Powered up hammer bro tower fight thingy
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
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I hate scribbling. So I have a block of text. sorry.
So Mario comes into the final test. entire room blows up. the end.
Just kidding.
He comes into the final test. It's a super tall room. Map WIDTH is 25, the default. Height is... Really tall. A hammer bro with a super strong helmet is standing in front of a aerial faith plate. He jumps on to it and jumps a series of them up to a platform (The kind you can jump through, this will be his trigger to stop.)about three screens worth up. Mario has to jump on him while he throws hammers. Did I mention Mario has a 30 in-game seconds to reach the platform or the hammer bro will throw a wave of hammers across the screen? Once Mario jumps on his head, an aerial faith plate extends from the wall and he jumps on it and does the same thing as before. Once Mario has hit him 5 times, he sends a trigger which in the normal mappack will open a door leading to cake. you can make it peach, the rest of the level, a flag, whatever, in your custom mappack. This is supposed to be easier to use in a mappack than the normal Bowser one.
So Mario comes into the final test. entire room blows up. the end.
Just kidding.
He comes into the final test. It's a super tall room. Map WIDTH is 25, the default. Height is... Really tall. A hammer bro with a super strong helmet is standing in front of a aerial faith plate. He jumps on to it and jumps a series of them up to a platform (The kind you can jump through, this will be his trigger to stop.)about three screens worth up. Mario has to jump on him while he throws hammers. Did I mention Mario has a 30 in-game seconds to reach the platform or the hammer bro will throw a wave of hammers across the screen? Once Mario jumps on his head, an aerial faith plate extends from the wall and he jumps on it and does the same thing as before. Once Mario has hit him 5 times, he sends a trigger which in the normal mappack will open a door leading to cake. you can make it peach, the rest of the level, a flag, whatever, in your custom mappack. This is supposed to be easier to use in a mappack than the normal Bowser one.
Last edited by Sunset_Moth on 08 Sep 2012, 19:34, edited 1 time in total.
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
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Come on, I need your opinions!
That and it's a little rediculous. Sure he might think it as "epic" but it's just overkill on the player. Big time. A giant hammer bro with you jumping and 30 seconds (or was it less?) to reach a point unless a bunch of hammers come at you? Cheap as hell. Of all ideas, I think it's not very good.xXxrenhoekxXx wrote:well for starters I don't like how you're praising your own idea (the epic in the thread title)
- Sunset_Moth
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- Joined: 02 Sep 2012, 23:22
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It's not far to the next platform. And I had JUST come up with the idea. And I removed the "Epic" tag from the title. The hammer bro is normal size, he just has a lot of health. I think it should be a minute per screen. Man. I really need to think about it more.
- Sunset_Moth
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- Joined: 02 Sep 2012, 23:22
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Well, Glados has powered him up. This is the end of the PORTAL campaign.
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
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Glados powered him up so he is harder to beat than bowser.