Mari0 Alesan99's Entities Character Thread
- BetterDonutGamer
- Posts: 6
- Joined: 19 Oct 2020, 16:24
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Donut the Lakitu
This character is pretty old and stuff, but I'll keep it up for archival purposes
download here
the controls are as followed:
B/run on the ground - Paint Brush Swipe
Up + B/run - Paint Bucket Throw
B/run in the air - Short Flight
This character is pretty old and stuff, but I'll keep it up for archival purposes
download here
the controls are as followed:
B/run on the ground - Paint Brush Swipe
Up + B/run - Paint Bucket Throw
B/run in the air - Short Flight
Last edited by BetterDonutGamer on 12 Jul 2022, 01:07, edited 1 time in total.
i like how this has somehow become the most active thread
B R E A T H I N GWilliamFrog wrote: ↑31 Jul 2020, 02:05The wait is over...
ODYSSEY MARIO V6
OM V6 Release Showcase.gif
Yay, brand new gif! It's small though
OM V6 is out at last! This one took longer than the other updates because I took a break from working on him. I didn't actually expect to make a V6, but here it is. This update overhauls the entire system to utilize animations, which allows for some stuff which wasn't possible before. Finally, swimming has been fixed! And with it, comes a new move: quick swimming (or just swimdiving). Also with this update comes rolling, a fast way to to go under low ceilings, or to gain speed down slopes. This means that at last, EVERY move from Super Mario Odyssey has been incorporated into OM! Probably the most important change though, has been move disabling. By changing specific animation numbers (entailed in an enclosed text file) mappacks can decide which moves OM can preform in real time! Also with a new update, comes a new test area. There are 6 now. They're compiled into a full mappack for ease of use. This one is locked unless you're using V6 because you could seriously cheat it. Anyone who beats them all deserves an award because they do NOT kid around. Also if you're on the Discord and are using one of the beta versions I posted there, it's worth updating.
Odyssey Mario is primarily meant to semi-accurately recreate the movement system from Super Mario Odyssey, a game I have never played.
Above all, Odyssey Mario is made to be fun to play as. I would greatly appreciate if you provide feedback and report any mishaps you may encounter so I can correct them in the next version.
ControlsTips & NotesKnown BugsPlanned FeaturesFeatures I Don't Plan on AddingI want this project to turn out the best it can be, which is why I am open to feedback. Please pm me if you have any suggestions. Also if you're good at making sound effects, I could use some.
Also included in the download is a test mappack. Beating it will take a ton of skill because it'd meant to test the absolute limits of the character. All the areas are unique and take advantage of each version's capabilities and quirks.
For AE V13a. You'll need to download AE V13a for this char to work, or else the game will crash. Extract the file into the characters folder then open the game, then select him in the characters menu. Odyssey Mario is not meant to wear hats, but if he seems to have an extra hat on top of his face, go back to the characters menu and set default Mario's hat to 0, which should fix it. Also don't change the colors plz.
Read the entire post before asking me anything, your question is probably answered somewhere.
Old versions can be found in the Odyssey Archive on the next page
odyssey mario v6.zip
This took quite some time please download it
Credit to PixelMarioXP for the death sprite I modified, Megabound for the Wall Slide sprites, and HansAgain for the base Rolling/Ground Pound sprites.
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Use the Force, Mario...
Psychic Mario V3
I decided to update Psychic Mario with a new move. Again. You can now freeze objects in place, which typically allows you to use them as platforms. This move is controlled with mouse locating so it might not work well with a controller. The update also greatly improves performance with extended use, and fixes several bugs. He's also footstep compatible now.
The download also includes a 3 level tutorial mappack. It's inside the folder, but you need to move it to your mappacks folder for it to work.
His other moves include telekinesis, which allows him to move items out of reach, among other things. You can move nearly everything that can move, and some things that can't, not just cubes. He can also teleport two blocks to the left or right. He can't teleport into objects, but he can go through stuff. He can also throw a small projectile which allows him to trade places with mostly anything things it touches. All of these moves can be blocked by specially made custom enemies, with examples in the tutorial map. Teleportation is also blocked by doors. All his moves can be disabled by setting specific animation numbers. As usual, please report any bugs to me, and feel free to provide feedback.
If you have questions, please read the entire post before contacting me
This is a custom character, not a mod, and the extracted folder with his files must be placed in your characters folder. They can then be selected from the options menu after a game restart. The mappack file included should be placed inside the mappack folder. For use with Alesan's Entities V13c and later versions only. V2 if you want it for some reason V1 got 1063 downloads
Psychic Mario V3
I decided to update Psychic Mario with a new move. Again. You can now freeze objects in place, which typically allows you to use them as platforms. This move is controlled with mouse locating so it might not work well with a controller. The update also greatly improves performance with extended use, and fixes several bugs. He's also footstep compatible now.
The download also includes a 3 level tutorial mappack. It's inside the folder, but you need to move it to your mappacks folder for it to work.
His other moves include telekinesis, which allows him to move items out of reach, among other things. You can move nearly everything that can move, and some things that can't, not just cubes. He can also teleport two blocks to the left or right. He can't teleport into objects, but he can go through stuff. He can also throw a small projectile which allows him to trade places with mostly anything things it touches. All of these moves can be blocked by specially made custom enemies, with examples in the tutorial map. Teleportation is also blocked by doors. All his moves can be disabled by setting specific animation numbers. As usual, please report any bugs to me, and feel free to provide feedback.
This is a custom character, not a mod, and the extracted folder with his files must be placed in your characters folder. They can then be selected from the options menu after a game restart. The mappack file included should be placed inside the mappack folder. For use with Alesan's Entities V13c and later versions only. V2 if you want it for some reason V1 got 1063 downloads
Last edited by WilliamFrog on 02 Jul 2021, 06:03, edited 3 times in total.
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
Does this work for Android?
Also, where do you put this file
- Marlee_Goat
- Posts: 85
- Joined: 06 Jul 2018, 22:30
- Contact:
Astro
From Astro's Playroom/Astro Bot: Rescue Mission
This is Astro. Astro goes around and saves tiny robots. Now he's flinging himself using portals and fighting turtles.
Have fun with Astro or something, idk.
Also, go play the Astro games if you have a PS5/PSVR. They're great.
Download:
https://cdn.discordapp.com/attachments/ ... nished.zip
From Astro's Playroom/Astro Bot: Rescue Mission
This is Astro. Astro goes around and saves tiny robots. Now he's flinging himself using portals and fighting turtles.
Also, go play the Astro games if you have a PS5/PSVR. They're great.
Download:
https://cdn.discordapp.com/attachments/ ... nished.zip
I'm having a big issue with Psychic Mario because objects in the pink field are moving in the direction the pink field is moving relative to the pink field. For example, if I move the field left, the cube in the field goes left faster than the pink field, and falls out because of that.WilliamFrog wrote: ↑26 Nov 2020, 04:21Use the Force, Mario...
Psychic Mario
Telekinesis Showcase.gif
So recently I've been working on this character for a while, if you're active on the Discord you've probably seen him. It took some time but he's finally been released. He's a much more puzzle-oriented character than any other I've made, and he's easy to design levels around. He cannot use powerups, and dies in one hit. He only has two abilities, but they're unique and useful, without being too broken. Included is a tutorial mappack for you to learn to use his abilities. It's not super difficult, don't worry. Telekinesis allows him to move items out of reach, among other things. You can move nearly everything that can move, and some things that can't, not just cubes. He can also teleport two blocks to the left or right. He can't teleport into objects, but he can go through stuff. Both of these moves can be blocked by specially made custom enemies, with examples in the tutorial map. Teleportation is also blocked by doors. This took a lot of time and even a new enemy breakthrough to get him to his current state, so enjoy! As usual, please report any bugs to me, and feel free to provide feedback.
Also the tutorial map uses doors which are supposed to force close, which is bugged at the time of writing this, so there may be ways to cheat it by wedging doors open. This is not the intended solution to any of the puzzles.
If you have questions, please read the entire post before contacting me
This is a custom character, not a mod, and the extracted folder with his files must be placed in your characters folder. They can then be selected from the options menu after a game restart. The mappack file included should be placed inside the mappack folder. For use with Alesan's Entities V13a and later versions only.
psychic mario.zip
I might update him later if I feel like it
Moving the field faster works quite well, so that's a workaround. I really like playing as him!
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That's an intended result when moving the field slowly. It does that so you can shift something in your grip without having to drop it and pick it back up.
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Odyssey Mario V7 is out now if you're interested. This is only here so people get notifs.
wow,its cool
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"It pays to be prepared" - Someone famous
Prepared Mario Small gif :(
So I've often talked about theoretical exploits you could do in maps if you could have any powerup anywhere, and that seemed like a cool idea, so I set about doing it. However, that's not very balanced, and I like balanced characters, so I decided I would make a character with an inventory system instead. This is the result. Working on him was super boring, I basically just did the same thing 17 times in a row, but it could've been worse. He has an inventory with every powerup in the game available in limited quantities, which he can use whenever. His inventory is governed with animation numbers, so mappack animations can adjust his item counts. This gives him a ton of map potential. For example, you could let him buy items at a shop which he can save for later. He is not complete, this is pretty much a demo. I'm planning on adding more items, such as bombs, lights, crates, helmets, etc.
For Alesan's Entities V13b and up. This is a custom character, not a mod, and the folder with the extracted files in it must be placed within your characters folder.
Prepared Mario Small gif :(
So I've often talked about theoretical exploits you could do in maps if you could have any powerup anywhere, and that seemed like a cool idea, so I set about doing it. However, that's not very balanced, and I like balanced characters, so I decided I would make a character with an inventory system instead. This is the result. Working on him was super boring, I basically just did the same thing 17 times in a row, but it could've been worse. He has an inventory with every powerup in the game available in limited quantities, which he can use whenever. His inventory is governed with animation numbers, so mappack animations can adjust his item counts. This gives him a ton of map potential. For example, you could let him buy items at a shop which he can save for later. He is not complete, this is pretty much a demo. I'm planning on adding more items, such as bombs, lights, crates, helmets, etc.
For Alesan's Entities V13b and up. This is a custom character, not a mod, and the folder with the extracted files in it must be placed within your characters folder.
WilliamFrog wrote: ↑29 Dec 2020, 00:36"It pays to be prepared" - Someone famous
Prepared Mario
Prepared Mario.gif
Small gif :(
So I've often talked about theoretical exploits you could do in maps if you could have any powerup anywhere, and that seemed like a cool idea, so I set about doing it. However, that's not very balanced, and I like balanced characters, so I decided I would make a character with an inventory system instead. This is the result. Working on him was super boring, I basically just did the same thing 17 times in a row, but it could've been worse. He has an inventory with every powerup in the game available in limited quantities, which he can use whenever. His inventory is governed with animation numbers, so mappack animations can adjust his item counts. This gives him a ton of map potential. For example, you could let him buy items at a shop which he can save for later. He is not complete, this is pretty much a demo. I'm planning on adding more items, such as bombs, lights, crates, helmets, etc.
For Alesan's Entities V13b and up. This is a custom character, not a mod, and the folder with the extracted files in it must be placed within your characters folder.
prepared mario.zip
Prepared Mario doesn't work for me. I can open and close the menu with use+up and use, but if I try to drop an item with jump, the menu closes, no item is dropped, and the menu doesn't work anymore.
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I redownloaded it and it seems to work for me. Maybe there was an issue when you downloaded/extracted it?
It still doesn't work for me.WilliamFrog wrote: ↑02 Jan 2021, 21:11I redownloaded it and it seems to work for me. Maybe there was an issue when you downloaded/extracted it?
Check in another mappack, that happened to me too, its so weirdMeculus wrote: ↑01 Jan 2021, 23:08WilliamFrog wrote: ↑29 Dec 2020, 00:36"It pays to be prepared" - Someone famous
Prepared Mario
Prepared Mario.gif
Small gif :(
So I've often talked about theoretical exploits you could do in maps if you could have any powerup anywhere, and that seemed like a cool idea, so I set about doing it. However, that's not very balanced, and I like balanced characters, so I decided I would make a character with an inventory system instead. This is the result. Working on him was super boring, I basically just did the same thing 17 times in a row, but it could've been worse. He has an inventory with every powerup in the game available in limited quantities, which he can use whenever. His inventory is governed with animation numbers, so mappack animations can adjust his item counts. This gives him a ton of map potential. For example, you could let him buy items at a shop which he can save for later. He is not complete, this is pretty much a demo. I'm planning on adding more items, such as bombs, lights, crates, helmets, etc.
For Alesan's Entities V13b and up. This is a custom character, not a mod, and the folder with the extracted files in it must be placed within your characters folder.
prepared mario.zip
Prepared Mario doesn't work for me. I can open and close the menu with use+up and use, but if I try to drop an item with jump, the menu closes, no item is dropped, and the menu doesn't work anymore.
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- Joined: 17 Nov 2020, 19:57
Cursed drip
[yt]https://www.youtube.com/watch?v=GYGSJGzccB4[/yt]
moves
double jump
ground pound
little drip (use)
[yt]https://www.youtube.com/watch?v=GYGSJGzccB4[/yt]
moves
double jump
ground pound
little drip (use)
Pi- Pip0n???
Pip0n has made his way into mari0 somehow. Pip0n may be a little less mobile but has some additional moves to help you through the levels you will face.
V1.5 adds custom colors that even work with enemies, don't ask me how i did it, not even i know.
Controls
Jump while jumping - Double Jump (that's it)
Down while jumping - Boost (will launch pip0n upwards)
Hold Run + Down while on the floor - Retract (Pip0n will go into the ground)
Left/Right while underground - Move (move while in the ground)
Up while underground - Emerge (Will only happen if their are no blocks above you)
Use while on the floor - Spawn head (can damage enemies, lasts 10 seconds)
Special Thanks to WilliamFrog for helping with some parts and finding some bugs.
Enjoy!
PIP0N Download (V1.5): https://www.dropbox.com/sh/e0mmcccskh9h ... imF4a?dl=0
PIP0N Download (OLD): https://www.dropbox.com/sh/gdvatdvztttt ... VfAEa?dl=0
Pip0n has made his way into mari0 somehow. Pip0n may be a little less mobile but has some additional moves to help you through the levels you will face.
V1.5 adds custom colors that even work with enemies, don't ask me how i did it, not even i know.
Controls
Jump while jumping - Double Jump (that's it)
Down while jumping - Boost (will launch pip0n upwards)
Hold Run + Down while on the floor - Retract (Pip0n will go into the ground)
Left/Right while underground - Move (move while in the ground)
Up while underground - Emerge (Will only happen if their are no blocks above you)
Use while on the floor - Spawn head (can damage enemies, lasts 10 seconds)
Special Thanks to WilliamFrog for helping with some parts and finding some bugs.
Enjoy!
PIP0N Download (V1.5): https://www.dropbox.com/sh/e0mmcccskh9h ... imF4a?dl=0
PIP0N Download (OLD): https://www.dropbox.com/sh/gdvatdvztttt ... VfAEa?dl=0
Last edited by Britdan on 17 Feb 2021, 01:46, edited 1 time in total.
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Not quite like in Terraria...
Grapple Mario So recently I decided to make Mario with a grapple hook, so I did. He can grapple directly towards objects, and also swing on them. It even works with moving objects! The hook and chain are colorable via the characters menu. Please do not critique the swinging physics, there's only so much I can do. If you get an unusually fast launch while swinging, your framerate probably fluxuated. This is miles more complicated than it looks on the surface, and it uses extremely complex techniques to accomplish what should really be simple tasks (eg. taking a square root). I'm pretty happy with the result though. As usual, report any major bugs that you may find. Do not use in multiplayer because it won't work.
Please read the whole post before asking me questions
For Alesan's Entities V13B and up. This is a custom character, not a mod, and they must be unzipped and placed in your characters folder to work. They can then be selected from the options menu in game. I also made a tall version in case you like judging people by height Credit to BetterDonutGamer for the hook and chain sprites
Grapple Mario So recently I decided to make Mario with a grapple hook, so I did. He can grapple directly towards objects, and also swing on them. It even works with moving objects! The hook and chain are colorable via the characters menu. Please do not critique the swinging physics, there's only so much I can do. If you get an unusually fast launch while swinging, your framerate probably fluxuated. This is miles more complicated than it looks on the surface, and it uses extremely complex techniques to accomplish what should really be simple tasks (eg. taking a square root). I'm pretty happy with the result though. As usual, report any major bugs that you may find. Do not use in multiplayer because it won't work.
Please read the whole post before asking me questions
For Alesan's Entities V13B and up. This is a custom character, not a mod, and they must be unzipped and placed in your characters folder to work. They can then be selected from the options menu in game. I also made a tall version in case you like judging people by height Credit to BetterDonutGamer for the hook and chain sprites
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heyo, i want to update felipe character in mari0 ae, but first: how do i make him not able to jump? moveset is: crush: felipe has to use down + b to crush an enemy with his hand. teleport: felipe has to use up + b to teleport to random positions. that is all.
Set the character's jumpforce to 0
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- Joined: 03 Feb 2021, 21:42
As i looked into the files of some of theese characters, sometimes i found one, that looked a bit messy:
Ones, they are made out of the character-template and use "defaultsize" to stay in one size, no matter, wich powerup they collect.
In this case, you can delete all spritesets exept the ones for small and the choosen default size.
and in the config.json you can delete the graphic-property sets for theese unused sizes and their color-properties.
I also like all grapic-property-sets in this order:
In the character-template and the buildin characters, some of them are a bit scrambled.
I think, the template looks better, if they are all ordered like shown.
if you use:
you can remove all the hat-offset-properties from your config.json, because they are not needed in this case.
And i saw animation graphics, where the portal-gun aiming spritesets are removed, but the hight of the graphic was still as tall as for five rows of sprites.
if you want to use only one spriteset in your graphic, you can match the hight of the grapkic to the hight of your sprites.
Another tip.
People on the discord server told, if you give your character a health-bar by setting a number in:
and it should stay small as default, it´s a good choice to add:
They say, if an animation changes the character-size, with this line, it will turn back to small after short time.
Ones, they are made out of the character-template and use "defaultsize" to stay in one size, no matter, wich powerup they collect.
In this case, you can delete all spritesets exept the ones for small and the choosen default size.
and in the config.json you can delete the graphic-property sets for theese unused sizes and their color-properties.
I also like all grapic-property-sets in this order:
Code: Select all
"smalloffsetX": 6,
"smalloffsetY": 4,
"smallquadcenterX": 16,
"smallquadcenterY": 16,
"smallquadwidth": 32,
"smallquadheight": 32,
"smallimgwidth": 512,
"smallimgheight": 32,
I think, the template looks better, if they are all ordered like shown.
if you use:
Code: Select all
"hats": false,
"defaulthat": 0,
And i saw animation graphics, where the portal-gun aiming spritesets are removed, but the hight of the graphic was still as tall as for five rows of sprites.
if you want to use only one spriteset in your graphic, you can match the hight of the grapkic to the hight of your sprites.
Another tip.
People on the discord server told, if you give your character a health-bar by setting a number in:
Code: Select all
"health":
Code: Select all
"defaultsize": 1,
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i have samilar problem i can open invetoty but i cannot drop items and cannot close inventoryKant wrote: ↑09 Jan 2021, 14:35Check in another mappack, that happened to me too, its so weirdMeculus wrote: ↑01 Jan 2021, 23:08WilliamFrog wrote: ↑29 Dec 2020, 00:36"It pays to be prepared" - Someone famous
Prepared Mario
Prepared Mario.gif
Small gif :(
So I've often talked about theoretical exploits you could do in maps if you could have any powerup anywhere, and that seemed like a cool idea, so I set about doing it. However, that's not very balanced, and I like balanced characters, so I decided I would make a character with an inventory system instead. This is the result. Working on him was super boring, I basically just did the same thing 17 times in a row, but it could've been worse. He has an inventory with every powerup in the game available in limited quantities, which he can use whenever. His inventory is governed with animation numbers, so mappack animations can adjust his item counts. This gives him a ton of map potential. For example, you could let him buy items at a shop which he can save for later. He is not complete, this is pretty much a demo. I'm planning on adding more items, such as bombs, lights, crates, helmets, etc.
For Alesan's Entities V13b and up. This is a custom character, not a mod, and the folder with the extracted files in it must be placed within your characters folder.
prepared mario.zip
Prepared Mario doesn't work for me. I can open and close the menu with use+up and use, but if I try to drop an item with jump, the menu closes, no item is dropped, and the menu doesn't work anymore.
- SomeHatWearingKid
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How do you enable/disable moves, I never saw any previous versions
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
It wont let me hoverTheBraveSackboy wrote: ↑04 Dec 2020, 02:23Astro
From Astro's Playroom/Astro Bot: Rescue Mission
astroshowcase.gif
This is Astro. Astro goes around and saves tiny robots. Now he's flinging himself using portals and fighting turtles.
Have fun with Astro or something, idk.
Also, go play the Astro games if you have a PS5/PSVR. They're great.
Download:
https://cdn.discordapp.com/attachments/ ... nished.zip
- SanamShams83
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I'm on it!Bromaster wrote: ↑08 Aug 2019, 19:38Looks awesome.Evan.F wrote: ↑03 Aug 2019, 09:35animations.pngAND HERE HE IS!!!biganimations.pngcapeanimations.pnghammeranimations.pngraccoonanimations.png. The lui (skinny) and tanooki will be released on the next comment. use any old character config.txt for them (if you can add make it change colours in ways that seem alright, as I can't get colour changes to work properly
But, what about a config file?
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Do you realize that those messages are from 2 years ago?
- SanamShams83
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yeah
- SanamShams83
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Weird moment: YOU CAN CLIP THROUGH SEMI-SOLID TILES ALSO????!!!!WilliamFrog wrote: ↑04 Feb 2021, 23:39Not quite like in Terraria...
Grapple Mario
Grapple Mario ShowcaseB.gif
So recently I decided to make Mario with a grapple hook, so I did. He can grapple directly towards objects, and also swing on them. It even works with moving objects! The hook and chain are colorable via the characters menu. Please do not critique the swinging physics, there's only so much I can do. If you get an unusually fast launch while swinging, your framerate probably fluxuated. This is miles more complicated than it looks on the surface, and it uses extremely complex techniques to accomplish what should really be simple tasks (eg. taking a square root). I'm pretty happy with the result though. As usual, report any major bugs that you may find. Do not use in multiplayer because it won't work.
Please read the whole post before asking me questions
For Alesan's Entities V13B and up. This is a custom character, not a mod, and they must be unzipped and placed in your characters folder to work. They can then be selected from the options menu in game.
grapple mario.zip
I also made a tall version in case you like judging people by height
tall grapple mario.zip
Credit to BetterDonutGamer for the hook and chain sprites
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
Can I use Luigi sprites for a placeholder for a buddy entity I’m trying to make for AE? Also, any ideas of what Mario’s partner should look like?TheSkullCreeper! wrote: ↑26 Sep 2020, 20:43Modern Recolor Character Pack [V1]
Includes Mario, Luigi and Customizable.
modern-recolor-character-pack.zip
Toad is planned, not sure about Toadette though.
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Swinging through semisolids is an intended feature
- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
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My mom understands it now. That's a cool character but if I download it, all my cousins and siblings will make me delete all my new characters! I'll download it personally for me. Nice character, WilliamFrog. :)
- thelonelysoul
- Posts: 48
- Joined: 22 Apr 2021, 22:17
forget that.
new question: how do you make a fully functioning character, with power-ups, WITHOUT the portal gun sprites?
Edit: still don't know, but there is this: toad, and toad, and toad, and toad
Yeah, just recolored, modern-ish toads. because why not
file: note: All of the graphics are form ae, I just recolored them.
And, all of them use the same spritesheets, so have at it.
new question: how do you make a fully functioning character, with power-ups, WITHOUT the portal gun sprites?
Edit: still don't know, but there is this: toad, and toad, and toad, and toad
Yeah, just recolored, modern-ish toads. because why not
file: note: All of the graphics are form ae, I just recolored them.
And, all of them use the same spritesheets, so have at it.
Hello, I would like to showcase two characters I created.
Layla
This space-travelling girl is flying in from the obscure Famicom game Layla, and she's bringing some of her weapons with her.
Controls:
Run - Shoot
Run + Up - Throw grenade
Jump + Down - Super Jump
Scrooge McDuck
The world's richest duck, of DuckTales fame, is exploring the Mushroom Kingdom in search of new treasures.
Controls:
Run (in air) - Pogo Bounce
Download: https://drive.google.com/drive/folders/ ... sp=sharing
Credits:
Layla prites ripped by xxdonthave1xx
Layla's explosion made by alesan99
Scrooge McDuck sprites ripped by Misterman, Silverbolt, JOBNED1, Sonicfan32, and superjustinbros
DuckTales sound effects ripped by J-Sinn
Layla
This space-travelling girl is flying in from the obscure Famicom game Layla, and she's bringing some of her weapons with her.
Controls:
Run - Shoot
Run + Up - Throw grenade
Jump + Down - Super Jump
Scrooge McDuck
The world's richest duck, of DuckTales fame, is exploring the Mushroom Kingdom in search of new treasures.
Controls:
Run (in air) - Pogo Bounce
Download: https://drive.google.com/drive/folders/ ... sp=sharing
Credits:
Layla prites ripped by xxdonthave1xx
Layla's explosion made by alesan99
Scrooge McDuck sprites ripped by Misterman, Silverbolt, JOBNED1, Sonicfan32, and superjustinbros
DuckTales sound effects ripped by J-Sinn
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
It won't let me navigateWilliamFrog wrote: ↑29 Dec 2020, 00:36"It pays to be prepared" - Someone famous
Prepared Mario
Prepared Mario.gif
Small gif :(
So I've often talked about theoretical exploits you could do in maps if you could have any powerup anywhere, and that seemed like a cool idea, so I set about doing it. However, that's not very balanced, and I like balanced characters, so I decided I would make a character with an inventory system instead. This is the result. Working on him was super boring, I basically just did the same thing 17 times in a row, but it could've been worse. He has an inventory with every powerup in the game available in limited quantities, which he can use whenever. His inventory is governed with animation numbers, so mappack animations can adjust his item counts. This gives him a ton of map potential. For example, you could let him buy items at a shop which he can save for later. He is not complete, this is pretty much a demo. I'm planning on adding more items, such as bombs, lights, crates, helmets, etc.
For Alesan's Entities V13b and up. This is a custom character, not a mod, and the folder with the extracted files in it must be placed within your characters folder.
prepared mario.zip
- thelonelysoul
- Posts: 48
- Joined: 22 Apr 2021, 22:17
maybe someone can make a working peach for ae
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- Posts: 229
- Joined: 21 Jul 2020, 20:10
- Contact:
Psychic Mario V3 is out. This is only here so people get notifs.
When Mario dives and then goes straight into a roll, the game crashes and freezes up. Am I doing something wrong? I tested with a fresh download, and it still happened.
It turns out that this seems to happen any time I try and roll while moving.
- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
- Contact:
The super, frog, hammer and skinny climbing spriteworks are currently in progress, as well as the hat. Will released finished version soon!
This is really cool!
Would it be possible to be able to freeze the object you're holding with telekenisis?
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- Posts: 229
- Joined: 21 Jul 2020, 20:10
- Contact:
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- Posts: 229
- Joined: 21 Jul 2020, 20:10
- Contact:
I have already addressed this on the forum post, please read through it again.
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- Posts: 9
- Joined: 03 Oct 2021, 15:44
Normal crate enabled: up + use
Red Crate enabled: up + run
Blue Crate enabled: up + reload
I forgot to credit theskullcreeper for the modern Mario “customizable” modern Mario sprites.
I will add an update as soon as I find out how to make a certain enemy trigger a transformation into another enemy.
Last edited by 0 Tolerance X on 29 Oct 2021, 20:58, edited 1 time in total.