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Mari0: Evil Edition [SE]

Mods, guides how to use and install mods go right in here.
MagicPillow
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Post » 03 Mar 2014, 05:14

That's right, the first ever SE mod!
I was inspired by this
Basically, the mod changes all default enemies (Except powerups) to hammerbros.
Screenshots:
Image Image
Download this insanity.

MissingWorld
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Post » 03 Mar 2014, 05:22

I'm a bit disappointed that you didn't make it that all enemies throw hammers instead of simply being hammer bros.
Regardless, this is pretty interesting that this would be done at all.

B-Man99
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Post » 03 Mar 2014, 05:46

You should have made them all blue frogs Hey this is cool and it's working fine for me so thanks for showing this to us it's pretty neat
Nice job

BobTheLawyer
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Post » 08 Mar 2014, 14:28

You could've made it a mappack....
Good job ither way, though!

MagicPillow
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Post » 08 Mar 2014, 18:23

BobTheLawyer wrote:You could've made it a mappack....
Good job ither way, though!

Well not really, since it affects all mappacks with default enemies, not just SMB...

Discord
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Post » 09 Mar 2014, 18:06

So, why exactly is Mario a weird blue block thing? I'm a bit confused on that part.

MagicPillow
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Post » 09 Mar 2014, 18:09

Discord wrote:So, why exactly is Mario a weird blue block thing? I'm a bit confused on that part.

That's just my character.

MissingWorld
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Post » 09 Mar 2014, 18:17

Why didn't you leave lakito as lakito anyways?

Also flying fish zones become absolute jokes.

MagicPillow
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Post » 09 Mar 2014, 18:22

MissingWorld wrote:Why didn't you leave lakito as lakito anyways?

MagicPillow wrote:I was inspired by this

I'm pretty sure the mod this is based on changed lakito to hammerbros.

MissingWorld
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Post » 09 Mar 2014, 18:46

MagicPillow wrote:
MissingWorld wrote:Why didn't you leave lakito as lakito anyways?

MagicPillow wrote:I was inspired by this

I'm pretty sure the mod this is based on changed lakito to hammerbros.

Nope.

Plus, in SMBC it isn't a mod, it's an unlockable cheat.

MagicPillow
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Post » 09 Mar 2014, 18:53

Didn't know about that. I might update later.

MissingWorld
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Post » 09 Mar 2014, 18:58

A few other suggestions; rather than just straight-up copying the hammer brothers to the other slots, modify the code so they better fit the situation they're put in. Such as:
-Add X velocity to the ones replacing bulletbills.
-Add Y velocity to the ones replacing flyingfishes.
-Add the appropriate sound effects for bulletbills and fires (not absolutely necessary)

MagicPillow
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Post » 09 Mar 2014, 19:05

MissingWorld wrote:-Add X velocity to the ones replacing bulletbills.

I didn't see any hammerbros with X velocity in the videos.

MissingWorld
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Post » 09 Mar 2014, 19:17

MagicPillow wrote:
MissingWorld wrote:-Add X velocity to the ones replacing bulletbills.

I didn't see any hammerbros with X velocity in the videos.

Are you sure you've been watching them closely, then?

MagicPillow
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Post » 09 Mar 2014, 19:43

MissingWorld wrote:
MagicPillow wrote:
MissingWorld wrote:-Add X velocity to the ones replacing bulletbills.

I didn't see any hammerbros with X velocity in the videos.

Are you sure you've been watching them closely, then?

Hmm... That's strange...
I saw one shot out of a cannon, and it didn't have any velocity...

MissingWorld
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Post » 09 Mar 2014, 20:53

MagicPillow wrote:Hmm... That's strange...
I saw one shot out of a cannon, and it didn't have any velocity...

Well velocity's velocity. It'd be wiser to add it anyways.

SauloFX
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Post » 24 Mar 2014, 03:17

When i readed the topic title,i thought the edition would add,Demon Goombas,Demon Koopas ''n'' stuff,but nice job Pillow!

Villager103
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Post » 18 Jun 2014, 11:58

Suggestions:
Make the enemies normal, except they throw hammers.
Add a cheat that makes all goombas throw goombas every 3 seconds.

Overall rating: 8/10

alesan99
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Post » 18 Jun 2014, 13:12

Villager103 wrote:Suggestions:
Make the enemies normal, except they throw hammers.
Add a cheat that makes all goombas throw goombas every 3 seconds.

Magicpillow was making this.


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