Mari0: Special Edition ExtendedVideo: Information:
Mari0: Special Edition Extended is a mod aims to fix many problems & bugs in the Mari0 SE Beta, while also bringing many new useful features as well!Included in v3.0:
Features:
- Compatibility -
Supports many maps and entities from Mari0:SE beta 8 and below, no hassle!
- Return of Multiplayer -
Controllers have been fixed, now you can finally play with your friends!
- New options -
Many pre-existing entities & animations now have new features.
- Bug fixes -
Seriously, this mod fixes a lot.
- & Many More -
Check out the guide or changelog for specifics!
Logic Gates:
Available to many of the gates (Including the old ones.), there is a brand new setting for inverting their outputs without the need for a not gate.
- XOR Gate -
Only turns on if one input is exclusively on.
- T Flip-Flop -
Can toggle between on and off with an input.
- Sound Player -
Plays a Sound when activated.
- Pulse Gate -
Outputs when it's input is updated.
- Counter -
Outputs when it's input has been turned on for a set number of times.
It also has a reset link you can use.
Entities:
Other than logic gates, there have not been new entities added. However, new functionality has been added to pre-existing ones!
- Gel Cannon -
A water option has been added!
- Timed Coinblock -
You can adjust the time for how long you can hit the block for coins.
-1 is supported as infinity as well!
- Vines -
Vines have a new option that can enable the vine to grow without the need for a block to hit.
It can be on instant or only when loaded into the screen!
- Flag -
You can change which level to go to after you reach the flag!
By default, it chooses the next level.
- Axes -
Just like flags, you can choose which level to go to.
Axes also have an option for the bridge area, so you don't need to make new bridge tiles.
By default selection, it destroys only bridge tiles like normal.
- Bowser -
You can select which level bowser is.
By default it picks the current world.
Animations:
Animations have been given a major overhaul. The old ones are still there, but unselectable.
Triggers:
- Time -
Replacing "After seconds:", this has modes for triggering before, at and after the specified number of seconds.
Also added is a repeat mode for triggering every X seconds!
- Always Trigger -
Added for convenience, this triggers every update!
Conditions:
- Position -
Replacing the "Player's x/y >/<" pairs, this has options for multiple players and an extra mode for when a player is exactly at a coordinate.
- Require Points -
Like coins, but for points.
- Mario is Size -
Detects whether a player is a certain size, be they small or with fire powers!
Actions:
- Play Sound -
Like it's entity cousin, it play sounds!
- Screen text -
Displays a piece of colorable text anywhere on the screen.
- Clear Screen Text -
And this clears them!
- Change Tint -
Puts a tint on the screen, fully colorable.
- Clear Tint -
And this puts away any tint on the screen!
- Give Points -
Pretty self-explanatory by now i think.
- Add 1up -
Gives a 1up to the specified players.
- Jump Back -
Makes the animation jump back a specified number of actions, and repeats N times when the animation comes back.
- Set Velocity -
Change a players velocity, fling them wherever you want!
- Change Game Speed -
Changes the game speed, perfect for epic action cutscenes!
- Change Gravity -
Changes the planet mario lives on.
- Trigger ID -
Triggers an animation ID for other animations.
Animation triggers now output when they receive an id trigger as well.
Other:
- Single Player Portal Colors -
In the option menu, at the skins tab:
You can press "o" to enable single player portal colors.
A bit of text will show up beside player 1 saying "spc" when enabled!
This will save over multiple play sessions.
As a bonus, you can reset your portal colors using "p".
You can find this out when selecting the portal hues.
[/center] Download:
Download Mari0 SE Extended (LÖVE 0.9.2) Download Mari0 SE Extended (LÖVE 0.10.0) (Notice: Maps saved with this version will only be usable with SE:E, so backup your maps if you would still like to use Mari0:SE bugfixes!)
Download Mari0: SE Extended Vanilla Only (v2.0)
Bug fixes, Gui additions and Map loader only.Credits to Mari0Maker for link character, alesan99 and Hans for finished luigi, and everyone that made the bug fixes in the bug fix thread.Archive:
(Broken links for now.) Download v2.1 Download v1.0Changelog:
Very nice. I'm working on a map pack using this mod that will add better, visible checkpoints (like in nsmb, where they grow the player, as well as adding a 1-up which is NOT from nsmb, just a nice feature) and a 1 up when the player wins a level except for castles because I am too lazy. The farthest I have done is 1-1. Wish me luck!
Out of curiosity would there be a way the Better Level Editor Special Edition could be added/implemented into this (or at least two editor.lua files that each work with the two different versions of this mod)?
As far as I know, they're compatible. I think he added something or other (custom default background colors, probably) to the non-vanilla version, but other than a lack of that feature it should work fine. If it crashes/breaks, let me know and I'll try to fix it.
Here's a pretty major bug that I think should get a fix; it was never in 1.6 back in the day. viewtopic.php?f=8&t=4536
Sure it may not affect PC users all that much, but since there are guys that play it on OS X (including myself), it limits how much stuff you can do without crashing the game.
I tried porting one of my 1.6 map packs as of recently after running it through the site's converter, and the instant I selected it, it recognized one of the DS.Store files in it and locked up, error screen and everything.
Yeah, I seriously dunno what could've happened either.
It was my Great Giana Sisters port mappack that I tried porting over.
I dunno I just have terrible luck with using the site's converter.
Here's one question I have: Let's say I have a dialogue that gets triggered in a region trigger entity and I don't want the dialogue to activate again. How would I do this?
I remember an entity called rs flip-flop or something like that, if you put it between the region trigfer and the animation entity it will make the animation work just once.
Made a short mappack with this mod to show what it can do. And I must say, out of many of the mods I've seen this one is probably the best. It doesn't change graphics, but it improves on the base game. So, my props to you Hatninja!