entity request
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How much of the sprite creation process can be made modular? (reusing parts that look the same in different frames etc)
- Raicuparta
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You can take a look yourself, not really hard. There are a lot of frames because for each frame of the old Mario sprite there has to be others that look almost the same but with the portal gun pointing in 3 other directions. There are only 4 directions because it horizontally flips the sprite when necessary. So a lot of it is reused.TiagoTiago wrote:How much of the sprite creation process can be made modular? (reusing parts that look the same in different frames etc)
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And you still end up having to draw over 100 individual frames yourself?
- Raicuparta
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This is only for the small Mario, the bottom line isn't used. You can see a few of them look exactly the same no matter where you are pointing the portal gun, but in the others the positions of the arms change as well, so you have to draw that as well.
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Looks like there is lots being repeated there, i haven't run the numbers yet, but it seems there is lots of room for optimization of the sprite creation process if currently people are expected to draw everything by hand.
i started making it myself and its going good it will be with a mod i am making snes mod i will post an image of littlethings i have right now in a few minutes
UPDATE:
ok so here is what ive got so far:
right now im just making sprites so i just paste them lazily over the old mario sprites so if things look odd like its obvious those won't work thats why.
UPDATE:
ok so here is what ive got so far:
right now im just making sprites so i just paste them lazily over the old mario sprites so if things look odd like its obvious those won't work thats why.