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Not Pac-Man x8

Posted: 13 Jan 2013, 04:42
by Superjustinbros
From the creator of A0zora and the Mari0 SJB Mod comes an expansion of Not Pac-Man that will have you on your ankles till the day you succeed.

I'm proud to present, Not Pac-Man x8! Now featuring the four forgotten ghosts, Sue, Funky, Kinky, and Spunky, joining the original ghostly quartet!

Can't defeat the game with so many ghouls running rampant? Thanks to fellow forum member Qcode, you can now play Not Pac-Man x8+8, a special version that adds an additional four Power Pellets to the maze.

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Get it here, and happy chomping!
https://dl.dropbox.com/u/101251006/Not% ... n%20x8.zip Now Includes both Not Pac-Man x8 and Not Pac-Man x8+8.

You need LOVE (0.8.0) to run this mod.

Credit goes to BobTheLawyer for constructing the base of the mod which I later improved it from, and Automatik for porting the original to Love 0.8.0.

==RECORDS==
RabidJellyfish: 34.2 (x8+8)
Bonko: 48.7 seconds (x8+8)
BobTheLawyer: 66.8 seconds (x8+8)

Re: Not Pac-Man x8

Posted: 13 Jan 2013, 04:43
by Shadowlord
Superjustinbros wrote: Sue, Funky, Kinky, and Spunky
With names like that who would want to remember them

Re: Not Pac-Man x8

Posted: 13 Jan 2013, 06:12
by TripleXero
This is a nice challenge to play, and the new graphics are nice too. The dying noise is sort of annoying to me, though

Another thing, maybe add more power pellet things to help with the 4-5 new ghosts?

Re: Not Pac-Man x8

Posted: 13 Jan 2013, 06:28
by Qcode
...

Re: Not Pac-Man x8

Posted: 13 Jan 2013, 06:54
by Superjustinbros
Qcode wrote:Here's a version with 9 power pellets (put in random places that I thought looked good)
http://www.mediafire.com/download.php?33pldsiguymoap9
There's 4 on the bottom half and 5 on top.
I like it, a good way to counter the number of new ghosts. Though I don't like the one that's placed on the center of the top, as it's not symmetrical, and I altered the position of the two new pellets that were added to the S/Z tunnels so they're symmetrical with the new Power Pellets on the middle S/Z tunnels.

Here's the result, which includes the small update to the visuals that I forgot previously.
http://www.mediafire.com/?k9po2hj6dvjqcm3
TripleXero wrote:This is a nice challenge to play, and the new graphics are nice too. The dying noise is sort of annoying to me, though.
I'll see if I can create a personalized version that replaces the Death sound effect with something else.

Re: Not Pac-Man x8

Posted: 13 Jan 2013, 07:03
by TripleXero
Are those ghosts actually from a real game, if so, what?

And sorta off topic, but wondering if you know since I'm not good with coding. Do you know how the level's boundaries work? Are those 32 (I think it was 32) lines of code coordinates to create rectangles that Pacman and the ghosts colide with?

Re: Not Pac-Man x8

Posted: 13 Jan 2013, 07:07
by Qcode
...

Re: Not Pac-Man x8

Posted: 13 Jan 2013, 07:12
by TripleXero
The second, the pellets are pretty simple to edit

Re: Not Pac-Man x8

Posted: 13 Jan 2013, 07:18
by Superjustinbros
TripleXero wrote:Are those ghosts actually from a real game, if so, what?
Yes, they all are canon ghosts to the Pac-Man series.

Sue (Purple) appeared in Ms. Pac-Man as Clyde's replacement, then made appearances in Pac-Land and Pac-Mania as the fifth purple ghost. She was even one of the main villains of the Pac-Man cartoon series.
Funky (Green) from Pac-Mania is a ghost that sports jumping abilities. However I cloaked him in dark green so he matches the sixth ghost of the very unknown Champ Pac-Em.
Kinky (Yellow) is from Pac-Man Arrangement. Not the 2005 one that is now dubbed "Pac-Man Remix". Kinky had the ability to merge with the four other ghosts, giving them powers for the remainder of the level. Eating a powered-up Ghost would give double the value of points. Here he doesn't wear glasses.
Spunky (Grey) is from Pac-Mania, and like Funky, he has the ability to jump.

Re: Not Pac-Man x8

Posted: 13 Jan 2013, 21:46
by BobTheLawyer
That was fun! Just got 244 pellets in 66.8 seconds (using the more super pellets version).

Re: Not Pac-Man x8

Posted: 13 Jan 2013, 21:47
by Bonko
Should I add a Not Pacman x8 section in the highscores thread?

Re: Not Pac-Man x8

Posted: 13 Jan 2013, 21:58
by BobTheLawyer
You could... I want to see high scores for the points version I released, but only about four people downloaded that.

Re: Not Pac-Man x8

Posted: 13 Jan 2013, 23:05
by Superjustinbros
Bonko wrote:Should I add a Not Pacman x8 section in the highscores thread?
Only if you find it necessary. We'd need tables for best times with three, four, and eight ghosts (the later with 4 and 8 power pellets), and best score with four ghosts.

I'll consider making image banners for each individual variant, so it can give off sone appeal.

Re: Not Pac-Man x8

Posted: 14 Jan 2013, 00:48
by Mari0Maker
Superjustinbros wrote:
Bonko wrote:Should I add a Not Pacman x8 section in the highscores thread?
Only if you find it necessary. We'd need tables for best times with three, four, and eight ghosts (the later with 4 and 8 power pellets), and best score with four ghosts.

I'll consider making image banners for each individual variant, so it can give off sone appeal.
I suggest just adding them here as it makes for sense.
But, your decision, not mine.

Re: Not Pac-Man x8

Posted: 15 Jan 2013, 07:50
by Superjustinbros
Updated the download in the first post, Now x8 and x8+8 are both included in the standard download.

I should mention that with x8, the added difficulty and lack of extra power pellets can make it harder to score a time that's very possible with vanilla Not Pac-Man. With x8+8, I was able to beat my previous time set with Bob's 4-Ghost mod.

Oh, and I'd like RabidJellyfish (or anyone else that can score lower than 40.0 seconds in vanilla NPM) to murder x8+8 in a speed run video. Of course with how Funky, Kinky, and (to a lesser extent) Spunky spawn in the long right vertical channel, a new strategy would have to be employed.

Re: Not Pac-Man x8

Posted: 16 Jan 2013, 01:56
by Bonko
HIGHSCORE:
Not Pacman 8+8
Pellets: 244
Time: 62.7
EDIT:
Time: 56.4
This one got #9 on my all time highscore list!
EDIT2:
Time: 48.7
This one got #3 on my all-time highscore list!
EDIT3:
I just relized I just made the 200th post in the Not Pacman Forum as well as the first post. Woot! Woot!

Re: Not Pac-Man x8

Posted: 16 Jan 2013, 08:49
by RabidJellyfish
I got bored of the original game so I played your mod(s).



So that's 35.4 seconds in the x8 mod and 34.2 in the x8+8 mod.

The strategy ended up being the same because the map is the same, except flipped because the ghosts spawn on the side I usually start on. And the execution isn't perfect but it's 2 in the morning and I should get sleep instead of playing this game.

Re: Not Pac-Man x8

Posted: 16 Jan 2013, 14:38
by Superjustinbros
RabidJellyfish wrote:I got bored of the original game so I played your mod(s).



So that's 35.4 seconds in the x8 mod and 34.2 in the x8+8 mod.

The strategy ended up being the same because the map is the same, except flipped because the ghosts spawn on the side I usually start on. And the execution isn't perfect but it's 2 in the morning and I should get sleep instead of playing this game.
Thank you very much. I'll get your times onto the high score table soon.

As for the comment on the camera being fixed on Pac-Man as opposed to the center of the maze, I'd love to be able to add a setting that allows you to swap between each camera mode in game without having to run a separate mod.

Sleep is always important.

Re: Not Pac-Man x8

Posted: 07 Feb 2013, 01:51
by D-Pad
Reminds me of Pac-Mania, which has more than the normal ghosts.