Not-Pacman inspired iOS / Android game

Team Super Puck
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Post » 18 Sep 2013, 16:30

Slide the Puck

is an upcoming iOS and Android Game. When we saw not-pacman at the Gamescom, we got the vision of an iOS Game based on 'not-pacman'. Now, at least one year later, we are proud say: 'Slide the Puck' has reached the alpha status!


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We are still searching for alpha tester with iOS devices. Android is currently not supported!
Curios? Contact us at: teamsuperpuck@gmail.com

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Last edited by Team Super Puck on 10 Oct 2013, 14:35, edited 9 times in total.

Automatik
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Post » 18 Sep 2013, 16:37

You just posted twice the same topic, guys.
Also, the graphics look really inconsistant, and It took me a while to see where the "pacman" is(since he look like the "ghosts").

Team Super Puck
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Post » 18 Sep 2013, 17:39

Automatik wrote:You just posted twice the same topic, guys.


Sorry for posting this topic twice. I deleted the second immediately.

Automatik wrote:Also, the graphics look really inconsistant, and It took me a while to see where the "pacman" is(since he look like the "ghosts").


There are 5 other settings in the game, maybe you like the other ones. You will see, that the "ghosts" and "pacman" are very different in the other worlds.
What you can't see in the picture is the semi 3d look in the game. By tilting the device the perspective is changing like in the "tiled labyrinth" iOS game.

Automatik
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Post » 18 Sep 2013, 17:59

For the graphics, what I meant is that it look like you used automatic shading, and gradients everywhere.(Which look bad, imo) and a "cartoony" look to the "pacman" and the "ghosts".
Also, on the second screenshot, the grass is "grainy" , whereas the trees aren't.

Sašo
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Post » 18 Sep 2013, 23:11

Forgive me for being crude and ruthless, but how exactly is this like Not Pacman? Controlled with accelerometers I'd assume?

Team Super Puck
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Post » 18 Sep 2013, 23:19

Sašo wrote:Forgive me for being crude and ruthless, but how exactly is this like Not Pacman? Controlled with accelerometers I'd assume?

It's not like Not Pacman, its inspired from not-pacman. And yes, its controlled with accelerometers

Team Super Puck
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Post » 10 Oct 2013, 14:34

Just added a trailer

Team Super Puck
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Post » 14 Nov 2013, 21:16

Hello,

I'm again.
Just wanted to say, that we are searching for beta tester right now. If you are interested mail us at info@teamsuperpuck.com

Also there is a free browser demo out now:
http://www.teamsuperpuck.com/SlideThePuckWeb/Demo.html

You can play it on your PC or Mac but not on mobile devices.

have fun!

Camewel
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Post » 14 Nov 2013, 22:17

The lack of constant gravity made this a whole lot less like not-pacman and more like a really easy version of Pacman.
Also the enemies kept getting stuck.

Team Super Puck
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Post » 14 Nov 2013, 23:55

Camewel wrote:The lack of constant gravity made this a whole lot less like not-pacman and more like a really easy version of Pacman.


In the full version of the game there is a lack of time. If you beat it, you get a golden puck. You need that pucks to open new worlds.

This is also one of the first level. In the game there are later a lot more of challenges like turtles that running straight to you and platforms where you can fall down from etc..

First we were scared that the game might be to easy, but in fact many tester think it is to hard for them. So if you love a hard challenging game you should give the full game a chance.

Team Super Puck
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Post » 04 Aug 2014, 16:28

I'm very happy to announce: "Slide The Puck" will be released on this friday (8 of august 2014) for android and iOS. Hope you enjoy it!

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craftershaft
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Post » 16 Aug 2014, 16:55

This looks good, but may need a change.

Change the turtles. They look too much like the Mario ones.

HowToEatGirafes
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Post » 25 Aug 2014, 00:43

Lol , they added wheatley . Also, why should we need to build a castle ?


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