Is Not Pacman anywhere near started?

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rokit
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Post » 03 Feb 2012, 00:51

is it? or is it a joke/project/test ?

deepfry3
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Post » 03 Feb 2012, 01:03

I'm obviously not part of the team, but I would expect he's probably just done a small little prototype of it, and will only start making real progress on it after Mari0 is finished. Don't rush him :)

rokit
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Post » 03 Feb 2012, 01:03

I'm not though :P

Sašo
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Post » 03 Feb 2012, 01:13

It's actually pretty much done.

However it's on hold since I believed the controls were too confusing, especially at fast rotation.

Blame me.

Hen Barrison
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Post » 03 Feb 2012, 01:27

Sašo wrote:It's actually pretty much done.

However it's on hold since I believed the controls were too confusing, especially at fast rotation.

Blame me.


Wow. Thats suprIsIng.

Kyle Prior
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Post » 03 Feb 2012, 04:26

What if you had a large number of people to judge how confusing the controls were??

MIIiztheBEAST
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Post » 03 Feb 2012, 04:29

I think a NotPacman Beta is necessary for us to tell if you controls are confusing or not. :D

USB Connector
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Post » 03 Feb 2012, 04:36

Kyle Prior wrote:What if you had a large number of people to judge how confusing the controls were??


I volunteer for this painful mission of confusion.

Hen Barrison
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Post » 03 Feb 2012, 04:50

USB Connector wrote:
Kyle Prior wrote:What if you had a large number of people to judge how confusing the controls were??


I volunteer for this painful mission of confusion.


As do I. I surrender my sanIty to prove control confusIon. Or not confusIng.

DoctorGleich
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Post » 03 Feb 2012, 04:55

Pacman was one of the first games I fell in love with (under Galika) so if you don't finish it, I will come to your house Saso....

DoctorGleich
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Post » 03 Feb 2012, 04:56

Hen Barrison wrote:
USB Connector wrote:
Kyle Prior wrote:What if you had a large number of people to judge how confusing the controls were??


I volunteer for this painful mission of confusion.


As do I. I surrender my sanIty to prove control confusIon. Or not confusIng.


I agree!

thunderfapper
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Post » 11 Feb 2012, 18:33

Don't forget me!

Ozuma36
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Post » 11 Feb 2012, 23:17

I'm in!

Maurice
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Post » 12 Feb 2012, 01:04

http://dl.dropbox.com/u/17466990/not_pacman.love

(Unfinished, made 1½ years ago)

Hen Barrison
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Post » 12 Feb 2012, 01:24

Maurice wrote:http://dl.dropbox.com/u/17466990/not_pacman.love

(Unfinished)



Not nearly as bad as I thought It would be.

Not so much confusIng, as It Is touchy. EspecIally for tracpaders lIke myself.

DIal down the roataIon speed slIghtly and It should be fIne.

Kyle Prior
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Post » 12 Feb 2012, 01:25

I like it! like holy crap, so much fun!!!

Edit: this and edit2: this
Last edited by Kyle Prior on 18 Feb 2012, 23:30, edited 2 times in total.

MIIiztheBEAST
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Post » 12 Feb 2012, 01:38

Another great game from Stabyouself :D

Camewel
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Post » 12 Feb 2012, 01:40

Sašo was kinda right here, it is vert confusing to control. You can get used to it though.

Pyrosaur
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Post » 12 Feb 2012, 03:29

How do you get it to work?

Hen Barrison
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Post » 12 Feb 2012, 03:42

Pyr0saur wrote:How do you get it to work?


You need a lua player.

Camewel
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Post » 12 Feb 2012, 03:45

Pyr0saur wrote:How do you get it to work?


https://love2d.org/
Download the correct version for your computer and away you go.

Pyrosaur
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Post » 12 Feb 2012, 03:47

Hen Barrison wrote:
Pyr0saur wrote:How do you get it to work?


You need a lua player.


Like LOVE?

Sašo
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Post » 12 Feb 2012, 04:18

No, you need exactly Love.

0.7.2 to be exact.

Pyrosaur
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Post » 12 Feb 2012, 04:43

Sašo wrote:No, you need exactly Love.

0.7.2 to be exact.


I opened it in 0.7.2 and nothing happened.

RabidJellyfish
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Post » 12 Feb 2012, 05:38

That's actually kind of fun. It takes a bit of strategy. But it's very difficult with a touch pad.

rokit
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Post » 12 Feb 2012, 06:04

RabidJellyfish wrote:That's actually kind of fun. It takes a bit of strategy. But it's very difficult with a touch pad.

I agree.

Qcode
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Post » 12 Feb 2012, 20:03

It didn't seem to have as many bugs as you described I think it was still pretty amazing

Maurice
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Post » 12 Feb 2012, 20:11

Nobody ever said anything about bugs.

Ozuma36
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Post » 16 Feb 2012, 23:32

I use a trackpad, and find this perfectly fine! I even made a LOVE2D application for it. The controls are easy, the top of the maze always points at your mouse. Simple as that! Once I got that down it was awesome! Another cool game from Stabyourself!

Pyrosaur
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Post » 17 Feb 2012, 01:10

I still can't get this damn game to work. I feel like I'm missing out.

Hen Barrison
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Post » 17 Feb 2012, 04:15

Pyr0saur wrote:I still can't get this damn game to work. I feel like I'm missing out.



1. downlaod the lua fIle.

2. download the proper lua player

3.ClIck and drag the fIle on to the lua player.

It should run from there.

Kyle Prior
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Post » 17 Feb 2012, 04:57

Pyr0saur wrote:I still can't get this damn game to work. I feel like I'm missing out.

I can't get it to work normally on my other computer, but I can get it to work in Ubuntu under virtual box on said computer. unfortunately, upon installation of Ubuntu, virtual box reported to me that 2d acceleration was only available under windows hosts.. I was only able to get about 10 - 15fps. you might try other product like windows virtual pc, or microsoft virtual pc 2004/2007. I'm gonna try a bunch of stuff tonight just to see what works and what doesn't.

samkostka
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Post » 17 Feb 2012, 05:06

Pyr0saur wrote:
Sašo wrote:No, you need exactly Love.

0.7.2 to be exact.


I opened it in 0.7.2 and nothing happened.


I did the same thing and got the same result: a screen that says

Error

audio.lua:1: could not load file with ModPlug

Traceback

[C]: in function 'newDecoder'
audio.lua:1: in function 'newSource'
main.lua:66: in function 'load
[C]: in funtion 'xpcall'

it said this in white letter on alight blue background
other projects work fine so it's not love
I have a mac running leopard

Pyrosaur
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Post » 17 Feb 2012, 05:11

Well, whenever I loaded it, it would just show the logo screen for LOVE, rather than playing the game. But for some reason it works now, not really sure why.

Kyle Prior
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Post » 17 Feb 2012, 05:15

Pyr0saur wrote:Well, whenever I loaded it, it would just show the logo screen for LOVE, rather than playing the game. But for some reason it works now, not really sure why.

Magic. That's why.

Raicuparta
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Post » 17 Feb 2012, 06:18

I don't really feel like downloading another version of love right now, I'm gonna trust you guys, it's probably cool.

samkostka
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Post » 17 Feb 2012, 23:46

Saso, maurice, can either of you help me on this?

Image

RWLabs
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Post » 18 Feb 2012, 00:13

@Maurice This game is great! Except for the bug where you eat the large pellet thing and ghosts don't die...

renhoek
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Post » 18 Feb 2012, 02:14

RWLabs wrote:@Maurice This game is great! Except for the bug where you eat the large pellet thing and ghosts don't die...


I don't think thats a bug remember that this game is unfinished so Maurice must have never programmed it in.

RWLabs
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Post » 18 Feb 2012, 08:00

Still, I don't see why Maurice stopped dev.ing it. A few codes here and there would perfect it.

renhoek
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Post » 18 Feb 2012, 15:49

RWLabs wrote:Still, I don't see why Maurice stopped dev.ing it. A few codes here and there would perfect it.


true all he'd have to do is program the pellets and fix some glitches that may be lurking around and It should be finished (we don't need anything to fancy e.g. score boards...)

SpocKirk
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Post » 18 Feb 2012, 20:05

It's open source. Anyone can fix it.

i-be-hungry
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Post » 18 Feb 2012, 23:39

Kyle Prior wrote:I like it! like holy crap, so much fun!!!

Edit: this and edit2: this

the second gif won't load for me but the first one is kinda funny!

Kyle Prior
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Post » 18 Feb 2012, 23:48

i-be-hungry wrote:
Kyle Prior wrote:I like it! like holy crap, so much fun!!!

Edit: this and edit2: this

the second gif won't load for me but the first one is kinda funny!
I had some ...technical difficulties...It's kinda big. 5.8 megabytes big..sorry..

You might just want to save it to your computer.

(does anyone know of a good way to make .gifs smaller?? I tried some different .gif
optimizers and they all came up with -out of system resources errors. not hijacking
the thread.. just pm me or something??)

i-be-hungry
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Post » 22 Feb 2012, 21:59

I took a shot at geting a gameplay video and my gif file ended up being 10mb so I give up. the controls are abit difficult at times but easy to get used to. this is indeed fun game!

Kyle Prior
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Post » 22 Feb 2012, 23:00

I'm not too worried about it.. I got it to upload so I guess it's good enough. As for the controls, I had some thoughts.. perhaps just moving the mouse left/right or up/down could rotate the board. or perhaps be able to choose between the current way to control it and the up/down and left/ right mouse thing.

thunderfapper
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Post » 04 Mar 2012, 01:59

Maurice wrote:http://dl.dropbox.com/u/17466990/not_pacman.love

(Unfinished, made 1½ years ago)

it is pretty amazing but needs full screen but a idea for you is use the arrow keys instead of the mouse or be able to change almost ready to be released.

Mari0Lu1g1
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Post » 30 Mar 2012, 02:11

Since Maurice is embarking on other projects, where does this leave Mari0? Is it just another project? Or will it be a lot more?

jakov
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Post » 19 Apr 2012, 16:43

I just tried it, but it gave me these Errors (on XP SP2) in LOVE 0.8:

When selecting regular mode:
Image


When selecting time-attack mode:
Image

I don't expect that this will be solved soon (as there is much more effort in mari0 i guess), but i thought, i'll just tell you.

Maurice
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Post » 19 Apr 2012, 17:17

No 0.7.2 box2d game will work on 0.8.0.


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