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(WIP) New Super Mari0 Bros. Version 2.0 MOD

Posted: 08 Nov 2014, 03:54
by FuriousTH
New 0 Team presents:
Image
Coming Soon the description...

EDIT: CHANGE OF PLANS

The project is NOT DEAD.

Now in the mappack, all of the music will be of NSMBW
Because this MOD has a limit of 10 custom music.
Sorry for all inconvenience.

Videos:
BETA GAMEPLAY OF THE WORLD 2-1

Music Used: New Super Mario Bros. Wii: Beach Theme

BETA GAMEPLAY OF THE WORLD 4-1

New Music To Use: New Super Mario Bros. Athletic Mashup
Old Music Used: Donkey Kong Country 2 : Diddy Kong Quest : Forest Interlude

FIRST PREVIEW OF WORLD 1-1

New Music To Use: New Super Mario Bros. Overworld Mashup
Old Music Used: Ragnarok Online, Tread On The Ground

TEST MORE SLOPES

New Music To Use: New Super Mario Bros. Wii Snow Theme
Old Music used: Paper Mario, Shiver Mountain

FINAL TESTING OF NSMBW RIPPED SPRITES!

Music used: New Super Mario Bros. U, Acorn Plains Overworld

FIRST TESTING OF THE RIPS OF NSMBW

New Music To Use: New Super Mario Bros. Wii Volcano Theme
Music used: Super Smash Bros Brawl, Airship Theme

Do not forget to subscribe to the channel fo New 0 Team: http://www.youtube.com/user/thenew0team/feed

Credits:
GREAT THANKS TO ALESAN99 FOR THE ORIGINAL MOD!
HugoBDesigner for to edit the HUD, second edit to main menu .
Mari0Maker to first edit the main menu.
And all for the support

Thanks for view this thread!

Re: TESTING NSMBW SPRITES FOR MY MOD.

Posted: 08 Nov 2014, 19:46
by Mari0Maker
That looks pretty darn impressive. I'll be looking forward to some more information from it!

Re: TESTING NSMBW SPRITES FOR MY MOD.

Posted: 09 Nov 2014, 01:04
by FuriousTH
Mari0Maker wrote:That looks pretty darn impressive. I'll be looking forward to some more information from it!
and soon will mari0maker...

Re: TESTING NSMBW SPRITES FOR MY MOD.

Posted: 09 Nov 2014, 05:24
by Mari0_Player
Those bob-ombs kind of look out of place though :/

Re: TESTING NSMBW SPRITES FOR MY MOD.

Posted: 09 Nov 2014, 05:27
by FuriousTH
Mari0_Player wrote:Those bob-ombs kind of look out of place though :/
yea
it is simple test

Re: TESTING NSMBW SPRITES FOR MY MOD.

Posted: 09 Nov 2014, 05:36
by MF064DD
(ignore)

Re: (WIP) TESTING NSMBW SPRITES FOR MY MOD OF MARI0.

Posted: 09 Nov 2014, 07:15
by TheJonyMyster
nice

it makes mario look cartoony and fun
but like
that is great

reminds me of mario vs donkey kong cutscenes i think

Re: (WIP) TESTING NSMBW SPRITES FOR MY MOD OF MARI0.

Posted: 10 Nov 2014, 04:31
by FuriousTH
TheJonyMyster wrote:nice

it makes mario look cartoony and fun
but like
that is great

reminds me of mario vs donkey kong cutscenes i think
I'll see.

Re: (WIP) TESTING NSMBW SPRITES FOR MY MOD OF MARI0.

Posted: 10 Nov 2014, 20:06
by Squidish
Wow. Just wow. THIS IS INCREDIBLE!

Re: (WIP) More progress to the mod of mari0.

Posted: 16 Nov 2014, 20:43
by JohnHOne
i just noticied that you copied the code of alesan99's entities and retexturing for the mod
add credits for alesan,please

Re: (WIP) More progress to the mod of mari0.

Posted: 16 Nov 2014, 20:48
by Mari0_Player
JohnHOne wrote:i just noticied that you copied the code of alesan99's entities
IT'S CODE MAN!
THE MAN WHO CAN TELL WHEN CODE IS COPIED JUST BY WATCHING A SHORT VIDEO!

Re: (WIP) More progress to the mod of mari0.

Posted: 16 Nov 2014, 20:53
by Squidish
JohnHOne wrote:i just noticied that you copied the code of alesan99's entities and retexturing for the mod
add credits for alesan,please
It's FREAKING CODE. He can figure out how to do it himself. He's not copying other people's.

Re: (WIP) More progress to the mod of mari0.

Posted: 16 Nov 2014, 21:39
by alesan99
JohnHOne wrote:i just noticied that you copied the code of alesan99's entities and retexturing for the mod
add credits for alesan,please
You can do most of what my mod does in SE so i'm 100% sure he didn't copy anything.
Even if it isn't SE the features can easily be added to vanilla mari0.
Don't go around claiming people steal just because there are some similarities.

Re: (WIP) More progress to the mod of mari0.

Posted: 16 Nov 2014, 21:57
by FuriousTH
alesan99 wrote:
JohnHOne wrote:i just noticied that you copied the code of alesan99's entities and retexturing for the mod
add credits for alesan,please
You can do most of what my mod does in SE so i'm 100% sure he didn't copy anything.
Even if it isn't SE the features can easily be added to vanilla mari0.
Don't go around claiming people steal just because there are some similarities.
alesan
in the final version of the mod
the great thanks is for you.
It is the loading image:´
Image
Thanks are completely for you.
I'm not taking over the mod, seriously, I have worked in the mod with hugobdesigner and mari0maker to remodel your fantastic mod, by private message I will send you a beta mod.
If I did not say sorry
in the final post I will post altogether and give all graces.

EDIT:sorry for the English.
My native language is Spanish

Re: (WIP) More progress to the mod of mari0.

Posted: 16 Nov 2014, 22:45
by alesan99
You didn't have to do all of that, I didn't even know you used my mod.
I would have appreciated if you would have at least notified me at first before removing any credit that I made the original mod though.

Re: (WIP) More progress to the mod of mari0.

Posted: 16 Nov 2014, 22:57
by FuriousTH
alesan99 wrote:You didn't have to do all of that, I didn't even know you used my mod.
I would have appreciated if you would have at least notified me at first before removing any credit that I made the original mod though.
means that the mod project: New Super Mari0 Bros, still not Alesan?

Re: (WIP) More progress to the mod of mari0.

Posted: 16 Nov 2014, 23:04
by alesan99
I don't get your question.

Re: (WIP) More progress to the mod of mari0.

Posted: 16 Nov 2014, 23:08
by FuriousTH
alesan99 wrote:I don't get your question.
I can use your mod?

Re: (WIP) More progress to the mod of mari0.

Posted: 16 Nov 2014, 23:09
by alesan99
Sure, it is open source after all.

Re: (WIP) More progress to the mod of mari0.

Posted: 16 Nov 2014, 23:18
by FuriousTH
alesan99 wrote:Sure, it is open source after all.
Yeah, thanks.
i send a beta of the mod,
try please.

Re: (WIP) New Super Mari0 Bros. Version 2.0 MOD

Posted: 19 Dec 2014, 21:22
by FuriousTH
A new 2 videos is uploaded!
Check this videos and the thread, is updated

Re: (WIP) New Super Mari0 Bros. Version 2.0 MOD

Posted: 19 Dec 2014, 22:11
by Squidish
In the next update of the mod, He's adding Note Blocks. I think...

Re: (WIP) New Super Mari0 Bros. Version 2.0 MOD

Posted: 19 Dec 2014, 22:34
by FuriousTH
PrincessKiller wrote:In the next update of the mod, He's adding Note Blocks. I think...
alesan?
me to create the note blocks, use normal collisionable animated blocks, then top with blue gel, and at last, in the custom folder make it invisible, that.

Re: (WIP) New Super Mari0 Bros. Version 2.0 MOD

Posted: 24 Dec 2014, 17:50
by Squidish
Yes, but I was just telling you there's no need because he's making note blocks in the next update.

Re: (WIP) New Super Mari0 Bros. Version 2.0 MOD

Posted: 04 Jan 2015, 10:31
by FuriousTH
A new video:
Mini gameplay of the world 4-1
View now!
Attention in this thread for the release of the Beta.

Re: (WIP) New Super Mari0 Bros. Version 2.0 MOD

Posted: 04 Jan 2015, 22:53
by Squidish
It looks great but the sprites look awful with the tiles. Try using ones fro NSMB.

Re: (WIP) New Super Mari0 Bros. Version 2.0 MOD

Posted: 08 Oct 2015, 19:55
by FuriousTH
I think this is a bump but if it is progress, do not think so.

A new video of the mappack!

Enjoy!


Re: (WIP) New Super Mari0 Bros. Version 2.0 MOD

Posted: 27 Oct 2021, 21:45
by CatLuigiGamer
FuriousTH wrote:
08 Oct 2015, 19:55
I think this is a bump but if it is progress, do not think so.

A new video of the mappack!

Enjoy!

Hey buddy, I noticed your mappack and I have a question. Are you going to release the character that you are playing as? Also good progress!

Re: (WIP) New Super Mari0 Bros. Version 2.0 MOD

Posted: 28 Oct 2021, 09:06
by MinDC
DON'T-BUMP-OLD-THREAD