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Stabyourself related discussion, announcements
Xarros
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Post » 17 Jul 2012, 23:21

I have been a huge fan of Stabyourself for quite some time now, and i wanted to know, do you guys plan on making a Mega Man + Portal Crossover anytime soon? thanks, -Xarros

Sašo
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Post » 17 Jul 2012, 23:54

Nope.

I could go list the various reasons, but they would be immediately contested, which would be against the point. And if we do do that, we'll end up just doing portal mashups until we die.

Still, SE will have custom characters so you'll be able to bring Megaman in a bit, with some customization perhaps even entire levels. And beyond that, the source is available.

Xarros
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Post » 18 Jul 2012, 00:17

Sašo wrote:Nope.

I could go list the various reasons, but they would be immediately contested, which would be against the point. And if we do do that, we'll end up just doing portal mashups until we die.

Still, SE will have custom characters so you'll be able to bring Megaman in a bit, with some customization perhaps even entire levels. And beyond that, the source is available.
That sounds Great! i've been at work trying to recreate megaman maps as best i can in mari0 with changed textures,so if i could find code for a normal gun, id be all set :P

WillWare
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Post » 18 Jul 2012, 03:58

Help yourself.
You'll have to switch it up yourself when SE comes out, but for now, there's your guns.

Xarros
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Post » 18 Jul 2012, 13:42

thank you so much! as soon as im done remaking the levels, and testing, i will put out a vid, and if people enjoy it ,then a download link, thanks again! :D

popcan12
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Post » 22 Jul 2012, 20:42

Hey, speaking of megaman, is it possible to make an teleporter in love2d?

Camewel
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Post » 23 Jul 2012, 22:25

Yes.

Lawnboy
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Post » 23 Jul 2012, 22:53

popcan12 wrote:Hey, speaking of megaman, is it possible to make an teleporter in love2d?

Portals are basically movable teleporters.

BobTheLawyer
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Post » 02 Aug 2012, 21:34

popcan12 wrote:Hey, speaking of megaman, is it possible to make an teleporter in love2d?

Change portal graphics to invisible in SE, preplace 2 with the new portal entities.
Voila.


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