Turret's Additional Animations/other (Update 7!)

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TurretBot
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Post » 21 Feb 2015, 19:17

Mari0_Player wrote:
TurretBot wrote:
Mari0_Player wrote:Image
redownloaded Turret's Additional Love File to make sure it's the latest version and still
Image
you must be doing something wrong??????????????
Apparently. Redownloaded it 2 times and still doesn't work... neither does "Spawn enemy at places", "Change spriteset", "Animate to walk slow", or "Animate to run" though.
By any chance your Mari0 SE folder has lua in it? That would override the mod if you're using the .love version.

Also page 2.

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Mari0_Player
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Post » 22 Feb 2015, 19:07

TurretBot wrote:
Mari0_Player wrote:
TurretBot wrote:
Image
you must be doing something wrong??????????????
Apparently. Redownloaded it 2 times and still doesn't work... neither does "Spawn enemy at places", "Change spriteset", "Animate to walk slow", or "Animate to run" though.
By any chance your Mari0 SE folder has lua in it? That would override the mod if you're using the .love version.

Also page 2.
Ah. Deleted the various .luas, and now it works perfectly. Thanks.

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TurretBot
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Post » 23 Feb 2015, 23:59

Image
Breaking blocks with animations? Sure! Debris and sound optional.
Also, toggle gun.  And the 1-up? Spawn enemy animation. 

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mine209craft
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Post » 24 Feb 2015, 03:57

Hi I made Escaping the prison yesterday so can I use that like that to break the prison bars in my mappack?

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MagicPillow
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Post » 24 Feb 2015, 05:25

Unless your map is made with this mod, then you won't be able to.

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mine209craft
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Post » 24 Feb 2015, 06:01

there is a way I can make the prison bars disappear
Last edited by mine209craft on 26 Feb 2015, 02:42, edited 1 time in total.

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mine209craft
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Post » 24 Feb 2015, 06:02

MagicPillow wrote:Unless your map is made with this mod, then you won't be able to.
I know so if I did it for example the game will crash

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mine209craft
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Post » 25 Feb 2015, 05:55

My map Escaping the Prison was made with Alesan99 entities

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Mr.Q.Marx?
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Post » 25 Feb 2015, 13:01

Can you avoid posting more than once before someone else posts? You can use the edit button if you need to. It's the one that looks like a pen.
3 posts in a row with one of them as simple as 'ok' isn't ideal.
Also no then. You can't use this feature.

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TurretBot
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Post » 09 Mar 2015, 22:35

Update 7!

Code: Select all

update 7
ADDED: Action - Respawn player X (like in multiplayer)
ADDED: Action - Destroy block at X,Y with sound/debris toggleable
ADDED: Action - Toggle gun (THX PRINCESSKILLER)
ADDED: Do X to player who triggered the animation
ADDED: Custom players, like custom enemies
FIXED: Intermissions again goddamnit
FIXED: Leftover intermission code caused Mapload not working
FIXED: Crash when there aren't enough player colors. (UNTESTED)
Now with custom players! Currently these are the properties available:

Code: Select all

{
	"cantswim": false,
	"customportalcolors": false,
	"bouncy": false,
	"width": 12,
	"heights": [12, 24],
	"duckthroughplatforms": false,
	"category": 3,
	"mask": [true, 
		false, true, false, false, false,
		false, true, false, false, false,
		false, true, false, false, false,
		false, false, false, false, false,
		false, false, false, false, false,
		false, false, false, false, false],
	"emancipatecheck": true,
	"speedx": 0,
	"speedy": 0,
	"maxrunspeed": 9,
	"maxwalkspeed": 6.4,
	"runacceleration": 16,
	"walkacceleration": 8,
	"gelmaxrunspeed": 50,
	"gelmaxwalkspeed": 25,
	"gelrunacceleration": 25,
	"gelwalkacceleration": 12.5
}
(Note that duckthroughplatforms doesn't actually do anything yet)

And there's a new option that affects a lot of animations. For all the player dropdowns there's now an option called "triggerer" which makes it affect the player who triggered the animation. However, this hasn't been tested with multiplayer for obvious reasons.

Also: I finally FINALLY fixed intermissions.
Last edited by TurretBot on 10 Mar 2015, 01:05, edited 1 time in total.

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Sky
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Post » 09 Mar 2015, 23:58

TurretBot wrote:

Code: Select all

	"gelmaxrunspeed": 1,
	"gelmaxwalkspeed": 1,
	"gelrunacceleration": 1,
	"gelwalkacceleration": 1
Could you theoretically use these to turn propulsion gel into, say, ice gel?

Squidish
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Post » 11 Mar 2015, 01:22

Can't wait to try out custom characters! I suggest the throws fireballs whenever and can't jump too.

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mine209craft
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Post » 11 Mar 2015, 01:40

I'm going to do something awesome with the mod

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Mari0_Player
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Post » 19 Jun 2015, 16:33

Image
This is what happens whenever I right-click.

Squidish
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Post » 12 Aug 2015, 01:21

(Sorry about the bump)
Hey turret, by any chance could you make a condition that requires all triggers to be activated for the animation to work? Since you put in key is pressed, it would be great for doors, but because being at x location and key is pressed are two different triggers, it's not possible. so with the condition of all triggers being activated (at the correct location while pressing up), doors are completely functional. It would also be great for pipes in the same room or pressing the run button on a launch pad to start running really fast or something. Please consider adding this in.

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GreenCo
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Post » 18 Aug 2015, 00:22

You need money? You are kidding me.

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Mari0_Player
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Post » 18 Aug 2015, 14:00

GreenCo wrote:You need money? You are kidding me.
he's (somewhat) (not so) obviously joking

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GreenCo
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Post » 18 Aug 2015, 15:25

Mari0_Player wrote:
GreenCo wrote:You need money? You are kidding me.
he's (somewhat) (not so) obviously joking
(insert homers d'oh here)

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nikitaw99
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Post » 28 Jan 2016, 04:12

Image
Help! It crashes everytime :(

EDIT: Could you please update it, so it works with latest SE?
Last edited by nikitaw99 on 28 Jan 2016, 04:18, edited 1 time in total.

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HugoBDesigner
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Post » 28 Jan 2016, 04:14

Thought this isn't my mod and I'm not an expert, usually these crashes that happen "everytime" are caused by the last mappack you have loaded being modded. If that's the case, go to %appdata%/LOVE/mari0_se and delete settings.txt

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nikitaw99
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Post » 28 Jan 2016, 04:18

HugoBDesigner wrote:Thought this isn't my mod and I'm not an expert, usually these crashes that happen "everytime" are caused by the last mappack you have loaded being modded. If that's the case, go to %appdata%/LOVE/mari0_se and delete settings.txt
Ok, I will try, will tell ya if it works.

EDIT: Nope, it doesn't work and it still gives da same error.

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HugoBDesigner
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Post » 28 Jan 2016, 04:31

Well Turret, he's all yours now :T

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TurretBot
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Post » 28 Jan 2016, 04:33

Delete your SMB mappack
If that still doesn't work, don't use this mod (it sucks anyway)

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