Mari0 on Github

Mods, guides how to use and install mods go right in here.
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Maurice
Stabyourself.net
Posts: 2145
Joined: 01 Feb 2012, 20:19

Post » 10 Mar 2012, 23:04

People told me they want git, and I have no idea what it is but I set it up anyway.
You can find it under the following link:

https://github.com/Stabyourself/mari0

That's it I guess. I'll commit/push every once in a while if I don't forget.

If I'm doing something obvious wrong, just tell me.

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rokit
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Post » 10 Mar 2012, 23:12

Why is there a do not include?

Maurice
Stabyourself.net
Posts: 2145
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Post » 10 Mar 2012, 23:19

So I don't include them.
Stop it with the dumb posts.

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ZenX2
Posts: 30
Joined: 07 Mar 2012, 06:23

Post » 11 Mar 2012, 00:02

Cool, I guess I can make a fork for my mod now.

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Kyle Prior
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Joined: 02 Feb 2012, 23:38

Post » 11 Mar 2012, 00:14

I'm gonna keep tabs on this. Thanks.

Joof
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Joined: 08 Mar 2012, 11:44

Post » 12 Mar 2012, 05:11

THANKS! Git is a wonderful tool :D

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teryakisan
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Post » 13 Mar 2012, 00:37

This is actually a pretty slick move...combine git repo with LoveUpdate and your good to go with an ingame auto-updater.

https://love2d.org/wiki/LoveUpdate

Maurice
Stabyourself.net
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Post » 13 Mar 2012, 09:32

That will just create another 562 problems.

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rokit
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Post » 13 Mar 2012, 19:22

exactly 562?

Maurice
Stabyourself.net
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Post » 13 Mar 2012, 21:10

rokit boy wrote:exactly 562?
I'd ban you if I hadn't banned you already.

Chauer
Posts: 46
Joined: 02 Mar 2012, 18:17

Post » 13 Mar 2012, 21:20

"That will just create another 562 problems."
Still would be worth a try, though. You imagine how no dumb suggestions about autoupdating would come in?
*dontbanmeplease*

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teryakisan
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Post » 13 Mar 2012, 22:40

After thourougly inspecting the code, it is clear that LoveUpdate is not the solution unless you are getting your release from github. Right now i'd imagine thats probably about .0001% of the user base. Plus, this code creates a completely different .love and would be confusing to new users wanting to create mods,hats, etc.

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canI
Posts: 64
Joined: 05 Mar 2012, 17:02

Post » 15 Mar 2012, 04:12

I see no reason for an auto update. There is a message if your game is out of date, that should be more than enough.

Maurice
Stabyourself.net
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Post » 16 Mar 2012, 01:43

Pushed 1.5! Hooray.

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12mari0
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Joined: 30 Mar 2012, 07:51

Post » 30 Mar 2012, 07:59

Cool

Science
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Joined: 28 Mar 2012, 21:59

Post » 30 Mar 2012, 14:21

12mari0 wrote:Cool
Really?

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renhoek
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Post » 30 Mar 2012, 14:28

Science wrote:
12mari0 wrote:Cool
Really?
that reply was as useless as his post.

Camewel
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Post » 30 Mar 2012, 14:30

xXxrenhoekxXx wrote:
Science wrote:
12mari0 wrote:Cool
Really?
that reply was as useless as his post.
Which coincidentally is just as useless as yours.
Don't be a hypocrite.

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renhoek
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Joined: 11 Feb 2012, 10:04

Post » 30 Mar 2012, 14:36

Camewel wrote:
xXxrenhoekxXx wrote: that reply was as useless as his post.
Which coincidentally is just as useless as yours.
Don't be a hypocrite.
I wasen't trying to be useful. :P

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teryakisan
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Post » 30 Mar 2012, 16:58

It's that bs right there that gets the good threads shut down. Maurices' ban hammer coming down in 3...2....

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Lawnboy
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Post » 04 Apr 2012, 20:47

teryakisan wrote:It's that bs right there that gets the good threads shut down. Maurices' ban hammer coming down in 3...2....
You're wrong!!

But I think the only good use of github is this: Easy access to the code without having to download the source... Which is kinda stupid anyway...

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blha303
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Joined: 02 Feb 2012, 21:37

Post » 15 May 2012, 05:32

I set up this code in a more dev-friendly way. I'll keep it updated with new versions as they come out.

viewtopic.php?f=8&t=1719

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