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[SE Beta 9] Multiple Custom Tilesets (proof of concept)

Posted: 19 Feb 2015, 00:21
by TurretBot
Hey there, this mod does exactly what you think it does, it allows you to use multiple custom tilesets at once.
Image
Yeah, this is the best I can do to illustrate it. :P
I don't plan on going anywhere with this, it's just a quick thing I did to, well, prove the concept. But if you have any suggestions, feel free to share them!

Also, I haven't added this to my own mod, but I'll do it if enough people want me to.

Download!
Includes the three edited files to add to your mari0_se folder, and a .love that runs the mod without doing that.

How to use: Make a "tiles" folder in your mappack, and place your tilesets there.

Re: [SE Beta 9] Multiple Custom Tilesets (proof of concept)

Posted: 19 Feb 2015, 01:08
by mine209craft
I had the green thing on a window before

Re: [SE Beta 9] Multiple Custom Tilesets (proof of concept)

Posted: 20 Feb 2015, 16:27
by Mari0_Player
Yeaah! Now I finally don't have to worry about "but what if I have to make tiles.png bigger incase I need to add more tiles?"! Thanks, and I definitely think you should add this to your mod.

Re: [SE Beta 9] Multiple Custom Tilesets (proof of concept)

Posted: 09 Mar 2015, 02:21
by goodbot16
Mari0_Player wrote:Yeaah! Now I finally don't have to worry about "but what if I have to make tiles.png bigger incase I need to add more tiles?"! Thanks, and I definitely think you should add this to your mod.
yea you should add this to your mod

Re: [SE Beta 9] Multiple Custom Tilesets (proof of concept)

Posted: 17 Oct 2018, 07:45
by frostplays
since this is so outdated compared to the current state of CE, can you tell me which lines of your modded lua files add the functionality so I can integrate them with the current state of CE? Or do it yourself? (hello from the future btw, I came here from github)

Re: [SE Beta 9] Multiple Custom Tilesets (proof of concept)

Posted: 17 Oct 2018, 10:31
by TurretBot
It's too old for me to remember, lol

But after looking through, I believe all the relevant code can be found with a Ctrl+F of "modcustomtiles"

Re: [SE Beta 9] Multiple Custom Tilesets (proof of concept)

Posted: 22 Oct 2018, 08:44
by frostplays
Okay, I've pushed it to my pull request on the github. Unfortunately,
a. placing a tile from a multitileset halts the game.
b. I was thinking there would be a dropdown to determine which of the multitilesets you view, which was the only reason I wanted to add this. Could you somehow work out how to add one?

If you want to help me fix it, here's a link.

Re: [SE Beta 9] Multiple Custom Tilesets (proof of concept)

Posted: 15 Jul 2019, 23:49
by TheSkullCreeper!
Crashes the game when added.
Crashes upon launch. No error message.