Mari0 Alesan99's Entities Character Thread

General Mar0 discussion has been moved to this subforum!
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FunnyGame
Posts: 41
Joined: 15 Mar 2022, 19:44

Post » 17 Mar 2022, 02:24

This is my first time here and all, but i made some hats, and a working bob-omb buddy.
The hat is cappy, please download BOTH of the files, cappybig is NOT an extra hat.
And the bob-omb buddy, he has two forms: idle and walking. You cant stomp him, the only way you can really kill them is with the super star or the blue shell. Oh, and he was based off of the oneup too, didn't know how to change the name.
DOWNLOAD:
https://drive.google.com/drive/folders/ ... sp=sharing
Hope you enjoy it :D
Previews:
Image
Attachments
image.png
image.png (53.09 KiB) Viewed 61329 times

WilliamFrog
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Post » 17 Mar 2022, 04:42

FunnyGame wrote:
17 Mar 2022, 02:24
This is my first time here and all, but i made some hats, and a working bob-omb buddy.
This thread is for custom characters, not hats or enemies

WilliamFrog
Posts: 229
Joined: 21 Jul 2020, 20:10
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Post » 17 Mar 2022, 04:43

FunnyGame wrote:
17 Mar 2022, 02:06
This is an accurate remake of getting over it. I think you did a good job, but, (probably only me) but it doesn't work on some platformers that regular Mario can stand on.
It works with most things, but if the platform isn't configured to hold custom enemies, then the hammer (which is a custom enemy) won't stick to it. That's not an issue with the char though, I can't fix it.

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FunnyGame
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Post » 17 Mar 2022, 14:44

thats fine.

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FunnyGame
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Post » 17 Mar 2022, 14:45

WilliamFrog wrote:
17 Mar 2022, 04:42
FunnyGame wrote:
17 Mar 2022, 02:24
This is my first time here and all, but i made some hats, and a working bob-omb buddy.
This thread is for custom characters, not hats or enemies
Im super sorry, like i said this is my first time here. ill move the post immediately.

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FunnyGame
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Post » 20 Mar 2022, 20:44

Really? No welcome to the forums or anything? has signing up here been a mistake?

WilliamFrog
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Post » 21 Mar 2022, 04:07

Welcome I guess, try not be rude about it though
I normally try to minimize normal chat in repository threads so the characters are easier to find

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FunnyGame
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Post » 21 Mar 2022, 04:46

oh sorry. its not your fault.

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GameMasterPDX
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Joined: 27 Mar 2022, 21:47

Post » 27 Mar 2022, 22:43

Megaman in Mari0 Credits go to Mari0Maker for sprites Megaman slides into Mari0 (He can't actually slide) Image Image https://gamebanana.com/dl/759286 (This is my first post)

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FunnyGame
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Post » 28 Mar 2022, 16:49

GameMasterPDX wrote:
27 Mar 2022, 22:43
Megaman in Mari0 Credits go to Mari0Maker for sprites Megaman slides into Mari0 (He can't actually slide) Image Image https://gamebanana.com/dl/759286 (This is my first post)
Welcome to the Forums!

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FunnyGame
Posts: 41
Joined: 15 Mar 2022, 19:44

Post » 28 Mar 2022, 16:50

GameMasterPDX wrote:
27 Mar 2022, 22:43
Megaman in Mari0 Credits go to Mari0Maker for sprites Megaman slides into Mari0 (He can't actually slide) Image Image https://gamebanana.com/dl/759286 (This is my first post)
Welcome to the Forums!

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BoxShards
Posts: 2
Joined: 23 Apr 2022, 02:04

Post » 24 Apr 2022, 20:14

WilliamFrog wrote:
03 Jan 2022, 19:31
Oh no, it happened again. Keep on trying, don’t let it get to you...
Getting Over It Mario
Getting Over it Mario Showcase.gif
Pretty much just a random thing I decided to make, took me about a week. It's a character meant to semi-accurately replicate the movement system from "Getting Over It" by Bennet Foddy, a game I have not played, where you can only move by pushing yourself using a hammer. This uses mouse controls, so don't use a controller. Also included in the download is an example mappack with a tutorial, which you should play even if you're familiar with the original game. The mappack uses a custom enemy camera because it works better with the char, from here: viewtopic.php?f=12&t=5447. He can also be used in regular mappacks, and trying to beat them while using him makes for an interesting challenge.

This is a character and a mappack, not a mod. Built for Alesan's Entities V13d. To use, unzip the file, place the character in the "characters" folder, and the mappack in your "mappacks" folder. There are a few minor bugs mostly stemming from Mari0's imperfect physics engine, but if there's actually a serious glitch with the character then you should report it to me.
getting over it mario.zip
Heyo!
I'm currently running the latest version of Alesan's Entities with this Character Pack, and when going to the Multiplayer Menu the game crashes.
I'm not sure if there's a way to fix this as it could be a multiplayer menu issue with trying to render the character, but I'm not truly sure

Here's the error code if anyone or the pack creator would like to investigate:

onlinemenu.lua:182: bad argument #2 to 'draw' (Quad expected, got nil)
Traceback [13.0124]
main.lua:2930: in function <main.lua:2885>
[C]: in function 'renderTo'
main.lua:1138: in function 'draw'
[C]: in function 'xpcall'
version: 13.0124

Not sure if this is a proper place to report a Character Pack Bug but unless told otherwise I'll leave this post here, hope there's a way to fix this as I was thinking about hosting a Multiplayer Getting Over Mari0 with my friends

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FunnyGame
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Post » 25 Apr 2022, 02:52

BoxShards wrote:
24 Apr 2022, 20:14
WilliamFrog wrote:
03 Jan 2022, 19:31
Oh no, it happened again. Keep on trying, don’t let it get to you...
Getting Over It Mario
Getting Over it Mario Showcase.gif
Pretty much just a random thing I decided to make, took me about a week. It's a character meant to semi-accurately replicate the movement system from "Getting Over It" by Bennet Foddy, a game I have not played, where you can only move by pushing yourself using a hammer. This uses mouse controls, so don't use a controller. Also included in the download is an example mappack with a tutorial, which you should play even if you're familiar with the original game. The mappack uses a custom enemy camera because it works better with the char, from here: viewtopic.php?f=12&t=5447. He can also be used in regular mappacks, and trying to beat them while using him makes for an interesting challenge.

This is a character and a mappack, not a mod. Built for Alesan's Entities V13d. To use, unzip the file, place the character in the "characters" folder, and the mappack in your "mappacks" folder. There are a few minor bugs mostly stemming from Mari0's imperfect physics engine, but if there's actually a serious glitch with the character then you should report it to me.
getting over it mario.zip
Heyo!
I'm currently running the latest version of Alesan's Entities with this Character Pack, and when going to the Multiplayer Menu the game crashes.
I'm not sure if there's a way to fix this as it could be a multiplayer menu issue with trying to render the character, but I'm not truly sure

Here's the error code if anyone or the pack creator would like to investigate:

onlinemenu.lua:182: bad argument #2 to 'draw' (Quad expected, got nil)
Traceback [13.0124]
main.lua:2930: in function <main.lua:2885>
[C]: in function 'renderTo'
main.lua:1138: in function 'draw'
[C]: in function 'xpcall'
version: 13.0124

Not sure if this is a proper place to report a Character Pack Bug but unless told otherwise I'll leave this post here, hope there's a way to fix this as I was thinking about hosting a Multiplayer Getting Over Mari0 with my friends
Dont worry, I can help, this happened to me too. I might not remember all, but I remember enough.
Try:
Freeing up space on your laptop
Reinstalling Mari0 AE
Get rid of any unnecessary mappacks, characters, or hats
Change your character
Keep trying
Hope this helps in the long run :)

WilliamFrog
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Post » 25 Apr 2022, 08:31

It is an issue with the multiplayer menu. It's only made for characters with at least 3 run frames. They don't work very well in online multiplayer anyways so I wouldn't worry about it.

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FunnyGame
Posts: 41
Joined: 15 Mar 2022, 19:44

Post » 25 Apr 2022, 15:37

WilliamFrog wrote:
25 Apr 2022, 08:31
It is an issue with the multiplayer menu. It's only made for characters with at least 3 run frames. They don't work very well in online multiplayer anyways so I wouldn't worry about it.
Could you maybe help me out with an enemy?
I'll post it in the Enemy Repositorium.

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FunnyGame
Posts: 41
Joined: 15 Mar 2022, 19:44

Post » 02 May 2022, 23:04

Really? Ok, no help for me :(
I guess you'll hate the birdo i made that i went through  errors  with :(

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FunnyGame
Posts: 41
Joined: 15 Mar 2022, 19:44

Post » 21 May 2022, 18:36

please guys i really need help! call me annoying, i dont care, please just help, I want a spin jump for my character, like in Super Mario World, and a mid-air twirl from mario multiverse, like this: https://www.youtube.com/watch?v=aNJQQ_P6D14&t=107s
he can do it while he's big, small and fire only

And maybe even look up? Im asking you guys, my character and mappack is not complete without these

CHARACTER DOWNLOAD:
https://drive.google.com/drive/folders/ ... sp=sharing
Please guys :(

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FunnyGame
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Post » 21 May 2022, 18:40

and yes, i remember "I normally try to minimize normal chat in repository threads so the characters are easier to find"

loggedonguy7318
Posts: 29
Joined: 20 Dec 2021, 19:38

Post » 28 May 2022, 20:04

wow man... it's been long since i didn't entered these forums either mari0

loggedonguy7318
Posts: 29
Joined: 20 Dec 2021, 19:38

Post » 28 May 2022, 20:10

TarkanDragon809 wrote:
06 Mar 2022, 20:37
I've done it, nobody have done something like this before but...

Martin (GEICO's gecko)

logo-martin-mari0-1.png


Previews:
martin-preview.gif
martin-preview-2.gif


Description:


Why I made this?:
After upon Martin being in a portal game in the recent Portal commercial from Geico... I'd thought maybe I could take a toll on putting martin inside of Mari0... Overall so far he hasn't got any special moves (as of yet) Overall I'm pretty sure what I did was something basic since I'm kinda new to modding but I'm pretty sure I'm gonna get atleast good at doing this down the road.

Anyways... enjoy this lil' crossover character mod that I did.

DOWNLOAD:
Martin.zip

Credit(s):
- LeEpicPasta for helping me with the palette ideas.
one time i watched a "Cuphead X Geico collab video" where Geico said "Cuphead, this boss doesn't inspire fear, it's not scary at all, look, nevermind it's scary at all

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SankeySMM2
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Post » 05 Jul 2022, 16:54

Planning to make SMB3 Mario!
Last edited by SankeySMM2 on 06 Aug 2022, 13:35, edited 8 times in total.

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BetterDonutGamer
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Post » 28 Jul 2022, 03:04

I ported most of my dumbass character skins I created for the Mario fangame Mario Royale to Mari0
It excludes skins containing OCs or ones I just wasn't assed enough to port, so the numbering is weird
These are honestly just generally bad I'm just uploading them to those who are curious

credit to someone known as HDTV for the Creeper sprites made in multiple styles

alright here they are

this video is old and bad but its the only thing I got showing footage and I don't want to make new footage

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SankeySMM2
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Post » 06 Aug 2022, 16:40

I know no one asked, but in case if you want your character to not have a portal gun but don't want to use cheats, use this code:

Code: Select all

"noportalgun": true,
If you're putting this code in the last line of your character, remove the comma

WilliamFrog
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Post » 07 Aug 2022, 08:59

Please don't make pointless posts, remember this is a repository

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SankeySMM2
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Post » 07 Aug 2022, 10:16

WilliamFrog wrote:
07 Aug 2022, 08:59
Please don't make pointless posts, remember this is a repository
I know

WilliamFrog
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Post » 07 Aug 2022, 20:11

Then why did you do it? Anyone could've seen that by going to the wiki

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SankeySMM2
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Post » 08 Aug 2022, 10:44

WilliamFrog wrote:
07 Aug 2022, 20:11
Then why did you do it? Anyone could've seen that by going to the wiki
I posted it because some people might have trouble accessing the wiki

WilliamFrog
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Post » 08 Aug 2022, 12:26

If you can't use the wiki you probably can't use the forums either

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SankeySMM2
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Post » 08 Aug 2022, 15:27

WilliamFrog wrote:
08 Aug 2022, 12:26
If you can't use the wiki you probably can't use the forums either
oh that makes sense

PivotStories
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Post » 12 Aug 2022, 20:28

So, just a question, how do I add shading on the characters and also make it colorable? Like, multiple colors on a category, like for example - 3 colors each on hat, on skin, etc. How could that be added?

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Qwerbey
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Post » 15 Aug 2022, 22:21

Use the white image layer method for colorables, but shade them using grey

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Minimun3Dashers
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Post » 27 Aug 2022, 03:32

Question: How do i make a character's quad/sprite not mirror?
I'm making a weighted storage cube as a character, but everytime you hold run and go left, the idle sprite offsets and the hitbox stays there, how do i fix this?
Unfinished Build of Cube.zip
woah
(3.57 KiB) Downloaded 139 times
Config:

Code: Select all

{
	"name": "cube",
	
	"colorables": [
		"cube"
	],
	"colors": [
		[225,32,0],
		[134,112,0],
		[252,151,58]
		],
	"defaultcolors": [
		[[225,32,0],
		[134,112,0],
		[252,151,58]],
		
		[[225,255,255],
		[0,168,0],
		[252,151,58]],
		
		[[225,255,255],
		[0,168,0],
		[252,151,58]],
		
		[[225,255,255],
		[0,168,0],
		[252,151,58]]
		],
	"flowercolor": [[252,216,168], [216,40,0], [252,152,56]],
	"hammersuitcolor": [[0,0,0], [255,255,255], [252,152,56]],
	"frogsuitcolor": [[0,168,0], [0,0,0], [252,152,56]],
	"iceflowercolor": [[225,255,255], [60, 188, 252], [252,152,56]],
	"tanookisuitcolor": [[200,76,12], [0,0,0], [252,152,56]],
	"superballcolor": [[100,100,50], [160,160,100], [230,230,180]],
	
	"smallducking": false,
	"nopointing": true,
	"noportalgun": true,

	"health": 1,
	"defaultsize": 1,
	"swimpushframes": 1,
	"fenceframes": 2,
	"smallduckingframes": 1,

	"fireenemy": {
		"enemy": ["weighted_cube_left", "weighted_cube_right"],
		"max": [1, 1],
		"speed": [0, 0],

		"addplayerspeedx": [false, false],
		"addplayerspeedy": [false, false],
		"offsetX": 0,
		"offsetY": 0,
		"nofiresound": true,

		"button": ["left", "right"],
		"holdbutton": [false, false],
		"killonbuttonrelease": [false, false],

		"ride": [true, true],
		"rideoffsetX": [0, 0],
		"rideoffsetY": [0, 0],
		"rideactive": [false, false],
		"ridedrawable": [false, false],
		"dontfirewhenriding": true,

		"fireifducking": [false, false],
		"firewhennotjumping": [true, true],
		"firewhennotfalling": [true, true],
		"firewhennotswimming": [false, false],
		"firewhenjumping": [false, false],
		"firewhenfalling": [false, false],

		"makefriendly": false
	},

	"smalloffsetX": 8,
	"smalloffsetY": 0,
	"smallquadcenterX": 8,
	"smallquadcenterY": 8,
	"smallquadwidth": 12,
	"smallquadheight": 12,
	"smallimgwidth": 204,
	"smallimgheight": 12,

	"shrinkquadcenterX": 9,
	"shrinkquadcenterY": 32,
	"shrinkoffsetY": -3,
	"shrinkquadcenterY2": 16,

	"growquadwidth": 20,
	"growquadheight": 24,
	"growquadcenterY": 16,
	"growquadcenterY2": 10,

	"minspeed": 9999,
	"maxwalkspeed": 0,
	"maxrunspeed": 0,
	"walkAcceleration": 0,
	"walkAccelerationair": 0,
	"runacceleration": 0,
	"runaccelerationair": 0,
	"friction": 2147483647,
	"jumpforce": 1,
	"jumpforceadd": 0,

	"hats": false,
	"defaulthat": 0,
	"hatoffsets": {
		"idle": [0,0],
		"running": [[0,0],[0,0],[-1,-1]],
		"sliding": [0,0],
		"jumping": [0,-1],
		"falling": [0,0],
		"climbing": [[2,0],[2,-1]],
		"fence": [[0,0],[0,0]],
		"swimming": [[1,-1],[1,-1],[1,-1],[1,-1],[1,-1]],
		"grow": [-6,0],
		"dead": [1,-2]
	},
	
	"bighatoffsets": {
		"idle": [-4,-2],
		"fire": [-5,-4],
		"running": [[-5,-4],[-4,-3],[-3,-2]],
		"sliding": [-5,-2],
		"jumping": [-4,-4],
		"falling": [-4,-2],
		"climbing": [[-4,-4],[-4,-4]],
		"fence": [[-4,-4],[-4,-4]],
		"swimming": [[-5,-4],[-5,-4],[-5,-4],[-5,-4],[-5,-4]],
		"ducking": [-5,-12],
		"capefly": [[-10,-10],[-11,-15],[-10,-19],[-11,-21],[-9,-22],[-9,-24]],
		"grow": [-6,0]
	},

	"skinnyhatoffsets": {
		"idle": [1,0],
		"running": [[2, -2],[1,-1],[3,0]],
		"sliding": [-1,-3],
		"jumping": [2,-2],
		"falling": [1,0],
		"climbing": [[2,0],[4,-2]],
		"fence": [[2,0],[2,0]],
		"swimming": [[0,0],[0,-1],[0,-1],[0,-1],[0,0]],
		"ducking": [1,-13]
	}
}
The animations, each sprite is 12x12, quad width and height of 8.
The animations, each sprite is 12x12, quad width and height of 8.
animations.png (353 Bytes) Viewed 59691 times
The animations for Weighted cube left and right are just recolors of the cube
light blue, yay.
light blue, yay.
weighted_cube_left.png (200 Bytes) Viewed 59691 times
Cube Left Code:

Code: Select all

{
	"quadcount": 1,
	"speedy": -7,

	"movement": "none",
	
	"dontmirror": true,
	
	"notkilledfromblocksbelow": true,
	"jumpsfromblocksbelow": true,
	
	"quadno": 1,
	"nospritesets": true,

	"doesntunrotate": true,
	"rollAnimation": true,
	
	"width": 0.75,
	"height": 0.75,
	
	"static": false,
	"active": true,
	
	"gravity": 35,
	"category": 6,
	
	"mask": [	true,
				false, true, false, false, false,
				false, false, false, false, false,
				false, false, false, false, false,
				false, false, false, false, false,
				false, false, false, false, false,
				false, false, false, false, false,
				false],
					
	
	"emancipatecheck": true,
	"autodelete": false,
	"resistseverything": true,
	
	"offsetX": 8,
	"offsetY": 0,
	"quadcenterX": 8,
	"quadcenterY": 8,

	"transforms": true,
	"transformtrigger": "collide",
	"transformsintorandoms": ["n/a"],
	"light": 0,
	"customtimer": [
		[0.001, ["set", "speedx"], -7],
		[0.001, ["set", "speedx"], -7]
		]
}
red, hooray.
red, hooray.
weighted_cube_right.png (199 Bytes) Viewed 59691 times
Cube Right Code:

Code: Select all

{
	"quadcount": 1,
	"speedy": -7,

	"movement": "none",
	
	"dontmirror": true,
	
	"notkilledfromblocksbelow": true,
	"jumpsfromblocksbelow": true,
	
	"quadno": 1,
	"nospritesets": true,

	"doesntunrotate": true,
	"rollAnimation": true,
	
	"width": 0.75,
	"height": 0.75,
	
	"static": false,
	"active": true,
	
	"gravity": 35,
	"category": 6,
	
	"mask": [	true,
				false, true, false, false, false,
				false, false, false, false, false,
				false, false, false, false, false,
				false, false, false, false, false,
				false, false, false, false, false,
				false, false, false, false, false,
				false],
					
	
	"emancipatecheck": true,
	"autodelete": false,
	"resistseverything": true,
	
	"offsetX": 8,
	"offsetY": 0,
	"quadcenterX": 8,
	"quadcenterY": 8,

	"transforms": true,
	"transformtrigger": "collide",
	"transformsintorandoms": ["n/a"],
	"light": 0,
	"customtimer": [
		[0.001, ["set", "speedx"], 7],
		[0.001, ["set", "speedx"], 7]
		]
}

User avatar
ThatDamnCatgirl
Posts: 4
Joined: 17 Mar 2022, 20:15

Post » 02 Nov 2022, 05:12

You cannot silence her. She cometh. Image










(once her sprites are 100% done since I don't know how to code that is.)

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SankeySMM2
Posts: 230
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Post » 23 Dec 2022, 06:35

Finally, after months of creation and hat configuring...
New Luigi!
spriteset.png
spriteset.png (44 KiB) Viewed 58287 times
This is one of my most favorite Mario characters. Since I play as him, I now forgot who SMB Mario looks like.😅

I know it's out of topic but it's just to ensure that Luigi looks better like in the spritesheet than how he looks as just a recolor of Mario. It took me almost so many weeks to set the offsets and quadcenters! It also took me a day to set the hats too! This character is compatible with any mappack (that doesn't have portal gun). There is a code inside the character's config that looks like this:

Code: Select all

"nopointing": true,
"noportalgun": true
The code ensures that the player's spritesheet isn't wide, it also ensures that portal guns are not allowed with the character.

If you have any doubts, send me a comment replying to this post.

This is not a mod, it's a character. It works with V13 or higher versions. Place it in "characters" in "alesans_entities". Have fun!
luigi.zip
(26.61 KiB) Downloaded 159 times
Last edited by SankeySMM2 on 10 Dec 2023, 13:00, edited 4 times in total.

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vladimirdog2021
Posts: 110
Joined: 09 Aug 2022, 15:44
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Post » 23 Dec 2022, 13:14

SankeySMM2 wrote:
23 Dec 2022, 06:35
Finally, after months of creation and hat configuring...
Luigi from Mario Multiverse!
spriteset.png

This is one of my most favorite Mario characters. Since I play as him, I now forgot who SMB Mario looks like.😅

So recently, I found a leak of Mario Multiverse. Since I was bored with it, I had to make Luigi from Mario Multiverse into this game. Get the Mario Multiverse leak here.

I know it's out of topic but it's just to ensure that Luigi looks better like in the spritesheet than how he looks as just a recolor of Mario. It took me almost so many weeks to set the offsets and quadcenters! It also took me a day to set the hats too! This character is compatible with any mappack (that doesn't have portal gun). There is a code inside the character's config that looks like this:

Code: Select all

"nopointing": true,
"noportalgun": true
The code ensures that the player's spritesheet isn't wide, it also ensures that portal guns are not allowed with the character.

If you have any doubts, send me a comment replying to this post.

This is not a mod, it's a character. It works with V13 or higher versions. Place it in "characters" in "alesans_entities". Have fun!

luigi.zip
Can you make Mario from Mario Multiverse?

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SankeySMM2
Posts: 230
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Post » 23 Dec 2022, 15:37

vladimirdog2021 wrote:
23 Dec 2022, 13:14
SankeySMM2 wrote:
23 Dec 2022, 06:35
Finally, after months of creation and hat configuring...
Luigi from Mario Multiverse!
spriteset.png

This is one of my most favorite Mario characters. Since I play as him, I now forgot who SMB Mario looks like.😅

So recently, I found a leak of Mario Multiverse. Since I was bored with it, I had to make Luigi from Mario Multiverse into this game. Get the Mario Multiverse leak here.

I know it's out of topic but it's just to ensure that Luigi looks better like in the spritesheet than how he looks as just a recolor of Mario. It took me almost so many weeks to set the offsets and quadcenters! It also took me a day to set the hats too! This character is compatible with any mappack (that doesn't have portal gun). There is a code inside the character's config that looks like this:

Code: Select all

"nopointing": true,
"noportalgun": true
The code ensures that the player's spritesheet isn't wide, it also ensures that portal guns are not allowed with the character.

If you have any doubts, send me a comment replying to this post.

This is not a mod, it's a character. It works with V13 or higher versions. Place it in "characters" in "alesans_entities". Have fun!

luigi.zip
Can you make Mario from Mario Multiverse?
He's just the same as in Mari0.🙄

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vladimirdog2021
Posts: 110
Joined: 09 Aug 2022, 15:44
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Post » 23 Dec 2022, 20:47

SankeySMM2 wrote:
23 Dec 2022, 15:37
vladimirdog2021 wrote:
23 Dec 2022, 13:14
SankeySMM2 wrote:
23 Dec 2022, 06:35
Finally, after months of creation and hat configuring...
Luigi from Mario Multiverse!
spriteset.png

This is one of my most favorite Mario characters. Since I play as him, I now forgot who SMB Mario looks like.😅

So recently, I found a leak of Mario Multiverse. Since I was bored with it, I had to make Luigi from Mario Multiverse into this game. Get the Mario Multiverse leak here.

I know it's out of topic but it's just to ensure that Luigi looks better like in the spritesheet than how he looks as just a recolor of Mario. It took me almost so many weeks to set the offsets and quadcenters! It also took me a day to set the hats too! This character is compatible with any mappack (that doesn't have portal gun). There is a code inside the character's config that looks like this:

Code: Select all

"nopointing": true,
"noportalgun": true
The code ensures that the player's spritesheet isn't wide, it also ensures that portal guns are not allowed with the character.

If you have any doubts, send me a comment replying to this post.

This is not a mod, it's a character. It works with V13 or higher versions. Place it in "characters" in "alesans_entities". Have fun!

luigi.zip
Can you make Mario from Mario Multiverse?
He's just the same as in Mari0.🙄
Can you make Super Mario Advance 4 SMB3 Mario?

User avatar
SubPixuru
Posts: 108
Joined: 29 Sep 2019, 20:00
Contact:

Post » 23 Dec 2022, 21:42

SankeySMM2 wrote:
23 Dec 2022, 06:35
Finally, after months of creation and hat configuring...
Luigi from Mario Multiverse!
spriteset.png

This is one of my most favorite Mario characters. Since I play as him, I now forgot who SMB Mario looks like.😅

So recently, I found a leak of Mario Multiverse. Since I was bored with it, I had to make Luigi from Mario Multiverse into this game. Get the Mario Multiverse leak here.

I know it's out of topic but it's just to ensure that Luigi looks better like in the spritesheet than how he looks as just a recolor of Mario. It took me almost so many weeks to set the offsets and quadcenters! It also took me a day to set the hats too! This character is compatible with any mappack (that doesn't have portal gun). There is a code inside the character's config that looks like this:

Code: Select all

"nopointing": true,
"noportalgun": true
The code ensures that the player's spritesheet isn't wide, it also ensures that portal guns are not allowed with the character.

If you have any doubts, send me a comment replying to this post.

This is not a mod, it's a character. It works with V13 or higher versions. Place it in "characters" in "alesans_entities". Have fun!

luigi.zip
get rid of this. you're using assets that don't belong to you, that you obtained through illegitimate means.

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SankeySMM2
Posts: 230
Joined: 13 Feb 2021, 20:12
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Post » 24 Dec 2022, 07:02

vladimirdog2021 wrote:
23 Dec 2022, 20:47
SankeySMM2 wrote:
23 Dec 2022, 15:37
vladimirdog2021 wrote:
23 Dec 2022, 13:14


Can you make Mario from Mario Multiverse?
He's just the same as in Mari0.🙄
Can you make Super Mario Advance 4 SMB3 Mario?
Nah, fixing the colors for him is too hard.

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vladimirdog2021
Posts: 110
Joined: 09 Aug 2022, 15:44
Contact:

Post » 24 Dec 2022, 10:27

SankeySMM2 wrote:
24 Dec 2022, 07:02
vladimirdog2021 wrote:
23 Dec 2022, 20:47
SankeySMM2 wrote:
23 Dec 2022, 15:37


He's just the same as in Mari0.🙄
Can you make Super Mario Advance 4 SMB3 Mario?
Nah, fixing the colors for him is too hard.
Here's a sprite sheet of Super Mario Advance 4 SMB3 Mario:
image.png
image.png (66.66 KiB) Viewed 58236 times

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SankeySMM2
Posts: 230
Joined: 13 Feb 2021, 20:12
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Post » 24 Dec 2022, 16:59

vladimirdog2021 wrote:
24 Dec 2022, 10:27
SankeySMM2 wrote:
24 Dec 2022, 07:02
vladimirdog2021 wrote:
23 Dec 2022, 20:47


Can you make Super Mario Advance 4 SMB3 Mario?
Nah, fixing the colors for him is too hard.
Here's a sprite sheet of Super Mario Advance 4 SMB3 Mario:
image.png
I'll do it in a bit

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vladimirdog2021
Posts: 110
Joined: 09 Aug 2022, 15:44
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Post » 25 Dec 2022, 15:28

I created Mario from the SNES version of Super Mario Bros.
smas_mario.zip
SMAS Mario (SMB1)
(21.45 KiB) Downloaded 529 times

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SankeySMM2
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Post » 27 Dec 2022, 08:33

vladimirdog2021 wrote:
25 Dec 2022, 15:28
I created Mario from the SNES version of Super Mario Bros.

smas_mario.zip
Why is there a blue border below him?

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vladimirdog2021
Posts: 110
Joined: 09 Aug 2022, 15:44
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Post » 27 Dec 2022, 12:25

SankeySMM2 wrote:
27 Dec 2022, 08:33
vladimirdog2021 wrote:
25 Dec 2022, 15:28
I created Mario from the SNES version of Super Mario Bros.

smas_mario.zip
Why is there a blue border below him?
I grabbed the sprite sheet of SMAS Mario from the Mario Universe.

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SankeySMM2
Posts: 230
Joined: 13 Feb 2021, 20:12
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Post » 28 Dec 2022, 16:38

vladimirdog2021 wrote:
27 Dec 2022, 12:25
SankeySMM2 wrote:
27 Dec 2022, 08:33
vladimirdog2021 wrote:
25 Dec 2022, 15:28
I created Mario from the SNES version of Super Mario Bros.

smas_mario.zip
Why is there a blue border below him?
I grabbed the sprite sheet of SMAS Mario from the Mario Universe.
ah ok

X4T1C4L
Posts: 6
Joined: 06 Jan 2023, 01:30
Contact:

Post » 14 Jan 2023, 00:50

Xfyihcjgpxhkx
Last edited by X4T1C4L on 14 Jan 2023, 06:58, edited 1 time in total.

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A.A.
Posts: 23
Joined: 14 Jan 2023, 02:57

Post » 14 Jan 2023, 03:28

AMOGUS
i made an amogus as a playable character. not the mogus, but A MOGUS
-ground pound
-double jump
-5.000 hp (this is equivalent to spending 75 seconds being hurt by the laser until you finally die)
Image
amogus.zip
(8.48 KiB) Downloaded 331 times
Last edited by A.A. on 16 Feb 2023, 01:39, edited 2 times in total.

X4T1C4L
Posts: 6
Joined: 06 Jan 2023, 01:30
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Post » 15 Jan 2023, 01:25

I made a character mod

To dive you have to be in the air and also have to hold left or right then press the run button

Also the faster you are the farther the dive launches you

I don't know what else to type..

Heres the mod:
mario+.zip
(9.59 KiB) Downloaded 401 times

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A.A.
Posts: 23
Joined: 14 Jan 2023, 02:57

Post » 14 Feb 2023, 19:29

I converted some characters from Mari0 SE to Mari0 AE. Technically it is already possible to play characters from Mari0 SE in Mari0 AE, but they are very glitcheds, so I decided to convert some characters that I liked. this is the first SE-AE character conversion pack and it has:
-Aozora (by SuperJustinBros)
-Bast (by Qwerbey)
-Cheerio (it actually came from a 1.6 mod but I decided to include it anyway, and by TripleXero)
-NSMB Mario (by Alesan99)
I don't know if I'll do more conversions but if I decide to do it, it won't be now because I'm busy with many projects.
Edit: i fixed Aozora and NSMB Mario.
screenshot.png
screenshot.png (33.94 KiB) Viewed 57123 times
aozora.zip
(69.88 KiB) Downloaded 105 times
bast.zip
(10.34 KiB) Downloaded 113 times
cheerio.zip
(28.16 KiB) Downloaded 128 times
nsmb mario.zip
(317.25 KiB) Downloaded 203 times
Last edited by A.A. on 17 Mar 2023, 15:07, edited 3 times in total.

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A.A.
Posts: 23
Joined: 14 Jan 2023, 02:57

Post » 16 Feb 2023, 01:38

Pickaxe Mario
In Mari0 mario has a spritesheet holding the Minecraft pickaxe. This spritesheet doesn't exist in AE, but I decided to recreate it in it. Here is Pickaxe Mario. I made some changes to make it better.
screenshot.png
screenshot.png (84.71 KiB) Viewed 57101 times
pickaxe mario.zip
(95.13 KiB) Downloaded 301 times

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