[RPG][1.6] Mari0 RPG 0.3

Mods, guides how to use and install mods go right in here.
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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 26 Mar 2012, 12:53

supermarioportal wrote:Could you add also a zip because i dont have interet and i want to download the game on android
... what?
You don't have internet?
how'd you post here then :P

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Hylario
Posts: 15
Joined: 03 Feb 2012, 13:34

Post » 26 Mar 2012, 14:20

Lone Wolf wrote:
Hylario wrote:
Camewel wrote:If self.y > topofscreen
love.graphics.draw(arrow, self.x, topofscreen)
end
Actually its easier

if self.y < 0 then
love.graphics.draw(arrow, self.x, 0)
end
Where do i put this code?
I'd like to add it to my .love of homemade edits.
Between the begin and the end.. LoL
RWLabs wrote:If you kill a flying turtle by throwing fireballs at it it looks like the shell itself is floating.
Sometimes when you kick it, it looks like a normal turtle is speeding everywhere.
I'll fix it.. Thanks..

supermarioportal wrote:Could you add also a zip because i dont have interet and i want to download the game on android
No.

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Lone Wolf
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Post » 27 Mar 2012, 00:49

Hylario wrote:
Lone Wolf wrote:
Hylario wrote:
Actually its easier

if self.y < 0 then
love.graphics.draw(arrow, self.x, 0)
end
Where do i put this code?
I'd like to add it to my .love of homemade edits.
Between the begin and the end.. LoL
I meant what .lua file?

(Off-Topic: Quoteception.)

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rokit
Posts: 2095
Joined: 03 Feb 2012, 00:47

Post » 27 Mar 2012, 20:35

I FOUND A BUG!
If you are start mario and you go inside a koopa or goomba your score will just keep on increasing and the entity don't die.

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NEoNoxD
Posts: 99
Joined: 07 Apr 2012, 23:37

Post » 10 Apr 2012, 19:46

RWLabs wrote:Jump height/run speed/more friction/longer starman time
good idea, run speed, and friction can be modified here:

variables.lua

Code: Select all

walkacceleration = 8 --acceleration of walking on ground
runacceleration = 16 --acceleration of running on ground
walkaccelerationair = 8 --acceleration of walking in the air
runaccelerationair = 16 --acceleration of running in the air
minspeed = 0.7 --When friction is in effect and speed falls below this, speed is set to 0
maxwalkspeed = 6.4 --fastest speedx when walking
maxrunspeed = 9.0 --fastest speedx when running
friction = 14 --amount of speed that is substracted when not pushing buttons, as well as speed added to acceleration when changing directions
superfriction = 100 --see above, but when speed is greater than maxrunspeed
frictionair = 0 --see above, but in air
airslidefactor = 0.8 --multiply of acceleration in air when changing direction

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Hylario
Posts: 15
Joined: 03 Feb 2012, 13:34

Post » 18 Apr 2012, 16:34

Status: Waiting the Multiplayer update.

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copy
Posts: 417
Joined: 17 Apr 2012, 16:29
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Post » 18 Apr 2012, 18:17

chaiguy wrote:
Hylario wrote:What about weapons, armors, shields, helmets and boots?
That would be pretty intense!

Oh man I just had an amazing idea that is so obvious I'm surprised I (or no one else) has thought of it yet! Coins! Mario already has gold in it, you just need to add a store interface in between levels say where you can use the coins you've collected to actually buy stuff! You'd have to make it so that getting 100 coins doesn't reset the counter or give you a 1-up (since there are no lives anymore 1-ups don't make any sense anyway).

That would be a perfect addition!
Even better: Once you reach the end of the level you can enter the shop, where you can buy armors, weapons, and stuff like that.
You could switch from weapons with 1-0, OR make an inventory screen that opens up with I or something like that.
The weapons would be made up of guns, 1 would be the portal gun, 2 would be pistol or something like that(the cost could vary from 25 coins to 60), 3 shotgun/machine gun (70-85), rockets/triple laser(200-500) finally the rainboom gun(8000). Just suggestions.

Another suggestion: SKILLS! Like using Lasers, double jumps, gelcannons and even adding sonic rainboom as a skill!
ARMORS! change your clothing colors, to be gray, red, brown or something like that.
changing HP in the level editor by right clicking on enemies!
aaand.... Thats all that I can think of :P

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kyudoxp
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Post » 18 Apr 2012, 23:57

only two words: YOU ROCK!
Image

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RWLabs
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Post » 19 Apr 2012, 01:31

How about making a backpack? Where you have the option of storing mushrooms/stars and stuff like that. Or even HP restor-ers. This is probably too hard to program, but ideas are nice :D

Adding on to aveond's idea there could be like "stasis" from Dead Space series, that makes enemies move slower.

I just noticed my suggestions are all hardass to program.

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Sky
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Post » 19 Apr 2012, 01:34

And here we have Super Paper Mari0.

Looking for ideas, you say? This is what I thought of the first time I saw this.

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Flutter Skye
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Post » 19 Apr 2012, 07:16

Audience when you jump high on a enemy and press b and a mario will make a stylish move which will give more experiencr

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12seth12
Posts: 139
Joined: 11 Mar 2012, 20:42

Post » 19 Apr 2012, 07:43

The paper mario games are the best series of games i've ever played <333333~~~!!@@#$

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idiot9.0
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Post » 19 Apr 2012, 09:50

I have given this a try, and I too am reminded of Super Paper Mario. Great job so far. Also, I've noticed 2 things:

1/ Getting a star and running into an enemy doesn't kill the enemy, but massively increases score.
2/ Koopa shells don't kill other enemies when they are hit by one.

Don't know if these are intentional or not. Either way, keep up the good work.

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Mari0Lu1g1
Posts: 347
Joined: 10 Mar 2012, 12:08

Post » 20 Apr 2012, 00:27

supermarioportal wrote:Could you add also a zip because i dont have interet and i want to download the game on android
Can you even play this on Android :/?

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Flutter Skye
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Post » 20 Apr 2012, 08:18

Mari0Lu1g1 wrote:
supermarioportal wrote:Could you add also a zip because i dont have interet and i want to download the game on android
Can you even play this on Android :/?
you are very quick in replies and no i wanted to download that game on the phone and the play it on computer but now i have finally again internet so dont mind ..... yes i know my grammar sucks

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renhoek
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Post » 20 Apr 2012, 10:39

very quick = 1 day

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copy
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Post » 30 May 2012, 21:28

or very quick = 2 months :P

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Flutter Skye
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Post » 30 May 2012, 21:36

aveond wrote:or very quick = 2 months :P
this made my day

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copy
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Post » 31 May 2012, 02:20

It had to be revived.

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copy
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Post » 14 Jun 2012, 22:23

Bump for this month

Maurice
Stabyourself.net
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Post » 14 Jun 2012, 23:27

Since OP hasn't posted in 2 months and only idiots have been posting in here, I'll close this.
You can create a new thread for this if you update this.

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