[RPG][1.6] Mari0 RPG 0.3
Mari0 RPG 0.3
I started this mod just to test and see what you guys think about it.
Download:
[*].exe
http://www.mediafire.com/download.php?ettq4sozs645fvy
[*].love
http://www.mediafire.com/download.php?eimdyw2cfhjcmu8
Installation:
[*].exe
Extract it into your mari0 folder and execute.
[*].love
Execute with love.exe
Changelog:
[*] Version 0.3[/b] - 25 Mar 2012
- Mobs and Player have HP now
- A red arrow will show your position if you are out of screen
- Some collision changes
- And maybe others things that I don't remember now ^^
[*] Version 0.2[/b] - 11 Mar 2012
- Stats and Skills menus
- Jump Skill
- Fireball Skill
- Minor bugs fixed
[*] Version 0.1[/b]
- Experience and Level System
- Lose exp and level when you die
I started this mod just to test and see what you guys think about it.
Download:
[*].exe
http://www.mediafire.com/download.php?ettq4sozs645fvy
[*].love
http://www.mediafire.com/download.php?eimdyw2cfhjcmu8
Installation:
[*].exe
Extract it into your mari0 folder and execute.
[*].love
Execute with love.exe
Changelog:
[*] Version 0.3[/b] - 25 Mar 2012
- Mobs and Player have HP now
- A red arrow will show your position if you are out of screen
- Some collision changes
- And maybe others things that I don't remember now ^^
[*] Version 0.2[/b] - 11 Mar 2012
- Stats and Skills menus
- Jump Skill
- Fireball Skill
- Minor bugs fixed
[*] Version 0.1[/b]
- Experience and Level System
- Lose exp and level when you die
Last edited by Hylario on 25 Mar 2012, 22:30, edited 10 times in total.
Jump height/run speed/more friction/longer starman time
I can't run this for some reason. It gives me an error about functions...
I can't run this for some reason. It gives me an error about functions...
OP doesn't currently say anything about 1.3 . Also as far as I know love engine doesn't share resources with other projects, it for sure doesn't load anything from executables found in same directory, that would just be stupid. Maybe you should test what you want to say before you say it. it wouldn't take but a couple hours at most. BURN!skyy wrote:Make sure it's 1.3 version of mari0 as said in the OP
Edit: Oh yeah, the dll's durr. I am a retard.
Last edited by canI on 08 Mar 2012, 17:57, edited 1 time in total.
Awesome idea! I also like RWLabs' suggestions for what leveling up can do. However I suggest making leveling up less often, and make the changes more dramatic, so you really notice it. If you really want to get advanced, it would be awesome if you got stat points each level to spend on whatever attribute you want! Here are some more suggestions:
* More fireballs at a time
* More damaging fireballs (destroys enemies they normally don't)
* Double jump (maybe you get this after upgrading the jump ability to a certain point)
* Hover jump (same idea)
* More health (takes more than one hit to shrink you)
* Fireflower "shrinks" to big mario
* Extra powerup slot like SMW
This would be totally fun! I would love to play this.
* More fireballs at a time
* More damaging fireballs (destroys enemies they normally don't)
* Double jump (maybe you get this after upgrading the jump ability to a certain point)
* Hover jump (same idea)
* More health (takes more than one hit to shrink you)
* Fireflower "shrinks" to big mario
* Extra powerup slot like SMW
This would be totally fun! I would love to play this.
Ooh one more:
* Better control while in the air (jumping/falling)
Depending on how much time you spend on this, one way you might do it is to have certain key stats that can be improved (jump, run, movement, health, damage) which each increase some value (max height for jump, speed for run, friction for movement, etc.) but with special milestones that can be reached after a certain stat gets improved enough. For example, after increasing the jump stat 4 times, you might get the double-jump bonus.
* Better control while in the air (jumping/falling)
Depending on how much time you spend on this, one way you might do it is to have certain key stats that can be improved (jump, run, movement, health, damage) which each increase some value (max height for jump, speed for run, friction for movement, etc.) but with special milestones that can be reached after a certain stat gets improved enough. For example, after increasing the jump stat 4 times, you might get the double-jump bonus.
- MonkeyMan12
- Posts: 29
- Joined: 11 Mar 2012, 01:29
I got this:
P.S I had to right that error word for word
I've haven't modded Mari0 before so I don't have the faintest idea on what to do.Error
main.lua:39: attempt to call field 'setDefaultImageFilter' (a nil value)
Traceback
main.lua:39: in function 'load'
[C]: in function 'xpcall'
P.S I had to right that error word for word
i get this:
FYI; i get this whenever i load any mod.Error
menu.lua:1185: attempt to index field '?' (a nil value)
Traceback
menu.lua:1185: in function 'loadbackground'
menu.lua:47: in funtion 'menu_load'
intro.lua:64: in function 'intro_mousepressed'
main.lua:1245: in function 'mousepressed'
[C]: in function 'xpcall'
yes, Camewel, i have Rubber Piggy. i already got it.
- MonkeyMan12
- Posts: 29
- Joined: 11 Mar 2012, 01:29
I support this mod! Can't wait till you add some significance for having higher levels :)
If you run the game from a terminal or command prompt, this will print in there and you can just copy paste it.MonkeyMan12 wrote:I got this:I've haven't modded Mari0 before so I don't have the faintest idea on what to do.Error
main.lua:39: attempt to call field 'setDefaultImageFilter' (a nil value)
Traceback
main.lua:39: in function 'load'
[C]: in function 'xpcall'
P.S I had to right that error word for word
- Chemical Plant Zone
- Posts: 11
- Joined: 11 Mar 2012, 04:21
Wow, it's been 8 months since this game has been released?Hylario wrote:11/03/2012
Just kidding
Looks to be a good mod. I can see the possibilities of this mod combined with the Minecraft mode and Minecraft texture pack...
EDIT: And yes, I know Minecraft isn't an RPG, but it seems interesting anyway!
- Hen Barrison
- Posts: 157
- Joined: 02 Feb 2012, 23:45
Make an HP bar.
And have that as an IncreasIng ablIlIty as you level.
Ex:
lvl 1, Mario takes a hIt as bIg Mario and shrInks to regular Mario.
lvl 6, Mario takes a hIt as bIg Mario and does not shrInk to regular Mario. In thIs case, It would take two hIts to shrInk Mario.
(Not nessIcarIly wIth those levels though.)
And have that as an IncreasIng ablIlIty as you level.
Ex:
lvl 1, Mario takes a hIt as bIg Mario and shrInks to regular Mario.
lvl 6, Mario takes a hIt as bIg Mario and does not shrInk to regular Mario. In thIs case, It would take two hIts to shrInk Mario.
(Not nessIcarIly wIth those levels though.)
Nice work! This is much better than I imagined!
I have to ask you something. How'd you make your .love file into an exe? Whenever I try it produces 3 dll files but no exe. :P
Compress it into a .RAR file and rename it .EXEZlmpery wrote:I have to ask you something. How'd you make your .love file into an exe? Whenever I try it produces 3 dll files but no exe. :P
I right-clicked my modded .love file and clicked compress to RAR. After, I renamed it to Mari0.exe but when I ran it it said that it wasn't compatible with this version of Windows. I tried googling, re-doing it, and using a different method, but it still didn't work. Got any ideas?RWLabs wrote:Compress it into a .RAR file and rename it .EXEZlmpery wrote:I have to ask you something. How'd you make your .love file into an exe? Whenever I try it produces 3 dll files but no exe. :P
Nice idea.. I'll do this..SpocKirk wrote:This has an interesting feel to it. If there was ever a custom map you could have a long jump that wouldn't be possible without a certain level jump skill, so you would have to go back and grind.
Now I am trying to implement hpBar on all mobs.
That's a brilliant idea! You should be able to go back and replay any level once you've beaten it, so that if you encounter a level that requires say an extra long jump (maybe not to beat, but maybe there's a hidden secret there), you can either go back and improve your stats by playing earlier levels, or you can go back to that level again later and get to the secret once you've got better jumping abilities.SpocKirk wrote:This has an interesting feel to it. If there was ever a custom map you could have a long jump that wouldn't be possible without a certain level jump skill, so you would have to go back and grind.
Last edited by chaiguy on 13 Mar 2012, 23:36, edited 1 time in total.
That looks super cool! Though a small suggestion would be to only show the HP bar if the enemy has < 100% health, just so there's not a bazillion of them on the screen all the time. Heck maybe some tougher enemies could even regenerate health slowly.Hylario wrote:
Can't wait to try this out...
I recently downloaded this mod and it is actually pretty cool. I just wanted to let you know what "Scale" isn't working. Whenever I play Mari0 in the original client it works fine but when running yours it won't increase or decrease the window size. It is just stuck at 2. Is this a bug?
Isn't a bug, I had to disable it since I made all the GUI with the scale 2 ^^ I know it's sucks, but all that scale math was so hard to understand..Zlmpery wrote:I recently downloaded this mod and it is actually pretty cool. I just wanted to let you know what "Scale" isn't working. Whenever I play Mari0 in the original client it works fine but when running yours it won't increase or decrease the window size. It is just stuck at 2. Is this a bug?
I can review this later, but for now its only one scale..chaiguy wrote:Lol lame that it isn't just all post-processed.Hylario wrote: Isn't a bug, I had to disable it since I made all the GUI with the scale 2 ^^ I know it's sucks, but all that scale math was so hard to understand..
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- Posts: 18
- Joined: 08 Mar 2012, 01:05
You should contact the gun mod maker and combine this one with the gun mod, that would be awesome.
EDIT: whoops misreadMiniDemonic wrote:You should contact the gun mod maker and combine this one with the gun mod, that would be awesome.
what I should have said:
is it really that hard for you to put both mods in yourself?
Last edited by renhoek on 15 Mar 2012, 14:30, edited 1 time in total.
That would be pretty intense!Hylario wrote:What about weapons, armors, shields, helmets and boots?
Oh man I just had an amazing idea that is so obvious I'm surprised I (or no one else) has thought of it yet! Coins! Mario already has gold in it, you just need to add a store interface in between levels say where you can use the coins you've collected to actually buy stuff! You'd have to make it so that getting 100 coins doesn't reset the counter or give you a 1-up (since there are no lives anymore 1-ups don't make any sense anyway).
That would be a perfect addition!
[*] Version 0.3[/b] - 25 Mar 2012
- Mobs and Player have HP now
- A red arrow will show your position if you are out of screen
- Some collision changes
- And maybe others things that I don't remember now ^^
- Mobs and Player have HP now
- A red arrow will show your position if you are out of screen
- Some collision changes
- And maybe others things that I don't remember now ^^
Last edited by Hylario on 25 Mar 2012, 22:30, edited 1 time in total.
A red arrow eh... mind telling me what code you used and where? It would be really useful in multiplayer until proper split-screen comes out.Hylario wrote:[*] Version 0.3[/b] - 25 Mar 2012
- Mobs and Player have HP now
- An red arrow will show your position if you are out of screen
- Some collision changes
- And maybe others things that I don't remember now ^^
Where do i put this code?Hylario wrote:Actually its easierCamewel wrote:If self.y > topofscreen
love.graphics.draw(arrow, self.x, topofscreen)
end
if self.y < 0 then
love.graphics.draw(arrow, self.x, 0)
end
I'd like to add it to my .love of homemade edits.
If you kill a flying turtle by throwing fireballs at it it looks like the shell itself is floating.
Sometimes when you kick it, it looks like a normal turtle is speeding everywhere.
Sometimes when you kick it, it looks like a normal turtle is speeding everywhere.
- supermarioportal
- PERMABANNED
- Posts: 35
- Joined: 11 Mar 2012, 17:07
Could you add also a zip because i dont have interet and i want to download the game on android