All Night Stabyourself Super Mario Bros. Revival

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idiot9.0
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Post » 24 Jul 2014, 16:55

I'll worry about a story when we start the mappack. I'll worry about starting the mappack once we get more people entered into the mod.

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Superjustinbros
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Post » 24 Jul 2014, 21:29

What if we tried making characters with behaviors like the Super Mario Bros. Special and Super Mario Land enemies? That could open up the door for new users to be represented incase Vanilla Mari0 is out of the question.

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LightningFire
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Post » 24 Jul 2014, 22:13

Superjustinbros wrote:What if we tried making characters with behaviors like the Super Mario Bros. Special and Super Mario Land enemies? That could open up the door for new users to be represented incase Vanilla Mari0 is out of the question.
Actually, idiot stated that anyone that requests to be an enemy can make their enemy do whatever they want, as long as it isn't something way out of hand. That, and of course, make the actual sprites.

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TurretBot
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Post » 24 Jul 2014, 22:58

LightningFire wrote:as long as it isn't something way out of hand.
Questionable. Case in point:
idiot9.0 wrote:Since I am allowing custom enemies, I do expect to see a few people go crazy and make enemies that do something original and not seen in the original SMB, since the revival's not a complete graphic replacement and more a new map/mod.

...I should make it a downright requirement.

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LightningFire
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Post » 24 Jul 2014, 23:57

By "way out of hand", I meant something like an invincible enemy that shoots undodgeable wall-piercing lasers at you as soon as he appears.

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idiot9.0
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Post » 25 Jul 2014, 00:43

Unless you want to be a boss or something, I want enemies that are unique and fun to defeat but are fair. If they're from another Mario game other than SMB1 then I'm all for it honestly. Go freaking nuts.
Last edited by idiot9.0 on 25 Jul 2014, 07:19, edited 1 time in total.

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Spider-Man
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Post » 25 Jul 2014, 07:13

renhoek wrote:
Shank wrote:
Spider-Man wrote:Stuff
Can we just like, not try write a backstory for now?
As far as I was aware there isn't going to be (also that story is dumb)
Y u hate me?

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idiot9.0
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Post » 25 Jul 2014, 07:21

Okay they don't hate you, they just said your idea is not all that great. Don't worry about the story for now, the mappack's not even going yet.

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Wary
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Post » 25 Jul 2014, 19:17

I would like to be a tile or something you can easily destroy. ( It should be easily recognizable that it's me )

I hope somebody who didn't foe'd me read this

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LightningFire
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Post » 25 Jul 2014, 21:39

idiot9.0 wrote:There is no things "taken" since we're using custom enemies customization to handle things, be whatever enemy you want and sprite them out before saying what you want to be.

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Gramanaitor
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Post » 26 Jul 2014, 20:43

I would love it if I could be in this community mappack, so I decided to make an enemy similar to the spikey. Currently the sprites aren't the best and i will most likely improve them, but right now I am just trying to submit my enemy before out before i go on vacation.

Image

Code: Select all

{
	"quadcount": 2,

	"animationtype": "frames",
	"animationframes": 2,
	"animationstart": 1,
	"animationspeed": 0.2,
	
	"nospritesets": true,
	
	"resistsfire": false,
	
	"kills": true,
	
	"movement": "truffleshuffle",
	"truffleshufflespeed": 2,
	"truffleshuffleacceleration": 8,
	
	"emancipatecheck": true,
	"starttowardsplayerhorizontal": true,
	"speedx": -2,
	
	"width": 0.75,
	"height": 0.75,
	"static": false,
	"active": true,
	"category": 5,
	
	"mask": [	true, 
				false, false, false, false, true,
				false, true, false, true, false,
				false, false, true, false, false,
				true, true, false, false, true,
				false, true, true, false, false,
				true, false, true, true, true],
				
	"autodelete": true,
	
	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 8
}
Thank you for your consideration.

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LightningFire
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Post » 26 Jul 2014, 21:13

I'm pretty sure the enemy you make needs to represent you in a way, but after that, it looks pretty good.

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idiot9.0
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Post » 26 Jul 2014, 21:14

Considering he's using Mari0 but in an evil palette I say it's better.

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MagicPillow
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Post » 26 Jul 2014, 21:54

Here's mine. It's a custom enemy. Well, technically it's two enemies, but you get the idea.
It works basically like a goomba, but faster and turns around on cliffs.
pillowliving
Image

Code: Select all

{
	"quadcount": 3,

	"movement": "truffleshuffle",
	"truffleshufflespeed": 3,
	"truffleshuffleacceleration": 6,
	
	"turnaroundoncliff": true,

	"stompable": true,
	"killsonsides": true,
	"killsonbottom": true,

	"jumpsfromblocksbelow": true,
	"notkilledfromblocksbelow": true,
	
	"animationtype": "frames",
	"animationframes": 3,
	"animationstart": 1,
	"animationspeed": 0.1,
	
	"transforms": true,
	"transformsinto": "pillowdead",
	"transformtrigger": "death",

	"quadno": 1,
	"nospritesets": true,
	
	"width": 0.75,
	"height": 0.75,

	"offsetX": 6,
	"offsetY": 4,
	"quadcenterX": 8,
	"quadcenterY": 7,
	
	"gravity": 40,
	
	"static": false,
	"active": true,
	
	"category": 20,
	
	"mask": [	true, 
				false, false, false, false, false, 
				false, false, false, true],
					
	
	"emancipatecheck": false,
	"autodelete": false

}
pillowdead
Image

Code: Select all

{
	"quadcount": 1,

	"movement": "none",
	
	"kills": false,

	"gravity": 40,

	"emancipatecheck": false,
	"autodelete": false,

	"width": 0.75,
	"height": 0.75,

	"nospritesets": true,

   "mask": [   false,
            true,  false, false, false, false,
            false, false, false, false, false,
            false, false, false, false, false,
            false, false, false, false, false,
            false, false, false, false, false,
            false, false, false, false, false],

	"offsetX": 6,
	"offsetY": 4,
	"quadcenterX": 8,
	"quadcenterY": 7

}

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HugoBDesigner
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Post » 29 Jul 2014, 15:31

Finished the small sprites (I'm still working on the big ones). I made it with 4 custom colored textures, but included a replacement for the 1st one (so it works with vanilla Mari0). Here's a preview:
Image
Image
Click me!


(@Idiot: I still need you to make it work with SE cause I don't know how to do so)

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Superjustinbros
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Post » 30 Jul 2014, 01:43

I have a feeling I'll have to maintain my status as Hammer Bro, since there's no other role(s) I've considered ATM.

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GreenScreenBot
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Post » 02 Aug 2014, 15:47

Hi guys, can I take part at the enemies sprites creation?

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HowToEatGirafes
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Post » 05 Aug 2014, 14:31

Of course you can !

by the way , i made a dinopiranha enemy (my first avatar) ... Image

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Firaga
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Post » 05 Aug 2014, 15:34

Alright, to everyone planning to enter this mod...
READ THE FUCKING REQUIREMENTS
First off Giraffes, that image is copied from someone else. No, you didn't make it, Omega from the Spriters Resource did.
Secondly, you didn't even bother turning it into the right palette. You're not getting in if it isn't the right palette.
And lastly, it's too damn big for an enemy. Look at everything else that has been made. Yours is gargantuan compared to them.

tldr format it so it's better (even though i'm in no position to be deciding whether or not something gets in)

Also idiot I'm probably not gonna be in this. Life, job, and mappack getting in the way.

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alesan99
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Post » 05 Aug 2014, 23:05

Firaga wrote:And lastly, it's too damn big for an enemy. Look at everything else that has been made. Yours is gargantuan compared to them.
It'd be boring if every enemy was the size of a goomba.
Unless you mean it shouldn't appear often, which I don't think the rules state the enemies will have to appear a lot.
It could also be a be a boss or rare enemy.

I'm not saying that enemy should be added since I agree with everything else you said, I'm just saying there's nothing wrong about an enemy being big.

Now that I mentioned bosses, how are we going to handle modding?
I need to mod the game a bit so I can make a boss someone wanted me to make.
I only want to add more things to enemies (I would update my enemy.lua but the properties are no possible to do only within the enemy code) and make the game less buggy but I'm not sure what the other people that wanted to mod want to do.

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BobTheLawyer
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Post » 06 Aug 2014, 04:55

Good luck with making a successful group mappack

I can't remember what I was in the last one, but I'll try to be that again (toad I think)

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HowToEatGirafes
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Post » 06 Aug 2014, 10:58

BobTheLawyer wrote:I'll try to be that again (toad I think)
He's already taken by missing world

And here's the new dinopiranha : Image

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Firaga
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Post » 06 Aug 2014, 17:08

HowToEatGirafes wrote:
BobTheLawyer wrote:I'll try to be that again (toad I think)
He's already taken by missing world

And here's the new dinopiranha : Image
That's a lot better, although, his feet in his frames are really odd, and it'd look better if his tail and arms were moving a bit too. Maybe enlarge the bulb on his tail.
This could be an interesting enemy. Not being able to take damage from the head, only from the tail.

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mindnomad
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Post » 06 Aug 2014, 18:52

Isn't whatever you're making for the game supposed to represent you as a person from the forums? Not just stick an enemy from another game into Mari0?

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jwright159
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Post » 06 Aug 2014, 18:54

Yeah! He's right! I am making me, for instance (if someone could help me).

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HowToEatGirafes
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Post » 06 Aug 2014, 18:59

mindnomad wrote:Isn't whatever you're making for the game supposed to represent you as a person from the forums? Not just stick an enemy from another game into Mari0?
As i've said it's because my first avatar was dinopiranha . But i think i'll make pingu if it is how people recognize me .(i think)

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Bakinator210
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Joined: 05 Oct 2015, 21:03

Post » 08 Oct 2015, 03:26

Can I be a Hammer Bro?
This might already be taken, but I have the sprites for it.

Image

or

https://drive.google.com/file/d/0B3wpA_ ... BEdUU/view

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Assasin-Kiashi
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Post » 08 Oct 2015, 10:32

The last post here was over a year ago. Don't bump dead threads dude. Not to mention this project as a whole is very dead.

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Bakinator210
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Post » 08 Oct 2015, 15:28

Sorry, I didn't know.

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