The first time maurice added black borders to menu text when borderbackground == true, I was a bit surprised, I realised it was a good idea, and then I realised it could be better if it applied to all in-game text. I was thinking aout whining about it again and thought meh let's do it myself. So this is not awesome, and it slows the game a bit for me, but as a test I added a properprint_border(s, x, y, r, g, b) function and changed a few calls to make some ingame text have black borders.
This is not intended as a playable game, it's more of a proof of concept, and to show what it would look like. So no exe.
Also one thing that was bugging me was points text, like coin points or flag points, but I didn't want to fuck things up and this is just a quick fix, so meh.
here's the .love file http://www.mediafire.com/?fdwrrp72pdd387x
I don't want to look like a hypocrite for asking people to upload screenshots and not doing so myself, even though in ubuntu using printscreen unfocuses the game, so the best I can do is
please tell me (or Maurice) what you think
black borders everywhere !
- Kyle Prior
- Posts: 469
- Joined: 02 Feb 2012, 23:38
Much easier to see! It is indeed a good idea. And I do believe there was a blue border in Allstars. I shall use this FOREVER!!!
- Kyle Prior
- Posts: 469
- Joined: 02 Feb 2012, 23:38
I have no noticeable slowdown. If I had some sort of precision benchmarking software or something, I might be able to get something, but this is fine for me. I do have a higher end computer though.