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New Super Mari0 Bros. V.1.0 MOD [OUTDATED]

Posted: 08 Jun 2014, 04:49
by FuriousTH
I will present my new mod: (sorry for the spelling, I'm from Spanish speaking)
Image
This is the first mod I do, I have to thank a lot for my mod hatninja hize based his, Mari0 Snes Edition.

In this mod, I put the big mario sprites for Mario & Luigi Superstar Saga
Since this is my first edition of sprites, you may have some errors on the next version and fix it.

I have now put a mappack sample for testing the physics of sounds together to put pictures there, locate in select mappack: Example mappack and, starting to play. in the next version, up out the full version of the mappack Bros. New Super Mari0 V.0.2.0

Link: http://www.mediafire.com/download/f8850 ... 1.0.l..rar

For now, the test is mappack so sprites can be messy, and much of the incomplete levels and in version 2.0 beareth full mappack.
(POSTDATA: Thanks also to Mari0Maker, for telling me the location of the data and graphics of Mari0!)

Here some screenshots:

Image
Image

Here is a video of the example mappack:


Thank you very much for the welcome to the Stabyourself Forum, enjoy the mod!

By FuriousHedgehog.

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 08 Jun 2014, 09:36
by Áçé Syntax Áçé
Nice job FuriousHedgehog! I really like your mod!

By the way, can you put that character in the character library thread cause I really liked it!

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 08 Jun 2014, 14:25
by FuriousTH
Áçé Syntax Áçé wrote:Nice job FuriousHedgehog! I really like your mod!

By the way, can you put that character in the character library thread cause I really liked it!
Oh thanks, well i am not change the mario sprite for the original colors, well... ifor the other people in the forum change the colors of the clothes of mario' i's because no change the mario with the original colors.

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 08 Jun 2014, 16:08
by MissingWorld
FuriousHedgehog wrote: Oh thanks, well i am not change the mario sprite for the original colors, well... ifor the other people in the forum change the colors of the clothes of mario' i's because no change the mario with the original colors.
Translation: he doesn't know how to palettes.

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 08 Jun 2014, 17:46
by FuriousTH
MissingWorld wrote:
FuriousHedgehog wrote: Oh thanks, well i am not change the mario sprite for the original colors, well... ifor the other people in the forum change the colors of the clothes of mario' i's because no change the mario with the original colors.
Translation: he doesn't know how to palettes.
Exactly dude!

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 08 Jun 2014, 18:25
by MM102
It looks cool
I'm just not a fan of the conflicting graphic styles
you have the M&LSSS mario
NSMB tiles
and the SM64 castle

You should try to use graphics from NSMB, NSMB2, NSMBW, and NSMBU to keep the theme

here have a character
viewtopic.php?p=104735#p104735

EDIT:
FuriousHedgehog wrote: For now, the test is mappack so sprites can be messy, and much of the incomplete levels and in version 2.0 beareth full mappack.
sorry, I didn't notice this part

EDIT2:
is this mod for mari0 se or mari0 1.6?

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 08 Jun 2014, 22:32
by FuriousTH
MM102 wrote:It looks cool
I'm just not a fan of the conflicting graphic styles
you have the M&LSSS mario
NSMB tiles
and the SM64 castle

You should try to use graphics from NSMB, NSMB2, NSMBW, and NSMBU to keep the theme

here have a character
viewtopic.php?p=104735#p104735

EDIT:
FuriousHedgehog wrote: For now, the test is mappack so sprites can be messy, and much of the incomplete levels and in version 2.0 beareth full mappack.
sorry, I didn't notice this part

EDIT2:
is this mod for mari0 se or mari0 1.6?
what I mean is that the next version will improve some bugs and put the full mappack and the mod is for mari0 1.6 and the music of the castle no this of sm64, is nsmbw at same the tileset.

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 09 Jun 2014, 00:33
by Mari0Maker
I will admit this looks better than some mods here, so nice job!
And thanks for thanking me, too. :)

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 09 Jun 2014, 01:01
by FuriousTH
Mari0Maker wrote:I will admit this looks better than some mods here, so nice job!
And thanks for thanking me, too. :)
Oh! No problem bro!

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 09 Jun 2014, 14:00
by Tecminer
Was this made with Löve 0.8 or 0.9?
Image

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 09 Jun 2014, 15:05
by HugoBDesigner
"love.filesystem.enumerate" is a function of LÖVE 0.8.0. Most mods here are for LÖVE 0.8.0 too...

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 09 Jun 2014, 16:53
by Tecminer
Aw

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 10 Jun 2014, 01:36
by FuriousTH
HugoBDesigner wrote:"love.filesystem.enumerate" is a function of LÖVE 0.8.0. Most mods here are for LÖVE 0.8.0 too...
Yes, my mari0 mod is created in LÖVE 0.8.0 and the version of mari0 is the 1.6

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 03 Nov 2014, 18:50
by JohnHOne
i found a new super mario bros. mario sprites
why you do not use it?

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 03 Nov 2014, 19:00
by JohnHOne
also,why you do not make enemies dance at "dah dah" vocals?

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 03 Nov 2014, 23:20
by FuriousTH
JohnHOne wrote:also,why you do not make enemies dance at "dah dah" vocals?
I am working in a new version.
:/

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 03 Nov 2014, 23:31
by MagicPillow
JohnHOne wrote:also,why you do not make enemies dance at "dah dah" vocals?
Do you even realize how long this would take for a tiny feature that hardly effects gameplay?
It wouldn't be worth it.
Also, you double-posted.

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 04 Nov 2014, 15:53
by Squidish
I agree. It would be pretty stupid to just add pointless features to a mod. Also, this is still a new mod, and you can't expect everything to come on the first release.

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 04 Nov 2014, 23:57
by FuriousTH
MagicPillow wrote:
JohnHOne wrote:also,why you do not make enemies dance at "dah dah" vocals?
Do you even realize how long this would take for a tiny feature that hardly effects gameplay?
It wouldn't be worth it.
Also, you double-posted.
Yea
It´s harder for the tiny thing

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 05 Nov 2014, 01:26
by HansAgain
PrincessKiller wrote:...Also, this is still a new mod...
It's not new, it was posted here like 5 months ago, but still doing what he requested would be very hard for a very simple feature, that doesn't matter (in my opinion).
Also, i think that the mario sprites doesn't fit with the tiles of the game, you should change them or the tiles.

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 17 Aug 2015, 21:00
by GreenCo
This needs to be compatible with the latest version of LOVE.

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Posted: 18 Aug 2015, 00:00
by FuriousTH
HugoBDesigner wrote:Most mods here are for LÖVE 0.8.0 too...
Use this version and please don't bump this thread.