Mari0 SE Enhanced Enemy and Entity Textures

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Villager103
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Post » 08 Dec 2017, 04:37

If you haven't already noticed, the enemy(and some of the entity) palletes are kinda crappy. This mod fixes that. Most enemies that already had palletes have had their palletes fixed, and things that didn't have palletes, such as flowers, squids and poison mushrooms now have palletes. This is to make it more faithful to the original SMB.

A subtle change, but a welcome one.
This mod will not interfere with mappacks in any way. Mappacks made without the mod will work with this mod, and vice versa.

The complicated install process is to make the mod compatible with other SE mods and fan-made bugfixes.

This mod is only compatible with SE(any version). 1.6 and below will not work.
Step 1. Extract the 2 folders from the .zip you downloaded.

Step 2. Rename your <mari0 se version>.love to <mari0 se version>.zip and open it.

Step 3. Delete the enemies and graphics folders from it and replace them with the ones from the .zip you downloaded.

Step 4. Exit the .zip, rename it back to a .love file.

Step 5. Enjoy your newly-enhanced textures!
EDIT: AS STATED BY TURRETBOT, FIREFLOWERS, POISON MUSHROOMS, SQUIDS, LAKITOS AND 1UPS WILL BREAK ENEMIES THAT USE THEM AS A BASE, HERE'S HOW YOU CAN FIX THEM.

Copy-paste the code from the original enemy, then change the code to make it into a new enemy. This makes it separate from the modified enemy. Copy the base enemy's json and modify it. Change the values and stuff to the ones that your enemy uses, keeping any unchanged values from the original enemy intact. Change the name to match your graphic. DO NOT USE THE BASE ENEMY FILES FROM THIS MOD, USE THE ONES IN VANILLA. FOR THIS REASON, YOU SHOULD BACKUP YOUR MARI0 SE BEFORE INSTALLING THIS MOD.

This should make your custom enemy separate from the original enemy, which are modified. Hope this helps.
Last edited by Villager103 on 09 Dec 2017, 10:19, edited 1 time in total.

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TurretBot
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Post » 09 Dec 2017, 07:20

Villager103 wrote:things that didn't have palletes, such as flowers, squids and poison mushrooms now have palletes.
won't this break any enemy using those as a base?

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Villager103
Posts: 506
Joined: 31 Jan 2013, 14:50
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Post » 09 Dec 2017, 10:09

TurretBot wrote:
Villager103 wrote:things that didn't have palletes, such as flowers, squids and poison mushrooms now have palletes.
won't this break any enemy using those as a base?
Just tested it, yeah it does break. I'll add a precaution on the main post, and how to fix them.

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