[FUN] Mini Mod! (weapon selection, climbing gel and more)

Mods, guides how to use and install mods go right in here.
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MiniDemonic
Posts: 18
Joined: 08 Mar 2012, 01:05

Post » 08 Mar 2012, 03:59

Hello, well this mod will contain all the fun stuff that I can come up with, ideas are welcome.

Features:
*Change weapon with 1,2
*Portal Gun = 1, Gel Cannon = 2
*Orange Gel works as climbing gel when on a vertical surface, run towards it and press up.
*Mario died in a portal accident and Link has come to save the day!
*Link revived Mario and went back to Hyrule!

To summon Link back to Mari0 you will need to open the .love and go to "graphics/SMB/player" then unrar the Zelda.rar and replace the files. (Unrar Mario.rar to get rid of Link again)

Video on mod:

Played bad on the video on purpose! Wanted to give you more time to see all aspects of the skin!

Downloads:
Love: http://www.mediafire.com/?7uda2gttjx5cfk7
minecraft: http://www.mediafire.com/?du2axiah6zynyik

Download the minecraft link if you wish to be able to switch to minecraft pickaxe.

Updates to new version will be late, you can do it yourself if you do not wish to wait.
Read the thread to get some information about what to change.

Changelog

Code: Select all

2012-03-08:
*Removed the ability to shoot white gel
*Removed the ability to switch to Minecraft Pickaxe
*Made some changes to the climbing code

2012-03-10:
*Updated to 1.4

2012-03-12:
*Changed Mario into Link!!

2012-05-10:
*Updated to 1.6
*Revived Mario and got rid of Link!
Last edited by MiniDemonic on 10 May 2012, 14:51, edited 7 times in total.

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Raicuparta
Posts: 539
Joined: 04 Feb 2012, 02:07
Contact:

Post » 08 Mar 2012, 15:00

There was actually a gel planned on Portal 2 that allowed you to walk on walls or the ceiling.

Useful mods are already showing up :)

MiniDemonic
Posts: 18
Joined: 08 Mar 2012, 01:05

Post » 08 Mar 2012, 17:29

Yes I know, that's why I added the functionality to the orange gel.

The mod is updated, please re-download it for a better playing experience!
Minecraft Pickaxe was too OP and made the game boring because you could skip everything.

I would love it if some good mapper can do a map for this mod that involves solving puzzles using the GelCannon and Portal Gun, you can create much more diverse maps this way!

In one part everything could be Black and you need to climb the walls and use blue to bounce over the edges and in the next part you need to use your Portal Gun, to combat the wall climbing in portal gun puzzles you can use blue gel dispensers to cover the walls so that the orange gel won't stick to it.

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EntranceJew
Posts: 93
Joined: 05 Mar 2012, 05:37

Post » 08 Mar 2012, 17:36

Although it would require some custom entities it would be an interesting idea to ration the amount of gel a player has to use like an "ammo". Stations to load up the gel cannon in combination with perhaps even having to remove some from the floor to use it elsewhere. As well as an entity to prevent gel from passing through it and to remove gel from the player's gun to prevent it from going on to the next section independent of the emancipation grill. Perhaps some sort of lock that requires X amount of gel to open.

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Kjulo
Posts: 43
Joined: 04 Mar 2012, 22:32

Post » 08 Mar 2012, 18:32

I was wondering, what .lua file did you change to be able to get the 'playmode' changing functioning?

MiniDemonic
Posts: 18
Joined: 08 Mar 2012, 01:05

Post » 09 Mar 2012, 00:33

Great idea EntranceJew, I will look into that.

Kjulo, I changed the game.lua to change playmode.
The variable you need to edit are playertype

Code: Select all

	if love.keyboard.isDown("1") then
		playertype = playertypelist[1] --Portal
	elseif love.keyboard.isDown("2") then
		playertype = playertypelist[3] --Gelcannon
	elseif love.keyboard.isDown("3") then 
		playertype = playertypelist[2] --Minecraft
	end
this is the code I use.

ReikObu
Posts: 15
Joined: 06 Mar 2012, 08:14

Post » 09 Mar 2012, 08:44

I cannot make it work, it shows me this error:
main.lua.39: attempt to call field 'setDefaultImageFilter' (anilvalue)
Traceback

main.lua.39: in function 'load'
[C]: in function 'xpcall'

MiniDemonic
Posts: 18
Joined: 08 Mar 2012, 01:05

Post » 09 Mar 2012, 14:40

You need version 0.8 of Love2d.

ReikObu
Posts: 15
Joined: 06 Mar 2012, 08:14

Post » 09 Mar 2012, 15:53

But in the love page it says the version is 0.7.2

MiniDemonic
Posts: 18
Joined: 08 Mar 2012, 01:05

Post » 09 Mar 2012, 15:55

I don't care what it says on the love page, just go and download version 0.8 and your problem is solved.

ReikObu
Posts: 15
Joined: 06 Mar 2012, 08:14

Post » 09 Mar 2012, 16:00

I can't because there isn't a love 0.8.0 file, look:
https://love2d.org/

MiniDemonic
Posts: 18
Joined: 08 Mar 2012, 01:05

Post » 09 Mar 2012, 20:54

Seriously, you can search this forum or use google and you would've found out how to download love2d 0.8 but apparently you are a spoiled kid.

https://love2d.org/builds/ download the latest build, was that hard?

nutta2012
Posts: 20
Joined: 01 Mar 2012, 17:42

Post » 10 Mar 2012, 15:49

this is something that maurice should code into the game

ExtremeElite
Posts: 3
Joined: 11 Mar 2012, 14:55

Post » 11 Mar 2012, 14:56

Why you remove the feature "Minecraft" ?
Please, add it again pleeasee for 1.4... :)

MiniDemonic
Posts: 18
Joined: 08 Mar 2012, 01:05

Post » 12 Mar 2012, 03:56

ExtremeElite wrote:Why you remove the feature "Minecraft" ?
Please, add it again pleeasee for 1.4... :)
I thought that Minecraft was overpowered and not fun, you could just skip every puzzle in every map.
The current standing of the mod is more balanced and even if maps aren't designed to combat climbing gel most of them are still hard.

But as there are users that likes minecraft mode, so be it. I will upload a second version with minecraft added again.

jakov
Posts: 20
Joined: 07 Mar 2012, 19:56

Post » 20 Mar 2012, 19:41

It would look more awsome if mario would actually walk on the wall with his feet.

seb1332
Posts: 10
Joined: 16 Mar 2012, 01:14

Post » 20 Mar 2012, 23:20

If I may ask what lua did you edit to make the orange also work as climbing gel and how? I am putting a few mods together. Also if you don't mind again i would like to add your mod to a few others and repost as a mega mod.

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NickIAm
Posts: 142
Joined: 02 Feb 2012, 22:49

Post » 29 Mar 2012, 21:14

You can always add white gel on middle mouse button press))

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Mario lover
PERMABANNED
Posts: 89
Joined: 20 Apr 2012, 17:01

Post » 03 May 2012, 15:00

How do I change to Mario?I don't wanna sound like i'm hating Zelda,but,I just wanna change it,I love Mario,my name says it all :)
Oh,and I get THIS when I try to open the game

Image
Sorry for the huge image again
And I installed and ran it with Love 0.8.0!WTF?!
Last edited by Mario lover on 03 May 2012, 15:04, edited 1 time in total.

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 03 May 2012, 15:04

what are you talking about

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renhoek
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Joined: 11 Feb 2012, 10:04

Post » 03 May 2012, 15:04

dead thread is dead
EDIT: NINJA'D

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 03 May 2012, 15:08

uhm i dunno are you having this problem using this thread's mod .love ? If so just use the normal Mari0 1.6 .love file, or exe, or whatever ? not sure what the problem is.
Also it's hard to take your requests seriously after you go around insulting people.

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Mario lover
PERMABANNED
Posts: 89
Joined: 20 Apr 2012, 17:01

Post » 05 May 2012, 15:01

xXxrenhoekxXx wrote:dead thread is dead
EDIT: NINJA'D
OH C'MON!THERE'S NO REASON TO SAY THAT!IT'S A PROBLEM!GOOGLE "problem wikipedia" AND CLICK THE FIRST LINK TO LEARN WHAT A PROBLEM IS!AND I'M WILLING TO PLAY THIS >:(

Maurice
Stabyourself.net
Posts: 2145
Joined: 01 Feb 2012, 20:19

Post » 05 May 2012, 15:09

I agree with Mario Lover.
Stop it with the "dead thread" bullshit when it's not appropriate.

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 05 May 2012, 15:20

Maurice wrote:I agree with Mario Lover.
Never thought I'd see that.

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kyudoxp
Posts: 101
Joined: 05 Apr 2012, 06:46

Post » 05 May 2012, 17:25

Camewel wrote:
Maurice wrote:I agree with Mario Lover.
Never thought I'd see that.
me too

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Lone Wolf
Posts: 228
Joined: 05 Mar 2012, 00:41
Contact:

Post » 05 May 2012, 22:10

Update to 1.6 maybe?

(Yes i said it that way on purpose, like Zoidberg)

MiniDemonic
Posts: 18
Joined: 08 Mar 2012, 01:05

Post » 10 May 2012, 14:45

I have been away from this forum for a while now, as I have been busy developing my own game and some Android apps.

I will change the OP to include download links to mari0 1.6 minimod and I have also removed Link from the game, you can still use Link if you open the .love and unrar the zelda.rar file in graphics.

You can add this mod to a mega mod pack if you wish.

As for how I added the wall climbing:
The file is mario.lua and the lines to be replaced are:
1918-1927 replace those lines with:

Code: Select all

		if map[x][y]["gels"] then
			if downkey(self.playernumber) == false and map[x][y]["gels"]["left"] == 1 and (self.falling or self.jumping) then
				if self.speedx > horbounceminspeedx then
					self.speedx = math.min(-horbouncemaxspeedx, -self.speedx*horbouncemul)
					self.speedy = math.min(self.speedy, -horbouncespeedy)
					
					return false
				end
			end
			if map[x][y]["gels"]["right"] == 2 or map[x][y]["gels"]["left"] == 2 then
				if upkey(self.playernumber) == true then 
					self.speedy = -3

					return true
				end
			end
		end
and 2038-2047 replace those lines with:

Code: Select all

		if map[x][y]["gels"] then
			if downkey(self.playernumber) == false and map[x][y]["gels"]["right"] == 1 and (self.falling or self.jumping) then
				if self.speedx < -horbounceminspeedx then
					self.speedx = math.min(horbouncemaxspeedx, -self.speedx*horbouncemul)
					self.speedy = math.min(self.speedy, -horbouncespeedy)
					
					return false
				end
			end
			if map[x][y]["gels"]["right"] == 2 or map[x][y]["gels"]["left"] == 2 then
				if upkey(self.playernumber) == true then 
					self.speedy = -3

					return true
				end
			end
		end

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