3.png
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X4T1C4L
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Post » 28 Apr 2023, 07:05

Somari
(Current version v4)

V4 can now do the Super Peelout!
Hold left or right then press up to do a Super Peelout

V4 also has ring scatter when hit
(You cannot collect the rings cuz I can not figure out a way on how to properly give the player rings)

(V4 cancel button has been changed to the run button)

Can use insta shield from sonic 3
(Press jump while airborne)

He can roll plus the v2 roll can break blocks jumping is a optional way to stop rolling
(Hold down left or right then hold down down then when you start rolling you can release left/right)

V2 can now spindash!
Walk (or run) in the direction you want to spindash in
Then press the use button when holding left or right
In order to release the spindash press the run button

Obviously he runs really fast

Remember coins ARE your health
If you have no coins you die instantly

V2 download
somari v2.zip
(73.8 KiB) Downloaded 179 times
V1 download
somari.zip
(12.41 KiB) Downloaded 137 times
V3 (just bug fixes)
somari0.zip
(73.47 KiB) Downloaded 182 times
V4
somari v4.zip
(1.03 MiB) Downloaded 663 times
Last edited by X4T1C4L on 06 May 2023, 01:23, edited 5 times in total.

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Samari0
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Post » 30 Apr 2023, 09:05

X4T1C4L wrote:
28 Apr 2023, 07:05
Somari

Can use insta shield from sonic 3
(Press jump while airborne)

He can roll plus the v2 roll can break blocks jumping is a optional way to stop rolling
(Hold down left or right then hold down down then when you start rolling you can release left/right)

V2 can now spindash!
Walk (or run) in the direction you want to spindash in
Then press the use button when holding left or right
In order to release the spindash press the run button

Obviously he runs really fast

Remember coins ARE your health
If you have no coins you die instantly

V2 download
somari v2.zip

V1 download
somari.zip

Is this because of my post? This is cool!

X4T1C4L
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Post » 30 Apr 2023, 21:55

Yes I saw the insta shield post and got the idea

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Samari0
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Post » 09 May 2023, 18:32

X4T1C4L wrote:
30 Apr 2023, 21:55
Yes I saw the insta shield post and got the idea
Thankyouarethenicestpersoninthewholeworld!!!

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Samari0
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Post » 09 May 2023, 18:42

And the peel out is very cool, so are the rings, and so is the Sonic version. But the Peelout and the Spindash are buggy. It would work better if it would work like in the original games.

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A.A.
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Post » 14 May 2023, 19:05

X4T1C4L wrote:
28 Apr 2023, 07:05
Somari
(Current version v4)

V4 can now do the Super Peelout!
Hold left or right then press up to do a Super Peelout

V4 also has ring scatter when hit
(You cannot collect the rings cuz I can not figure out a way on how to properly give the player rings)

(V4 cancel button has been changed to the run button)

Can use insta shield from sonic 3
(Press jump while airborne)

He can roll plus the v2 roll can break blocks jumping is a optional way to stop rolling
(Hold down left or right then hold down down then when you start rolling you can release left/right)

V2 can now spindash!
Walk (or run) in the direction you want to spindash in
Then press the use button when holding left or right
In order to release the spindash press the run button

Obviously he runs really fast

Remember coins ARE your health
If you have no coins you die instantly

V2 download
somari v2.zip

V1 download
somari.zip

V3 (just bug fixes)
somari0.zip

V4
somari v4.zip
it would be nice if you added a reskin with the original sprites from somari bootleg

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Samari0
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Post » 15 Jun 2023, 17:03

X4T1C4L wrote:
28 Apr 2023, 07:05
Somari
(Current version v4)

V4 also has ring scatter when hit
(You cannot collect the rings cuz I can not figure out a way on how to properly give the player rings)
Why not try Custom Coins? I think Project Snes Demo has some.

bendycake
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Post » 13 Jul 2023, 17:46

X4T1C4L wrote:
28 Apr 2023, 07:05
Somari
(Current version v4)

V4 can now do the Super Peelout!
Hold left or right then press up to do a Super Peelout

V4 also has ring scatter when hit
(You cannot collect the rings cuz I can not figure out a way on how to properly give the player rings)

(V4 cancel button has been changed to the run button)

Can use insta shield from sonic 3
(Press jump while airborne)

He can roll plus the v2 roll can break blocks jumping is a optional way to stop rolling
(Hold down left or right then hold down down then when you start rolling you can release left/right)

V2 can now spindash!
Walk (or run) in the direction you want to spindash in
Then press the use button when holding left or right
In order to release the spindash press the run button

Obviously he runs really fast

Remember coins ARE your health
If you have no coins you die instantly

V2 download
somari v2.zip

V1 download
somari.zip

V3 (just bug fixes)
somari0.zip

V4
somari v4.zip
i know im really late with this but you could try putting "removeonmariocontact": true,"giveCoinOnDeath": 1, into the rings json file that shouéd make them act like coins

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Samari0
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Post » 31 Jul 2023, 11:31

I think that would be much work, i see many coin entities in the folder.

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Facko-Mari0
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Post » 31 Jul 2023, 19:38

Here i have my self as a Mari0 Character
not really anything special, mostly just
for when i make videos
i want to add in a little ✨ SPICE ✨ in it
Fack0.7z
(17 KiB) Downloaded 222 times
Also
Here is my other character
he doesn't add anything special to the game, he's mostly just for fun.
J0e Llama.7z
(4.22 KiB) Downloaded 196 times

bendycake
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Post » 01 Aug 2023, 02:25

Samari0 wrote:
31 Jul 2023, 11:31
I think that would be much work, i see many coin entities in the folder.
No not really im pretty sure all the enemies in there are for difrent sounds since they all spawn "scatterring" and that he would only need to put those two propeties into "scatterring"

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oewertom
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Post » 12 Aug 2023, 09:39

coolthumb.png
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After 4 Updates,i finally posted it here
Gun Mario
(Current Version : V2.1)
Created in 2022,gun mario was my first custom mari0 character,and now i posted it here
My Phone can't even record screen :(

Code: Select all

Gun Mario V2.1 (BugFixes)
* Added "infbullets" custom property
* Added "oldhudstyle" custom property
^ Fixed 2 Player hud problem
"How i Enable Custom Properties?"
in character folder,go on "enemies" and enter in "gun control.json",you can set it to true or false(just the 2 first properties,not the others)

Code: Select all

Gun Mario V2
* Improved Hud
* Improved Bullets
* Improved Gun Sprites
* Improved Bullet Particles

^ Fixed Mario Hat Colors
^ Fixed Star Mario Colors
^ Fixed Mario Hat Offsets
^ Fixed Plasma Bullet Dont't Disappear When collides with muncher

• Added Break Non Hard Blocks in row with plasma bullet
• Added Multiplayer Support ( 2 Players )
• Added "infammo" animation number value (Removed on V2.1)
• Added "Gun Mario Tutorial" Mappack
• Added Shoot Particle
• Added Hud Animations

- Removed old Hud

~ Changed Ammo Limit to 10
- Controls -
Shoot (needs ammo) = Lshift
Reload = R
Switch Weapon = use + up
Ammo Costs
Red Ammo (The Basic) = 1.000 pts
Plasma Ammo = 10.000 pts
Mappacks Included in Character
• Gun Mario Tutorial

Download it,Now!
gun_mario_v2.1.zip
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Last edited by oewertom on 17 Aug 2023, 09:04, edited 1 time in total.

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oewertom
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Post » 16 Aug 2023, 01:51

"Add Taunt"
- 2024 CakeBendy

PlumberChef Remake V1.3.8
mushroomcastlelol.png
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1.3.0
"I want the update tomorrow"

1.2.4
"New Version When?"

1.2.0
"Fix the thing on level end"

V1.1.7
"Change the Speed again"

V1.1.5
"Cool,now add particles"

V1.1
"Change the speed dude"

V1.0
"This is cool!"
PlumberChef, Originally created by not catto is a reacreation of peppino spaghetti from "pizza tower" game. With his crazy moveset, and another things
Updated By me ( oewertom ),The character continues to receive updates when it needs, with new stuff every month ( or months idk ) and bugfixes



V1.3.8

Code: Select all

- Added Pistol Transformation to Debug choosing
- Fixed Chef Disappearing when colliding with a wall during low dive
- Changed Debug Mode Control to USE + RELOAD
V1.3.7

Code: Select all

- ( ON BETA ) Added Grabbing and Grab Punch
- Re-added Taunts and Parry
- Added Climbing on Low Speed
- Added Uppercut
- Added Pistol transformation
- Added Grab Dash Cancel
- Added Sprites for air grabbing
- Added Mach Run ground pound
- Added Light to flamethrower fire
- Added Wall Jumping animation on mach climb
- Added Velocity gain and auto-climb on slopes
- Renamed "fastgroundpound" property to "bodyslam"
- Changed Slide falling action to a low dive
- Changed Mach Run Speed
- Changed Super Jump Sound
- Changed Drift Friction
- Changed Super Jump friction
- Changed Dive frame
- Changed Fire sprite
- Changed Slide sprite
- Changed Slide to look like original game
- Tweaked Wall Jump
- Fixed Mach Run fire hitbox
- Fixed Slide hitbox
- Fixed USE press on idle state
- Fixed speed X on transformations
- Fixed a problem with "wrap around" option
- Fixed speed Y by releasing key during climb
- Fixed chef gravity on underwater during damage animation
- Fixed damage animation not acting correctly
- Fixed swim breaking blocks
- Fixed chef disappearing when doing super jump while running
- Fixed clear pipes not entering correctly
- Fixed clear pipes not exiting correctly
- Removed Regular Wall Jumping
V1.3.0

Code: Select all

- Added Blink Animation
- Added "ability" custom property
- Added "debugmode" custom property
- Added ShotGun Transformation
- Added FlameThrower transformation
- Added Mushroom chef transformation
- Added Bowser transformation
- Added "nodebugmode" animation number
- Added Damage animation
- Added "nodamageanim" custom property
- Removed "oldsuperjumpcontrols" custom property
- Removed "chefswimspeed" custom property
- Changed Star Colors
- Improved swim
- Improved half of the chef's code
- PlumberChef cannot break brick blocks anymore
- Grab Dash can now be done during long jump
- Fixed level end mario not disappearing
- Fixed Dive building up mach speed
- Fixed Entering pipe at left
- Fixed Entering pipe at up
- Fixed Entering on clear pipe
- Fixed swimming exiting when going down
V1.2.4

Code: Select all

- Added Strong Ground Pound
- Added Sliding
- Added skid animation
- Added Punch custom animation
- Added Door entering/exit animation
- Changed name "plumberchef rem" to "plumberchef"
- Reduced on 0.03s climbing end check
- Moved Custom Properties to config.json
- Grab Dash can now be done in the air
- Fixed Star Colors
- Fixed Multiplayer death player respawning at the same speed it died
- Fixed super jump prepare blinking stage incorrect sprite
- Fixed Riding on yoshi
- Tweaked Wall jump speed During climb
- Improved chef gravity and movement
- Removed these custom properties :
"chefmaxspeed"
"chefmaxrunspeed"
"chefspeedtoreach"
"chefmaxmachspeed"
V1.2.0

Code: Select all

- Added Dive
- Added Wall Jump
- Added Grab Dash
- Added "maxdives" custom property
- Added "showfire" custom property
- Removed "taunts" custom property
- Removed skins
- Changed Chef friction
- Tweaked Climbing
- Tweaked underwater controls
- Fixed Fence Controls
- Fixed Floating in air after entering in water
- Fixed death in multiplayer
- Fixed entering in pipe
- Fixed Vine controls
- Fixed finishing level
- Fixed disabling controls
- Fixed entering in door
- Fixed run speed when jumping
- Fixed a crash that could occur when running and going underwater
V1.1.7

Code: Select all

- Added amongus skin
- Added fire animation
- Added "oldsuperjumpcontrols" custom property
- Added "chefmaxspeed" custom property
- Added "chefmaxrunspeed" custom property
- Added "chefspeedtoreach" custom property
- Added "chefmaxmachspeed" custom property
- Added "chefswimspeed" custom property
- Added "keepmachspeed" custom property
- Climb can no longer climb infinitely the screen
- Now mach speed is equal for 2 directions
- Tweaked Chef movement speed
- Fixed a problem with super jump dive against a wall
V1.1.5

Code: Select all

- Added more particles effects
- Added "fastgroundpound" custom property
- Fixed drifting after making wall jump
- Changed Player Layer
- Changed Ground Pound Particle Sprite
- Changed Mach 1 animation speed
V1.1

Code: Select all

- Added Skins
- Removed Idle Animations
- Fire No Longer can be killed
- Fixed Stomping Enemies
- Fixed Climbing
- Fixed Swimming Quit
- Tweaked Chef's sprite sheet
- Changed Animations name
- Changed Super Jump Particle effects size
- Particles Effects don't press buttons anymore
- Reduced Time to reach at mach 1
V1

Code: Select all

- Removed Swallow ability
- Removed Launch Ability
- Removed Crouching ( for obviously reasons )
- Fixed Tauting floating
- Fixed Climbing Going to up infinitely
- Fixed Running (from 2 directions) changing direction when colliding with map border
- Fixed Chef's drift when pressing left and right keys
- Tweaked Super Jump
- Tweaked Wall Jump
- Tweaked Ground Pound
- Tweaked Chef animations
- Added Brake and super jump Particles effects
- Added Animation when colliding with block at mach 1
- Added Ground Pound Jump ( Based on your timing to press jump at time )
transformations.gif
transformations.gif (553.45 KiB) Viewed 5697 times
Transformations
On Last Update, it was added transformations,which will add more fun to your game.



SHOTGUN
Like in pizza tower game,you'll have to get the shotgun box to get the shotgun. With shotgun,you'll be able to kill everything that you see on your way. And shooting down too, breaking blocks and stuff


MUSHROOM CHEF
Added first on original version,mushroom chef will allow you to fly over big holes or fly through spikes,lava and stuff


FLAME THROWER
FlameThrower doesn't have stuff to transforms yourself into. But with flamethrower,you'll be able to kill enemies and melt ice blocks


BOWSER
Bowser Transformation will allow you to spit fire,scratch enemies,and throw hammers. But you'll be a bit taller than normal,but you can also crouch.by holding USE,you'll have 3 stages of fire spit,which if you hold for a time,your fire will be faster and will kill more enemies in a row

PISTOL
( No Item to pick the gun yet ),with gun transformation,you will be able to shoot at long distances,keeping your speed while shooting

Code: Select all

PlumberChef Remake Controls

---- BASICS

A = Jump
B = Run

Move:
Left or Right

Jump:
Press A

Jump Cancel:
Release A

Run:
Hold B

----- NORMAL

Taunt :
Press R

Uppercut :
UP + USE

Grab Dash :
Left or Right + USE

Grab Dash Cancel :
( During Grab ) Press the opposite key

Slide 
( During Grab Dash ) Hold Down

Ground Pound/BodySlam:
( in air ) Press down
OR
( During Low Dive / Mach Run Fall )
Press A

Strong Ground pound:
Start ground pound from a high place

Ground Pound Jump:
( when on ground ) Press A

Dive ( Normal ) :
( during ground pound,stopped ) press A
OR
( during groundpound jump ) press A

Dive ( Down ) :
( during ground pound,prepare )
press USE
OR
( during ground pound,falling )
Press A
OR
( during mach run,falling ) press USE


Brake:
( During Mach 1 ) Release Current direction

Drift:
( During Brake ) press the opposite direction

Climb:
( During Mach 1 Jump ) Stick to a wall
OR
( During Mach 1 ) Stick to wall when on a slope

Wall Jump:
( During Climb ) Press A

Super Jump start:
( During Brake ) Press up

Super Jump Move:
Press Left or Right

Super Jump Launch :
Press and Release A

Super Jump Dive:
( During Super Jump Launch ) Left/Right + B



---- SHOTGUN CONTROLS

Shoot ( Sides ) :
Left or Right + USE

Shoot ( Down ) :
( in air ) Down + USE

---- FLAME THROWER CONTROLS

Throw Fire :
Left or Right + USE


----- MUSHROOM CHEF CONTROLS

Fly :

( in air,after jumping ) hold A


----- BOWSER CONTROLS

Spit Fire :
Left or Right + USE

Scratch :
Left or Right + B

Throw Hammer :
Down + B

----- PISTOL CONTROLS

Shoot :
Press USE

Code: Select all

All PlumberChef custom properties

• ability : "string"
changes chef's ability

- abilities available

• shotgun
• mushroom
• flamethrower
• bowser
• pistol

---------

• bodyslam : boolean
sets if plumberchef makes body slam animation
( default : false )

• keepmachspeed : boolean
keep mach speed even if it's not at mach run
( default : false )

• nodamageanim : boolean
disables the damage animation
( default : false )

• debugmode : boolean
Enables the debug mode
( default : false )

• maxdives : number/boolean
sets how much dives you can make,set false to infinite
( default : 1 )

"how do i change these properties"
All Properties are available on config.json
Latest Version (1.3.8)
plumberchef_remake_1.3.8.zip
(647.95 KiB) Downloaded 53 times

Transformation Stuff
chef_transforms.zip
(17.95 KiB) Downloaded 56 times

Enjoy it :)


Any bug or crashes you can report it here or on the discord server
Last edited by oewertom on 02 Apr 2024, 02:02, edited 12 times in total.

TheSinecra
Posts: 3
Joined: 17 Sep 2023, 00:44
Contact:

Post » 17 Sep 2023, 01:25

rip mari0

it crashed when i tried to roll

Image

WaluigiDaGreat
Posts: 20
Joined: 03 Nov 2023, 00:04

Post » 03 Nov 2023, 00:24

X4T1C4L wrote:
28 Apr 2023, 07:05
Somari
(Current version v4)

V4 can now do the Super Peelout!
Hold left or right then press up to do a Super Peelout

V4 also has ring scatter when hit
(You cannot collect the rings cuz I can not figure out a way on how to properly give the player rings)

(V4 cancel button has been changed to the run button)

Can use insta shield from sonic 3
(Press jump while airborne)

He can roll plus the v2 roll can break blocks jumping is a optional way to stop rolling
(Hold down left or right then hold down down then when you start rolling you can release left/right)

V2 can now spindash!
Walk (or run) in the direction you want to spindash in
Then press the use button when holding left or right
In order to release the spindash press the run button

Obviously he runs really fast

Remember coins ARE your health
If you have no coins you die instantly

V2 download
somari v2.zip

V1 download
somari.zip

V3 (just bug fixes)
somari0.zip

V4
somari v4.zip
holy fudge i can be sonic and kirby now

WaluigiDaGreat
Posts: 20
Joined: 03 Nov 2023, 00:04

Post » 04 Nov 2023, 00:15

INTRODUCING: Switch-er-oo Mario!
He can switch between the dual portal gun and the gel gun at will upon holding run then pressing down! You can also remove the gun and go full on classic! (NOTE: This can be used to have the portal/gel gun in ANY MAPPACK! It will always be enabled, too.)
Switcheroo Mario.zip
(37.47 KiB) Downloaded 202 times

User avatar
oewertom
Posts: 7
Joined: 17 Feb 2023, 17:30

Post » 25 Nov 2023, 07:51

Coming from super mario bros. Wonder...
Wonder Mario V1.4
wondermarioicon.png
wondermarioicon.png (13.96 KiB) Viewed 27226 times
Also made by not catto

This Character is a recreation of super mario bros. Wonder...but on Mari0 AE.
Created By Not catto,this character try to recreate badges and powerups from super mario bros. Wonder...with some cool mechanics for badges
Badges are items that can change your movement on gameplay,and in this version (1.4) it have some badges...
1 - Parachute Cap
"badgeid" = 0

Parachute Cap Allows players to fly away using your hat as a parachute,works on multiplayer and you can move for left and right


2 - Crouching high jump
"badgeid" = 1

Crouching high jump allow players to jump higher than usual,by holding down,then pressing jump


3 - Floating Spin jump
"badgeid" = 2

Acting same as double jump,floating spin jump allows players to do a second jump,the jump height is less than normal jump

4 - Boost/Dash
"badgeid" = 3

With this badge,your speed will increase when running
Using original game as reference,this character have some powerups that are in original too

1 - Fire PowerUp

Using Fire Flower,Fire PowerUp allows players to shot fireballs to kills enemies


2 - Bubble PowerUp

( Substitution of ice flower )
Bubble Power Up allows player to shoot bubble,it doesn't kills enemies,just push them away...player can jump on bubbles to gain height.
during star effects,bubbles can more far than usual,and you can jump 2 times

( Elephant powerup stills needs to be added )

Code: Select all

Space = A
Lshift = B
E = USE

Wonder Mario Controls

Badge Controls

Parachute Cap :
( in air ) hold USE
( "badgeid" : 0 )

Crouching High jump
( When on ground ) Hold Down,when it charges,press jump
( "badgeid": 1 )

Floating Spin Jump
( in air ) Press use
( "badgeid": 2 )

Boost/dash
Hold B
( "badgeid": 3 )
Mario doesn't have "directions pressing = bool" on lua code ( As i know ),i could have used animations to solve this,but making animations for each player would be a bit of annoying for people that uses animations on mappacks, that's because why i added key pressing to mario.lua,and don't worry,this don't change anything on your gameplay,just adds keys pressing to lua code...but if you don't want to add this lua code on the right folder,wonder mario controls will be changed to up and down

Code: Select all

PC

Copy mario.lua from "mario lua file" folder,then paste on
%appdata% > mari0


Android
Copy mario.lua from "mario lua file" folder,then paste on
Android > love.to.android.mari0 > files > save > mari0_android

( Simplified )
Paste on "mari0_android" folder

The Current Method to change your badge,is by going on "config.json" then changing the "badgeid" custom property,the next version will add an mappack,so you will be able to change your badge in mappack,to use on another mappack


Enjoy it
wondermario.zip
(90.37 KiB) Downloaded 530 times

WilliamFrog
Posts: 229
Joined: 21 Jul 2020, 20:10
Contact:

Post » 26 Nov 2023, 00:52

That looks nice, but you know if you go overwriting the game files it'll break when an AE update comes out

GoombaFan73
Posts: 9
Joined: 23 Jan 2024, 14:04

Post » 23 Jan 2024, 14:48

This character is now best and stuff, but I'll keep it here.

GF73

KF72

User avatar
kriptopsix
Posts: 28
Joined: 14 Jan 2024, 13:33

Post » 25 Jan 2024, 22:17

Facko-Mari0 wrote:
31 Jul 2023, 19:38
itFack0.7z
The archive is damaged

User avatar
Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 09 Mar 2024, 22:41

WilliamFrog wrote:
31 Jul 2020, 02:05
Goodness that took a while...
ODYSSEY MARIO V7
I couldn't find this mentioned here so here's a bug.
Image
the roll freezes everything

WilliamFrog
Posts: 229
Joined: 21 Jul 2020, 20:10
Contact:

Post » 10 Mar 2024, 08:49

People bother me about this so much, why does nobody read
image.png
image.png (131.97 KiB) Viewed 9810 times
image.png
image.png (39.88 KiB) Viewed 9810 times

User avatar
Samari0
Posts: 38
Joined: 16 Oct 2022, 13:13
Contact:

Post » 12 Mar 2024, 19:45

WaluigiDaGreat wrote:
04 Nov 2023, 00:15
He can switch between the dual portal gun and the gel gun at will upon holding run then pressing down!
How? For me it dosent't work!

User avatar
Samari0
Posts: 38
Joined: 16 Oct 2022, 13:13
Contact:

Post » 15 Mar 2024, 17:41

Ormalawayo wrote:
09 Mar 2024, 22:41
WilliamFrog wrote:
31 Jul 2020, 02:05
Goodness that took a while...
ODYSSEY MARIO V7
I couldn't find this mentioned here so here's a bug.
Image
the roll freezes everything
Yes, I know, WilliamFrog already answered this, and I'm not nice, but I think that knows almost everybody. Sorry for the spam. And I'm bored, and because of that I'm writing this whole message. 🙄😜🤪

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