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Re: Shall we start updating to 0.9.0?

Posted: 05 Aug 2013, 20:03
by Firaga
If it's not broke, don't fix it.
0.8.0 is fine for now, and I don't know if Maurice has any plans for changing it.

Re: Shall we start updating to 0.9.0?

Posted: 05 Aug 2013, 22:29
by Automatik
Good idea.
I've done a plug&play lib to convert 0.8.0 games to 0.9.0:
http://hastebin.com/hawituyala.lua
It don't have everything(Not the thread stuff) but for most things it should be ok

Re: Shall we start updating to 0.9.0?

Posted: 05 Aug 2013, 23:26
by Sašo
Considering the changes so far (dammit slime) it's just gonna end up being an indefinite process

Re: Shall we start updating to 0.9.0?

Posted: 06 Aug 2013, 02:33
by Qcode
It won't work because mari0 uses threading to fix love music bugs.

Re: Shall we start updating to 0.9.0?

Posted: 06 Aug 2013, 08:22
by Automatik
WaryLouka wrote:
Automatik wrote:Good idea.
I've done a plug&play lib to convert 0.8.0 games to 0.9.0:
http://hastebin.com/hawituyala.lua
It don't have everything(Not the thread stuff) but for most things it should be ok


.. and how i shall use this on actual projects?
I want to use it on my Mari0: Lite Edition

You put the .lua in the root folder and then require() it.
Though as QCode said, Mari0 use threading(so it won't work), and as Saso said, we better should wait for 0.9.0 to come-out.