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[2.0]Mari0 Premium Edition - MARI0 PrE IS BACK

Mods, guides how to use and install mods go right in here.
JohnHOne
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Post » 14 Nov 2014, 16:52

Mari0
specialpremium edition

The super mod will add EVERYTHING GOOD

Its like this:
Over 25 Characters to get started
Every Shader from Mari0 Extra Shaders
2 Bugs from Turtle and Alesan
Changed the Eraser
More Loading Texts Mod included here
TurretBot's More Animations Mod Included
Made rainbow dash replace the logo when you are the rainbow dash
YOU CAN SELECT SUPER MARIO BROS. MAPPACK AGAIN
New Title Screen
You can edit the world 9-12 and levels 5-12
Include the new enemy.lua
Gelcannon Improvement:
Press the middle button of the mouse to shoot white gel,press "F" to shoot purple gel
Bullet Time Improvement:
You can speedup the game,until its very fast,you can freeze the time too!
Mario's World and Gravitas is included!
Mario Improvement:
Fixed Pegasus,now you can fly at the sky
NEW Enemies configurations:
Set "killsonright" true and the enemy only kill you at the right
Set "killsonleft" true and the enemy only kill you at the left
Banana: Any enemy will eat a banana,and throw away,the banana may kill mario if the ground is ice!
Royal: If a enemy is selected,that enemy will follow the enemy with this mode
REMOVED TURRET'S ADDITIONAL ANIMATIONS!!!!!!!!!!!!!!
ADDED JOHN'S AWESOME ANIMATIONS!!!!!!
Added 3D Mode(Yes,it use the new Love3D that i developed)
Added a Download Manager,One bit(Or More Bits) will Transform into a Game or a Mod made my Me!
Added Ice
Added Christmas,where the enemies will not attack you
Some Things that i forgot
and a LOT to do

Download 1.3.1 as a .love file(dont worry,the 1.3.1 and the 1.3.2 is the same versions)
Download 1.3.2 as a .exe file(Require 64bits computer)
Download 1.3.2 as a .exe file(Require 32bits computer,but it work fine with 64bits computer)
REMEMBER:
Mari0 PrE 1.3.1/1.3.2 IS VERY VERY OLD!
Grab this 2.0 version instead
WARNING:This Mod is Buggy,Report any bugs and i will fix it
Download 2.0.0

Todo:
Add Maurice's Revenge Mappack(i need to make it again,because of corrupted mappack folder)
Add The Master Clock Mappack(World 1 finished :D)
Add Super 0' Brothers(It will not leave of the todo list until baf finish the mappack
Add the Alesan's Entity Pack
Add "Generate Mappack" Button(you will need to convert the delimiters)
Include minecraft mobs(creepers,zombies,skeleton bro.)
Fix some characters that used pegasus

Credits:
Alesan99
for the fix,the enemy.lua and the Mario's World Mappack
WillWare
For the Gravitas Mappack
Baf
for the Super 0' Brothers mappack
Turtle95
for the fix
TurretBot
for the awesome mod
Mari0Maker
For the Shaders

Q&A:
Q: Why this mod are too slow when i use the .exe version?
A: Because you are using the 64bits version at the 32bits computer,if you have 32bits computer,use the 32bits version
Last edited by JohnHOne on 01 Apr 2015, 01:17, edited 31 times in total.

Squidish
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Post » 20 Nov 2014, 23:27

Not only is this negative and pointless, but doesn't work.

JohnHOne
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Post » 20 Nov 2014, 23:31

PrincessKiller wrote:<insert stupid comment here>.

you know that i'm ignoring you for 3 days

alesan99
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Post » 21 Nov 2014, 00:06

He's not being mean to you he's just pointing out that the thread is quite bad. He could have said that in a extremely mean way, but he didn't. You can't just write a post like that and expect to only get positive responses.

Anyway, I won't point out the obvious but I recommend you try to make your threads as professional as possible.
You can put in a joke here and there but if you call your mod stupid nobody is going to download it.

If anyone is wondering, the mod is actually Mari0 special premium edition. The title states it but it's not very clear if you don't know what PrE stands for.

JohnHOne
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Post » 21 Nov 2014, 00:57

Because Alesan99 Helped me
Reverting the Ugly thread to Normal Thread

JohnHOne
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Post » 26 Nov 2014, 03:43

i'm porting the automatik's mappack autogen to SE,its working,but you will need to convert the delimiters

JohnHOne
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Post » 27 Nov 2014, 03:41

made  slopes  editing more level more easy
now you can edit levels ?-5,?-6,?-7,?-8 and ?-9!
Image

Squidish
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Post » 27 Nov 2014, 03:52

Now that you've stopped with all the UGLY and STUPID, this mod looks pretty good. Maybe later you could port my mod w/ it if you don't mind smw sounds and enemies. I can help you with the minecraft mobs, too. I'll send you them later?

JohnHOne
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Post » 27 Nov 2014, 04:09

PrincessKiller wrote:Now that you've stopped with all the UGLY and STUPID, this mod looks pretty good. Maybe later you could port my mod w/ it if you don't mind smw sounds and enemies. I can help you with the minecraft mobs, too. I'll send you them later?

you can help me at the mobs and everything! i'm sorry from calling you stupid,so,i will allow you help me,later,when i finish the 1.1,i will rip some music files and enemies of super mario world,so,i can help at your mod,and make a separate edition of this mod

JohnHOne
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Post » 29 Nov 2014, 01:26

I fixed the  slopes  excursion funnels
Remember when you made it reverse crashed the game? now it no longer crash
Its very easy to fix it!

JohnHOne
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Post » 29 Nov 2014, 22:26

I Fixed the  slopes  pegasus too
Now the hover dinosaur(included character) it now do a lot of double jump instead of just one

JohnHOne
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Post » 05 Dec 2014, 22:48

.......
SPEEEEEEEEEEEEED
you can speedup the game speed with bullettime
Now you can make VERY FAST speedruns
Also,you can now freeze the time :D
It will launch at 1.2,along with other new features

JohnHOne
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Post » 06 Dec 2014, 19:17

Today,i ended the friendship with princesskiller,because it do not know what is a bump
I No longer i will merge Super Mari0 World with my mod :(
But i will add a lot of things at mari0 pre

JohnHOne
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Post » 06 Dec 2014, 19:42

Now i made gelcannon shoot purple gel and white gel :D
Stay tuned,because mari0 PrE 1.2 is coming
Also,now you can speedup a lot the game

JohnHOne
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Post » 06 Dec 2014, 20:50

Good News:
I Released the 1.2 update,it come with bug fixes and new gelcannon and bullettime improvement(gelcannon can shoot white and purple gel,to shoot the white gel,click the middle button at the mouse,the purple gel you press f,while bullettime you can freeze the time and speedup the time)
Bad News:
I Will not update until 25 of December,i need some rest because i get a lot of bad warnings
I Will only appear at minecraft forum at moment
Remember,i will only return at 25 of December
Good Bye :,(

Mari0_Player
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Post » 06 Dec 2014, 21:02

JohnHOne wrote:Now i made gelcannon shoot purple gel and white gel :D

Why would you need white gel if you can't fire portals with gelcannon anyways.

Squidish
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Post » 10 Dec 2014, 19:41

JohnHOne wrote:Add Super 0' Brothers


No need, Maurice stated that once Baf finishes Super 0'brothers, it will be added to SE.

JohnHOne
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Post » 31 Dec 2014, 18:23

Hello guys,the "Happy 2015" Update is coming!

You can make the Knights of Crash Bandicoot: Warped!(Using the new killsonright and killsonleft)

EDIT: I Released the 1.2.1,The Happy 2015 Update!

JohnHOne
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Post » 01 Jan 2015, 20:38

EDIT:

Mari0 Premium Edition 1.3
The Minor Improvements Edition

What i changed?

[*]Minor Improvements that i forgot
[*]NEW CHARACTERS(Free Access to test the unfinished character!)
[*]NEW TITLE SCREEN!(Goodbye 2014,Hello 2015)

JohnHOne
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Post » 01 Jan 2015, 21:40

I Bring the Super Mario Bros. Mappack back to the Mappack Selection
Image
1.4 WILL HAVE A LOT OF NEW THINGS

1.3.1:
I forgot to update the download link!!!
1.3.1 launched with the ability to select super mario bros mappack!
along with 2 new mappacks included!

MagicPillow
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Post » 05 Jan 2015, 21:22

JohnHOne wrote:1.3.1 launched with the ability to select super mario bros mappack!

Oh boy! They should add this feature to standard mari0!

JohnHOne
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Post » 08 Jan 2015, 01:37

I released 1.3.2!
The 1.3.2 is the same of 1.3.1,except that it contain a executable file!(you will need of a computer with 64bits,if you want to use this mod at a 32bits computer,download Love2D and use the source file)

JohnHOne
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Post » 08 Jan 2015, 01:38

MagicPillow wrote:
JohnHOne wrote:1.3.1 launched with the ability to select super mario bros mappack!

Oh boy! They should add this feature to standard mari0!

Maurice added,but he forgot the options.txt and the icon.png at the SMB mappack files

Squidish
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Post » 08 Jan 2015, 01:41

He was being sarcastic.

Wary
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Post » 08 Jan 2015, 02:16


JohnHOne
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Post » 08 Jan 2015, 02:20


Wary
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Post » 08 Jan 2015, 02:23



John why don't you just scan it with an antivirus before coming up with random conclusions

JohnHOne
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Post » 08 Jan 2015, 02:44

[quote=Wary]Garbage[/quote]
Actually,i made a 32bits version now(but it work with 64bits too,i tested,and work without crashing,but i recommend the 64bits version if you have 64bits computer)

Wary
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Post » 08 Jan 2015, 02:51

JohnHOne wrote:[quote=Wary]Garbage

Actually,i made a 32bits version now(but it work with 64bits too,i tested,and work without crashing,but i recommend the 64bits version if you have 64bits computer)[/quote]

ok but next time don't post the whole fucking love installation with your mod
use my method of packing everything into one single exe file

rokit
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Post » 08 Jan 2015, 21:17

Wary wrote:


John why don't you just scan it with an antivirus before coming up with random conclusions


he's around 9 and clearly fucking dumb. i'd disregard him

Wary
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Post » 09 Jan 2015, 14:53

is it possible that you remove

Q: I used the Wary's .exe,but the computer have virus after i used!
A: DO NOT USE WARY'S FAKE FILES!!!!!!!!1
Serious,wary's .exe can:
B-Man99 wrote:change your windows theme and open 20 chrome tabs

or do something terrible


from your thread as this is false
since that you are an ignorant little moron I provided a virustotal link so you can stop flipping your ass:
https://www.virustotal.com/en/file/acbc ... 420808061/

JohnHOne
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Post » 10 Jan 2015, 00:53

Hugo...
...Why you put a idiot at my game?
Image
Note:select hugo,and hugo will put a idiot at the loading screen

Mari0_Player
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Post » 10 Jan 2015, 07:02

Oh god is that seriously what the loading screen looks/is gonna look like

HugoBDesigner
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Post » 10 Jan 2015, 10:54

Why would I put an Idiot at your game? I've put an Idiot at my mod only, and he dances there...

JohnHOne
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Post » 10 Jan 2015, 16:32

HugoBDesigner wrote:Why would I put an Idiot at your game? I've put an Idiot at my mod only, and he dances there...

just kidding,i just edited the main.lua to make the idiot appear when you use your character
Image
Mari0_Player wrote:Oh god is that seriously what the loading screen looks/is gonna look like

yes,i will update this mod when i update hugo's pop a portal character
Last edited by JohnHOne on 10 Jan 2015, 16:34, edited 1 time in total.

JohnHOne
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Post » 31 Jan 2015, 16:46

Hello,i'm back,
i will develop the Mari0 PrE now,
but i will release it at 02/02/2015,after my birthday.

TurretBot
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Post » 31 Jan 2015, 17:28

JohnHOne wrote:TurretBot's More Animations Mod Included

Oh, yes, and I very clearly remember you asking me if you could use it, which is totally a thing that happened.
In layman's terms, don't steal people's shit. And, uh, you can remove my mod maybe?

JohnHOne wrote:More Loading Texts Mod not included here

Then why did you put it in the list?
JohnHOne wrote:Made rainbow dash replace the logo when you are the rainbow dash

From what I can tell, this is in vanilla Mari0, you didn't add this.
JohnHOne wrote:Some Things that i forgot

Very professional.
JohnHOne wrote:Add Super 0' Brothers(It will not leave of the todo list until baf finish the mappack
Add the Alesan's Entity Pack

But be sure to ask first, don't make the same mistake twice.
JohnHOne wrote:Add "Generate Mappack" Button(you will need to convert the delimiters)

What would a "generate mappack" button do anyway? This isn't a complaint, I'm legit curious.
JohnHOne wrote:Update Turret's Additional Animations (THE MOST HARD THING EVER!!!!!!!!)

You're telling me...

JohnHOne
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Post » 31 Jan 2015, 18:19

TurretBot wrote:
JohnHOne wrote:TurretBot's More Animations Mod Included

Oh, yes, and I very clearly remember you asking me if you could use it, which is totally a thing that happened.
In layman's terms, don't steal people's shit. And, uh, you can remove my mod maybe?

JohnHOne wrote:More Loading Texts Mod not included here

Then why did you put it in the list?
Its just some parts that i forgot to remove when i renamed this mod to Mari0 Stupid Edition
JohnHOne wrote:Made rainbow dash replace the logo when you are the rainbow dash

From what I can tell, this is in vanilla Mari0, you didn't add this.
Its already added,but the title screen will change if the rainbow dash's file is named "rainbowdash_unfinished",so,i modded a part,and it works
JohnHOne wrote:Some Things that i forgot

Very professional.
JohnHOne wrote:Add Super 0' Brothers(It will not leave of the todo list until baf finish the mappack
Add the Alesan's Entity Pack

But be sure to ask first, don't make the same mistake twice.
JohnHOne wrote:Add "Generate Mappack" Button(you will need to convert the delimiters)

What would a "generate mappack" button do anyway? This isn't a complaint, I'm legit curious.
It generate a random mappack made by a robot
JohnHOne wrote:Update Turret's Additional Animations (THE MOST HARD THING EVER!!!!!!!!)

You're telling me...
Yeah,its hard because of another mods


(Check the bold things at the spoiler)
Sorry,but to remove your mod,i will need to remake this mod,its hard to remove the mods from my mod,i will need to get the original files and replace it,at 1.4.1 or 1.5.1,i will remove your mod(but my mappack is using your mod D:)
Last edited by JohnHOne on 31 Jan 2015, 18:44, edited 1 time in total.

HugoBDesigner
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Post » 31 Jan 2015, 18:42

JohnHOne wrote:Also,Furious is stealing the mods without the permission(check the Someone's Shaders,i forgot the name '__')

I didn't see him stealing any mods, and if you're talking about Kexaihami's Shaders, he didn't steal it. Plus, it's not a mod, it's a group of shaders he made so other people could use. There's a huge difference between using someone's mod and using someone's in-game content (like tilesets, mappacks, shaders...). If you need "evidence", here's what he said and what I said in reply

And using people's mods without permission because someone else also did is dumb. First, because Furious doesn't have anything to do with this, so stop involving him, and second, if you do something because others do, does that mean that if I jump off a bridge you'll do to?

Mari0_Player
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Post » 31 Jan 2015, 19:33

JohnHOne wrote:Complain with me and i will put this mod in hiatus!

This really should go in hiatus. Like, forever. It's just a collection of decent mods, mappacks and characters (which were taken without permission) blended in with your kinda shitty mods.
Not only that, but you seem to be very impatient and way too overconfident with your mod.
JohnHOne wrote:Add Super 0' Brothers(It will not leave of the todo list until baf finish the mappack

JohnHOne
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Post » 31 Jan 2015, 19:45

Mari0_Player wrote:
JohnHOne wrote:Complain with me and i will put this mod in hiatus!

This really should go in hiatus. Like, forever. It's just a collection of decent mods, mappacks and characters (which were taken without permission) blended in with your kinda shitty mods.
Not only that, but you seem to be very impatient and way too overconfident with your mod.
JohnHOne wrote:Add Super 0' Brothers(It will not leave of the todo list until baf finish the mappack

It also contain somethings that i modded,if you cannot see >:(

FuriousHedgehog
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Post » 31 Jan 2015, 19:57

Thanks Hugo for defend me,
If I need to use any mod, I ask for permission, I do not steal John.

JohnHOne
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Post » 31 Jan 2015, 20:19

Everyone forgot the credit section -___-
JohnHOne wrote:Credits:
Alesan99
for the fix,the enemy.lua and the Mario's World Mappack
WillWare
For the Gravitas Mappack
Baf
for the Super 0' Brothers mappack
Turtle95
for the fix
TurretBot
for the awesome mod
Mari0Maker
For the Shaders

FuriousHedgehog
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Post » 31 Jan 2015, 20:24

No john, no

JohnHOne
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Post » 31 Jan 2015, 20:32

FuriousHedgehog wrote:No john, no

Ok,you forgot what is a credit section

TurretBot
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Post » 31 Jan 2015, 20:35

TL;DR Crediting someone does not justify stealing their work.
Last edited by TurretBot on 31 Jan 2015, 20:44, edited 1 time in total.

HugoBDesigner
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Post » 31 Jan 2015, 20:37

No, John, no. You still don't get it. It's not about crediting only. You have to ask permission to use other people's mod, unless it is something people don't mind getting added (like mappacks, tilesets or shaders...). Only credits aren't enough. Take Alesan's mod or my mod, for example. Except for the Better Editor mod which was authorized to be included in others' mods, we both asked for permission in anything else we wanted to add that wasn't ours (for example, Qcode's infinite worlds mod).
So no John, no.

EDIT: Ninja'd

FuriousHedgehog
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Post » 31 Jan 2015, 20:45

Hugo is Hugo, the true is it

WillWare
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Post » 04 Feb 2015, 04:40

HugoBDesigner wrote:You have to ask permission to use other people's mod, unless it is something people don't mind getting added (like mappacks...)

I waltz in today and find my mappack in this mod without any indication... Yeah, I'd argue mappacks still need permission.

The best part is I would have said "yes" were I asked about it.

HugoBDesigner
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Post » 04 Feb 2015, 04:59

Yeah, I'm aware some people still want permission, thus I said "unless it is something people don't mind getting added". But yeah, it's still nice to ask for permission, even in cases it's not so needed...


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