Page 1 of 1

Mari0: SE:E [v3.0][LÖVE 0.10.2]

Posted: 08 Apr 2015, 02:27
by Hatninja
Mari0: Special Edition Extended
Video:

Information:
Mari0: Special Edition Extended is a mod aims to fix many problems & bugs in the Mari0 SE Beta, while also bringing many new useful features as well!

Included in v3.0:

Features:
- Compatibility -
Supports many maps and entities from Mari0:SE beta 8 and below, no hassle!

- Return of Multiplayer -
Controllers have been fixed, now you can finally play with your friends!

- New options -
Many pre-existing entities & animations now have new features.

- Bug fixes -
Seriously, this mod fixes a lot.

- & Many More -
Check out the guide or changelog for specifics!

Logic Gates:
Available to many of the gates (Including the old ones.), there is a brand new setting for inverting their outputs without the need for a not gate.

- XOR Gate -
Only turns on if one input is exclusively on.

- T Flip-Flop -
Can toggle between on and off with an input.

- Sound Player -
Plays a Sound when activated.

- Pulse Gate -
Outputs when it's input is updated.

- Counter -
Outputs when it's input has been turned on for a set number of times.
It also has a reset link you can use.
Entities:
Other than logic gates, there have not been new entities added. However, new functionality has been added to pre-existing ones!

- Gel Cannon -
A water option has been added!

- Timed Coinblock -
You can adjust the time for how long you can hit the block for coins.
-1 is supported as infinity as well!

- Vines -
Vines have a new option that can enable the vine to grow without the need for a block to hit.
It can be on instant or only when loaded into the screen!

- Flag -
You can change which level to go to after you reach the flag!
By default, it chooses the next level.

- Axes -
Just like flags, you can choose which level to go to.
Axes also have an option for the bridge area, so you don't need to make new bridge tiles.
By default selection, it destroys only bridge tiles like normal.

- Bowser -
You can select which level bowser is.
By default it picks the current world.
Animations:
Animations have been given a major overhaul. The old ones are still there, but unselectable.


Triggers:
- Time -
Replacing "After seconds:", this has modes for triggering before, at and after the specified number of seconds.
Also added is a repeat mode for triggering every X seconds!

- Always Trigger -
Added for convenience, this triggers every update!


Conditions:
- Position -
Replacing the "Player's x/y >/<" pairs, this has options for multiple players and an extra mode for when a player is exactly at a coordinate.

- Require Points -
Like coins, but for points.

- Mario is Size -
Detects whether a player is a certain size, be they small or with fire powers!


Actions:
- Play Sound -
Like it's entity cousin, it play sounds!

- Screen text -
Displays a piece of colorable text anywhere on the screen.

- Clear Screen Text -
And this clears them!

- Change Tint -
Puts a tint on the screen, fully colorable.

- Clear Tint -
And this puts away any tint on the screen!

- Give Points -
Pretty self-explanatory by now i think.

- Add 1up -
Gives a 1up to the specified players.

- Jump Back -
Makes the animation jump back a specified number of actions, and repeats N times when the animation comes back.

- Set Velocity -
Change a players velocity, fling them wherever you want!

- Change Game Speed -
Changes the game speed, perfect for epic action cutscenes!

- Change Gravity -
Changes the planet mario lives on.

- Trigger ID -
Triggers an animation ID for other animations.
Animation triggers now output when they receive an id trigger as well.
Other:
- Single Player Portal Colors -
In the option menu, at the skins tab:
You can press "o" to enable single player portal colors.
A bit of text will show up beside player 1 saying "spc" when enabled!
This will save over multiple play sessions.
As a bonus, you can reset your portal colors using "p".
You can find this out when selecting the portal hues.
[/center]

Download:

Download Mari0 SE Extended (LÖVE 0.9.2)
Download Mari0 SE Extended (LÖVE 0.10.0)
(Notice: Maps saved with this version will only be usable with SE:E, so backup your maps if you would still like to use Mari0:SE bugfixes!)

Download Mari0: SE Extended Vanilla Only (v2.0)
Bug fixes, Gui additions and Map loader only.

Credits to Mari0Maker for link character, alesan99 and Hans for finished luigi, and everyone that made the bug fixes in the bug fix thread.
Archive:
(Broken links for now.)
Download v2.1
Download v1.0

Changelog:

Code: Select all

v1.0
Release!


v2.0
Miscellaneous:
Sounds for menus.

Entities:
Animationtrigger now outputs if it's own id is triggered.
Gel dispenser now has a water option.

Editor:
You can add and delete levels now in the maps tab.
Up to 9 sublevels can be added. (And entity settings have been changed accordingly.)
An extra world 9 has been added. (Warp pipe settings have been changed as well.)

Animations:
Improved triggers.
Brand new actions.
All "enable/disable" pairs have been merged.
All "x/y" pairs have been merged in the same fashion.
Dialog boxes now change height based on how much text is inputted.

Bug fixes:
Fixed commas in numberboxes.
Timers are now more compatible with vanilla timers.


v2.1 Quick Patch
Sublevel crash bugfix now included.
Beetle-half added.
Screen text now properly scales.


v3.0 - The Experimental Update!

Characters:
Removed "-unfinished" tags for characters.
Added alesan99 and han's finished luigi.
Added Mari0Maker's link, credit to him!

Entities:
Added Pulse Gate.
Added Counter.
Added a new rightclick option for timed coinblocks.
Added new rightclick options for vines.
Added new world and level options for flags and axes.
Added a new region select option for axes.
Added a new rightclick option for bowser.
Pipe entities now support entrance from the right side.
"set on" option names have been changed to "default on"

Editor:
Background rgb is now displayed next to the sliders.
Shortcut to open mappack data added. (You can find it in the tools menu.)
Mappack icon is now displayed in tools menu.
Red technical entity icons redesigned.

Menu:
"© 2012 Maurice" changed to "© 2015 Maurice"
Hue bar is in higher definition.
Shortcuts to reset portal colors and to enable single player colors. (Found when huebars are selected.)

Game:
Game camera now centers on mario.

Cheats:
Gelcannon cheat reworked. Use mousewheel to switch gels.

Enemies:
Hammers are now immune to fire.
Fixed bulletbills not hurting mario from bottom.

Animations:
Changed "Player position" to a condition.
Added "Change Tint" action.
Added "Set Game Speed" action.
Added "Set Gravity" action.
Added "Clear Tint" action for convenience.
Added "Always Trigger" trigger for convenience.
"Jump Back" now supports minus numbers as infinity.

Compatibility:
Animationtriggers now have a beta 7 compatibility feature.

Bug Fixes:
Fixed mappack menu's "press m to open mappack folder" box.
Fixed Goomba Attack cheat mode.
Fixed bowser not able to hurt mario from top and bottom.
Fixed bowser being able to jump when falling.

[/center]

Re: Mari0: Special Edition Extended

Posted: 08 Apr 2015, 03:23
by B-Man99
Oh
Oh my
THANK YOU

Would highly recommend for anyone who plans on using the SE beta (vanilla SE)

Re: Mari0: Special Edition Extended

Posted: 08 Apr 2015, 03:25
by mine209craft
I can't wait to try it!

Re: Mari0: Special Edition Extended

Posted: 08 Apr 2015, 04:05
by TurretBot
You should make a version without the entity changes/additions

Re: Mari0: Special Edition Extended [v2.0]

Posted: 14 Apr 2015, 21:20
by Superjustinbros
Can you add in the "beetle half" entity that was somehow dropped between 1.6 and SE?
Also, I can't seen to delete coins once I place them.

Re: Mari0: Special Edition Extended [v2.0]

Posted: 17 May 2015, 19:40
by TurretBot
Use coins on coins to delete coins. (Unless that's not working either idk.)

Re: Mari0: Special Edition Extended [v2.1]

Posted: 17 May 2015, 21:54
by MF064DD
lol hat ninja be bumping for attention
It seems that I have another mod to try out. Maybe I'll like this "version" of SE. BRB.

Re: Mari0: Special Edition Extended [v2.1]

Posted: 25 May 2015, 13:52
by espioner
mod is really cool and epic ball palms to show who made the epic mod .

Re: Mari0: Special Edition Extended [v3.0]

Posted: 22 Aug 2015, 23:35
by SilverDarkBlade
Crashes when i do literally anything
Image

Re: Mari0: Special Edition Extended [v3.0]

Posted: 26 Sep 2015, 04:37
by MinecartAnimate
Very nice. I'm working on a map pack using this mod that will add better, visible checkpoints (like in nsmb, where they grow the player, as well as adding a 1-up which is NOT from nsmb, just a nice feature) and a 1 up when the player wins a level except for castles because I am too lazy. The farthest I have done is 1-1. Wish me luck!

Re: Mari0: Special Edition Extended [v3.0]

Posted: 26 Sep 2015, 20:56
by Hatninja
Cool to hear. Good luck on that mappack!

Re: Mari0: Special Edition Extended [v3.0]

Posted: 04 Oct 2015, 06:16
by Superjustinbros
Out of curiosity would there be a way the Better Level Editor Special Edition could be added/implemented into this (or at least two editor.lua files that each work with the two different versions of this mod)?

Re: Mari0: Special Edition Extended [v3.0]

Posted: 04 Oct 2015, 11:16
by TurretBot
As far as I know, they're compatible. I think he added something or other (custom default background colors, probably) to the non-vanilla version, but other than a lack of that feature it should work fine. If it crashes/breaks, let me know and I'll try to fix it.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 05 Oct 2015, 14:20
by Mari0_Player
Image
Tried to put a reverse funnel in my map...

Re: Mari0: Special Edition Extended [v3.0]

Posted: 05 Oct 2015, 14:49
by HugoBDesigner
viewtopic.php?f=13&t=4565
Fixed in there. Maybe Turret can update the mod to add them?

Re: Mari0: Special Edition Extended [v3.0]

Posted: 05 Oct 2015, 20:56
by TurretBot
Pretty sure that's already fixed in this mod, and since it's not my mod in the first place, I think the answer to that is no.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 08 Oct 2015, 01:19
by Superjustinbros
Here's a pretty major bug that I think should get a fix; it was never in 1.6 back in the day.
viewtopic.php?f=8&t=4536
Sure it may not affect PC users all that much, but since there are guys that play it on OS X (including myself), it limits how much stuff you can do without crashing the game.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 08 Oct 2015, 05:03
by Hatninja
I thought i already had fixed it, though i didn't post on the bug fix thread.
Is it not working for you?

Re: Mari0: Special Edition Extended [v3.0]

Posted: 08 Oct 2015, 07:05
by Superjustinbros
I tried porting one of my 1.6 map packs as of recently after running it through the site's converter, and the instant I selected it, it recognized one of the DS.Store files in it and locked up, error screen and everything.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 08 Oct 2015, 19:26
by Hatninja
I don't know how this could happen. I've added one everywhere i could, but it doesn't happen for me.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 09 Oct 2015, 06:51
by Superjustinbros
Yeah, I seriously dunno what could've happened either.
It was my Great Giana Sisters port mappack that I tried porting over.
I dunno I just have terrible luck with using the site's converter.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 21 Nov 2015, 08:43
by GreenCo
ADD GALOOMBAS FROM SUPER MARIO WORLD
Image
Image
Give me the code and the image so I don't have to download anything

Re: Mari0: Special Edition Extended [v3.0]

Posted: 21 Nov 2015, 17:09
by Mari0_Player
GreenCo wrote:ADD GALOOMBAS FROM SUPER MARIO WORLD
Image
Image
Give me the code and the image so I don't have to download anything
Pretty sure that's possible already, with custom enemies.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 22 Nov 2015, 15:04
by Mr.Q.Marx?
No. You can't hold an enemy in SE.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 22 Nov 2015, 16:06
by TurretBot
You could make them how they are in Super Mario 3D World, where they're killed after you flip them over.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 22 Nov 2015, 18:29
by MF064DD
Well, I guess if SE is never getting out of Beta stages, I'll just have to download this one.

BRB

Re: Mari0: Special Edition Extended [v3.0]

Posted: 24 Nov 2015, 04:55
by GreenCo
KICK EM AROUND SMW STYLE IS WHAT I WANT
galoombas

Re: Mari0: Special Edition Extended [v3.0]

Posted: 17 Dec 2015, 23:15
by Pony Gamer
how do u download it?

Re: Mari0: Special Edition Extended [v3.0]

Posted: 18 Dec 2015, 02:53
by HugoBDesigner
Pony Gamer wrote:how do u download it?
Main post, on the "Download" section

Re: Mari0: Special Edition Extended [v3.0]

Posted: 10 Jan 2016, 02:44
by BarbarianKabbage
Here's one question I have: Let's say I have a dialogue that gets triggered in a region trigger entity and I don't want the dialogue to activate again. How would I do this?

Re: Mari0: Special Edition Extended [v3.0]

Posted: 10 Jan 2016, 02:46
by Qwerbey
Just put "Disable this animation" at the start.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 10 Jan 2016, 03:14
by BarbarianKabbage
QwertymanO07 wrote:Just put "Disable this animation" at the start.
That didn't seem to work.
Here's a screen of the setup:
Image

Re: Mari0: Special Edition Extended [v3.0]

Posted: 10 Jan 2016, 05:21
by HansAgain
I remember an entity called rs flip-flop or something like that, if you put it between the region trigfer and the animation entity it will make the animation work just once.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 10 Jan 2016, 09:16
by HugoBDesigner
Use the "toggle on and off" tool inside the "logic gates" category (has an "S" icon).

Image

Re: Mari0: Special Edition Extended [v3.0]

Posted: 10 Jan 2016, 18:24
by BarbarianKabbage
Made a short mappack with this mod to show what it can do. And I must say, out of many of the mods I've seen this one is probably the best. It doesn't change graphics, but it improves on the base game. So, my props to you Hatninja!

Re: Mari0: Special Edition Extended [v3.0]

Posted: 21 Dec 2016, 08:41
by nikitaw99
Hello!

I would like to know what version of Love2D I am supposed to use this mod with.

Thanks in advance.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 27 Jan 2017, 03:50
by craftersshaftstuff
0.9.0

Re: Mari0: Special Edition Extended [v3.0]

Posted: 22 Mar 2017, 02:31
by sonic1fan
link is broke


RETURN OF THE DEAD THREAD TREADER

Re: Mari0: Special Edition Extended [v3.0]

Posted: 22 Mar 2017, 05:12
by MartinBott19
https://web.archive.org/web/*/https://d ... ended.love

Fixed download link. (click on the oct. 14 date and it should download)

Re: Mari0: Special Edition Extended [v3.0]

Posted: 01 Jun 2017, 09:50
by Its_Stango
Broken Link!

Re: Mari0: Special Edition Extended [v3.0]

Posted: 01 Jun 2017, 21:15
by Hatninja
Okay, finally fixed the links.

Re: Mari0: Special Edition Extended [v3.0]

Posted: 04 Jun 2017, 15:19
by Its_Stango
Found A Glitch, It happens EVERY TIME I OPEN IT. PLEASE FIX IT
http://imgur.com/a/OvZDx

Re: Mari0: Special Edition Extended [v3.0]

Posted: 04 Jun 2017, 21:09
by Hatninja
Only works with love2d version 0.9.2, it seems.
You can find it here: https://bitbucket.org/rude/love/downloads/

Re: Mari0: Special Edition Extended [v3.0]

Posted: 05 Jun 2017, 14:32
by Its_Stango
I still have the same problem. ;(

Re: Mari0: Special Edition Extended [v3.0]

Posted: 10 Jun 2017, 23:45
by Hatninja
Heres an updated version, should work with 0.10.x.
https://www.dropbox.com/s/5osm7ndoiv1m8 ... .love?dl=1