By any chance your Mari0 SE folder has lua in it? That would override the mod if you're using the .love version.Mari0_Player wrote:
Also page 2.
By any chance your Mari0 SE folder has lua in it? That would override the mod if you're using the .love version.Mari0_Player wrote:
Ah. Deleted the various .luas, and now it works perfectly. Thanks.TurretBot wrote:By any chance your Mari0 SE folder has lua in it? That would override the mod if you're using the .love version.Mari0_Player wrote:
Also page 2.
I know so if I did it for example the game will crashMagicPillow wrote:Unless your map is made with this mod, then you won't be able to.
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update 7
ADDED: Action - Respawn player X (like in multiplayer)
ADDED: Action - Destroy block at X,Y with sound/debris toggleable
ADDED: Action - Toggle gun (THX PRINCESSKILLER)
ADDED: Do X to player who triggered the animation
ADDED: Custom players, like custom enemies
FIXED: Intermissions again goddamnit
FIXED: Leftover intermission code caused Mapload not working
FIXED: Crash when there aren't enough player colors. (UNTESTED)
Could you theoretically use these to turn propulsion gel into, say, ice gel?TurretBot wrote:Code: Select all
"gelmaxrunspeed": 1, "gelmaxwalkspeed": 1, "gelrunacceleration": 1, "gelwalkacceleration": 1
he's (somewhat) (not so) obviously jokingGreenCo wrote:You need money? You are kidding me.
Ok, I will try, will tell ya if it works.HugoBDesigner wrote:Thought this isn't my mod and I'm not an expert, usually these crashes that happen "everytime" are caused by the last mappack you have loaded being modded. If that's the case, go to %appdata%/LOVE/mari0_se and delete settings.txt