[AE] Suppressing the hurry up jingle

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BurritoBoi
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Post » 22 Apr 2023, 20:36

What it says on the tin. I'm trying to make a level that lasts as long as the song tied to it does, but when the game does the "hurry up" jingle, it resets the song. Is there a way to disable this jingle and let the song keep playing?

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vladimirdog2021
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Post » 22 Apr 2023, 21:30

I don't know, is there a tutorial on this?

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BurritoBoi
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Post » 22 Apr 2023, 22:05

vladimirdog2021 wrote:
22 Apr 2023, 21:30
I don't know, is there a tutorial on this?
Not that I'm aware of.

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BurritoBoi
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Post » 22 Apr 2023, 22:28

I believe I should clarify what I want to do. I've figured out I can simply replace the low time sound effect with no sound whatsoever, however I am unsure of how to make the music stay the same speed.

WilliamFrog
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Post » 22 Apr 2023, 22:58

You could have a separate track for the "fast music" which is a continuation of the previous song

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BurritoBoi
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Post » 22 Apr 2023, 23:22

WilliamFrog wrote:
22 Apr 2023, 22:58
You could have a separate track for the "fast music" which is a continuation of the previous song
Good idea, actually. Thanks for the help!

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BurritoBoi
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Post » 23 Apr 2023, 01:05

Image

Editing the low time sound effect does not change when the music restarts, but I have an idea.
The music gets cut into 3 parts.
1. >100 sec. part
2. lowtime.ogg, plays before the <100 sec. part plays
3. <100 sec. part

If this is needlessly overcomplicated, please let me know so I don't have to use this mess.

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Sky
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Post » 23 Apr 2023, 01:58

there's a "No Low Time" option on the tools page, but it's a mappack-wide setting

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BurritoBoi
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Post » 23 Apr 2023, 04:22

Sky wrote:
23 Apr 2023, 01:58
there's a "No Low Time" option on the tools page, but it's a mappack-wide setting
Works for me. Thanks!

WilliamFrog
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Post » 23 Apr 2023, 05:42

I didn't even know that was there, it must have been added only in maybe the last month or two

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Sky
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Post » 23 Apr 2023, 18:03

pretty sure that it's been there at least since i ported retrush to AE a couple years back, though it's an incredibly obscure setting

WilliamFrog
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Post » 23 Apr 2023, 22:10

Looks like it was added March last year, and Alesan, as is typical, said absolutely nothing about it
Though I didn't update my version of the game past the one where he added it until a couple months ago, which is probably how I missed it

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alesan99
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Post » 24 Apr 2023, 20:03

WilliamFrog wrote:
23 Apr 2023, 22:10
Looks like it was added March last year, and Alesan, as is typical, said absolutely nothing about it
Just checked, I literally did dude

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vladimirdog2021
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Post » 24 Apr 2023, 22:13

Maybe I should do something worthwhile and make my own hurry up jungle sound clip.

WilliamFrog
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Post » 25 Apr 2023, 02:00

alesan99 wrote:
24 Apr 2023, 20:03
Just checked, I literally did dude
Where?

WaluigiDaGreat
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Post » 03 Nov 2023, 00:10

just make fast music

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Sky
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Post » 03 Nov 2023, 21:31

WaluigiDaGreat wrote:
03 Nov 2023, 00:10
just make fast music
i don't know if you noticed, but the question in this topic was already answered... months ago.
further, your answer of "just do more work" is not helpful.

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