I suppose that code was there for a reason so tell me if anything behaves weirdly
Or if you prefer to do it yourself: Replace line 98, in animatedquad.lua with "if self.triggered and x and y and animatedtimers[x] and animatedtimers[x][y] then"
HugoBDesigner wrote:After a lot of investigation, I found out that, for some reason, it is trying to get an item of the table that doesn't really exists, so here's a quick fix:
if self.triggered and x and y and animatedtimers[x] and animatedtimers[x][y] then
Replace line 98 by this. It keeps the properties, but still needs testing though (even though it most likely fixes the bug as a whole).
For the lazy ones:
https://www.dropbox.com/s/f13hpan12ukvg ... d.lua?dl=0