[MOD] [1.6] Bullet-time remap for joystick and keyboard *UP*
- The Architect
- Posts: 13
- Joined: 09 Mar 2012, 07:29
With this mod you can now map bullet-time to joystick buttons or keyboard keys. It works by going full bullet-time when a key is down, and stops when the key is released. You can get the .love file here. You will need to install the latest unstable build of LOVE for this to work - Get the latest build for Windows here. Before running the mod tho, make sure you remove the current options.txt file, as it has settings that will not be read correctly with this new mod - find it on Windows 7/Vista in %AppData%\Roaming\LOVE\Mari0. (You can add the "gamefinished;" setting back in after running the mod and creating a new file if you want.)
I found it works best on the Xbox 360 controller when you map it to the left analog stick click-down, map moving to the left analog, and shoot portals with the left and right shoulder buttons. However do whatever works best for you.
UPDATE: Before you had to set the mouseuser to NO - you do not need to do that now, so you can use the mouse and keys.
I found it works best on the Xbox 360 controller when you map it to the left analog stick click-down, map moving to the left analog, and shoot portals with the left and right shoulder buttons. However do whatever works best for you.
UPDATE: Before you had to set the mouseuser to NO - you do not need to do that now, so you can use the mouse and keys.
Last edited by The Architect on 18 Mar 2012, 19:52, edited 4 times in total.
- The Architect
- Posts: 13
- Joined: 09 Mar 2012, 07:29
You need to set mouse controls for player 2 to YES and player 1 to NO; then you can set the bullettime key.
- The Architect
- Posts: 13
- Joined: 09 Mar 2012, 07:29
You're absolutely right - I've modified it to be able to map it while being the mouseuser.
What file is changed, so i can just copy it into my modded game, because i have my customized stuff and i want to still use it too.The Architect wrote:Updated to 1.6