Streaming game development: https://www.twitch.tv/stabyourself Image

New Super Mari0 Bros. V.1.0 MOD [OUTDATED]

Mods, guides how to use and install mods go right in here.
FuriousHedgehog
User avatar
Posts: 786
Joined: 31 May 2014, 02:14
Reputation: 300
Contact:

Post » 08 Jun 2014, 04:49

I will present my new mod: (sorry for the spelling, I'm from Spanish speaking)
Image
This is the first mod I do, I have to thank a lot for my mod hatninja hize based his, Mari0 Snes Edition.

In this mod, I put the big mario sprites for Mario & Luigi Superstar Saga
Since this is my first edition of sprites, you may have some errors on the next version and fix it.

I have now put a mappack sample for testing the physics of sounds together to put pictures there, locate in select mappack: Example mappack and, starting to play. in the next version, up out the full version of the mappack Bros. New Super Mari0 V.0.2.0

Link: http://www.mediafire.com/download/f8850 ... 1.0.l..rar

For now, the test is mappack so sprites can be messy, and much of the incomplete levels and in version 2.0 beareth full mappack.
(POSTDATA: Thanks also to Mari0Maker, for telling me the location of the data and graphics of Mari0!)

Here some screenshots:

Image
Image

Here is a video of the example mappack:


Thank you very much for the welcome to the Stabyourself Forum, enjoy the mod!

By FuriousHedgehog.
Last edited by FuriousHedgehog on 20 Aug 2015, 05:47, edited 1 time in total.

Áçé Syntax Áçé
User avatar
Posts: 101
Joined: 01 Dec 2013, 09:39
Reputation: 25

Post » 08 Jun 2014, 09:36

Nice job FuriousHedgehog! I really like your mod!

By the way, can you put that character in the character library thread cause I really liked it!


FuriousHedgehog
User avatar
Posts: 786
Joined: 31 May 2014, 02:14
Reputation: 300
Contact:

Post » 08 Jun 2014, 14:25

Áçé Syntax Áçé wrote:Nice job FuriousHedgehog! I really like your mod!

By the way, can you put that character in the character library thread cause I really liked it!



Oh thanks, well i am not change the mario sprite for the original colors, well... ifor the other people in the forum change the colors of the clothes of mario' i's because no change the mario with the original colors.

MissingWorld
User avatar
Posts: 230
Joined: 06 Jan 2014, 01:45
Reputation: 9

Post » 08 Jun 2014, 16:08

FuriousHedgehog wrote: Oh thanks, well i am not change the mario sprite for the original colors, well... ifor the other people in the forum change the colors of the clothes of mario' i's because no change the mario with the original colors.

Translation: he doesn't know how to palettes.

FuriousHedgehog
User avatar
Posts: 786
Joined: 31 May 2014, 02:14
Reputation: 300
Contact:

Post » 08 Jun 2014, 17:46

MissingWorld wrote:
FuriousHedgehog wrote: Oh thanks, well i am not change the mario sprite for the original colors, well... ifor the other people in the forum change the colors of the clothes of mario' i's because no change the mario with the original colors.

Translation: he doesn't know how to palettes.


Exactly dude!

MM102
User avatar
Posts: 1015
Joined: 11 May 2012, 06:08
Reputation: 498

Post » 08 Jun 2014, 18:25

It looks cool
I'm just not a fan of the conflicting graphic styles
you have the M&LSSS mario
NSMB tiles
and the SM64 castle

You should try to use graphics from NSMB, NSMB2, NSMBW, and NSMBU to keep the theme

here have a character
viewtopic.php?p=104735#p104735

EDIT:
FuriousHedgehog wrote:For now, the test is mappack so sprites can be messy, and much of the incomplete levels and in version 2.0 beareth full mappack.

sorry, I didn't notice this part

EDIT2:
is this mod for mari0 se or mari0 1.6?

FuriousHedgehog
User avatar
Posts: 786
Joined: 31 May 2014, 02:14
Reputation: 300
Contact:

Post » 08 Jun 2014, 22:32

MM102 wrote:It looks cool
I'm just not a fan of the conflicting graphic styles
you have the M&LSSS mario
NSMB tiles
and the SM64 castle

You should try to use graphics from NSMB, NSMB2, NSMBW, and NSMBU to keep the theme

here have a character
viewtopic.php?p=104735#p104735

EDIT:
FuriousHedgehog wrote:For now, the test is mappack so sprites can be messy, and much of the incomplete levels and in version 2.0 beareth full mappack.

sorry, I didn't notice this part

EDIT2:
is this mod for mari0 se or mari0 1.6?


what I mean is that the next version will improve some bugs and put the full mappack and the mod is for mari0 1.6 and the music of the castle no this of sm64, is nsmbw at same the tileset.

Mari0Maker
User avatar
Posts: 1347
Joined: 07 Apr 2012, 17:10
Reputation: 39
Contact:

Post » 09 Jun 2014, 00:33

I will admit this looks better than some mods here, so nice job!
And thanks for thanking me, too. :)

FuriousHedgehog
User avatar
Posts: 786
Joined: 31 May 2014, 02:14
Reputation: 300
Contact:

Post » 09 Jun 2014, 01:01

Mari0Maker wrote:I will admit this looks better than some mods here, so nice job!
And thanks for thanking me, too. :)


Oh! No problem bro!

Tecminer
User avatar
Posts: 484
Joined: 11 Jan 2014, 20:44
Reputation: 180
Contact:

Post » 09 Jun 2014, 14:00

Was this made with Löve 0.8 or 0.9?
Image

HugoBDesigner
User avatar
Posts: 2121
Joined: 19 Sep 2012, 02:23
Reputation: 673
Contact:

Post » 09 Jun 2014, 15:05

"love.filesystem.enumerate" is a function of LÖVE 0.8.0. Most mods here are for LÖVE 0.8.0 too...

Tecminer
User avatar
Posts: 484
Joined: 11 Jan 2014, 20:44
Reputation: 180
Contact:

Post » 09 Jun 2014, 16:53

Aw

FuriousHedgehog
User avatar
Posts: 786
Joined: 31 May 2014, 02:14
Reputation: 300
Contact:

Post » 10 Jun 2014, 01:36

HugoBDesigner wrote:"love.filesystem.enumerate" is a function of LÖVE 0.8.0. Most mods here are for LÖVE 0.8.0 too...


Yes, my mari0 mod is created in LÖVE 0.8.0 and the version of mari0 is the 1.6

JohnHOne
User avatar
Posts: 347
Joined: 13 Jul 2014, 23:55
Reputation: 8

Post » 03 Nov 2014, 18:50

i found a new super mario bros. mario sprites
why you do not use it?

JohnHOne
User avatar
Posts: 347
Joined: 13 Jul 2014, 23:55
Reputation: 8

Post » 03 Nov 2014, 19:00

also,why you do not make enemies dance at "dah dah" vocals?

FuriousHedgehog
User avatar
Posts: 786
Joined: 31 May 2014, 02:14
Reputation: 300
Contact:

Post » 03 Nov 2014, 23:20

JohnHOne wrote:also,why you do not make enemies dance at "dah dah" vocals?

I am working in a new version.
:/

MagicPillow
User avatar
Posts: 1237
Joined: 20 Jul 2013, 04:59
Reputation: 301
Contact:

Post » 03 Nov 2014, 23:31

JohnHOne wrote:also,why you do not make enemies dance at "dah dah" vocals?

Do you even realize how long this would take for a tiny feature that hardly effects gameplay?
It wouldn't be worth it.
Also, you double-posted.

Squidish
User avatar
Posts: 806
Joined: 05 Apr 2014, 04:04
Reputation: 214
Contact:

Post » 04 Nov 2014, 15:53

I agree. It would be pretty stupid to just add pointless features to a mod. Also, this is still a new mod, and you can't expect everything to come on the first release.

FuriousHedgehog
User avatar
Posts: 786
Joined: 31 May 2014, 02:14
Reputation: 300
Contact:

Post » 04 Nov 2014, 23:57

MagicPillow wrote:
JohnHOne wrote:also,why you do not make enemies dance at "dah dah" vocals?

Do you even realize how long this would take for a tiny feature that hardly effects gameplay?
It wouldn't be worth it.
Also, you double-posted.

Yea
It´s harder for the tiny thing

HansAgain
User avatar
Posts: 1135
Joined: 03 Feb 2012, 18:51
Reputation: 266
Contact:

Post » 05 Nov 2014, 01:26

PrincessKiller wrote:...Also, this is still a new mod...


It's not new, it was posted here like 5 months ago, but still doing what he requested would be very hard for a very simple feature, that doesn't matter (in my opinion).
Also, i think that the mario sprites doesn't fit with the tiles of the game, you should change them or the tiles.

GreenCo
User avatar
Posts: 32
Joined: 17 Aug 2015, 09:11
Reputation: 0

Post » 17 Aug 2015, 21:00

This needs to be compatible with the latest version of LOVE.

FuriousHedgehog
User avatar
Posts: 786
Joined: 31 May 2014, 02:14
Reputation: 300
Contact:

Post » 18 Aug 2015, 00:00

HugoBDesigner wrote:Most mods here are for LÖVE 0.8.0 too...

Use this version and please don't bump this thread.


Return to “Modding”

Who is online

Users browsing this forum: No registered users and 4 guests

cron