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[NP++] Custom levels! Get your custom levels here!

WillWare
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Post » 16 Feb 2013, 09:31

This thread is an archive for any custom levels you want to share. Find and showcase new mazes here!

To play any new mazes, you'll need Not Pacman++.

To install a custom level:
- Navigate to the LOVE folder in appdata, .local, or whatever (Windows users: Search for %appdata% and it should be in there, under Roaming.)
- Open the not_pacman folder
- Open the maps folder. Create it if it's not already (use all lowercase letters).
- Drop your file in here.
- Run Not Pacman++ to play it!

Here's one of my levels, the one this thread was originally created for:
I originally wrote:So I made an attempt at making a level using Automatik's editor, and I was pleasantly surprised with the results. I decided to remake the thirteenth of the non-arcade mazes from Ms. Pac-Man, which were ripped by our very own Superjustinbros. My results came out pretty good, I'd say - not perfect, but pretty good.

Have a look-see:

Image
Image
I'm not cool enough to screenshot while actually playing.

I couldn't remake it perfectly because of my patience and other factors. This is what I know is different:

- The maze itself is outlined in the game, while I made the walls solid. This is mostly because I lost patience around the thirty-minute mark - but I did manage to get the ghost spawn box outlined.
- Some of the walls are off-grid. This does not affect gameplay, but it does affect my OCD.
- There are no warp zones.
- The rotation axis is off, but that's only because I used Pac-Man's original position as a reference point. I don't feel like centering all the walls, and it plays fine anyway.

The level itself works perfectly for the purposes of Not-Pacman - unlike in the normal maze, the ghosts seem to follow you everywhere in this one, probably because of the vast amount of open space. It's pretty darn difficult, but it is completable.

Here's the download.

To add this maze to your collection:
- Navigate to the LOVE folder in appdata, .local, or whatever
- Open the not_pacman folder
- Open the maps folder. Create it if it's not already (use all lowercase letters).
- Drop the file in here.
- Run Not Pacman++ to play it!

Also, question: How many hyphens did I use in this post, anyway?
Last edited by WillWare on 21 Sep 2016, 18:44, edited 4 times in total.

Superjustinbros
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Post » 16 Feb 2013, 18:12

I'd love to play, but I got this...
Image

WillWare
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Post » 16 Feb 2013, 19:30

Superjustinbros wrote:I'd love to play, but I got this...
Image

Um. Well... I don't know.
I just followed my own instructions and it worked perfectly; I got an exact replica of my level. I did notice there's no .txt extension, so you might try removing that (though it worked with that for me anyway). If all else fails, I'll just put it on Mediafire.

Superjustinbros
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Post » 16 Feb 2013, 20:54

WillWare wrote:
Superjustinbros wrote:I'd love to play, but I got this...
Image

Um. Well... I don't know.
I just followed my own instructions and it worked perfectly; I got an exact replica of my level. I did notice there's no .txt extension, so you might try removing that (though it worked with that for me anyway). If all else fails, I'll just put it on Mediafire.


Well even when I took out the file for your custom maze, I still get the error screen. I tried checking the json.lua that was in the mod, I don't know what's unexpected about just a dash.

Also, please make the maze a download from Mediafire. It's much more convent.

Qcode
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Post » 16 Feb 2013, 20:56

There should be at least 2 dashes.

WillWare
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Post » 16 Feb 2013, 21:01

Ready to download.

Also, I'm working on this one next:
Image
Last edited by WillWare on 15 Jan 2014, 08:46, edited 3 times in total.

Mari0Maker
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Post » 16 Feb 2013, 21:06

I must say, well done! This was always a hard map for me on the SNES version. :P
Can't wait to see the Google map! :)

I also think that this should be where people can post custom mazes...

Superjustinbros
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Post » 16 Feb 2013, 21:35

Mari0Maker wrote:I must say, well done! This was always a hard map for me on the SNES version. :P
Can't wait to see the Google map! :)

I also think that this should be where people can post custom mazes...


I have an idea for a custom level; if someone could pull it off...

WillWare
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Post » 16 Feb 2013, 22:52

So I finished the Google one. I made an attempt at centering this one, so it should play a little better in that regard. I couldn't do the multicolored walls - I don't know how - and I still can't do the warps, but the aesthetics are much better this time around, and it plays just like real thing. Except, y'know, it's Not Pacman.

I agree with Mari0Maker - I'll probably turn this thread into a maze-sharing thread later.

Oh, and SJB? I might be able to pull that off for you.
Last edited by WillWare on 15 Jan 2014, 08:47, edited 1 time in total.

Superjustinbros
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Post » 16 Feb 2013, 23:22

WillWare wrote:Oh, and SJB? I might be able to pull that off for you.


Glad to hear. Though since a ZG Pac-Man maze contains 40 randomly-placed pellets as opposed to 244 fixed ones, maybe it'd be best to just place each of the pellets on the outer edges of the maze so I don't spend a minute trying to grab one pellet (like in the preloaded "Big" maze).

Mari0Maker
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Post » 16 Feb 2013, 23:24

Got 275 Pellets and 67.5 Seconds on Google map.

Superjustinbros
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Post » 17 Feb 2013, 03:20

It may be worth noting you can change the colors of the pellets. In the case of the Ms. Pac-Man maze, the colors of the pellets could have been made 100% white.

WillWare
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Post » 17 Feb 2013, 03:56

Superjustinbros wrote:It may be worth noting you can change the colors of the pellets. In the case of the Ms. Pac-Man maze, the colors of the pellets could have been made 100% white.

I did that with the Google one. I wasn't sure about the Ms. Pac-Man one, so I skipped it.

WillWare
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Post » 17 Feb 2013, 07:41

Image

I finished another non-arcade maze, specifically the second one in this picture. My eventual goal is to get all of those made into Not Pacman++ format - two down, thirty-some-odd to go. I did this one in about an hour with the same accuracy as the Google one - I'm really getting used to the editor. (Protip: When making a maze, lay out all of the Pac-Dots first.)

Have a blast.

This one in particular is really interesting for its strategic properties. In the beginning, the ghosts seem to be contained in a little box below their spawn point, but as time passes and more rotations are put on the maze, they leave to seek other parts. Then there's the U-shaped thing in the top with two Super Pellets on either side - a good place to drop any ghosts on your tail - and the two middle passages on the bottom left and bottom right, which require a little skill to get into, sending the ghosts all over the place if it takes a couple of tries to get in. There are a lot of long passageways which favor the ghosts, and a lot of corners which favor the player, so careful planning is required. It takes a good amount of skill and strategy to clear this one.
Last edited by WillWare on 15 Jan 2014, 08:49, edited 1 time in total.

Superjustinbros
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Post » 17 Feb 2013, 08:15

Make sure you embed the walls into the outer walls all the way, like this image shows below:
Image

With the maze design, the Tengen Ms. Pac-Man game only sports so many unique designs; Mazes 13, 24, and 28-31 of the "Strange" level set are just recolors of earlier levels.

Hopefully after the Tengen mazes are done, we can work on getting other Pac-Man mazes ported. I'd love to help myself if only the editor was tile-based.

Matu_Il_Mito
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Post » 17 Feb 2013, 11:54

Superjustinbros wrote:I'd love to play, but I got this...
Image

I have the same problem, too.

TripleXero
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Post » 17 Feb 2013, 11:54

In the Google level, I couldn't fit through the area right above Pacman's spawn, and I would force first person on it (I'm pretty sure that was an option on the level editor, if not, ignore me)

Superjustinbros
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Post » 17 Feb 2013, 21:19

Here's a new (and rather simple) level from yours truly.
Image
http://www.mediafire.com/?6btu665w1z12gwh

Mari0Maker
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Post » 17 Feb 2013, 22:35

Pretty nice level Superjustinbros! I made a video of it. Will edit my post once it's uploaded.

Superjustinbros
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Post » 17 Feb 2013, 22:51

Mari0Maker wrote:Pretty nice level Superjustinbros! I made a video of it. Will edit my post once it's uploaded.


Thanks. The design was based on this german DOS Pac-Man clone that attempts to be an enhanced remake of the infamous 2600 version, even featuring it's level early on in the game.

I remember seeing a post of it online somewhere a while back, but I can't find it now. ^^;

Mari0Maker
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Post » 17 Feb 2013, 23:02

I hope you don't mind no sound in the video, because of me screwing up my sound card. :P
The video quality is very good though. Well, in FPS. Not "quality", like HD.

Superjustinbros
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Post » 18 Feb 2013, 04:39

I don't mind video quality; please post it here. ;)

EDIT: A plethora of custom Champ Ms. Pac-Em Mazes.
Image
Last edited by Superjustinbros on 18 Dec 2013, 08:06, edited 1 time in total.

Mari0Maker
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Post » 19 Feb 2013, 00:36

Superjustinbros wrote:I don't mind video quality; please post it here. ;)

Uploading it now. It will take a while to encode (I use Vimeo for uploading).
Be lucky for it to be up today. ;)

renhoek
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Post » 19 Feb 2013, 14:21

You keep planning these maps you won't be able to work on anything else ever again. :P

Superjustinbros
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Post » 19 Feb 2013, 18:45

Okay, I remembered it now;

The Pac-Man game I ported the maze from was by Christopher Salomon.

Oh, and just so I can put it up on que for when the tile-based editor waddles around; Jr. Pac-Man's seven mazes.

Shadowlord
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Post » 19 Feb 2013, 23:33

Superjustinbros wrote:I'd love to play, but I got this...
Image

could this be because you are using 1.0 instead of 1.1, or vice versa?

Superjustinbros
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Post » 19 Feb 2013, 23:35

I'm using 1.1.

Maurice
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Post » 20 Feb 2013, 06:31

When it errors on the very first character, I assume the json file is corrupt.

Superjustinbros
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Post » 20 Feb 2013, 21:00

If anyone here wants more maze recommendations...
Image

Anyone around here remember Baby Pac-Man?
I suppose this could qualify too:... http://spriters-resource.com/gameboy/ms ... heet/25018

Mari0Maker
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Post » 20 Feb 2013, 21:12

Okay, finally uploading the Not Pac-Man ++ video I promised. I "compressed" it with Windows Movie Maker for it to upload faster, because it seems to not upload when I exit the upload page.
So, I guess I'm a noob. :P
Anyways, it should be done encoding on Vimeo tonight.

Superjustinbros
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Post » 25 Feb 2013, 07:34

Cool.

And the custom maze recommendations never stop.
Image

UPDATE: Okay, no more maze recommendations, time for an actual "map"

http://www.mediafire.com/?4477d9nbpf77iyk

Image
Image
"Ghost Bomb" but now the inner walls are done with, and you're given quite a supply of Power Pellets to mow down everything.

Superjustinbros
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Post » 03 Mar 2013, 22:32

Another multi-post, but aside from Will's place the pellets down first tip, here's my own personal advice for anyone struggling with the level editor.

    *Tunnels in mazes need to be at least 14 pixels long/wide for the player and ghosts.
    *One maze block in Pac-Man takes up 8x8 pixel space. In Not Pac-Man, they are 7x10, and are normally placed seven pixels apart from each other, whatever are the closest blocks to each other are connected then made solid. Blocks on the outside of the maze are reduced by 4 pixels to either a width or height of 3 while the other value remains the same.
    *The ghost house is 58x28 pixels in size, built with two 3x28 blocks on the sides, two 22x3 blocks on the top, and a single 58x3 block on the bottom. The ghost door is 14x2.
    *The maze for the ideal Pac-Man maze is 220x216 pixels in size. Therefore, you use two 220x3 and 3x216 to build the exterior of the maze until you need to remove parts of them depending of how the outside of the maze is built. A Jr. Pac-Man maze would be 440x209 pixels.
    *Recommended pellet offset X is positive 2.

Don't put down warps (block them off if you do) until Auto completes the next version of the game; warps are terribly glitched, as I mentioned before. Wall display is also pretty glitchy in v1.2, where the game may extend some walls beyond their intended positions.

Superjustinbros
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Post » 29 Mar 2013, 00:46

I know the editor in it's current state is buggy and quite difficult to use...

But I found a maze generator online that generates Pac-Man esque mazes.
http://pacman.shaunew.com/play/mapgen/tetris/many.htm

Superjustinbros
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Post » 18 Dec 2013, 08:10

I know NPM++ is dead by this point, but I'd be interested in seeing if anyone here has made or at least tried starting on a custom maze (by now I don't really care if the maze is like a traditional Pac-Man maze).

QwertymanO07
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Post » 24 Dec 2013, 21:39

I made one; I'll upload it once I'm on my computer.
EDIT: Wow, I completely forgot about this... Anyway, here is the download. I call it "Bouncy."

WillWare
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Post » 10 May 2016, 03:24

Image Image
A level based on an early concept sketch for Pac-Man by Toru Iwatani. I imagine that the maze wouldn't work so well in regular Pac-Man due to the dead ends, but they make the Not Pac-Man version more interesting. The sketch didn't have any visible power pellets, so I didn't include any. The ghosts like to hang out at the top of the maze, so keep an eye out.

Grab it while it's hot!

Fun fact: it took about two years for me to actually get around to making this level.


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