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[WIP] Mari0 SE Build 9 (With Enemies) for LÖVE 0.10.1

Posted: 04 Aug 2016, 18:19
by JohnHOne
WARNING: This not mean i'm going to be Active, I'm only going to post things here until i finish the LÖVE 0.10.1 (Then, Byebye for a long time ) (Also, i changed a lot)

Mari0 1.6 already got support for LÖVE 0.10.1,
But there's no support to Mari0 SE!

I decided to update it to support LÖVE 0.10.1

Here's a screenshot:
Image
(Screenshot Info: The Crash when you use editor from 0.1/0.2, it also shows that works with 0.10.1)

Download here! (Version 0.2): https://www.dropbox.com/s/hr5sveb7itba2 ... .love?dl=1

Known Problems:
Editor crashes the Game (Fixed at upcoming 0.3)
You need to reboot to make shaders work
Pipes dont hide Piranha Plants, Mario or other enemies
Trying to play with 2,3 or 4 players will crash (Title Screen is ok) (Fix in progress)

Credits:
Maurice and Sasö: The game
tzvetkoff: For his Mari0 1.6 port for LÖVE 0.10.1 (Some of the fixes is based on it)

License:
The same Mari0 have, but please credit me if you are using it for a mod

Re: [WIP] Mari0 SE Build 9 (With Enemies) for LÖVE 0.10.1

Posted: 04 Aug 2016, 21:15
by JohnHOne
Current Changelog:

Version 0.2 is up!
New things:
Shader Support! (Needs a reboot to work)
Space Button now works for jumping!
Portals now works for mouse users!
And some fixes

0.3 Progress:
Editor Ported (Scrolling with middle button dont work and you cant preview)
Majority of Community's Mario SE Bugfixes included and ported (mario.lua to go)
Bullet Bills now works!
See more problems fixed at the main post

Planned Features:
Fix all remaining problems
Fix bugs from 0.9.2 (Original) version