Streaming game development: https://www.twitch.tv/stabyourself Image

The Final Battle (because I don't have a better name for it)

idiot9.0
User avatar
Posts: 1713
Joined: 09 Mar 2012, 10:28
Reputation: 198
Contact:

Post » 04 May 2012, 02:12

Here's my idea for a final battle:
Image
(Note: I didn't make that Glados, I found it off google. It's obviously not gonna be the one in it.)
When you start the level, you'll be greeted to Glados. She'll say a few witty lines, then the battle starts. Glados will then start
spawning various enemies Lakitu style on you, including goombas, koopas, and spinies, and on rare occasions, drop a companion cube.
The way you would attack Glados is either by:
A) Jumping on Glados using the platforms
B) Portaling the falling enemies back up to Glados through the portalable floor
C) Smacking her with the companion cube
After 3 jumps, 3 portaled enemy shots, or one cube hit (it's a rare drop, so it's a 1-hit K.O.), she'll malfunction, and the window in the top-right will light up and reveal:
Image
Bowser. It will show that he's been controlling Glados this whole time, and starts phase 2 of the battle. Glados will turn a red tint color, lasers will prevent using the floor as both footing and as a method of attack, and Glados will spawn enemies at a faster rate. This time, it will take 5 jumps to take care of her. After she's been defeated, Glados will malfunction again, Bowser's control panel will explode, and Mario will escape, rescue the princess, and get his cake. Game win, credits roll.
After the credits (or whatever there is), a nice little cutscene will play showing what happened to Bowser.
Bowser wakes up, and finds Glados just staring at him.
Glados: "You took control of me. You monster. No one takes control of me, especially not someone like you.
I think the only suitable punishment is to subject you to some...... tests....."

Feel free to leave criticism/hate messages/throw this idea in the trash.
Thank you for your time.
Last edited by idiot9.0 on 04 May 2012, 07:04, edited 1 time in total.

Mari0Lu1g1
User avatar
Posts: 347
Joined: 10 Mar 2012, 12:08
Reputation: 1

Post » 04 May 2012, 03:23

Sounds good but too easy, also GLaDOS usually makes witty quotes, just sayin'.

idiot9.0
User avatar
Posts: 1713
Joined: 09 Mar 2012, 10:28
Reputation: 198
Contact:

Post » 04 May 2012, 03:39

Well, the Glados witty lines thing I put in there to keep her in character, but since I haven't played all that much portal (neither of my laptops can run it well :/), I don't really know some things she would say.
As for the difficulty. Again, haven't played portal a lot, so don't know exactly how Glados attacked or whatever. So I went with Mario designs here. One other Idea I had was during the second phase, the platforms disappear and the elevator platforms spawn, meaning you have to keep moving in order to not be fried by the laser at the bottom. That could make the battle a little more harder, but other than that and adding bullet bills, I'm out of ideas on difficulty. If you'd like to suggest something to make it harder, by all means say it.

Mari0Lu1g1
User avatar
Posts: 347
Joined: 10 Mar 2012, 12:08
Reputation: 1

Post » 04 May 2012, 03:50

idiot9.0 wrote:Well, the Glados witty lines thing I put in there to keep her in character, but since I haven't played all that much portal (neither of my laptops can run it well :/), I don't really know some things she would say.
You think you're doing some damage? Two plus two is...Ten. IN BASE FOUR! I'M FINE!

Have I lied to you?... I mean, in this room?

Qcode
User avatar
Posts: 1466
Joined: 05 Feb 2012, 18:00
Reputation: 72
Contact:

Post » 04 May 2012, 05:52

Seems like the best one so far IMO.

renhoek
User avatar
Posts: 4559
Joined: 11 Feb 2012, 10:04
Reputation: 215

Post » 04 May 2012, 10:21

Qcode wrote:Seems like the best one so far IMO.

agreed

Maurice
Stabyourself.net
Posts: 2142
Joined: 01 Feb 2012, 20:19
Reputation: 103

Post » 04 May 2012, 11:43

Qcode wrote:Seems like the best one so far IMO.

Not like that's very hard.

samkostka
User avatar
Posts: 302
Joined: 17 Feb 2012, 04:42
Reputation: 3

Post » 11 May 2012, 17:00

Maurice wrote:
Qcode wrote:Seems like the best one so far IMO.

Not like that's very hard.


Ha, Maurice said you guys SUCK! just kidding, I think some of them are amazing, like this one

Dato
Posts: 6
Joined: 02 Feb 2012, 21:59
Reputation: 0

Post » 11 May 2012, 22:20

I Think the battle must be kind of harder though... Like old-fahioned hardcore and shizz, you could use Konami code if youreally, really can't defeat it.

renhoek
User avatar
Posts: 4559
Joined: 11 Feb 2012, 10:04
Reputation: 215

Post » 12 May 2012, 03:06

Dato wrote:I Think the battle must be kind of harder though... Like old-fahioned hardcore and shizz, you could use Konami code if youreally, really can't defeat it.

no it doesn't

this is mario bros
not contra or I wanna be the guy.

idiot9.0
User avatar
Posts: 1713
Joined: 09 Mar 2012, 10:28
Reputation: 198
Contact:

Post » 12 May 2012, 03:13

xXxrenhoekxXx wrote:this is mario bros
not contra or I wanna be the guy.

I wanna be the mari0!
Image(yes, this is a pic from one of the hat gallery threads.)

But keeping on topic, I read through my idea again, and it does look rather easy. But I have no idea how to make it harder. I don't want it Contra hard, but I want it challenging. I'll update this idea if I think of a way to make it harder.

FaycalMenouar
Posts: 1076
Joined: 11 May 2012, 18:00
Reputation: 2
Contact:

Post » 01 Jun 2012, 00:43

Image

just add a cool music and it's ll be " Not bad "

robochicken7
User avatar
Posts: 39
Joined: 07 Mar 2012, 15:57
Reputation: 0

Post » 08 Jun 2012, 10:51

I think that this could be harder.
But I think hat if you beat it and GlaDOS says "a few... tests"
A Bowser cheat would come up.



BOOM!
Life was just made easier!

renhoek
User avatar
Posts: 4559
Joined: 11 Feb 2012, 10:04
Reputation: 215

Post » 08 Jun 2012, 11:04

...
What cheat now?

robochicken7
User avatar
Posts: 39
Joined: 07 Mar 2012, 15:57
Reputation: 0

Post » 08 Jun 2012, 11:07

You heard me.
A cheat where you can be the fire breathin, double jumpin, hammer throwin enemy of mario!

renhoek
User avatar
Posts: 4559
Joined: 11 Feb 2012, 10:04
Reputation: 215

Post » 08 Jun 2012, 11:12

...
How would that make it harder?

robochicken7
User avatar
Posts: 39
Joined: 07 Mar 2012, 15:57
Reputation: 0

Post » 08 Jun 2012, 11:24

xXxrenhoekxXx wrote:...
How would that make it harder?

I meant those to be to different subjects, Bwcause he said that thing about the GLaDOS testing bowser
And then I said that a cheat to play as bowser comes out
But I was also saying that, in a different subject to above, that his Idea could be a bit harder

idiot9.0
User avatar
Posts: 1713
Joined: 09 Mar 2012, 10:28
Reputation: 198
Contact:

Post » 08 Jun 2012, 11:25

xXxrenhoekxXx wrote:...
How would that make it harder?

Exactly what I was thinking. It would be a nice reward, but there's still the problem of adding difficulty to the original boss fight.
Even suggesting something like making moving platforms would be good, but again, you suggested nothing for added difficulty.

robochicken7
User avatar
Posts: 39
Joined: 07 Mar 2012, 15:57
Reputation: 0

Post » 08 Jun 2012, 11:30

But you could add Bowser coming out of the thing, or nonportalable surfaces and heat seeking missiles!
Just go look at my post at the forum

renhoek
User avatar
Posts: 4559
Joined: 11 Feb 2012, 10:04
Reputation: 215

Post » 08 Jun 2012, 11:50

1.) this isn't your boss idea stop telling him how it should be with your ideas
2.) you've said yourself that your ideas aren't hard.

robochicken7
User avatar
Posts: 39
Joined: 07 Mar 2012, 15:57
Reputation: 0

Post » 08 Jun 2012, 11:56

๏_๏ This is confusing me.




Let me set this for the record Okay

My ideas are fine And I dont recall saying that my ideas are easy
His could be a tad bit harder by like he said adding something like moving platforms
A bowser cheat would make the game easier
Are we clear now?
Okay!

renhoek
User avatar
Posts: 4559
Joined: 11 Feb 2012, 10:04
Reputation: 215

Post » 08 Jun 2012, 12:07

of coarse you'd like your idea because YOU made it.
and a bowser cheat has nothing to do with this thread or the section of the forum...
Why'd you even bring the cheat up?

robochicken7
User avatar
Posts: 39
Joined: 07 Mar 2012, 15:57
Reputation: 0

Post » 08 Jun 2012, 12:10

I brought it up because he said sumthin about GLaDOS saying bowser needs to do tests and that was just a random thought that came in my head
"if bowser has to do tests then well... why not make it a cheat"
So dont get mad at me

I like his Idea, its nice but Im saying it could be just a Tad bit harder.

TurretBot
User avatar
Posts: 4690
Joined: 15 Mar 2012, 23:18
Reputation: 719
Contact:

Post » 16 Jun 2012, 20:47

You could add these to make it more interesting:
1. Neurotoxin.
2. Bowser firethings and bullet bills after malfunction.
3. Moving platforms.
4. GLaDOS (and Bowser, once revealed) making witty comments through the whole fight.
5. A third stage where GLaDOS remains are on the floor as you fight Bowser.
6. GLaDOS throwing hammers.

Flutter Skye
User avatar
Posts: 1718
Joined: 08 Apr 2012, 17:54
Reputation: 789
Contact:

Post » 17 Jun 2012, 09:07

Turret Opera wrote:You could add these to make it more interesting:
1. Neurotoxin.
2. Bowser firethings and bullet bills after malfunction.
3. Moving platforms.
4. GLaDOS (and Bowser, once revealed) making witty comments through the whole fight.
5. A third stage where GLaDOS remains are on the floor as you fight Bowser.
6. GLaDOS throwing hammers.

Good idea. It would be harder, but with neurotoxin everything is cool.


Return to “SE Boss design”

Who is online

Users browsing this forum: No registered users and 1 guest

cron